Play#1 output Play#1 6 0 638
Play#1 input navi 12/10/19/11/13
Play#1 command navigate
- Play#1 output Play#1 1 ship #12 inelligible - it's for sale.
- Play#1 output Play#1 1 pt patrol boat (#13) is crewless & stays in 0,0
+ Play#1 output Play#1 1 pt patrol boat (#12) is on the trading block
+ Play#1 output Play#1 1 pt patrol boat (#13) is crewless
Play#1 output Play#1 1 Flagship is pt patrol boat (#10)
Play#1 output Play#1 1 . i
Play#1 output Play#1 1 . . =
Play#1 output Play#1 4 <127.0:127.0: 0,0>
Play#1 input yh
Play#1 output Play#1 1 pt patrol boat (#10) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 637
Play#1 input navi 20 yh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#20)
Play#1 output Play#1 1 pt patrol boat (#20) stopped at 0,0
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 636
Play#1 input navi 21 h
Play#1 command navigate
- Play#1 output Play#1 1 pt patrol boat (#21) is caught in a construction zone & stays in 3,1
+ Play#1 output Play#1 1 pt patrol boat (#21) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 635
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#22)
Play#1 output Play#1 1 pt patrol boat (#22) stopped at 3,-1
- Play#1 output Play#1 1 Path taken: u
Play#1 output Play#1 6 0 634
Play#1 input navi 23 h
Play#1 command navigate
- Play#1 output Play#1 1 pt patrol boat (#23) is caught in a construction zone & stays in 6,0
+ Play#1 output Play#1 1 pt patrol boat (#23) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 633
Play#1 input navi 24/26 yh
Play#1 command navigate
- Play#1 output Play#1 1 cs cargo ship (#26) is landlocked & stays in 2,2
+ Play#1 output Play#1 1 cs cargo ship (#26) is landlocked
Play#1 output Play#1 1 Flagship is pt patrol boat (#24)
Play#1 output Play#1 1 pt patrol boat (#24) stopped at 1,1
- Play#1 output Play#1 1 Path taken: y
Play#1 output Play#1 6 0 632
Play#1 input navi 25 h
Play#1 command navigate
- Play#1 output Play#1 1 pt patrol boat (#25) is caught in a construction zone & stays in 4,2
+ Play#1 output Play#1 1 pt patrol boat (#25) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 631
Play#1 input navi 27 h
Play#1 command navigate
- Play#1 output Play#1 1 pt patrol boat (#27) is landlocked & stays in 1,-1
+ Play#1 output Play#1 1 pt patrol boat (#27) is landlocked
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 630
+ Play#1 input nav 28/10 yh
+ Play#1 command navigate
+ Play#1 output Play#1 1 pt patrol boat (#10) is not with the flagship
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#28)
+ Play#1 output Play#1 1 pt patrol boat (#28) stopped at 3,-1
+ Play#1 output Play#1 6 0 629
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 630
Play#1 input navi 31/30 jX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#31)
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 30 pt patrol boat 11,-5 100% 2 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 pt patrol boat (#30) stopped at 10,-6
- Play#1 output Play#1 1 Path taken: jy
Play#1 output Play#1 6 0 629
- Play#1 input navi 32/33/34/35/36/37/38/39 jiyh
+ Play#1 input navi 32/33/34/35/36/37/38/39 jX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#32)
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#38) takes 31
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#39) takes 36
+ Play#1 output Play#1 1 pt patrol boat (#38) is crewless & stays in 11,-5
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:75.0: 11,-5>
+ Play#1 input iyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 32 pt patrol boat 11,-5 75% 1 0 0 0 0 0 0 88 40
Play#1 output Play#1 1 33 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
Play#1 output Play#1 1 35 pt patrol boat 11,-5 66% 1 0 0 0 0 0 0 77 40
Play#1 output Play#1 1 36 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
Play#1 output Play#1 1 37 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
- Play#1 output Play#1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 81 40
Play#1 output Play#1 1 39 pt patrol boat 11,-5 64% 1 0 0 0 0 0 0 75 40
Play#1 output Play#1 1 pt patrol boat (#32) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#33) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#35) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#36) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#37) stopped at 10,-6
- Play#1 output Play#1 1 pt patrol boat (#38) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#39) stopped at 10,-6
- Play#1 output Play#1 1 Path taken: jy
Play#1 output Play#1 6 0 628
