Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
- Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input cens * ?shell>0
Play#1 command census
Play#1 output Play#1 6 0 637
Play#1 input fire se 0,0 0,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire se 0,0 1,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire se 0,0 666
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input move m 0,0 1 nh
Play#1 output Play#1 6 0 629
Play#1 input move g 1,1 1 yh
Play#1 command move
- Play#1 output Play#1 1 Total movement cost = 4
- Play#1 output Play#1 1 122 mob left in 1,1
+ Play#1 output Play#1 1 Total movement cost = 3
+ Play#1 output Play#1 1 123 mob left in 1,1
Play#1 output Play#1 6 0 628
Play#1 input move s 0,0 1 nh
Play#1 command move
Play#1 input move s 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
- Play#1 output Play#1 1 121 mob left in 1,1
+ Play#1 output Play#1 1 122 mob left in 1,1
Play#1 output Play#1 6 0 625
Play#1 input fire se 4,0 -12,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 624
Play#1 input fire se 4,0 0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 623
Play#1 input fire se 4,0 13
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 622
Play#1 input fire se 4,0 12
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 621
Play#1 input fire se 4,0 14,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 620
Play#1 input fire se 4,0 14,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 5.00 (4.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 14,0 for 40 damage.
- Play#1 output Play#1 6 0 619
- Play#1 input fire se 4,0 14,0
- Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 618
+ Play#1 output Play#1 6 0 619
Play#1 input fire se 4,0 14,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 14,0 for 48 damage.
+ Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
+ Play#1 output Play#1 6 0 618
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 617
Play#1 input fire se 4,0 14,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 616
Play#1 input fire se 4,0 14,0
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 14,0 for 24 damage.
+ Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se 4,0 2,-2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
+ Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 2,-2 for 43 damage.
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
Play#1 output Play#1 6 0 614
Play#1 input move s 2,0 20 gh
Play#1 command move
- Play#1 output Play#1 1 Total movement cost = 8
- Play#1 output Play#1 1 119 mob left in 2,0
+ Play#1 output Play#1 1 Total movement cost = 7
+ Play#1 output Play#1 1 120 mob left in 2,0
Play#1 output Play#1 6 0 613
Play#1 input fire se 0,0 -2,-2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire se 2,0 -2,-2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 2,0 firing
- Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Sector 2,0 ready to fire
+ Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector -2,-2 for 4 damage.
+ Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
Play#1 output Play#1 6 0 611
Play#1 input fire se 4,0 -2,-2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 4.00 (4.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector -2,-2 for 45 damage.
- Play#1 output Play#1 6 0 610
- Play#1 input fire se 0,0 4,2
- Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
- Play#1 output Play#1 1 range is 4.00 (3.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
- Play#1 output Play#1 6 0 609
- Play#1 input fire se 2,0 4,2
- Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
- Play#1 output Play#1 6 0 608
- Play#1 input fire se 4,0 1,3
- Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 4.00 (4.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 1,3 for 27 damage.
+ Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
+ Play#1 output Play#1 6 0 610
+ Play#1 input __cmd added -3 -3 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 607
Play#1 input fire se 0,0 2,2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
- Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
Play#1 output Play#1 6 0 606
Play#1 input fire se 2,0 2,2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
Play#1 output Play#1 6 0 605
Play#1 input fire se 4,0 2,2
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 2,2 for 44 damage.
+ Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
Play#1 output Play#1 6 0 604
Play#1 input fire se 0,0 9
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
- Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
+ Play#1 output Play#1 6 0 603
+ Play#1 input fire se 2,0 9
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector 2,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
+ Play#1 output Play#1 1 cs cargo ship (#9) takes 2
+ Play#1 output Play#1 6 0 602
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 603
Play#1 input fire se 0,0 23
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
Play#1 output Play#1 6 0 602
Play#1 input fire se 2,0 23
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 3 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
Play#1 output Play#1 6 0 601
Play#1 input fire se 4,0 23
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 8,0 for 40 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
Play#1 output Play#1 6 0 600
Play#1 input fire se 4,0 21
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 48 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
Play#1 output Play#1 1 cs cargo ship (#21) sunk!
Play#1 output Play#1 6 0 599
Play#1 input fire se 0,0 22
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 0,0 firing
- Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Sector 0,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
Play#1 output Play#1 6 0 598
Play#1 input fire se 2,0 22
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 2,0 firing
- Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Sector 2,0 ready to fire
+ Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire se 4,0 22
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 46 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
Play#1 output Play#1 6 0 596
Play#1 input fire se 4,0 20
Play#1 command fire
- Play#1 output Play#1 1
- Play#1 output Play#1 1 Sector 4,0 firing
- Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 Sector 4,0 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 36 damage.
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
Play#1 output Play#1 1 cs cargo ship (#20) sunk!
Play#1 output Play#1 6 0 595
Play#1 input comm * ?shell>0
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 595
Play#1 input ctld
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input terr * ?terr=2&eff<100 1
+ Play#0 command territory
+ Play#0 output Play#0 6 0 640
+ Play#0 input cens * ?terr=1
+ Play#0 command census
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 CENSUS del dst
+ Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
+ Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
+ Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
+ Play#0 output Play#0 1 6 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input comm * ?terr=1
+ Play#0 command commodity
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 COMMODITIES deliver-- distribute
+ Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
+ Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
+ Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
- Play#0 input xdump sect * ?own#0
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP sect 0
- Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 0 2 24 100 127 0 0 0 0 0 0 0 0 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
- Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
- Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
- Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
- Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 /20
+ Play#0 input sinf * ?terr=1
+ Play#0 command sinfrastructure
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 road rail defense
+ Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
+ Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
+ Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
+ Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
+ Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
+ Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
- Play#0 input xdump ship *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP ship 0
- Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
- Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 3 1 3 1 13 100 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 5 1 8 0 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 10 2 2 2 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
- Play#0 output Play#0 1 11 2 6 0 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
- Play#0 output Play#0 1 12 2 2 2 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
- Play#0 output Play#0 1 13 2 6 0 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
- Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
- Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 24 2 6 0 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 /14
+ Play#0 input ship * ?eff<100
+ Play#0 command ship
+ Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
+ Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
+ Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
- Play#0 input xdump plane *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plane 0
- Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
- Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
- Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
- Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
- Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
- Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
- Play#0 output Play#0 1 /6
+ Play#0 input carg * ?eff<100
+ Play#0 command cargo
+ Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
- Play#0 input xdump land *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP land 0
- Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 11 2 6 0 8 100 127 0 40 0 0 0 0 "" 11 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 13 2 6 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
- Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
- Play#0 output Play#0 1 /10
+ Play#0 input plane * ?eff<100
+ Play#0 command plane
+ Play#0 output Play#0 1 *: No plane(s)
+ Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
- Play#0 input xdump nuke *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nuke 0
- Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
- Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
- Play#0 output Play#0 1 /2
+ Play#0 input land * ?eff<100
+ Play#0 command land
+ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
+ Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
+ Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
- Play#0 input xdump news *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP news 0
- Play#0 output Play#0 1 1 10 0 3 0 0
- Play#0 output Play#0 1 1 10 1 4 0 0
- Play#0 output Play#0 1 1 10 2 6 0 0
- Play#0 output Play#0 1 1 11 1 1 0 0
- Play#0 output Play#0 1 1 11 2 8 0 0
- Play#0 output Play#0 1 /5
+ Play#0 input lcarg * ?eff<100
+ Play#0 command lcargo
+ Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
+ Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
- Play#0 input edit c 1 b 640
- Play#0 command edit
- Play#0 output Play#0 1 BTUs of 1 (#1) changed from 595 to 640
+ Play#0 input nuke *
+ Play#0 command nuke
+ Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
+ Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
+ Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
+ Play#0 output Play#0 1 2 nukes
+ Play#0 output Play#0 6 0 640
+ Play#0 input __cmd added 3 0 0
+ Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Conn3 input play
Conn3 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
- Play#1 output Play#1 1 You have a new telegram waiting ...
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 595
Play#1 input ship * ?shell>0
Play#1 command ship
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
- Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
- Play#1 output Play#1 1 6 ships
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#1 output Play#1 1 7 ships
+ Play#1 output Play#1 6 0 595
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 6 ships
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 7 ships
+ Play#1 output Play#1 6 0 595
Play#1 input fire sh 666 6,0
Play#1 command fire
- Play#1 output Play#1 6 0 639
+ Play#1 output Play#1 6 0 594
Play#1 input fire sh 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Ships 9 cannot fire guns!
- Play#1 output Play#1 6 0 638
+ Play#1 output Play#1 6 0 593
Play#1 input fire sh 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Ship #1 is crippled!
- Play#1 output Play#1 6 0 637
+ Play#1 output Play#1 6 0 592
Play#1 input fire sh 2 2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
- Play#1 output Play#1 6 0 636
+ Play#1 output Play#1 6 0 591
Play#1 input fire sh 2 1,0
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such sector exists!
- Play#1 output Play#1 6 0 635
+ Play#1 output Play#1 6 0 590
Play#1 input fire sh 2 666
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such ship exists!
- Play#1 output Play#1 6 0 634
+ Play#1 output Play#1 6 0 589
Play#1 input unload m 2 13
Play#1 command unload
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 633
+ Play#1 output Play#1 6 0 588
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough mil on ship #2
- Play#1 output Play#1 6 0 632
+ Play#1 output Play#1 6 0 587
Play#1 input load m 2 13
Play#1 command load
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 631
+ Play#1 output Play#1 6 0 586
Play#1 input unload g 2 10
Play#1 command unload
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 630
+ Play#1 output Play#1 6 0 585
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns on ship #2
- Play#1 output Play#1 6 0 629
+ Play#1 output Play#1 6 0 584
Play#1 input load g 2 10
Play#1 command load
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 628
- Play#1 input unload s 2 200
+ Play#1 output Play#1 6 0 583
+ Play#1 input unload s 2 100
Play#1 command unload
- Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 627
+ Play#1 output Play#1 6 0 582
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells on ship #2
- Play#1 output Play#1 6 0 626
- Play#1 input load s 2 200
+ Play#1 output Play#1 6 0 581
+ Play#1 input load s 2 100
Play#1 command load
- Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 625
+ Play#1 output Play#1 6 0 580
+ Play#1 input miss s * ?mission#0 q
+ Play#1 command mission
+ Play#1 output Play#1 1 Thing x,y op-sect rad mission
+ Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
+ Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
+ Play#1 output Play#1 6 0 578
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 580
Play#1 input fire sh 3 -12,0
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 624
+ Play#1 output Play#1 6 0 579
Play#1 input fire sh 3 0
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 623
+ Play#1 output Play#1 6 0 578
Play#1 input fire sh 3 13
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 622
+ Play#1 output Play#1 6 0 577
Play#1 input fire sh 3 12
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 621
+ Play#1 output Play#1 6 0 576
Play#1 input fire sh 3 6,0
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 6,0 for 92 damage.
- Play#1 output Play#1 6 0 620
+ Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
+ Play#1 output Play#1 6 0 575
Play#1 input fire sh 3 2,-2
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 2,-2 for 91 damage.
- Play#1 output Play#1 6 0 619
- Play#1 input unload g 3 -1
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
+ Play#1 output Play#1 6 0 574
+ Play#1 input unload g 4 -1
Play#1 command unload
- Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 618
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 573
+ Play#1 input fire sh 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 13 damage.
- Play#1 output Play#1 6 0 617
- Play#1 input load g 3 1
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
+ Play#1 output Play#1 6 0 572
+ Play#1 input load g 4 1
Play#1 command load
- Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 616
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 571
+ Play#1 input fire sh 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 28 damage.
- Play#1 output Play#1 6 0 615
- Play#1 input load g 3 1
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
+ Play#1 output Play#1 6 0 570
+ Play#1 input load g 4 1
Play#1 command load
- Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 614
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 569
+ Play#1 input fire sh 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 31 damage.
- Play#1 output Play#1 6 0 613
- Play#1 input load g 3 7
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
+ Play#1 output Play#1 6 0 568
+ Play#1 input load g 4 7
Play#1 command load
- Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 612
- Play#1 input unload s 3 -1
+ Play#1 output Play#1 6 0 567
+ Play#1 input unload s 4 -1
Play#1 command unload
- Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 611
- Play#1 input navi 3 jh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
- Play#1 output Play#1 1 Path taken: j
- Play#1 output Play#1 6 0 610
- Play#1 input fire sh 3 0,2
- Play#1 command fire
- Play#1 output Play#1 1 range is 4.00 (3.71)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
- Play#1 output Play#1 6 0 609
- Play#1 input navi 3 gh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
- Play#1 output Play#1 1 Path taken: g
- Play#1 output Play#1 6 0 608
- Play#1 input load s 3 2
+ Play#1 output Play#1 6 0 566
+ Play#1 input load s 3 100
Play#1 command load
- Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 607
- Play#1 input navi 3 jh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
- Play#1 output Play#1 1 Path taken: j
- Play#1 output Play#1 6 0 606
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 565
+ Play#1 input fire sh 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
- Play#1 output Play#1 6 0 605
- Play#1 input navi 3 gh
- Play#1 command navigate
- Play#1 output Play#1 1 Flagship is bb battleship (#3)
- Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
- Play#1 output Play#1 1 Path taken: g
- Play#1 output Play#1 6 0 604
- Play#1 input load s 3 169
- Play#1 command load
- Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
- Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 603
- Play#1 input unload m 3 -1
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
+ Play#1 output Play#1 6 0 564
+ Play#1 input tend s 3 2 4
+ Play#1 command tend
+ Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
+ Play#1 output Play#1 6 0 563
+ Play#1 input __cmd added -2 -2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 561
+ Play#1 input fire sh 4 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
+ Play#1 output Play#1 6 0 560
+ Play#1 input tend s 3 93 4
+ Play#1 command tend
+ Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
+ Play#1 output Play#1 6 0 559
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 558
+ Play#1 input unload m 4 -1
Play#1 command unload
- Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 602
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 557
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 10 damage.
