/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* files.c: Create all the misc files
- *
+ *
* Known contributors to this file:
* Thomas Ruschak
* Ken Stevens, 1995
* Steve McClure, 1998
*/
-#include <sys/types.h>
-#include <fcntl.h>
-#if !defined(_WIN32)
-#include <sys/uio.h>
-#include <sys/file.h>
-#else
-#include <direct.h>
-#include "../lib/gen/getopt.h"
-#endif
-#include <errno.h>
-#include <stdarg.h>
-#include <stdio.h>
+#include <config.h>
-#include "options.h"
+#include <errno.h>
+#include <fcntl.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include "file.h"
+#include "game.h"
+#include "land.h"
#include "misc.h"
-#include "sect.h"
#include "nat.h"
-#include "ship.h"
-#include "land.h"
-#include "plane.h"
#include "nuke.h"
+#include "optlist.h"
+#include "plane.h"
#include "power.h"
-#include "trade.h"
-#include "file.h"
-#include "tel.h"
#include "prototypes.h"
-#include "optlist.h"
+#include "sect.h"
+#include "ship.h"
+#include "tel.h"
+#include "trade.h"
+#include "version.h"
-static void file_sct_init(coord x, coord y, s_char *ptr);
+static void file_sct_init(coord, coord, struct sctstr *ptr);
static void
print_usage(char *program_name)
{
- printf("Usage: %s -f -e econfig_file\n", program_name);
- printf("-f force mode\n");
+ printf("Usage: %s [OPTION]...\n"
+ " -e CONFIG-FILE configuration file\n"
+ " (default %s)\n"
+ " -f force overwrite of existing game\n"
+ " -h display this help and exit\n"
+ " -v display version information and exit\n",
+ program_name, dflt_econfig);
}
int
main(int argc, char *argv[])
{
- s_char buf[255];
- s_char *filename;
+ char buf[255];
+ char *filename;
int x, y;
+ struct gamestr game;
struct natstr nat;
+ struct realmstr realm;
struct sctstr sct;
- int i;
- s_char *map;
+ int i, j;
+ char *map;
int opt;
char *config_file = NULL;
int force = 0;
- while ((opt = getopt(argc, argv, "e:f")) != EOF) {
+ while ((opt = getopt(argc, argv, "e:fhv")) != EOF) {
switch (opt) {
case 'e':
config_file = optarg;
case 'f':
force = 1;
break;
+ case 'h':
+ print_usage(argv[0]);
+ exit(0);
+ case 'v':
+ printf("%s\n\n%s", version, legal);
+ exit(0);
default:
print_usage(argv[0]);
- exit(-1);
+ exit(1);
}
}
+ empfile_init();
if (emp_config(config_file) < 0)
exit(1);
+ empfile_fixup();
- empfile[EF_MAP].size = (WORLD_X * WORLD_Y) / 2;
- empfile[EF_BMAP].size = (WORLD_X * WORLD_Y) / 2;
-
- if (access(datadir, F_OK) < 0 && mkdir(datadir, 0750) < 0) {
- perror(datadir);
+ if (mkdir(gamedir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
+ perror(gamedir);
printf("Can't make game directory\n");
exit(1);
}
- if (chdir(datadir)) {
- fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno));
+ if (chdir(gamedir)) {
+ fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
exit(EXIT_FAILURE);
}
if (!force) {
- printf("WARNING: this blasts the existing game in %s (if any)\n",
- datadir);
- printf("continue? ");
- fgets(buf, sizeof(buf) - 1, stdin);
