Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
- Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
+ Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 640
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 1 b retreat when bombed
Play#1 output Play#1 1 d retreat when depth-charged
Play#1 output Play#1 1 u retreat when boarded
- Play#1 output Play#1 1 c cancel retreat order
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
- Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
+ Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 639
Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
Play#1 command retreat
Play#1 command retreat
Play#1 output Play#1 4 ship(s)?
Play#1 input 0/1/2/3/4/7
+ Play#1 output Play#1 4 Retreat path, or q to query?
+ Play#1 input q
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 0 lc light cruis -3,1 a
Play#1 output Play#1 1 1 lc light cruis -3,1 a
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
- Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
+ Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 635
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 1 i retreat when injured
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
- Play#1 output Play#1 1 c cancel retreat order
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
- Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
+ Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 634
Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
Play#1 command lretreat
Play#1 command lretreat
Play#1 output Play#1 4 land(s)?
Play#1 input 0/1/2/3/4/7
+ Play#1 output Play#1 4 Retreat path, or q to query?
+ Play#1 input q
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
Play#1 output Play#1 1 0 inf infantry -3,1 a
Play#1 output Play#1 1 1 inf infantry -3,1 a
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
- Play#1 output Play#1 1 1 ships are eligible to torp
+ Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#0 output Play#0 1 1 planes spotted over 1,-1
Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
Play#0 output Play#0 1 cav cavalry #47 takes 9
- Play#0 output Play#0 1 cav cavalry #47 retreats along path gh
+ Play#0 output Play#0 1 cav cavalry #47 retreats along path g
Play#0 output Play#0 1 spy infiltrator #48 retreats with them
Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0
Play#0 command retreat
+ Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
+ Play#0 output Play#0 1 future release. Please use 'retr * ?rflags#0 q' to query retreat orders.
+ Play#0 output Play#0 1
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
- Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
- Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
- Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
+ Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnn i
+ Play#0 output Play#0 1 2 41 lc light cruis 1,3 u i
+ Play#0 output Play#0 1 2 42 lc light cruis -4,2 uggg i
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0
Play#0 command lretreat
+ Play#0 output Play#0 1 Omitting the second argument is deprecated and will cease to work in a
+ Play#0 output Play#0 1 future release. Please use 'lretr * ?rflags#0 q' to query retreat orders.
+ Play#0 output Play#0 1
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
- Play#0 output Play#0 1 2 26 cav cavalry 3,1 g uh b
- Play#0 output Play#0 1 2 27 cav cavalry 3,1 g uh Yes b
+ Play#0 output Play#0 1 2 26 cav cavalry 3,1 g u b
+ Play#0 output Play#0 1 2 27 cav cavalry 3,1 g u Yes b
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
- Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s gh Yes b
+ Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s g Yes b
Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb