/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* files.c: Create all the misc files
- *
+ *
* Known contributors to this file:
* Thomas Ruschak
* Ken Stevens, 1995
* Steve McClure, 1998
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
#include <errno.h>
-#include <fcntl.h>
#include <sys/stat.h>
#include <unistd.h>
#include "file.h"
-#include "game.h"
-#include "land.h"
-#include "misc.h"
#include "nat.h"
-#include "nuke.h"
#include "optlist.h"
-#include "plane.h"
-#include "power.h"
#include "prototypes.h"
-#include "sect.h"
-#include "ship.h"
#include "tel.h"
-#include "trade.h"
#include "version.h"
-static void file_sct_init(coord, coord, struct sctstr *ptr);
-
static void
print_usage(char *program_name)
{
main(int argc, char *argv[])
{
char buf[255];
- char *filename;
- int x, y;
- struct gamestr game;
struct natstr nat;
- struct realmstr realm;
- struct sctstr sct;
- int i, j;
- char *map;
+ int i;
int opt;
char *config_file = NULL;
int force = 0;
printf("%s\n\n%s", version, legal);
exit(0);
default:
- print_usage(argv[0]);
+ fprintf(stderr, "Try -h for help.\n");
exit(1);
}
}
+ if (argv[optind]) {
+ fprintf(stderr, "%s: does not take operands\n", argv[0]);
+ fprintf(stderr, "Try -h for help.\n");
+ exit(1);
+ }
+
empfile_init();
if (emp_config(config_file) < 0)
exit(1);
empfile_fixup();
if (mkdir(gamedir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
- perror(gamedir);
- printf("Can't make game directory\n");
+ fprintf(stderr, "Can't make game directory %s (%s)\n",
+ gamedir, strerror(errno));
exit(1);
}
if (chdir(gamedir)) {
- fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
+ fprintf(stderr, "Can't chdir to %s (%s)\n",
+ gamedir, strerror(errno));
exit(EXIT_FAILURE);
}
if (!force) {
- printf("WARNING: this blasts the existing game in %s (if any)\n",
+ printf("WARNING: this blasts the existing game in %s (if any)\n",
gamedir);
- printf("continue? ");
- fgets(buf, sizeof(buf), stdin);
- if (*buf != 'y' && *buf != 'Y')
- exit(1);
+ printf("continue? ");
+ if (!fgets(buf, sizeof(buf), stdin) || (*buf != 'y' && *buf != 'Y'))
+ exit(1);
}
+
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
- if (!ef_open(i, EFF_CREATE, -1)) {
- perror("ef_open");
+ if (!ef_open(i, EFF_CREATE | EFF_NOTIME))
exit(1);
- }
- }
- memset(&game, 0, sizeof(game));
- game.ef_type = EF_GAME;
- game.game_turn = 1;
- ef_write(EF_GAME, 0, &game);
- memset(&nat, 0, sizeof(nat));
- nat.ef_type = EF_NATION;
- strcpy(nat.nat_cnam, "POGO");
- strcpy(nat.nat_pnam, "peter");
- nat.nat_stat = STAT_GOD;
- nat.nat_btu = 255;
- nat.nat_money = 123456789;
- nat.nat_cnum = 0;
- nat.nat_flags |= NF_FLASH;
- putnat((&nat));
- printf("All praise to %s!\n", nat.nat_cnam);
- memset(&nat, 0, sizeof(nat));
- for (i = 1; i < MAXNOC; i++) {
- nat.ef_type = EF_NATION;
- nat.nat_cnum = nat.nat_uid = i;
- putnat((&nat));
- }
- memset(&realm, 0, sizeof(realm));
- realm.ef_type = EF_REALM;
- for (i = 0; i < MAXNOC; i++) {
- realm.r_cnum = i;
- for (j = 0; j < MAXNOR; j++) {
- realm.r_realm = j;
- realm.r_uid = (i * MAXNOR) + j;
- putrealm(&realm);
- }
}
+
if (mkdir(teldir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
- perror(teldir);
- printf("Can't make telegram directory\n");
+ fprintf(stderr, "Can't make telegram directory %s (%s)\n",
+ teldir, strerror(errno));
exit(1);
}
- for (x = MAXNOC - 1; x >= 0; x--) {
- filename = mailbox(buf, x);
- close(creat(filename, S_IRWUG));
- }
- close(creat(annfil, S_IRWUG));
-
- /* create a zero-filled sector file */
- memset(&sct, 0, sizeof(sct));
- for (y = 0; y < WORLD_Y; y++) {
- for (x = 0; x < WORLD_X / 2; x++) {
- file_sct_init(x * 2 + (y & 1), y, &sct);
- putsect(&sct);
- }
- }
- map = calloc(WORLD_SZ(), sizeof(*map));
- for (i = 0; i < MAXNOC; i++) {
- ef_write(EF_MAP, i, map);
- }
for (i = 0; i < MAXNOC; i++) {
- ef_write(EF_BMAP, i, map);
+ if (mailbox_create(mailbox(buf, i)) < 0)
+ exit(1);
}
+ if (mailbox_create(annfil) < 0)
+ exit(1);
+
+ nat_reset(&nat, 0, "POGO", "peter", STAT_GOD);
+ putnat(&nat);
+ printf("All praise to %s!\n", nat.nat_cnam);
+
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
exit(0);
}
-
-static void
-file_sct_init(coord x, coord y, struct sctstr *ptr)
-{
- struct sctstr *sp = (struct sctstr *)ptr;
-
- sp->ef_type = EF_SECTOR;
- sp->sct_uid = XYOFFSET(x, y);
- sp->sct_x = x;
- sp->sct_y = y;
- sp->sct_dist_x = x;
- sp->sct_dist_y = y;
- sp->sct_newtype = sp->sct_type = SCT_WATER;
- sp->sct_coastal = 1;
-}