Play#1 input navi 50 nh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#50)
Play#1 output Play#1 1 pt patrol boat (#50) stopped at 1,1
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 627
Play#1 input navi 51 bX
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#52)
Play#1 output Play#1 1 pt patrol boat (#52) stopped at 2,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 625
Play#1 input navi 53 jX
Play#1 command navigate
Play#1 input navi 54/55 n
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#54)
- Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
+ Play#1 output Play#1 1 cs cargo ship (#55) is too large to fit into the canal system at 2,2 & stays in 1,1
Play#1 output Play#1 1 h h
Play#1 output Play#1 1 c c c
Play#1 output Play#1 1 + +
- Play#1 output Play#1 4 <127.0:117.8: 2,2>
+ Play#1 output Play#1 4 <117.8:117.8: 2,2>
Play#1 input iyyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 54 pt patrol boat 2,2 100% 2 0 0 0 0 0 0 117 40
- Play#1 output Play#1 1 55 cs cargo ship 1,1 100% 5 0 0 0 0 0 0 127 20
Play#1 output Play#1 1 pt patrol boat (#54) stopped at 0,0
- Play#1 output Play#1 1 cs cargo ship (#55) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: yy
Play#1 output Play#1 6 0 623
Play#1 input navi 57/56 n
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#57)
- Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
- Play#1 output Play#1 1 . =
- Play#1 output Play#1 1 h h h
- Play#1 output Play#1 1 c c
- Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 output Play#1 1 cs cargo ship (#57) is too large to fit into the canal system at 2,2 & stays in 1,1
+ Play#1 output Play#1 1 Changing flagship to pt patrol boat (#56)
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 1 c c c
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 4 <117.8:117.8: 2,2>
Play#1 input iyyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
- Play#1 output Play#1 1 57 cs cargo ship 1,1 100% 5 0 0 0 0 0 0 127 20
- Play#1 output Play#1 1 56 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
- Play#1 output Play#1 1 cs cargo ship (#57) stopped at -1,-1
- Play#1 output Play#1 1 pt patrol boat (#56) stopped at -1,-1
- Play#1 output Play#1 1 Path taken: yy
+ Play#1 output Play#1 1 56 pt patrol boat 2,2 100% 2 0 0 0 0 0 0 117 40
+ Play#1 output Play#1 1 pt patrol boat (#56) stopped at 0,0
Play#1 output Play#1 6 0 622
Play#1 input navi 58/59 nX
Play#1 command navigate
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#62)
Play#1 output Play#1 1 pt patrol boat (#62) stopped at -13,1
- Play#1 output Play#1 1 Path taken: b
Play#1 output Play#1 6 0 618
Play#1 input navi 63 bh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#63)
Play#1 output Play#1 1 pt patrol boat (#63) stopped at -5,1
- Play#1 output Play#1 1 Path taken: b
Play#1 output Play#1 6 0 617
Play#1 input navi 64 bX
Play#1 command navigate
Play#1 input navi 65 bX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#65)
- Play#1 output Play#1 1 is too large to fit into the canal system at -10,2
+ Play#1 output Play#1 1 can't go to -10,2
Play#1 output Play#1 1 = .
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#70)
Play#1 output Play#1 1 pt patrol boat (#70) stopped at -14,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 614
Play#1 input navi 71 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#71)
Play#1 output Play#1 1 pt patrol boat (#71) stopped at -6,0
- Play#1 output Play#1 1 Path taken: g
Play#1 output Play#1 6 0 613
Play#1 input navi 72 gX
Play#1 command navigate
Play#1 output Play#1 4 <127.0:0.0: 0,0>
Play#1 input yyyy
Play#1 output Play#1 1 cs cargo ship (#84) is out of mobility & stays in 0,0
+ Play#1 output Play#1 1 Changing flagship to cs cargo ship (#83)
Play#1 output Play#1 1 cs cargo ship (#83) is out of mobility & stays in -1,-1
- Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
Play#1 output Play#1 1 Changing flagship to cs cargo ship (#80)
+ Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . .
Play#1 input h
Play#1 output Play#1 1 cs cargo ship (#80) stopped at -4,-4
Play#1 output Play#1 1 cs cargo ship (#81) stopped at -4,-4
- Play#1 output Play#1 1 Path taken: yyyy
Play#1 output Play#1 6 0 611
Play#1 input navi 90 -3,-3
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
+ Play#1 output Play#1 1 Using path 'yyy'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <99.4:99.4: -3,-3>
Play#1 input 0,-4
+ Play#1 output Play#1 1 Using path 'uj'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . i
Play#1 input 1,-1
Play#1 output Play#1 1 Can't get to '1,-1' right now.
Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
- Play#1 output Play#1 1 Path taken: yyyuj
Play#1 output Play#1 6 0 610
Play#1 input navi 90 1,-1
Play#1 command navigate
Play#1 input navi 91 -3,1
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#91)
+ Play#1 output Play#1 1 Using path 'gb'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <108.6:108.6: -3,1>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#91) stopped at -3,1
- Play#1 output Play#1 1 Path taken: gb
Play#1 output Play#1 6 0 608
Play#1 input navi 92 2,2
Play#1 command navigate
Play#1 output Play#1 1 -5 . . . . X . -5
Play#1 output Play#1 1 -4 . . . . . . -4
Play#1 output Play#1 1 -3 . i -3
- Play#1 output Play#1 1 -2 . . . . -2
- Play#1 output Play#1 1 -1 . i . . . . . -1
- Play#1 output Play#1 1 0 . . = . = O = . . 0
- Play#1 output Play#1 1 1 h h h h h h ? 1
- Play#1 output Play#1 1 2 c c c c c ? 2
+ Play#1 output Play#1 1 -2 . . . . . . . -2
+ Play#1 output Play#1 1 -1 . i . . . . . . -1
+ Play#1 output Play#1 1 0 . . = . = O = . . . 0
+ Play#1 output Play#1 1 1 h h h h h h ? ? 1
+ Play#1 output Play#1 1 2 c c c c c c ? ? 2
Play#1 output Play#1 1 3 + + 3
Play#1 output Play#1 1 4 4
Play#1 output Play#1 1 5 5
Play#1 output Play#1 1 -2 . . . . . . . . -2
Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
Play#1 output Play#1 1 0 . = . . . = . = . = 0
- Play#1 output Play#1 1 1 h h h h h P h h h h 1
- Play#1 output Play#1 1 2 c ? c c c c c c 2
+ Play#1 output Play#1 1 1 h h h h h P h h h h ? 1
+ Play#1 output Play#1 1 2 c ? c c c c c c c ? 2
Play#1 output Play#1 1 3 + + 3
Play#1 output Play#1 1 4 4
Play#1 output Play#1 1 5 5
Play#1 output Play#1 1 ft fishing trawler (#101) stopped at 3,-1
Play#1 output Play#1 1 dd destroyer (#100) stopped at 3,-1
Play#1 output Play#1 1 oe oil exploration boat (#102) stopped at 3,-1
- Play#1 output Play#1 1 Path taken: ygg
Play#1 output Play#1 6 0 599
Play#1 input navi 110/111 d
Play#1 command navigate
Play#1 input h
Play#1 output Play#1 1 ms minesweeper (#110) stopped at 10,-2
Play#1 output Play#1 1 ms minesweeper (#111) stopped at 10,-2
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 595
Play#1 input navi 0/1 mh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#0)
- Play#1 output Play#1 1 pt patrol boat (#0) doesn't have minesweeping capability!
- Play#1 output Play#1 1 cs cargo ship (#1) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 No minesweepers!
Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
Play#1 output Play#1 1 cs cargo ship (#1) stopped at 1,1
Play#1 output Play#1 6 0 594
Play#1 input navi 5 mh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#5)
- Play#1 output Play#1 1 ms minesweeper (#5) is not at sea. No mines there!
+ Play#1 output Play#1 1 1,1 is a harbor. No seamines there!
Play#1 output Play#1 1 ms minesweeper (#5) stopped at 1,1
Play#1 output Play#1 6 0 593
Play#1 input navi 121/122/128 j
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#121)
+ Play#1 output Play#1 1 Approaching minefield at 11,-3...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 121 ms minesweeper 11,-3 100% 5 1 0 0 0 0 0 113 40
Play#1 output Play#1 1 122 ms minesweeper 11,-3 100% 5 3 0 0 0 0 0 113 40
Play#1 output Play#1 1 128 ms minesweeper 11,-3 100% 5 5 0 0 0 0 0 -12 40
+ Play#1 output Play#1 1 Approaching minefield at 11,-3...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility!
Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility & stays in 11,-3
Play#1 output Play#1 1 ms minesweeper (#121) stopped at 13,-3
Play#1 output Play#1 1 ms minesweeper (#122) stopped at 13,-3
- Play#1 output Play#1 1 Path taken: jj
Play#1 output Play#1 6 0 592
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 input navi 129 nmh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#129)
+ Play#1 output Play#1 1 Approaching minefield at 10,-2...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Approaching minefield at 10,-2...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 ms minesweeper (#129) stopped at 10,-2
- Play#1 output Play#1 1 Path taken: n
Play#1 output Play#1 6 0 591
Play#1 input navi 135/130/131/136/137/138/139
Play#1 command navigate
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <127.0:127.0: 9,-5>
Play#1 input j
+ Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:76.0: 11,-5>
- Play#1 input mmmh
- Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 15
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#131) takes 10
- Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:47.0: 11,-5>
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:18.0: 11,-5>
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 10
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
- Play#1 output Play#1 1 ms minesweeper (#131) takes 11
- Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
- Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:-11.1: 11,-5>
+ Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#135) stopped at 11,-5
Play#1 output Play#1 1 ms minesweeper (#130) stopped at 11,-5
Play#1 output Play#1 1 ms minesweeper (#131) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#137) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#138) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#139) stopped at 11,-5
- Play#1 output Play#1 1 Path taken: j
Play#1 output Play#1 6 0 590
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 output Play#1 6 0 588
Play#1 input march 12/10/19/11/13/14/15
Play#1 command march
- Play#1 output Play#1 1 unit #12 inelligible - it's for sale.
- Play#1 output Play#1 1 cav cavalry #13 has no mil on it to guide it & stays in 1,1
- Play#1 output Play#1 1 cav cavalry #14 is on a ship & stays in 1,1
- Play#1 output Play#1 1 cav cavalry #15 is on a unit & stays in 1,1
+ Play#1 output Play#1 1 cav cavalry #12 is on the trading block
+ Play#1 output Play#1 1 cav cavalry #13 has no mil on it to guide it
+ Play#1 output Play#1 1 cav cavalry #14 is on a ship
+ Play#1 output Play#1 1 cav cavalry #15 is on a unit
Play#1 output Play#1 1 Leader is cav cavalry #10
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 6 0 587
Play#1 input march 20/22 jh
Play#1 command march
- Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader.
+ Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader
Play#1 output Play#1 1 Leader is cav cavalry #20
Play#1 output Play#1 1 cav cavalry #20 stopped at 3,3
Play#1 output Play#1 6 0 586
Play#1 input march 22/21/23 jh
Play#1 command march
- Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train.
+ Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train
Play#1 output Play#1 1 Leader is tra train #22
Play#1 output Play#1 1 tra train #22 stopped at 3,3
Play#1 output Play#1 1 tra train #23 stopped at 3,3
Play#1 output Play#1 6 0 585
Play#1 input march 24 nh
Play#1 command march
- Play#1 output Play#1 1 Leader is tra train #24
- Play#1 output Play#1 1 tra train #24 stopped at 3,3
+ Play#1 output Play#1 1 tra train #24 is stuck off the rail system
+ Play#1 output Play#1 1 No lands
+ Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 584
Play#1 input march 25 gh
Play#1 command march
- Play#1 output Play#1 1 cav cavalry #25 has been kidnapped by 3 & stays in -5,3
+ Play#1 output Play#1 1 cav cavalry #25 has been kidnapped by 3
Play#1 output Play#1 1 No lands
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 583
+ Play#1 input march 21/10 nh
+ Play#1 command march
+ Play#1 output Play#1 1 cav cavalry #10 is not with the leader
+ Play#1 output Play#1 1 Leader is cav cavalry #21
+ Play#1 output Play#1 1 cav cavalry #21 stopped at 2,4
+ Play#1 output Play#1 6 0 582
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 583
Play#1 input march 31/30 jX
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #31
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 582
- Play#1 input march 32/33/34/35/36/37/38/39 jiyh
+ Play#1 input march 32/33/34/35/36/37/38/39 jX
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #32
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #38 takes 22
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #39 takes 16
+ Play#1 output Play#1 1 cav cavalry #36 has no mil on it to guide it & stays in 8,6
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:81.0: 8,6>
+ Play#1 input iyh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 32 cav cavalry 8,6 87% 1 0 0 0 0 90 30 42%
Play#1 output Play#1 1 33 cav cavalry 8,6 100% 1 0 0 0 0 104 30 42%
Play#1 output Play#1 1 34 cav cavalry 8,6 86% 1 0 0 0 0 90 30 42%
Play#1 output Play#1 1 35 cav cavalry 8,6 87% 1 0 0 0 0 91 30 42%
- Play#1 output Play#1 1 36 cav cavalry 8,6 78% 0 0 0 0 0 82 30 42%
Play#1 output Play#1 1 37 cav cavalry 8,6 90% 1 0 0 0 0 93 30 42%
Play#1 output Play#1 1 38 cav cavalry 8,6 78% 1 0 0 0 0 81 30 42%
Play#1 output Play#1 1 39 cav cavalry 8,6 84% 1 0 0 0 0 87 30 42%
Play#1 output Play#1 1 cav cavalry #33 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #34 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #35 stopped at 7,5
- Play#1 output Play#1 1 cav cavalry #36 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #37 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #38 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #39 stopped at 7,5
Play#1 input march 52/53 g
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #52
- Play#1 output Play#1 1 can't go to -5,3
+ Play#1 output Play#1 1 cav cavalry #52 can't go to -5,3 & stays in -3,3
+ Play#1 output Play#1 1 Changing leader to spy infiltrator #53
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 + + +
Play#1 output Play#1 1 m m
- Play#1 output Play#1 4 <127.0:127.0: -3,3>
+ Play#1 output Play#1 4 <106.3:106.3: -5,3>
Play#1 input ijjh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
- Play#1 output Play#1 1 52 cav cavalry -3,3 100% 5 0 0 0 0 127 30 42%
- Play#1 output Play#1 1 53 spy infiltrator -3,3 100% 0 0 0 0 0 127 40 42%
- Play#1 output Play#1 1 cav cavalry #52 stopped at 1,3
- Play#1 output Play#1 1 spy infiltrator #53 stopped at 1,3
+ Play#1 output Play#1 1 53 spy infiltrator -5,3 100% 0 0 0 0 0 106 40 42%
+ Play#1 output Play#1 1 spy infiltrator #53 stopped at -1,3
Play#1 output Play#1 6 0 578
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 input march 55/54 g
Play#1 command march
Play#1 output Play#1 1 Leader is spy infiltrator #55
- Play#1 output Play#1 1 can't go to -5,3
+ Play#1 output Play#1 1 cav cavalry #54 can't go to -5,3 & stays in -3,3
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 + + +
Play#1 output Play#1 1 m m
- Play#1 output Play#1 4 <127.0:106.3: -5,3>
+ Play#1 output Play#1 4 <106.3:106.3: -5,3>
Play#1 input ijjh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 55 spy infiltrator -5,3 100% 0 0 0 0 0 106 40 42%
- Play#1 output Play#1 1 54 cav cavalry -3,3 100% 5 0 0 0 0 127 30 42%
Play#1 output Play#1 1 spy infiltrator #55 stopped at -1,3
- Play#1 output Play#1 1 cav cavalry #54 stopped at 1,3
Play#1 output Play#1 6 0 577
Play#1 input march 56/57/58/59 jh
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #78
Play#1 output Play#1 4 Do you really want to abandon 3,7 [yn]?
Play#1 input n
- Play#1 output Play#1 1 cav cavalry #79 stops & stays in 3,7
- Play#1 output Play#1 1 + m
- Play#1 output Play#1 1 m m m
- Play#1 output Play#1 1 m m
- Play#1 output Play#1 4 <104.7:104.7: 4,6>
- Play#1 input h
- Play#1 output Play#1 1 cav cavalry #78 stopped at 4,6
+ Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 567
Play#1 input march 84/83/80/81/82
Play#1 command march
Play#1 output Play#1 4 <127.0:0.0: 3,5>
Play#1 input jjun
Play#1 output Play#1 1 cav cavalry #84 is out of mobility & stays in 3,5
+ Play#1 output Play#1 1 Changing leader to cav cavalry #83
Play#1 output Play#1 1 cav cavalry #83 is out of mobility & stays in 5,5
- Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
Play#1 output Play#1 1 Changing leader to cav cavalry #80
+ Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 0 . = . . . = . = . = 0
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
- Play#1 output Play#1 1 3 + + + + + + + + + ? 3
+ Play#1 output Play#1 1 3 + + + + + + + + + + 3
Play#1 output Play#1 1 4 m m m m + m m m m 4
Play#1 output Play#1 1 5 m m m m + m m m m 5
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
Play#1 output Play#1 1 0 . = . . . = . = . = 0
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
- Play#1 output Play#1 1 3 + + + + + + + + + ? 3
- Play#1 output Play#1 1 4 m m m m + m m m m 4
- Play#1 output Play#1 1 5 m m m m + m m m m 5
+ Play#1 output Play#1 1 3 + + + + + + + + + + 3
+ Play#1 output Play#1 1 4 ? m m m m + m m m m 4
+ Play#1 output Play#1 1 5 ? m m m m + m m m m 5
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 input march 0/2 mh
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #0
- Play#1 output Play#1 1 cav cavalry #0 is not an engineer!
- Play#1 output Play#1 1 spy infiltrator #2 is not an engineer!
+ Play#1 output Play#1 1 No engineers!
Play#1 output Play#1 1 cav cavalry #0 stopped at 1,1
Play#1 output Play#1 1 spy infiltrator #2 stopped at 1,1
Play#1 output Play#1 6 0 550
Play#1 input march 120 mh
Play#1 command march
Play#1 output Play#1 1 Leader is eng engineer #120
- Play#1 output Play#1 1 eng engineer #120 is in a bridge span sector. No landmines there!
+ Play#1 output Play#1 1 2,0 is a bridge span. No landmines there!
Play#1 output Play#1 1 eng engineer #120 stopped at 2,0
Play#1 output Play#1 6 0 549
Play#1 input march 121/128 j
Play#1 command march
Play#1 output Play#1 1 Leader is eng engineer #121
+ Play#1 output Play#1 1 Approaching minefield at 9,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <89.7:-23.8: 9,7>
Play#1 input mi
+ Play#1 output Play#1 1 Approaching minefield at 9,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
+ Play#1 output Play#1 1 eng engineer #128 is out of mobility!
