* 5. Set resources
*
* Sector resources are simple functions of elevation. You can alter
- * macros OIL_MAX, IRON_MIN, GOLD_MIN, FERT_MAX, and URAN_MIN to
- * customize them.
+ * iron_conf[], gold_conf[], fert_conf[], oil_conf[], and uran_conf[]
+ * to customize them.
*/
#include <config.h>
#include "version.h"
#include "xy.h"
-/* The following five numbers refer to elevation under which (in the case of
- fertility or oil) or over which (in the case of iron, gold, and uranium)
- sectors with that elevation will contain that resource. Elevation ranges
- from 0 to 100 */
-
-/* raise FERT_MAX for more fertility */
-#define FERT_MAX 56
-
-/* raise OIL_MAX for more oil */
-#define OIL_MAX 33
-
-/* lower IRON_MIN for more iron */
-#define IRON_MIN 22
-
-/* lower GOLD_MIN for more gold */
-#define GOLD_MIN 36
-
-/* lower URAN_MIN for more uranium */
-#define URAN_MIN 56
-
/* do not change these defines */
#define LANDMIN 1 /* plate altitude for normal land */
#define PLATMIN 36 /* plate altitude for plateau */
#define HIGHMIN 98 /* plate altitude for mountains */
+/*
+ * Resource configuration
+
+ * Resources are determined by elevation. The map from elevation to
+ * resource is defined as a linear interpolation of resource data
+ * points (elev, res) defined in the tables below. Elevations range
+ * from -127 to 127, and resource values from 0 to 100.
+ */
+
+struct resource_point {
+ int elev;
+ double res;
+};
+
+struct resource_point iron_conf[] = {
+ { -127, 0 },
+ { 21, 0 },
+ { 84, 120.0 * 63 / 76 },
+ { 85, 100 },
+ { HIGHMIN - 1, 100 },
+ { HIGHMIN , 0 },
+ { 127, 0 } };
+
+struct resource_point gold_conf[] = {
+ { -127, 0 },
+ { 35, 0 },
+ { HIGHMIN - 1, 80 },
+ { HIGHMIN, 80 },
+ { 127, 85 } };
+
+struct resource_point fert_conf[] = {
+ { -127, 100 },
+ { -59, 100 },
+ { LANDMIN - 1, 41 },
+ { LANDMIN, 100 },
+ { 10, 100 },
+ { 11, 120.0 * 45 / 55 },
+ { 56, 0 },
+ { 127, 0 } };
+
+struct resource_point oil_conf[] = {
+ { -127, 100 },
+ { -49, 100 },
+ { LANDMIN - 1, 2 },
+ { LANDMIN, 100 },
+ { 6, 100 },
+ { 7, 120.0 * 27 / 33 },
+ { 34, 0 },
+ { 127, 0 } };
+
+struct resource_point uran_conf[] = {
+ { -127, 0 },
+ { 55, 0 },
+ { 90, 100 },
+ { 97, 100 },
+ { 98, 0 },
+ { 127, 0 } };
+
static void qprint(const char * const fmt, ...)
ATTRIBUTE((format (printf, 1, 2)));
ADD THE RESOURCES
****************************************************************************/
+/*
+ * Map elevation @elev to a resource value according to @conf.
+ * This is a linear interpolation on the data points in @conf.
+ */
static int
-set_fert(int e)
-{
- int fert = 0;
- if (e < LANDMIN)
- fert = LANDMIN - e + 40;
- else if (e < FERT_MAX)
- fert = (120 * (FERT_MAX - e)) / (FERT_MAX - LANDMIN);
- if (fert > 100)
- fert = 100;
- return fert;
-}
-
-static int
-set_oil(int e)
-{
- int oil = 0;
- if (e < LANDMIN)
- oil = (LANDMIN - e) * 2;
- else if (e <= OIL_MAX)
- oil = (120 * (OIL_MAX - e + 1)) / (OIL_MAX - LANDMIN + 1);
- if (oil > 100)
- oil = 100;
- return oil;
-}
-
-static int
-set_iron(int e)
-{
- int iron = 0;
- if (e >= IRON_MIN && e < HIGHMIN)
- iron = (120 * (e - IRON_MIN + 1)) / (HIGHMIN - IRON_MIN);
- if (iron > 100)
- iron = 100;
- return iron;
-}
-
-static int
-set_gold(int e)
-{
- int gold = 0;
- if (e >= GOLD_MIN) {
- if (e < HIGHMIN)
- gold = (80 * (e - GOLD_MIN + 1)) / (HIGHMIN - GOLD_MIN);
- else
- gold = 80 + 5 * (e - HIGHMIN) / (127 - HIGHMIN);
- }
- if (gold > 100)
- gold = 100;
- return gold;
-}
-
-static int
-set_uran(int e)
+elev_to_resource(int elev, struct resource_point conf[])
{
- int uran = 0;
- if (e >= URAN_MIN && e < HIGHMIN)
- uran = (120 * (e - URAN_MIN + 1)) / (HIGHMIN - URAN_MIN);
- if (uran > 100)
- uran = 100;
- return uran;
+ int i, elev1, elev2, delev;
+ double res1, res2, dres;
+
+ for (i = 1; elev > conf[i].elev; i++) ;
+ assert(conf[i - 1].elev <= elev);
+
+ elev1 = conf[i - 1].elev;
+ elev2 = conf[i].elev;
+ delev = elev2 - elev1;
+ res1 = conf[i - 1].res;
+ res2 = conf[i].res;
+ dres = res2 - res1;
+ return (int)(res1 + ((elev - elev1) * dres) / delev);
}
static void
add_resources(struct sctstr *sct)
{
- sct->sct_fertil = set_fert(sct->sct_elev);
- sct->sct_oil = set_oil(sct->sct_elev);
- sct->sct_min = set_iron(sct->sct_elev);
- sct->sct_gmin = set_gold(sct->sct_elev);
- sct->sct_uran = set_uran(sct->sct_elev);
+ sct->sct_min = elev_to_resource(sct->sct_elev, iron_conf);
+ sct->sct_gmin = elev_to_resource(sct->sct_elev, gold_conf);
+ sct->sct_fertil = elev_to_resource(sct->sct_elev, fert_conf);
+ sct->sct_oil = elev_to_resource(sct->sct_elev, oil_conf);
+ sct->sct_uran = elev_to_resource(sct->sct_elev, uran_conf);
}
/****************************************************************************