/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
#include <stdarg.h>
#include <stdio.h>
#include <unistd.h>
+#include "chance.h"
#include "file.h"
#include "optlist.h"
#include "prototypes.h"
#define new_x(newx) (((newx) + WORLD_X) % WORLD_X)
#define new_y(newy) (((newy) + WORLD_Y) % WORLD_Y)
-#define rnd(x) (random() % (x))
static int secs; /* number of sectors grown */
static int ctot; /* total number of continents and islands grown */
int opt;
char *config_file = NULL;
int i = 0;
+ int seed_set = 0;
program_name = argv[0];
- rnd_seed = time(NULL);
+ rnd_seed = 0;
while ((opt = getopt(argc, argv, "ae:hioqR:s:v")) != EOF) {
switch (opt) {
break;
case 'R':
rnd_seed = strtoul(optarg, NULL, 10);
+ seed_set = 1;
break;
case 's':
outfile = optarg;
}
parse_args(argc - optind, argv + optind);
- srandom(rnd_seed);
+ if (!seed_set)
+ rnd_seed = pick_seed();
+ seed_prng(rnd_seed);
empfile_init();
if (emp_config(config_file) < 0)
exit(1);
{
int i, n, newx, newy;
- for (i = rnd(6), n = 0; n < 6; i = (i + 1) % 6, ++n) {
+ for (i = roll0(6), n = 0; n < 6; i = (i + 1) % 6, ++n) {
newx = new_x(capx[j] + dirx[i]);
newy = new_y(capy[j] + diry[i]);
if (iso(j, newx, newy) >= iso(j, capx[j], capy[j])) {
if (sectc[c][0])
return 0;
} else {
- i = starti = (spike && sectc[c][secs - 1]) ? secs - 1 : rnd(secs);
+ i = starti = (spike && sectc[c][secs - 1]) ? secs - 1 : roll0(secs);
do {
if (sectc[c][i])
return i;
{
int done, coast_search, try1, x, y, newx, newy, i, n, sx, sy;
- spike = rnd(100) < sp;
+ spike = roll0(100) < sp;
if ((try1 = new_try(c)) == -1)
return 0;
x = sx = sectx[c][try1];
done = 0;
do {
if (spike) {
- for (i = rnd(6), n = 0; n < 12 && !done; i = (i + 1) % 6, ++n) {
+ for (i = roll0(6), n = 0; n < 12 && !done; i = (i + 1) % 6, ++n) {
newx = new_x(x + dirx[i]);
newy = new_y(y + diry[i]);
if (own[newx][newy] == -1 &&
done = 1;
}
} else
- for (i = rnd(6), n = 0; n < 6 && !done; i = (i + 1) % 6, ++n) {
+ for (i = roll0(6), n = 0; n < 6 && !done; i = (i + 1) % 6, ++n) {
newx = new_x(x + dirx[i]);
newy = new_y(y + diry[i]);
if (own[newx][newy] == -1)
place_island(int c, int *xp, int *yp)
{
int d, sx, sy;
- int ssy = rnd(WORLD_Y);
- int ssx = new_x(rnd(WORLD_X / 2) * 2 + ssy % 2);
+ int ssy = roll0(WORLD_Y);
+ int ssx = new_x(roll0(WORLD_X / 2) * 2 + ssy % 2);
if (ssx > WORLD_X - 2)
ssx = new_x(ssx + 2);
secs = 0;
if (!place_island(c, &x, &y))
return;
- isiz = 1 + rnd(2 * is - 1);
+ isiz = roll(2 * is - 1);
do {
++secs;
find_coast(c);
for (k = nm, mountain_search = 0;
k && mountain_search < MOUNTAIN_SEARCH_MAX;
++mountain_search) {
- r = rnd(total);
+ r = roll0(total);
for (i = 0; i < ns; ++i)
if (r < weight[i] && ELEV == -INFINITY &&
(c >= nc ||
for (i = 0; i < ns; ++i) {
if (ELEV == INFINITY) {
if (dsea[i] == 1)
- ELEV = HILLMIN + rnd(PLATMIN - HILLMIN);
+ ELEV = HILLMIN + roll0(PLATMIN - HILLMIN);
else
- ELEV = HIGHMIN + rnd((256 - HIGHMIN) / 2) +
- rnd((256 - HIGHMIN) / 2);
+ ELEV = HIGHMIN + roll0((256 - HIGHMIN) / 2) +
+ roll0((256 - HIGHMIN) / 2);
} else if (c < nc &&
(((capx[c] == sectx[c][i] && capy[c] == secty[c][i])) ||
((new_x(capx[c] + 2) == sectx[c][i] &&
for (y = 0; y < WORLD_Y; ++y) {
for (x = y % 2; x < WORLD_X; x += 2) {
if (elev[x][y] == -INFINITY)
- elev[x][y] = -rnd((distance_to_land() * 20 + 27)) - 1;
+ elev[x][y] = -roll(distance_to_land() * 20 + 27);
}
}
}
{
int oil = 0;
if (e < LANDMIN)
- oil = (LANDMIN - e) * 2 + rnd(2);
+ oil = (LANDMIN - e) * 2 + roll0(2);
else if (e <= OIL_MAX)
oil = (120 * (OIL_MAX - e + 1)) / (OIL_MAX - LANDMIN + 1);
if (oil > 100)