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 121 eng engineer 9,7 100% 5 3 0 0 0 77 130 42%
+ Play#1 output Play#1 1 128 eng engineer 9,7 100% 5 0 0 0 0 -23 130 42%
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
- Play#1 output Play#1 4 <77.3:77.3: 9,7>
+ Play#1 output Play#1 4 <77.3:-23.8: 9,7>
Play#1 input g
+ Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <64.9:64.9: 7,7>
Play#1 input mh
+ Play#1 output Play#1 1 Approaching minefield at 7,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:127.0: 6,6>
Play#1 input j
+ Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #137 takes 14
+ Play#1 output Play#1 1 eng engineer #131 takes 4
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #139 takes 16
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
- Play#1 output Play#1 4 <104.7:89.7: 8,6>
- Play#1 input mmmh
- Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
+ Play#1 output Play#1 4 <104.7:86.0: 8,6>
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #137 takes 18
- Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
+ Play#1 output Play#1 1 Changing leader to eng engineer #130
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:73.6: 8,6>
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 eng engineer #130 takes 6
+ Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:61.0: 8,6>
+ Play#1 input mf
+ Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #137 takes 22
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #138 takes 24
- Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
- Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
- Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #135 takes 15
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 eng engineer #130 takes 6
- Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
- Play#1 output Play#1 1 cav cavalry #136 takes 17
- Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
- Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
+ Play#1 output Play#1 1 Changing leader to eng engineer #131
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:48.6: 8,6>
+ Play#1 input h
Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #136 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #137 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #138 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #139 stopped at 8,6
+ Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
+ Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
Play#1 output Play#1 6 0 547
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 1 1 25 pt patrol boat 4,2 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 26 cs cargo ship 2,2 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 28 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 30 pt patrol boat 10,-6 100% 0 2 0 0 0 0 0 0 108 40
- Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 105 40
- Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
+ Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 75 40
+ Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 34 pt patrol boat 10,-6 100% 0 1 0 0 0 0 0 0 108 40
- Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 103 40
- Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
- Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
- Play#0 output Play#0 1 1 38 pt patrol boat 10,-6 69% 0 0 0 0 0 0 0 0 104 40
- Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 103 40
+ Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 63 40
+ Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
+ Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
+ Play#0 output Play#0 1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 60 40
Play#0 output Play#0 1 1 50 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 51 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 52 pt patrol boat 2,0 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 53 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 54 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 99 40
- Play#0 output Play#0 1 1 55 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 97 20
- Play#0 output Play#0 1 1 56 pt patrol boat -1,-1 100% 0 2 0 0 0 0 0 0 108 40
- Play#0 output Play#0 1 1 57 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 97 20
+ Play#0 output Play#0 1 1 55 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 1 56 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 99 40
+ Play#0 output Play#0 1 1 57 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 58 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 59 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 60 pt patrol boat 5,1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 122 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
Play#0 output Play#0 1 1 128 ms minesweeper 11,-3 100% 0 5 0 0 0 0 0 0 -12 40
Play#0 output Play#0 1 1 129 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 99 40
- Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 3 0 0 0 0 0 0 1 40
- Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 58% 0 3 0 0 0 0 0 0 20 40
+ Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 4 0 0 0 0 0 0 -11 40
+ Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 66% 0 3 0 0 0 0 0 0 12 40
Play#0 output Play#0 1 1 135 pt patrol boat 11,-5 70% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 136 pt patrol boat 11,-5 69% 0 1 0 0 0 0 0 0 81 40
Play#0 output Play#0 1 1 137 pt patrol boat 11,-5 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 138 pt patrol boat 11,-5 80% 0 1 0 0 0 0 0 0 93 40
Play#0 output Play#0 1 1 139 pt patrol boat 11,-5 74% 0 1 0 0 0 0 0 0 86 40
- Play#0 output Play#0 1 70 ships
+ Play#0 output Play#0 1 71 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?shell#0
Play#0 command cargo
Play#0 output Play#0 1 122 ms 13,-3 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 128 ms 11,-3 100% 0 5 0 5 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 129 ms 10,-2 100% 0 5 0 100 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 130 ms 11,-5 43% 0 3 0 10 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 131 ms 11,-5 58% 0 3 0 11 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 130 ms 11,-5 43% 0 4 0 9 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 131 ms 11,-5 66% 0 3 0 14 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0
Play#0 command retreat
+ Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
+ Play#0 output Play#0 1 future release. Please use 'retr * ?rflags#0 q' to query retreat orders.