- if (*buf != 'y' && *buf != 'Y')
- exit(1);
+ printf("WARNING: this blasts the existing game in %s (if any)\n",
+ gamedir);
+ printf("continue? ");
+ fgets(buf, sizeof(buf), stdin);
+ if (*buf != 'y' && *buf != 'Y')
+ exit(1);
}
for (i = 0; i < EF_MAX; i++) {
- if (!ef_open(i, O_RDWR | O_CREAT | O_TRUNC, 0)) {
+ if (!EF_IS_GAME_STATE(i))
+ continue;
+ if (!ef_open(i, EFF_CREATE | EFF_NOTIME, -1)) {
perror("ef_open");
exit(1);
}
}
+ memset(&game, 0, sizeof(game));
+ game.ef_type = EF_GAME;
+ game.game_turn = 1;
+ ef_write(EF_GAME, 0, &game);
memset(&nat, 0, sizeof(nat));
nat.ef_type = EF_NATION;
strcpy(nat.nat_cnam, "POGO");
strcpy(nat.nat_pnam, "peter");
- nat.nat_stat = STAT_INUSE | STAT_NORM | STAT_GOD | STAT_ABS;
+ nat.nat_stat = STAT_GOD;
nat.nat_btu = 255;
nat.nat_money = 123456789;
nat.nat_cnum = 0;
nat.nat_flags |= NF_FLASH;
- for (i = 0; i <= PRI_MAX; i++)
- nat.nat_priorities[i] = -1;
putnat((&nat));
printf("All praise to %s!\n", nat.nat_cnam);
memset(&nat, 0, sizeof(nat));
for (i = 1; i < MAXNOC; i++) {
nat.ef_type = EF_NATION;
- nat.nat_cnum = i;
+ nat.nat_cnum = nat.nat_uid = i;
+ nat.nat_seqno = 0;
putnat((&nat));
}
- ef_close(EF_NATION);
- if (access(teldir, F_OK) < 0 && mkdir(teldir, 0750) < 0) {
+ memset(&realm, 0, sizeof(realm));
+ realm.ef_type = EF_REALM;
+ for (i = 0; i < MAXNOC; i++) {
+ realm.r_cnum = i;
+ for (j = 0; j < MAXNOR; j++) {
+ realm.r_realm = j;
+ realm.r_uid = (i * MAXNOR) + j;
+ realm.r_seqno = 0;
+ putrealm(&realm);
+ }
+ }
+ if (mkdir(teldir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
perror(teldir);
printf("Can't make telegram directory\n");
exit(1);
}
for (x = MAXNOC - 1; x >= 0; x--) {
filename = mailbox(buf, x);
- close(creat(filename, 0600));
- chmod(filename, 0600);
+ close(creat(filename, S_IRWUG));
}
- close(creat(timestampfil, 0600));
- close(creat(annfil, 0600));
- chmod(infodir, 0750);
- chmod(datadir, 0770);
- chmod(teldir, 0770);
+ close(creat(annfil, S_IRWUG));
/* create a zero-filled sector file */
memset(&sct, 0, sizeof(sct));
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X / 2; x++) {
- file_sct_init(x * 2 + (y & 01), y, (s_char *)&sct);
+ file_sct_init(x * 2 + (y & 1), y, &sct);
putsect(&sct);
}
}
- map = calloc(WORLD_X * WORLD_Y / 2, sizeof(*map));
+ map = calloc(WORLD_SZ(), sizeof(*map));
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_MAP, i, map);
}
- map = calloc(WORLD_X * WORLD_Y / 2, sizeof(*map));
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_BMAP, i, map);
}
for (i = 0; i < EF_MAX; i++) {
+ if (!EF_IS_GAME_STATE(i))
+ continue;
ef_close(i);
}
}
static void
-file_sct_init(coord x, coord y, s_char *ptr)
+file_sct_init(coord x, coord y, struct sctstr *ptr)
{
struct sctstr *sp = (struct sctstr *)ptr;
sp->ef_type = EF_SECTOR;
+ sp->sct_uid = XYOFFSET(x, y);
+ sp->sct_seqno = 0;
sp->sct_x = x;
sp->sct_y = y;
sp->sct_dist_x = x;
sp->sct_dist_y = y;
+ sp->sct_newtype = sp->sct_type = SCT_WATER;
+ sp->sct_coastal = 1;
}