- Play#1 output Play#1 6 0 601
- Play#1 input load m 3 1
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
+ Play#1 output Play#1 6 0 556
+ Play#1 input load m 4 1
Play#1 command load
- Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 600
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 555
+ Play#1 input fire sh 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
- Play#1 output Play#1 6 0 599
- Play#1 input load m 3 1
+ Play#1 output Play#1 6 0 554
+ Play#1 input load m 4 1
Play#1 command load
- Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 598
- Play#1 input fire sh 3 0,2
+ Play#1 output Play#1 6 0 553
+ Play#1 input fire sh 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 24 damage.
- Play#1 output Play#1 6 0 597
- Play#1 input load m 3 10
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
+ Play#1 output Play#1 6 0 552
+ Play#1 input load m 4 10
Play#1 command load
- Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 596
+ Play#1 output Play#1 6 0 551
Play#1 input fire sh 2 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 48 damage.
- Play#1 output Play#1 6 0 595
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
+ Play#1 output Play#1 6 0 550
Play#1 input fire sh 3 0,2
Play#1 command fire
+ Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 94 damage.
- Play#1 output Play#1 6 0 594
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
+ Play#1 output Play#1 6 0 549
Play#1 input fire sh 5 13
Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 6,0 for 40 damage.
- Play#1 output Play#1 6 0 593
+ Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
+ Play#1 output Play#1 6 0 548
Play#1 input fire sh 6 12
Play#1 command fire
- Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 dd destroyer (#6) ready to fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 2,2 for 37 damage.
- Play#1 output Play#1 6 0 592
+ Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
+ Play#1 output Play#1 6 0 547
Play#1 input fire sh 5 11
Play#1 command fire
- Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
Play#1 output Play#1 1 sub sunk!
- Play#1 output Play#1 6 0 591
+ Play#1 output Play#1 6 0 546
Play#1 input fire sh 6 10
Play#1 command fire
- Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 dd destroyer (#6) ready to fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
- Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
+ Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
Play#1 output Play#1 1 sub sunk!
- Play#1 output Play#1 6 0 590
+ Play#1 output Play#1 6 0 545
Play#1 input navi 5 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
- Play#1 output Play#1 1 Path taken: j
- Play#1 output Play#1 6 0 589
- Play#1 input fire sh 5 24
- Play#1 command fire
- Play#1 output Play#1 1 range is 1.00 (1.50)
- Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 588
+ Play#1 output Play#1 6 0 544
Play#1 input fire sh 5 24
Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 587
+ Play#1 output Play#1 6 0 543
Play#1 input fire sh 5 24
Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 34 damage.
- Play#1 output Play#1 6 0 586
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
+ Play#1 output Play#1 6 0 542
Play#1 input fire sh 5 24
Play#1 command fire
- Play#1 output Play#1 1 range is 2.00 (1.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 39 damage.
- Play#1 output Play#1 6 0 585
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 541
Play#1 input fire sh 5 24
Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 37 damage.
- Play#1 output Play#1 6 0 584
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
+ Play#1 output Play#1 6 0 540
Play#1 input fire sh 5 24
Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 539
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 40 damage.
- Play#1 output Play#1 6 0 583
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
+ Play#1 output Play#1 6 0 538
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 6 ships
- Play#1 output Play#1 6 0 583
+ Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 7 ships
+ Play#1 output Play#1 6 0 538
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Conn4 input play
Conn4 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input terr * ?terr=2&eff<100 1
+ Play#0 command territory
+ Play#0 output Play#0 6 0 640
+ Play#0 input cens * ?terr=1
+ Play#0 command census
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 CENSUS del dst
+ Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
+ Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1
+ Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
+ Play#0 output Play#0 1 6 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input comm * ?terr=1
+ Play#0 command commodity
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 COMMODITIES deliver-- distribute
+ Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
+ Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
+ Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
- Play#0 input xdump sect * ?own#0
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP sect 0
- Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 2 0 2 24 6 9 0 0 0 0 0 0 0 0 2 7 0 0 1 24 0 0 0 0 0 2 7 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 8 7
- Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
- Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
- Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
- Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 /20
+ Play#0 input sinf * ?terr=1
+ Play#0 command sinfrastructure
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 road rail defense
+ Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
+ Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
+ Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
+ Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
+ Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
+ Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
- Play#0 input xdump ship *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP ship 0
- Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
- Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 196 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 3 1 3 1 13 100 87 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 162 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 5 1 10 0 17 100 117 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 24 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 36 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 12 2 3 3 18 71 66 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 13 2 8 0 18 68 61 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
- Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 24 2 6 0 2 24 30 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 23 23 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
- Play#0 output Play#0 1 /12
+ Play#0 input ship * ?eff<100
+ Play#0 command ship
+ Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
+ Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
+ Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
+ Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
- Play#0 input xdump plane *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP plane 0
- Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
- Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
- Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
- Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
- Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
- Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
- Play#0 output Play#0 1 /6
+ Play#0 input carg * ?eff<100
+ Play#0 command cargo
+ Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
+ Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
- Play#0 input xdump land *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP land 0
- Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 13 2 8 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
- Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
- Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
- Play#0 output Play#0 1 /9
+ Play#0 input plane * ?eff<100
+ Play#0 command plane
+ Play#0 output Play#0 1 *: No plane(s)
+ Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
- Play#0 input xdump nuke *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP nuke 0
- Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
- Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
- Play#0 output Play#0 1 /2
+ Play#0 input land * ?eff<100
+ Play#0 command land
+ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
+ Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
+ Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
- Play#0 input xdump news *
- Play#0 command xdump
- Play#0 output Play#0 1 XDUMP news 0
- Play#0 output Play#0 1 1 10 0 4 0 0
- Play#0 output Play#0 1 1 10 1 5 0 0
- Play#0 output Play#0 1 1 10 2 16 0 0
- Play#0 output Play#0 1 1 11 1 1 0 0
- Play#0 output Play#0 1 1 11 2 12 0 0
- Play#0 output Play#0 1 /5
+ Play#0 input lcarg * ?eff<100
+ Play#0 command lcargo
+ Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
+ Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
- Play#0 input edit c 1 b 640
- Play#0 command edit
- Play#0 output Play#0 1 BTUs of 1 (#1) changed from 583 to 640
+ Play#0 input nuke *
+ Play#0 command nuke
+ Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
+ Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
+ Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
+ Play#0 output Play#0 1 2 nukes
+ Play#0 output Play#0 6 0 640
+ Play#0 input __cmd added 3 0 0
+ Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Conn5 input play
Conn5 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
- Play#1 output Play#1 1 You have a new telegram waiting ...
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 538
Play#1 input land * ?shell>0
Play#1 command land
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
- Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
- Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
- Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
- Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
- Play#1 output Play#1 1 4 units
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
+ Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
+ Play#1 output Play#1 1 6 units
+ Play#1 output Play#1 6 0 538
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 4 units
- Play#1 output Play#1 6 0 640
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 units
+ Play#1 output Play#1 6 0 538
Play#1 input fire la 666 6,0
Play#1 command fire
- Play#1 output Play#1 6 0 639
+ Play#1 output Play#1 6 0 537
Play#1 input fire la 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 9 cannot fire!
- Play#1 output Play#1 6 0 638
+ Play#1 output Play#1 6 0 536
Play#1 input fire la 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
- Play#1 output Play#1 6 0 637
+ Play#1 output Play#1 6 0 535
Play#1 input fire la 2 3,1
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
- Play#1 output Play#1 6 0 636
+ Play#1 output Play#1 6 0 534
Play#1 input fire la 2 1,0
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such sector exists!
- Play#1 output Play#1 6 0 635
+ Play#1 output Play#1 6 0 533
Play#1 input fire la 2 666
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such ship exists!
- Play#1 output Play#1 6 0 634
+ Play#1 output Play#1 6 0 532
Play#1 input lunload m 2 10
Play#1 command lunload
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 633
+ Play#1 output Play#1 6 0 531
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
- Play#1 output Play#1 6 0 632
+ Play#1 output Play#1 6 0 530
Play#1 input lload m 2 10
Play#1 command lload
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 631
+ Play#1 output Play#1 6 0 529
Play#1 input lunload g 2 12
Play#1 command lunload
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 630
+ Play#1 output Play#1 6 0 528
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
- Play#1 output Play#1 6 0 629
+ Play#1 output Play#1 6 0 527
Play#1 input lload g 2 12
Play#1 command lload
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 628
- Play#1 input lunload s 2 80
+ Play#1 output Play#1 6 0 526
+ Play#1 input lunload s 2 40
Play#1 command lunload
- Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 627
+ Play#1 output Play#1 6 0 525
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
- Play#1 output Play#1 6 0 626
- Play#1 input lload s 2 80
+ Play#1 output Play#1 6 0 524
+ Play#1 input lload s 2 40
Play#1 command lload
- Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 625
- Play#1 input load land 9 2
+ Play#1 output Play#1 6 0 523
+ Play#1 input load land 8 2
Play#1 command load
- Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship loaded
- Play#1 output Play#1 6 0 624
+ Play#1 output Play#1 6 0 522
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
- Play#1 output Play#1 6 0 623
- Play#1 input unload land 9 2
+ Play#1 output Play#1 6 0 521
+ Play#1 input unload land 8 2
Play#1 command unload
- Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship unloaded
- Play#1 output Play#1 6 0 622
- Play#1 input lload land 9 2
+ Play#1 output Play#1 6 0 520
+ Play#1 input lload land 8 2
Play#1 command lload
- Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 621
+ Play#1 output Play#1 6 0 519
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
- Play#1 output Play#1 6 0 620
- Play#1 input lunload land 9 2
+ Play#1 output Play#1 6 0 518
+ Play#1 input lunload land 8 2
Play#1 command lunload
- Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 619
+ Play#1 output Play#1 6 0 517
+ Play#1 input miss l * ?mission#0 q
+ Play#1 command mission
+ Play#1 output Play#1 1 Thing x,y op-sect rad mission
+ Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
+ Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
+ Play#1 output Play#1 6 0 515
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 517
Play#1 input fire la 3 -12,0
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 618
+ Play#1 output Play#1 6 0 516
Play#1 input fire la 3 0
Play#1 command fire
- Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 617
+ Play#1 output Play#1 6 0 515
Play#1 input fire la 3 13
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 616
+ Play#1 output Play#1 6 0 514
Play#1 input fire la 3 12
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 615
+ Play#1 output Play#1 6 0 513
Play#1 input fire la 3 6,0
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 6,0 for 53 damage.
- Play#1 output Play#1 6 0 614
+ Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
+ Play#1 output Play#1 6 0 512
Play#1 input fire la 3 2,-2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 2,-2 for 63 damage.
- Play#1 output Play#1 6 0 613
- Play#1 input lunload g 3 -1
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
+ Play#1 output Play#1 6 0 511
+ Play#1 input lunload g 4 -1
Play#1 command lunload
- Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 612
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 6 0 510
+ Play#1 input fire la 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 7 damage.
- Play#1 output Play#1 6 0 611
- Play#1 input lload g 3 11
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
+ Play#1 output Play#1 6 0 509
+ Play#1 input lload g 4 11
Play#1 command lload
- Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 610
- Play#1 input lunload s 3 -1
+ Play#1 output Play#1 6 0 508
+ Play#1 input lunload s 4 -1
Play#1 command lunload
- Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
- Play#1 output Play#1 6 0 609
- Play#1 input march 3 gh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
- Play#1 output Play#1 6 0 608
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 6 0 507
+ Play#1 input lload s 3 40
+ Play#1 command lload
+ Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 506
+ Play#1 input fire la 4 0,2
Play#1 command fire
- Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
- Play#1 output Play#1 6 0 607
- Play#1 input march 3 jh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
- Play#1 output Play#1 6 0 606
- Play#1 input lload s 3 51
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
+ Play#1 output Play#1 6 0 505
+ Play#1 input lunload s 3 35
+ Play#1 command lunload
+ Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 504
+ Play#1 input lload s 4 35
Play#1 command lload
- Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
- Play#1 output Play#1 6 0 605
+ Play#1 output Play#1 6 0 503
Play#1 input fire la 2 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
- Play#1 output Play#1 6 0 604
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
+ Play#1 output Play#1 6 0 502
+ Play#1 input fire la 4 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 56 damage.
- Play#1 output Play#1 6 0 603
- Play#1 input march 3 yyyh
- Play#1 command march
- Play#1 output Play#1 1 Leader is hat hvy artillery #3
- Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
- Play#1 output Play#1 6 0 602
- Play#1 input fire la 3 0,2
- Play#1 command fire
- Play#1 output Play#1 1 range is 4.00 (3.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 53 damage.
- Play#1 output Play#1 6 0 601
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
+ Play#1 output Play#1 6 0 501
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 500
+ Play#1 input fire la 5 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 600
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 6 0 499
+ Play#1 input fire la 5 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 58 damage.
- Play#1 output Play#1 6 0 599
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
+ Play#1 output Play#1 6 0 498
+ Play#1 input fire la 5 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 598
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 6 0 497
+ Play#1 input fire la 5 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
- Play#1 output Play#1 6 0 597
- Play#1 input fire la 3 0,2
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
+ Play#1 output Play#1 6 0 496
+ Play#1 input fire la 5 0,2
Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 Target out of range.
- Play#1 output Play#1 6 0 596
+ Play#1 output Play#1 6 0 495
+ Play#1 input fire la 5 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 494
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
- Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
- Play#1 output Play#1 1 4 units
- Play#1 output Play#1 6 0 596
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 units
+ Play#1 output Play#1 6 0 494
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Conn6 input play
Conn6 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input terr * ?terr=2&eff<100 1
+ Play#0 command territory
Play#0 output Play#0 6 0 640
+ Play#0 input cens * ?terr=1
+ Play#0 command census
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 CENSUS del dst
+ Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
+ Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
+ Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1
+ Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
+ Play#0 output Play#0 1 6 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input comm * ?terr=1
+ Play#0 command commodity
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 COMMODITIES deliver-- distribute
+ Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
+ Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
+ Play#0 output Play#0 1 6 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input sinf * ?terr=1
+ Play#0 command sinfrastructure
+ Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 road rail defense
+ Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
+ Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
+ Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
+ Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
+ Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
+ Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
+ Play#0 output Play#0 1 6 sectors
+ Play#0 output Play#0 6 0 640
+ Play#0 input ship *
+ Play#0 command ship
+ Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
+ Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
+ Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
+ Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
+ Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
+ Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
+ Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
+ Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
+ Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
+ Play#0 output Play#0 1 14 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input carg *
+ Play#0 command cargo
+ Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
+ Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
+ Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
+ Play#0 output Play#0 1 14 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input miss s * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
+ Play#0 output Play#0 6 0 638
+ Play#0 input plane *
+ Play#0 command plane
+ Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
+ Play#0 output Play#0 1 2 0 sam Sea Sparrow 2,2 100% 127 18 180 2 0
+ Play#0 output Play#0 1 2 1 jhb B-52 Strato-Fo 2,2 100% 127 11 150 35 0 10kt G
+ Play#0 output Play#0 1 2 22 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22S
+ Play#0 output Play#0 1 2 23 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23S
+ Play#0 output Play#0 1 2 27 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22L
+ Play#0 output Play#0 1 2 28 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23L
+ Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
+ Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
+ Play#0 output Play#0 1 8 planes
+ Play#0 output Play#0 6 0 638
+ Play#0 input land *
+ Play#0 command land
+ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
+ Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
+ Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
+ Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
+ Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
+ Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
+ Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
+ Play#0 output Play#0 1 12 units
+ Play#0 output Play#0 6 0 638
+ Play#0 input lcarg *
+ Play#0 command lcargo
+ Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
+ Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 12 units
+ Play#0 output Play#0 6 0 638
+ Play#0 input miss l * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
+ Play#0 output Play#0 6 0 636
+ Play#0 input nuke *
+ Play#0 command nuke
+ Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
+ Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
+ Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
+ Play#0 output Play#0 1 2 nukes
+ Play#0 output Play#0 6 0 636
+ Play#0 input terr * 0
+ Play#0 command territory
+ Play#0 output Play#0 6 0 636
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 1 No telegrams for you at the moment...
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input read 1
Play#0 command read
- Play#0 output Play#0 1
- Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
- Play#0 output Play#0 1 BTUs changed from 595 to 640 by an act of POGO!
- Play#0 output Play#0 1 BTUs changed from 583 to 640 by an act of POGO!
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 1 No telegrams for 1 at the moment...
+ Play#0 output Play#0 6 0 636
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 27 damage.
- Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
- Play#0 output Play#0 1 AARGH! tra train #30 tumbles to its doom!
- Play#0 output Play#0 1 sam Sea Sparrow #30 lost!
- Play#0 output Play#0 1 rad radar unit #31 lost!
- Play#0 output Play#0 1 sam Sea Sparrow #31 lost!
- Play#0 output Play#0 1 AARGH! jhb B-52 Strato-Fortress #2 tumbles to its doom!
- Play#0 output Play#0 1 10kt fission warhead #2 lost!
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
Play#0 output Play#0 1 spy infiltrator #0 takes 1
Play#0 output Play#0 1 rad radar unit #22 takes 1
Play#0 output Play#0 1 tra train #32 takes 1
Play#0 output Play#0 1 rad radar unit #33 takes 1
- Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 44 damage.
- Play#0 output Play#0 1 rad radar unit #20 takes 4
- Play#0 output Play#0 1 rad radar unit #22 takes 4
- Play#0 output Play#0 1 tra train #32 takes 10
- Play#0 output Play#0 1 rad radar unit #33 takes 4
- Play#0 output Play#0 1 sam Sea Sparrow #0 takes 1
- Play#0 output Play#0 1 jhb B-52 Strato-Fortress #1 takes 1
- Play#0 output Play#0 1 sam Sea Sparrow #32 takes 1
- Play#0 output Play#0 1 sam Sea Sparrow #33 takes 1
+ Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
+ Play#0 output Play#0 1 rad radar unit #20 takes 2
+ Play#0 output Play#0 1 rad radar unit #22 takes 2
+ Play#0 output Play#0 1 tra train #32 takes 5
+ Play#0 output Play#0 1 rad radar unit #33 takes 2
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 3 damage.
- Play#0 output Play#0 1 cs cargo ship (#23) takes 2
- Play#0 output Play#0 1 cs cargo ship (#23) was damaged, and retreated to 8,0
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 8,0 for 40 damage.
- Play#0 output Play#0 1 cs cargo ship (#23) takes 33
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 48 damage.
- Play#0 output Play#0 1 cs cargo ship (#21) takes 40
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
+ Play#0 output Play#0 1 cs cargo ship (#23) takes 1
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
+ Play#0 output Play#0 1 cs cargo ship (#23) takes 21
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
+ Play#0 output Play#0 1 cs cargo ship (#21) takes 20
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
Play#0 output Play#0 1 rad radar unit #21 lost!
+ Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
- Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
- Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 46 damage.
- Play#0 output Play#0 1 cs cargo ship (#22) takes 38
- Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 36 damage.
- Play#0 output Play#0 1 cs cargo ship (#20) takes 30
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
+ Play#0 output Play#0 1 cs cargo ship (#22) takes 40
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
+ Play#0 output Play#0 1 cs cargo ship (#20) takes 22
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
Play#0 output Play#0 1 rad radar unit #20 lost!
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 13 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 28 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 31 damage.
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
- Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 10 damage.
+ Play#0 output Play#0 1 sam Sea Sparrow #25 lost!
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 24 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 48 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 94 damage.
- Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 40 damage.
- Play#0 output Play#0 1 sb submarine (#13) takes 32
- Play#0 output Play#0 1 sb submarine (#13) was damaged, and retreated to 8,0
- Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 37 damage.
- Play#0 output Play#0 1 sb submarine (#12) takes 29
- Play#0 output Play#0 1 sb submarine (#12) was depth-charged, and retreated to 3,3
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
+ Play#0 output Play#0 1 sb submarine (#13) takes 28
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
+ Play#0 output Play#0 1 sb submarine (#12) takes 32
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
Play#0 output Play#0 1 sb submarine (#11) takes 29
- Play#0 output Play#0 1 sb submarine (#11) was damaged,
- Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
Play#0 output Play#0 1 sb submarine (#11) sunk!
Play#0 output Play#0 1 spy infiltrator #11 lost!
- Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 40 damage.
- Play#0 output Play#0 1 sb submarine (#10) takes 32
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
+ Play#0 output Play#0 1 sb submarine (#10) takes 27
Play#0 output Play#0 1 sb submarine (#10) sunk!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 34 damage.
- Play#0 output Play#0 1 cs cargo ship (#24) takes 28
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 39 damage.
- Play#0 output Play#0 1 cs cargo ship (#24) takes 32
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 37 damage.
- Play#0 output Play#0 1 cs cargo ship (#24) takes 30
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 40 damage.
- Play#0 output Play#0 1 cs cargo ship (#24) takes 33
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 7 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 56 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 53 damage.
- Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 58 damage.
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 35
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 29
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 31
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
+ Play#0 output Play#0 6 0 636
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
- Play#0 output Play#0 6 0 640
- Play#0 input read 98
- Play#0 command read
- Play#0 output Play#0 1 No telegrams for 98 at the moment...
- Play#0 output Play#0 6 0 640
+ Play#0 output Play#0 6 0 636
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0