+ Play#0 output Play#0 1
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 4 oe oil explora 1,1 hhhhn b
Play#0 output Play#0 1 2 11 pt patrol boat 0,0 hhhhn b
Play#0 output Play#0 1 1 12 pt patrol boat 0,0 hhhhn b
- Play#0 output Play#0 1 3 ships
+ Play#0 output Play#0 1 1 13 pt patrol boat 0,0 hhhhn b
+ Play#0 output Play#0 1 1 21 pt patrol boat 3,1 hhhhn b
+ Play#0 output Play#0 1 1 23 pt patrol boat 6,0 hhhhn b
+ Play#0 output Play#0 1 1 25 pt patrol boat 4,2 hhhhn b
+ Play#0 output Play#0 1 1 26 cs cargo ship 2,2 hhhhn b
+ Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 hhhhn b
+ Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 pt patrol boat (#11) 0,0 0,0 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#12) 0,0 0,0 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#13) 0,0 0,0 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#21) 3,1 3,1 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#23) 6,0 6,0 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#25) 4,2 4,2 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#27) 1,-1 1,-1 0 is on an interdiction mission
Play#0 output Play#0 6 0 637
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
- Play#0 output Play#0 1 1 0 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 0 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 1 tra train 1,1 100% 5 127 127 0 40 42% 0 1
- Play#0 output Play#0 1 1 2 spy infiltrato 1,1 100% 0 0 127 0 40 42% 0 0
- Play#0 output Play#0 1 1 3 rad radar unit 1,1 100% 5 0 127 0 270 42% 0 0
+ Play#0 output Play#0 1 1 2 spy infiltrato 1,1 100% 0 127 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 3 rad radar unit 1,1 100% 5 127 127 0 270 42% 0 0
Play#0 output Play#0 1 1 4 eng engineer 1,1 100% 5 127 127 0 130 42% 0 0
Play#0 output Play#0 1 1 10 cav cavalry 2,2 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 2 11 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 12 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
- Play#0 output Play#0 1 1 13 cav cavalry 1,1 100% 0 0 127 0 30 42% 0 0
- Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1S
- Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1L
+ Play#0 output Play#0 1 1 13 cav cavalry 1,1 100% 0 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 127 127 0 30 42% 0 0 1S
+ Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 127 127 0 30 42% 0 0 1L
Play#0 output Play#0 1 1 20 cav cavalry 3,3 100% 5 0 105 0 30 42% 0 0
- Play#0 output Play#0 1 1 21 cav cavalry 1,3 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 21 cav cavalry 2,4 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 22 tra train 3,3 100% 5 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 23 tra train 3,3 50% 5 0 -5 0 40 42% 0 0
- Play#0 output Play#0 1 1 24 tra train 3,3 100% 5 0 60 0 40 42% 0 0
- Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 24 tra train 2,2 100% 5 127 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 30 cav cavalry 7,5 100% 5 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 78 0 30 42% 0 0
Play#0 output Play#0 1 1 33 cav cavalry 7,5 100% 1 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 36 cav cavalry 7,5 78% 0 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 93 0 30 42% 0 0
- Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 78 0 30 42% 0 0
+ Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 79 0 30 42% 0 0
+ Play#0 output Play#0 1 1 36 cav cavalry 8,6 78% 0 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 81 0 30 42% 0 0
+ Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 69 0 30 42% 0 0
+ Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 75 0 30 42% 0 0
Play#0 output Play#0 1 1 50 cav cavalry 11,3 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 51 cav cavalry -1,3 100% 5 0 105 0 30 42% 0 0
- Play#0 output Play#0 1 1 52 cav cavalry 1,3 100% 5 0 84 0 30 42% 0 0
- Play#0 output Play#0 1 1 53 spy infiltrato 1,3 100% 0 0 85 0 40 42% 0 0
- Play#0 output Play#0 1 1 54 cav cavalry 1,3 100% 5 0 84 0 30 42% 0 0
+ Play#0 output Play#0 1 1 52 cav cavalry -3,3 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 53 spy infiltrato -1,3 100% 0 0 64 0 40 42% 0 0
+ Play#0 output Play#0 1 1 54 cav cavalry -3,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 55 spy infiltrato -1,3 100% 0 0 64 0 40 42% 0 0
Play#0 output Play#0 1 1 56 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 57 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 58 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 59 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
- Play#0 output Play#0 1 1 60 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 60 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 70 tra train 1,3 100% 5 0 60 0 40 42% 0 0
- Play#0 output Play#0 1 1 71 tra train 4,4 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 71 tra train 4,4 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 72 tra train 4,4 100% 5 0 78 0 40 42% 0 0
