Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
Play#1 output Play#1 6 0 603
Play#1 input fire se 2,0 9
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 3 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
Play#1 output Play#1 6 0 602
Play#1 input __cmd added 1 1 0
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 8,0 for 26 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
Play#1 output Play#1 6 0 600
Play#1 input fire se 4,0 21
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 3,3 for 4 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire se 4,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 3,3 for 49 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
Play#1 output Play#1 6 0 596
Play#1 input fire se 4,0 20
Play#1 command fire
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
- Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
- Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
- Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
- Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
- Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
- Play#1 output Play#1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
- Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input fire sh 666 6,0
Play#1 command fire
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 583
- Play#1 input unload s 2 200
+ Play#1 input unload s 2 100
Play#1 command unload
- Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 582
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells on ship #2
Play#1 output Play#1 6 0 581
- Play#1 input load s 2 200
+ Play#1 input load s 2 100
Play#1 command load
- Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 580
+ Play#1 input miss s * ?mission#0 q
+ Play#1 command mission
+ Play#1 output Play#1 1 Thing x,y op-sect rad mission
+ Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
+ Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
+ Play#1 output Play#1 6 0 578
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 580
Play#1 input fire sh 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
Play#1 output Play#1 6 0 574
- Play#1 input unload g 3 -1
+ Play#1 input unload g 4 -1
Play#1 command unload
- Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 573
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
Play#1 output Play#1 6 0 572
- Play#1 input load g 3 1
+ Play#1 input load g 4 1
Play#1 command load
- Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 571
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
Play#1 output Play#1 6 0 570
- Play#1 input load g 3 1
+ Play#1 input load g 4 1
Play#1 command load
- Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 569
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
Play#1 output Play#1 6 0 568
- Play#1 input load g 3 7
+ Play#1 input load g 4 7
Play#1 command load
- Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 567
- Play#1 input unload s 3 -1
+ Play#1 input unload s 4 -1
Play#1 command unload
- Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 566
- Play#1 input navi 3 jh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
- Play#1 output Play#1 1 Path taken: j
+ Play#1 input load s 3 100
+ Play#1 command load
+ Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 565
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
Play#1 output Play#1 6 0 564
- Play#1 input navi 3 gh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
- Play#1 output Play#1 1 Path taken: g
+ Play#1 input tend s 3 2 4
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 563
- Play#1 input load s 3 2
- Play#1 command load
- Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
- Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 562
- Play#1 input navi 3 jh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
- Play#1 output Play#1 1 Path taken: j
+ Play#1 input __cmd added -2 -2 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 561
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
Play#1 output Play#1 6 0 560
- Play#1 input navi 3 gh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
- Play#1 output Play#1 1 Path taken: g
+ Play#1 input tend s 3 93 4
+ Play#1 command tend
+ Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 559
- Play#1 input load s 3 169
- Play#1 command load
- Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
- Play#1 output Play#1 1 1 ship loaded
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 558
- Play#1 input unload m 3 -1
+ Play#1 input unload m 4 -1
Play#1 command unload
- Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 557
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 556
- Play#1 input load m 3 1
+ Play#1 input load m 4 1
Play#1 command load
- Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 555
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 554
- Play#1 input load m 3 1
+ Play#1 input load m 4 1
Play#1 command load
- Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 553
- Play#1 input fire sh 3 0,2
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
Play#1 output Play#1 6 0 552
- Play#1 input load m 3 10
+ Play#1 input load m 4 10
Play#1 command load
- Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 551
Play#1 input fire sh 2 0,2
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
- Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 544
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 538
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
- Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
- Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
- Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
- Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
- Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
+ Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
- Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
- Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
- Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 42% 0 0
- Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
+ Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input fire la 666 6,0
Play#1 command fire
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 526
- Play#1 input lunload s 2 80
+ Play#1 input lunload s 2 40
Play#1 command lunload
- Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 525
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
Play#1 output Play#1 6 0 524
- Play#1 input lload s 2 80
+ Play#1 input lload s 2 40
Play#1 command lload
- Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 523
- Play#1 input load land 9 2
+ Play#1 input load land 8 2
Play#1 command load
- Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 522
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
Play#1 output Play#1 6 0 521
- Play#1 input unload land 9 2
+ Play#1 input unload land 8 2
Play#1 command unload
- Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 520
- Play#1 input lload land 9 2
+ Play#1 input lload land 8 2
Play#1 command lload
- Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 519
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
Play#1 output Play#1 6 0 518
- Play#1 input lunload land 9 2
+ Play#1 input lunload land 8 2
Play#1 command lunload
- Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 517
+ Play#1 input miss l * ?mission#0 q
+ Play#1 command mission
+ Play#1 output Play#1 1 Thing x,y op-sect rad mission
+ Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
+ Play#1 output Play#1 6 0 515
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 517
Play#1 input fire la 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
Play#1 output Play#1 6 0 511
- Play#1 input lunload g 3 -1
+ Play#1 input lunload g 4 -1
Play#1 command lunload
- Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 510
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
Play#1 output Play#1 6 0 509
- Play#1 input lload g 3 11
+ Play#1 input lload g 4 11
Play#1 command lload
- Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 508
- Play#1 input lunload s 3 -1
+ Play#1 input lunload s 4 -1
Play#1 command lunload
- Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 507
- Play#1 input march 3 gh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
+ Play#1 input lload s 3 40
+ Play#1 command lload
+ Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 506
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
Play#1 output Play#1 6 0 505
- Play#1 input march 3 jh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
+ Play#1 input lunload s 3 35
+ Play#1 command lunload
+ Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 504
- Play#1 input lload s 3 51
+ Play#1 input lload s 4 35
Play#1 command lload
- Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 503
Play#1 input fire la 2 0,2
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
Play#1 output Play#1 6 0 502
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
Play#1 output Play#1 6 0 501
- Play#1 input march 3 yyyh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 500
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 499
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
Play#1 output Play#1 6 0 498
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 497
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
Play#1 output Play#1 6 0 496
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 495
- Play#1 input fire la 3 0,2
+ Play#1 input fire la 5 0,2
Play#1 command fire
- Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 494
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 494
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
- Play#0 input ship * ?eff<100
+ Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
- Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
- Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
- Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
- Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
- Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
+ Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
+ Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
+ Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
+ Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
- Play#0 output Play#0 1 9 ships
+ Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
- Play#0 input carg * ?eff<100
+ Play#0 input carg *
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
- Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
- Play#0 output Play#0 1 9 ships
+ Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
- Play#0 input plane * ?eff<100
+ Play#0 input miss s * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
+ Play#0 output Play#0 6 0 638
+ Play#0 input plane *
Play#0 command plane
- Play#0 output Play#0 1 *: No plane(s)
- Play#0 output Play#0 1 command failed
- Play#0 output Play#0 6 0 640
- Play#0 input land * ?eff<100
+ Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
+ Play#0 output Play#0 1 2 0 sam Sea Sparrow 2,2 100% 127 18 180 2 0
+ Play#0 output Play#0 1 2 1 jhb B-52 Strato-Fo 2,2 100% 127 11 150 35 0 10kt G
+ Play#0 output Play#0 1 2 22 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22S
+ Play#0 output Play#0 1 2 23 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23S
+ Play#0 output Play#0 1 2 27 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22L
+ Play#0 output Play#0 1 2 28 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23L
+ Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
+ Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
+ Play#0 output Play#0 1 8 planes
+ Play#0 output Play#0 6 0 638
+ Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
- Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
+ Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
- Play#0 output Play#0 1 5 units
- Play#0 output Play#0 6 0 640
- Play#0 input lcarg * ?eff<100
+ Play#0 output Play#0 1 12 units
+ Play#0 output Play#0 6 0 638
+ Play#0 input lcarg *
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 5 units
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 1 12 units
+ Play#0 output Play#0 6 0 638
+ Play#0 input miss l * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 6 0 636
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input terr * 0
Play#0 command territory
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 1 No telegrams for you at the moment...
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1 No telegrams for 1 at the moment...
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
- Play#0 output Play#0 1 cs cargo ship (#23) was damaged, and retreated to 8,0
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 8,0 for 26 damage.
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
Play#0 output Play#0 1 rad radar unit #21 lost!
Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
- Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 3,3 for 4 damage.
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 3,3 for 49 damage.
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
Play#0 output Play#0 1 sb submarine (#13) takes 28
- Play#0 output Play#0 1 sb submarine (#13) was damaged, and retreated to 8,0
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
Play#0 output Play#0 1 sb submarine (#12) takes 32
- Play#0 output Play#0 1 sb submarine (#12) was depth-charged, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
Play#0 output Play#0 1 sb submarine (#11) takes 29
- Play#0 output Play#0 1 sb submarine (#11) was damaged,
- Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
Play#0 output Play#0 1 sb submarine (#11) sunk!
Play#0 output Play#0 1 spy infiltrator #11 lost!
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0