- Play#0 output Play#0 1 1 73 tra train 5,3 100% 5 0 127 0 40 42% 0 0
- Play#0 output Play#0 1 1 74 tra train -4,4 100% 5 0 127 0 40 42% 0 0
- Play#0 output Play#0 1 1 75 tra train 0,4 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 73 tra train 5,3 100% 5 127 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 74 tra train -4,4 100% 5 127 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 75 tra train 0,4 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 76 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 77 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
- Play#0 output Play#0 1 1 78 cav cavalry 4,6 100% 5 0 104 0 30 42% 0 0
- Play#0 output Play#0 1 1 79 cav cavalry 3,7 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 78 cav cavalry 3,7 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 79 cav cavalry 3,7 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 80 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
Play#0 output Play#0 1 1 81 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
Play#0 output Play#0 1 1 82 cav cavalry 8,4 100% 5 0 -14 0 30 42% 0 0
Play#0 output Play#0 1 1 83 cav cavalry 5,5 100% 5 0 -10 0 30 42% 0 0
- Play#0 output Play#0 1 1 84 cav cavalry 3,5 100% 5 0 0 0 30 42% 0 0
+ Play#0 output Play#0 1 1 84 cav cavalry 3,5 100% 5 127 0 0 30 42% 0 0
Play#0 output Play#0 1 1 90 cav cavalry 4,2 100% 5 0 24 0 30 42% 0 0
- Play#0 output Play#0 1 1 91 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 91 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 100 rad radar unit -4,4 100% 5 0 67 0 270 42% 0 0
Play#0 output Play#0 1 1 101 cav cavalry -4,4 100% 5 0 50 0 30 42% 0 0
Play#0 output Play#0 1 1 110 eng engineer 6,6 100% 5 0 111 0 130 42% 0 0
Play#0 output Play#0 1 1 111 eng engineer 6,6 100% 5 0 112 0 130 42% 0 0
- Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 0 127 0 130 42% 0 0
+ Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 127 127 0 130 42% 0 0
Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
- Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 4 0 52 0 130 42% 0 0
- Play#0 output Play#0 1 1 131 eng engineer 8,6 100% 5 0 52 0 130 42% 0 0
- Play#0 output Play#0 1 1 135 cav cavalry 8,6 85% 5 0 104 0 30 42% 0 0
- Play#0 output Play#0 1 1 136 cav cavalry 8,6 83% 4 0 104 0 30 42% 0 0
- Play#0 output Play#0 1 1 137 cav cavalry 8,6 55% 3 0 90 0 30 42% 0 0
- Play#0 output Play#0 1 1 138 cav cavalry 8,6 76% 4 0 104 0 30 42% 0 0
- Play#0 output Play#0 1 1 139 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 5 0 48 0 130 42% 0 0
+ Play#0 output Play#0 1 1 131 eng engineer 8,6 96% 5 0 48 0 130 42% 0 0
+ Play#0 output Play#0 1 1 135 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 136 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 137 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 138 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 139 cav cavalry 8,6 84% 4 0 88 0 30 42% 0 0
Play#0 output Play#0 1 68 units
Play#0 output Play#0 6 0 637
Play#0 input lcar * ?shell#0
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 111 eng 6,6 100% 0 5 0 1 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 121 eng 7,7 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 130 eng 8,6 94% 0 4 0 3 0 0 0 0 0 0 0 0 0
- Play#0 output Play#0 1 131 eng 8,6 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 130 eng 8,6 94% 0 5 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 131 eng 8,6 96% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 units
Play#0 output Play#0 6 0 637
Play#0 input lret * ?rflags#0
Play#0 command lretreat
+ Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
+ Play#0 output Play#0 1 future release. Please use 'lret * ?rflags#0 q' to query retreat orders.
+ Play#0 output Play#0 1
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 1 tra train 1,1 hhhhn b
Play#0 output Play#0 1 1 4 eng engineer 1,1 hhhhn b
Play#0 output Play#0 1 2 11 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 12 cav cavalry 1,1 hhhhn b
- Play#0 output Play#0 1 1 21 cav cavalry 1,3 hhhhn b
- Play#0 output Play#0 1 5 units
+ Play#0 output Play#0 1 1 13 cav cavalry 1,1 hhhhn b
+ Play#0 output Play#0 1 1 14 cav cavalry 1,1 hhhhn b
+ Play#0 output Play#0 1 1 15 cav cavalry 1,1 hhhhn b
+ Play#0 output Play#0 1 1 24 tra train 2,2 hhhhn b
+ Play#0 output Play#0 1 1 25 cav cavalry -5,3 hhhhn b
+ Play#0 output Play#0 1 9 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 eng engineer #4 1,1 1,1 1 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #11 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #12 1,1 1,1 3 is on a reserve mission
- Play#0 output Play#0 1 cav cavalry #21 1,3 1,3 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #13 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #14 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #15 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #25 -5,3 -5,3 3 is on a reserve mission
Play#0 output Play#0 6 0 634
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye