Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
- Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
+ Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
+ Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
Play#1 output Play#1 1 2 ships
Play#1 output Play#1 6 0 638
Play#1 input retr 3 h c
Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 3 cs cargo ship -3,1 a
+ Play#1 output Play#1 1 3 lc light cruis -3,1 a
Play#1 output Play#1 1 1 ship
Play#1 output Play#1 6 0 637
Play#1 input retr a ?uid=4 b h
Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
+ Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 1 ship
Play#1 output Play#1 6 0 636
+ Play#1 input fleet a 7
+ Play#1 command fleetadd
+ Play#1 output Play#1 1 1 ship added to fleet `a'
+ Play#1 output Play#1 6 0 636
+ Play#1 input __cmd added 1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 636
Play#1 input retr
Play#1 command retreat
Play#1 output Play#1 4 ship(s)?
- Play#1 input 0/1/2/3/4
+ Play#1 input 0/1/2/3/4/7
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 0 cs cargo ship -3,1 a
- Play#1 output Play#1 1 1 cs cargo ship -3,1 a
- Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
- Play#1 output Play#1 1 3 cs cargo ship -3,1 a
- Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
- Play#1 output Play#1 1 5 ships
+ Play#1 output Play#1 1 0 lc light cruis -3,1 a
+ Play#1 output Play#1 1 1 lc light cruis -3,1 a
+ Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
+ Play#1 output Play#1 1 3 lc light cruis -3,1 a
+ Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
+ Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
+ Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 635
Play#1 input lret 0 garbage i
Play#1 command lretreat
Play#1 input lret a ?uid=4 b h
Play#1 command lretreat
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
+ Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
Play#1 output Play#1 1 1 unit
Play#1 output Play#1 6 0 631
+ Play#1 input army a 7
+ Play#1 command army
+ Play#1 output Play#1 1 1 unit added to army `a'
+ Play#1 output Play#1 6 0 631
+ Play#1 input __cmd added 1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 631
Play#1 input lret
Play#1 command lretreat
Play#1 output Play#1 4 land(s)?
- Play#1 input 0/1/2/3/4
+ Play#1 input 0/1/2/3/4/7
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
Play#1 output Play#1 1 0 inf infantry -3,1 a
Play#1 output Play#1 1 1 inf infantry -3,1 a
Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
Play#1 output Play#1 1 3 inf infantry -3,1 a
- Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
- Play#1 output Play#1 1 5 units
+ Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
+ Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
+ Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 630
Play#1 input fire se -2,2 30
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
- Play#1 output Play#1 1 cs cargo ship (#30) sunk!
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
+ Play#1 output Play#1 1 lc light cruiser (#30) sunk!
Play#1 output Play#1 6 0 629
- Play#1 input __cmd added -1 -1 0
+ Play#1 input __cmd added -2 -2 0
Play#1 command __cmd
- Play#1 output Play#1 6 0 628
- Play#1 input fire se -2,2 32
+ Play#1 output Play#1 6 0 627
+ Play#1 input fire se -2,2 31
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
- Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
+ Play#1 output Play#1 6 0 626
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 627
Play#1 input fire se -2,2 33
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
Play#1 output Play#1 6 0 626
Play#1 input fire se -2,2 34
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
Play#1 output Play#1 6 0 625
- Play#1 input fire se -2,2 35
- Play#1 command fire
- Play#1 output Play#1 1 Sector -2,2 ready to fire
- Play#1 output Play#1 1 range is 5.00 (4.50)
- Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage.
+ Play#1 input __cmd added -1 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 624
Play#1 input fire se -2,2 40
Play#1 command fire
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
Play#1 output Play#1 6 0 620
+ Play#1 input fire se -2,2 46
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector -2,2 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
+ Play#1 output Play#1 6 0 619
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 620
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 619
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 618
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 617
Play#1 input fire se -2,2 2
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
- Play#1 output Play#1 1 cs cargo ship (#2) takes 9
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
+ Play#1 output Play#1 1 lc light cruiser (#2) takes 7
Play#1 output Play#1 6 0 616
Play#1 input fire se -2,2 11
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se -2,-2 20
Play#1 command fire
Play#1 output Play#1 1 Sector -2,-2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
- Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
Play#1 output Play#1 6 0 614
+ Play#1 input fire se -2,2 25
+ Play#1 command fire
+ Play#1 output Play#1 1 Sector -2,2 ready to fire
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
+ Play#1 output Play#1 6 0 613
+ Play#1 input __cmd added 1 1 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 614
Play#1 input fire sh 5 50
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
Play#1 output Play#1 1 dd destroyer (#5) takes 4
Play#1 output Play#1 6 0 609
- Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
+ Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
- Play#1 output Play#1 1 target sector is 0,2
- Play#1 output Play#1 1 range to target is 1
+ Play#1 output Play#1 1 target sector is -6,2
+ Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
- Play#1 output Play#1 1 flying over harbor at 0,2
+ Play#1 output Play#1 1 flying over sea at -4,2
+ Play#1 output Play#1 1 flying over harbor at -6,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input s
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...splash
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 62
- Play#1 output Play#1 1 50% hitchance...splash
+ Play#1 output Play#1 1 50% hitchance...Blam-blam
+ Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 63
- Play#1 output Play#1 1 50% hitchance...splash
+ Play#1 output Play#1 1 50% hitchance...BLAM-Blam
+ Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 64
- Play#1 output Play#1 1 50% hitchance...Blam-Blam
+ Play#1 output Play#1 1 50% hitchance...BLAM-blam
Play#1 output Play#1 1
Play#1 output Play#1 6 0 607
- Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
+ Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
- Play#1 output Play#1 1 target sector is 0,2
- Play#1 output Play#1 1 range to target is 1
+ Play#1 output Play#1 1 target sector is -6,2
+ Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
- Play#1 output Play#1 1 flying over harbor at 0,2
+ Play#1 output Play#1 1 flying over sea at -4,2
+ Play#1 output Play#1 1 flying over harbor at -6,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input s
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 65
- Play#1 output Play#1 1 50% hitchance...blam-blam
+ Play#1 output Play#1 1 50% hitchance...blam-BLAM
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 66
- Play#1 output Play#1 1 50% hitchance...Blam-blam
+ Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 67
Play#1 output Play#1 1 50% hitchance...splash
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 68
Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
- Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
- Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
- Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
- Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
- Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
- Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
- Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
- Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
- Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 69
- Play#1 output Play#1 1 50% hitchance...Blam-BLAM
+ Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 1
Play#1 output Play#1 6 0 605
Play#1 input launch 10 80
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
- Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2
+ Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 input launch 11 81
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
- Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2
+ Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 input launch 12 82
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
- Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2
+ Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 input launch 13 83
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
- Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2
+ Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...HIT!
Play#1 input launch 14 84
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
- Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2
+ Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
+ Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
+ Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
- Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
+ Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
Play#1 output Play#1 1 . . . . a
Play#1 output Play#1 1 . . . 0 a
Play#1 output Play#1 1 . . . T
- Play#1 output Play#1 1 . . . .
- Play#1 output Play#1 1 . . . .
+ Play#1 output Play#1 1 . . ? .
+ Play#1 output Play#1 1 . .
Play#1 output Play#1 1
Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
Play#1 output Play#1 6 0 573
Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 6 0 569
- Play#1 input bomb 30 . p -2,2 ujh
+ Play#1 input bomb 30 . p -2,2 jh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
- Play#1 output Play#1 1 target sector is 1,1
- Play#1 output Play#1 1 range to target is 2
+ Play#1 output Play#1 1 target sector is 0,2
+ Play#1 output Play#1 1 range to target is 1
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
- Play#1 output Play#1 1 flying over agribusiness at -1,1
- Play#1 output Play#1 1 flying over agribusiness at 1,1
- Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 flying over harbor at 0,2
+ Play#1 output Play#1 1 Target sector is a completely constructed harbor
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
+ Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
+ Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
+ Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
- Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
- Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
+ Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
- Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
- Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 30
Play#1 output Play#1 1 83% hitchance...Blam
Play#1 output Play#1 6 0 567
- Play#1 input __cmd added -1 0 0
+ Play#1 input __cmd added -1 -2 0
Play#1 command __cmd
- Play#1 output Play#1 6 0 567
- Play#1 input bomb 30 . p -2,2 ujh
- Play#1 command bomb
- Play#1 output Play#1 1 No escorts...
- Play#1 output Play#1 1 target sector is 1,1
- Play#1 output Play#1 1 range to target is 2
- Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
- Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
- Play#1 output Play#1 1 flying over fortress at -2,2
- Play#1 output Play#1 1 flying over agribusiness at -1,1
- Play#1 output Play#1 1 flying over agribusiness at 1,1
- Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
- Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
- Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
- Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
- Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
- Play#1 input l
- Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
- Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
- Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
- Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
- Play#1 input 32
- Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 565
Play#1 input bomb 30 . p -2,2 uh
Play#1 command bomb
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
- Play#1 input 35
- Play#1 output Play#1 1 72% hitchance...Blam
- Play#1 output Play#1 6 0 561
- Play#1 input __cmd added -1 0 0
- Play#1 command __cmd
+ Play#1 input 37
+ Play#1 output Play#1 1 91% hitchance...Blam
Play#1 output Play#1 6 0 561
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 input 40
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 559
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 559
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 input 41
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 557
- Play#1 input __cmd added -1 0 0
- Play#1 command __cmd
- Play#1 output Play#1 6 0 557
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 44
- Play#1 output Play#1 1 73% hitchance...Blam
+ Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
+ Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 6 0 553
+ Play#1 input bomb 31 . p -2,2 uyuuh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 0,-2
+ Play#1 output Play#1 1 range to target is 4
+ Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over city at -2,0
+ Play#1 output Play#1 1 flying over agribusiness at -1,-1
+ Play#1 output Play#1 1 flying over highway at 0,-2
+ Play#1 output Play#1 1 Target sector is a completely constructed highway
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
+ Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
+ Play#1 input 45
+ Play#1 output Play#1 1 92% hitchance...Blam
+ Play#1 output Play#1 6 0 551
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 551
+ Play#1 input bomb 31 . p -2,2 uuuh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 1,-1
+ Play#1 output Play#1 1 range to target is 3
+ Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over agribusiness at 0,0
+ Play#1 output Play#1 1 flying over agribusiness at 1,-1
+ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
+ Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
+ Play#1 input 47
+ Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 6 0 549
+ Play#1 input __cmd added 2 4 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 553
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 553
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
- Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
+ Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 1 71% hitchance...Blam
Play#1 output Play#1 6 0 551
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
+ Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 74% hitchance...Blam
+ Play#1 output Play#1 1 73% hitchance...Blam
+ Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 549
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
+ Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
- Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
- Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
Play#1 output Play#1 1 76% hitchance...BLAM
+ Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 547
Play#1 input bomb 30 . p -3,1 h
Play#1 command bomb
Play#1 output Play#1 1 flying over harbor at -3,1
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
+ Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
- Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
- Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 2
- Play#1 output Play#1 1 74% hitchance...Blam
+ Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
- Play#1 output Play#1 1 inf infantry #2 takes 11
+ Play#1 output Play#1 1 inf infantry #2 takes 22
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
+ Play#1 output Play#1 1 inf infantry #0 takes 1
+ Play#1 output Play#1 1 inf infantry #1 takes 1
+ Play#1 output Play#1 1 inf infantry #2 takes 1
+ Play#1 output Play#1 1 inf infantry #3 takes 1
+ Play#1 output Play#1 6 0 545
+ Play#1 input bomb 30 . p -2,2 ujjh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 3,1
+ Play#1 output Play#1 1 range to target is 3
+ Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over agribusiness at 1,1
+ Play#1 output Play#1 1 flying over agribusiness at 3,1
+ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
+ Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
+ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
+ Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
+ Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
+ Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
+ Play#1 input 25
+ Play#1 output Play#1 1 71% hitchance...Blam
+ Play#1 output Play#1 6 0 543
+ Play#1 input __cmd added 1 2 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 545
Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
Play#1 command bomb
Play#1 output Play#1 1 flying over agribusiness at 0,0
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...Blam-BLAM
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
- Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
- Play#0 output Play#0 1 cs cargo ship (#30) takes 8
- Play#0 output Play#0 1 cs cargo ship (#30) sunk!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
- Play#0 output Play#0 1 cs cargo ship (#32) takes 6
- Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
- Play#0 output Play#0 1 but had no crew, and couldn't retreat!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
- Play#0 output Play#0 1 cs cargo ship (#33) takes 6
- Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
- Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
- Play#0 output Play#0 1 cs cargo ship (#34) takes 8
- Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
- Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage.
- Play#0 output Play#0 1 cs cargo ship (#35) takes 6
- Play#0 output Play#0 1 cs cargo ship (#35) was damaged,
- Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
+ Play#0 output Play#0 1 lc light cruiser (#30) takes 6
+ Play#0 output Play#0 1 lc light cruiser (#30) sunk!
+ Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat!
+ Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat!
+ Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat!
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
+ Play#0 output Play#0 1 lc light cruiser (#31) takes 5
+ Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat!
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
+ Play#0 output Play#0 1 lc light cruiser (#33) takes 5
+ Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat!
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
+ Play#0 output Play#0 1 lc light cruiser (#34) takes 6
+ Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
Play#0 output Play#0 1 lc light cruiser (#40) takes 9
- Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
- Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
+ Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn
+ Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
Play#0 output Play#0 1 lc light cruiser (#41) takes 4
- Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
- Play#0 output Play#0 1 but could not retreat to 2,2!
+ Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu
+ Play#0 output Play#0 1 can't go to 2,2
+ Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
Play#0 output Play#0 1 lc light cruiser (#42) takes 5
- Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
- Play#0 output Play#0 1 but could not retreat to -3,1!
+ Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug
+ Play#0 output Play#0 1 can't go to -3,1
+ Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2
Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
Play#0 output Play#0 1 ms minesweeper (#44) takes 10
- Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
- Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
- Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 29
- Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
- Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
- Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#43) takes 24
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
- Play#0 output Play#0 1 cs cargo ship (#10) takes 9
- Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
- Play#0 output Play#0 1 cs cargo ship (#10) takes 5
- Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
- Play#0 output Play#0 1 cs cargo ship (#10) takes 5
- Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
- Play#0 output Play#0 1 cs cargo ship (#11) takes 9
- Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
- Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
- Play#0 output Play#0 1 cs cargo ship (#20) takes 5
+ Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg
+ Play#0 output Play#0 1 ms minesweeper (#43) retreats with her
+ Play#0 output Play#0 1 Approaching minefield at -6,4...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 14
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 13
+ Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
+ Play#0 output Play#0 1 ms minesweeper (#43) takes 13
+ Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
+ Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
+ Play#0 output Play#0 1 lc light cruiser (#46) takes 7
+ Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y
+ Play#0 output Play#0 1 pt patrol boat (#47) retreats with her
+ Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
+ Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
+ Play#0 output Play#0 1 lc light cruiser (#10) takes 7
+ Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh
+ Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
+ Play#0 output Play#0 1 lc light cruiser (#10) takes 4
+ Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h
+ Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
+ Play#0 output Play#0 1 lc light cruiser (#10) takes 4
+ Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj
+ Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
+ Play#0 output Play#0 1 lc light cruiser (#11) takes 7
+ Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n
+ Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
+ Play#0 output Play#0 1 lc light cruiser (#20) takes 4
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
+ Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
+ Play#0 output Play#0 1 lc light cruiser (#25) takes 7
+ Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg
+ Play#0 output Play#0 1 lc light cruiser (#28) retreats with her
+ Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2
+ Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
Play#0 output Play#0 1 sb submarine (#50) takes 33
- Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
+ Play#0 output Play#0 1 sb submarine (#50) retreats along path gg
+ Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1
Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
Play#0 output Play#0 1 sb submarine (#51) takes 36
- Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
+ Play#0 output Play#0 1 sb submarine (#51) retreats along path gg
+ Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1
Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
Play#0 output Play#0 1 sb submarine (#52) takes 27
- Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
+ Play#0 output Play#0 1 sb submarine (#52) retreats along path gg
+ Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1
+ Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
+ Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
Play#0 output Play#0 1 sb submarine (#53) takes 27
Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
- Play#0 output Play#0 1 1 planes spotted over 0,2
- Play#0 output Play#0 1 0,2 takes 3% collateral damage
- Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2
- Play#0 output Play#0 1 dd destroyer (#61) takes 16
- Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 1% collateral damage
- Play#0 output Play#0 1 0,2 takes 3% collateral damage
- Play#0 output Play#0 1 0,2 takes 3% collateral damage
- Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2
- Play#0 output Play#0 1 dd destroyer (#64) takes 49
- Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 4% collateral damage
- Play#0 output Play#0 1 1 planes spotted over 0,2
- Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2
- Play#0 output Play#0 1 dd destroyer (#65) takes 13
- Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 1% collateral damage
- Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2
- Play#0 output Play#0 1 dd destroyer (#66) takes 35
- Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 3% collateral damage
- Play#0 output Play#0 1 0,2 takes 2% collateral damage
- Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2
- Play#0 output Play#0 1 dd destroyer (#68) takes 38
- Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 3% collateral damage
- Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2
- Play#0 output Play#0 1 dd destroyer (#69) takes 52
- Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4
- Play#0 output Play#0 1 0,2 takes 4% collateral damage
- Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
+ Play#0 output Play#0 1 1 planes spotted over -4,2
+ Play#0 output Play#0 1 1 planes spotted over -6,2
+ Play#0 output Play#0 1 -6,2 takes 3% collateral damage
+ Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#61) takes 27
+ Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 2% collateral damage
+ Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#62) takes 33
+ Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 2% collateral damage
+ Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#63) takes 44
+ Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 3% collateral damage
+ Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#64) takes 33
+ Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 2% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over -4,2
+ Play#0 output Play#0 1 1 planes spotted over -6,2
+ Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#65) takes 41
+ Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 3% collateral damage
+ Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#66) takes 33
+ Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 2% collateral damage
+ Play#0 output Play#0 1 -6,2 takes 4% collateral damage
+ Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#68) takes 30
+ Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 2% collateral damage
+ Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
+ Play#0 output Play#0 1 dd destroyer (#69) takes 35
+ Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4
+ Play#0 output Play#0 1 -6,2 takes 3% collateral damage
+ Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
- Play#0 output Play#0 1 0,2 takes 4% collateral damage
- Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
+ Play#0 output Play#0 1 -6,2 takes 4% collateral damage
+ Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
- Play#0 output Play#0 1 0,2 takes 6% collateral damage
- Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
+ Play#0 output Play#0 1 -6,2 takes 6% collateral damage
+ Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
- Play#0 output Play#0 1 0,2 takes 9% collateral damage
- Play#0 output Play#0 1 cav cavalry #31 takes 1
- Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
+ Play#0 output Play#0 1 -6,2 takes 9% collateral damage
+ Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile HIT!
Play#0 output Play#0 1
Play#0 output Play#0 1 dd destroyer (#83) takes 71
- Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4
- Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
+ Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn
+ Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4
+ Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
- Play#0 output Play#0 1 0,2 takes 6% collateral damage
- Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
- Play#0 output Play#0 1 cs cargo ship (#100) takes 62
- Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
- Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
- Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
- Play#0 output Play#0 1 cs cargo ship (#102) takes 36
- Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
- Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
- Play#0 output Play#0 1 cs cargo ship (#103) takes 79
- Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
- Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
- Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
+ Play#0 output Play#0 1 -6,2 takes 6% collateral damage
+ Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
+ Play#0 output Play#0 1 lc light cruiser (#100) takes 50
+ Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn
+ Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6
+ Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
+ Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
+ Play#0 output Play#0 1 lc light cruiser (#102) takes 29
+ Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn
+ Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6
+ Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
+ Play#0 output Play#0 1 lc light cruiser (#103) takes 63
+ Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn
+ Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6
+ Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
- Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
+ Play#0 output Play#0 1 sb submarine (#120) retreats along path gg
+ Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1
+ Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
Play#0 output Play#0 1 We lost 0 troops defending
- Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
- Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30
- Play#0 output Play#0 1 inf infantry #30 takes 12
- Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
+ Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
+ Play#0 output Play#0 1 1 planes spotted over 0,2
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
+ Play#0 output Play#0 1 cav cavalry #30 takes 17
+ Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
+ Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
+ Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat!
+ Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat!
+ Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
+ Play#0 output Play#0 1 0,2 takes 4% collateral damage
Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32
- Play#0 output Play#0 1 cav cavalry #32 takes 17
- Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1
- Play#0 output Play#0 1 1,1 takes 4% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
Play#0 output Play#0 1 cav cavalry #33 takes 15
- Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35
- Play#0 output Play#0 1 cav cavalry #35 takes 9
- Play#0 output Play#0 1 cav cavalry #35 was bombed,
- Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
+ Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
+ Play#0 output Play#0 1 tra train #37 takes 14
+ Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
Play#0 output Play#0 1 1,1 takes 2% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over -1,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
+ Play#0 output Play#0 1 cav cavalry #40 takes 9
+ Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
+ Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
+ Play#0 output Play#0 1 1,1 takes 2% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40
- Play#0 output Play#0 1 cav cavalry #40 takes 11
- Play#0 output Play#0 1 cav cavalry #40 was bombed,
- Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
+ Play#0 output Play#0 1 cav cavalry #41 takes 11
+ Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
+ Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
Play#0 output Play#0 1 1,1 takes 3% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41
- Play#0 output Play#0 1 cav cavalry #41 takes 14
- Play#0 output Play#0 1 cav cavalry #41 was bombed,
- Play#0 output Play#0 1 but could not retreat to 2,0!
+ Play#0 output Play#0 1 tra train #37 takes 1
+ Play#0 output Play#0 1 1 planes spotted over -1,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
+ Play#0 output Play#0 1 cav cavalry #42 takes 14
+ Play#0 output Play#0 1 cav cavalry #42 retreats along path g
+ Play#0 output Play#0 1 can't go to -1,1
+ Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
+ Play#0 output Play#0 1 tra train #37 takes 1
+ Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42
- Play#0 output Play#0 1 cav cavalry #42 takes 17
- Play#0 output Play#0 1 cav cavalry #42 was bombed,
- Play#0 output Play#0 1 but could not retreat to -1,1!
- Play#0 output Play#0 1 1,1 takes 4% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
- Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44
- Play#0 output Play#0 1 eng engineer #44 takes 7
- Play#0 output Play#0 1 eng engineer #44 was bombed,
- Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
- Play#0 output Play#0 1 eng engineer #44 takes 3
- Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend,
- Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
- Play#0 output Play#0 1 eng engineer #43 takes 4
- Play#0 output Play#0 1 1,1 takes 3% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
+ Play#0 output Play#0 1 eng engineer #44 takes 10
+ Play#0 output Play#0 1 eng engineer #44 retreats along path yu
+ Play#0 output Play#0 1 eng engineer #43 retreats with them
+ Play#0 output Play#0 1 Approaching minefield at 0,0...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1
+ Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1
+ Play#0 output Play#0 1 1,1 takes 4% collateral damage
+ Play#0 output Play#0 1 tra train #37 takes 1
+ Play#0 output Play#0 1 1 planes spotted over -1,1
+ Play#0 output Play#0 1 1 planes spotted over 0,-2
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
+ Play#0 output Play#0 1 tra train #45 takes 16
+ Play#0 output Play#0 1 tra train #45 retreats along path nb
+ Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
+ Play#0 output Play#0 1 no rail system in 0,0
+ Play#0 output Play#0 1 tra train #45 stopped at 1,-1
+ Play#0 output Play#0 1 0,-2 takes 3% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over 0,0
+ Play#0 output Play#0 1 1 planes spotted over 1,-1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
+ Play#0 output Play#0 1 cav cavalry #47 takes 9
+ Play#0 output Play#0 1 cav cavalry #47 retreats along path gh
+ Play#0 output Play#0 1 spy infiltrator #48 retreats with them
+ Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
+ Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
+ Play#0 output Play#0 1 1,-1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
Play#0 output Play#0 1 cav cavalry #10 takes 17
- Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
+ Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
+ Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
- Play#0 output Play#0 1 tra train #9 takes 1
+ Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
- Play#0 output Play#0 1 cav cavalry #10 takes 14
- Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
+ Play#0 output Play#0 1 cav cavalry #10 takes 27
+ Play#0 output Play#0 1 cav cavalry #10 retreats along path h
+ Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
+ Play#0 output Play#0 1 cav cavalry #10 takes 1
+ Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
- Play#0 output Play#0 1 cav cavalry #10 takes 15
- Play#0 output Play#0 1 cav cavalry #10 was bombed,
- Play#0 output Play#0 1 but could not retreat to 3,-1!
+ Play#0 output Play#0 1 cav cavalry #10 takes 30
+ Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
+ Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over -1,1
+ Play#0 output Play#0 1 1 planes spotted over 3,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
+ Play#0 output Play#0 1 cav cavalry #25 takes 9
+ Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
+ Play#0 output Play#0 1 cav cavalry #28 retreats with them
+ Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2
+ Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2
+ Play#0 output Play#0 1 3,1 takes 2% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 0,0
Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
Play#0 output Play#0 1 cav cavalry #60 takes 27
- Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1
+ Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
+ Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 0,0 takes 3% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
Play#0 output Play#0 1 cav cavalry #64 takes 26
- Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1
+ Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
+ Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
- Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
- Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 a 96% 0 9 0 0 0 0 0 0 63 70
- Play#0 output Play#0 1 1 6 sb submarine -1,3 a 100% 0 10 0 0 0 0 0 0 97 165
- Play#0 output Play#0 1 2 9 dd destroyer -4,-2 a 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
- Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
- Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
- Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20
- Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20
- Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
- Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20
+ Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
+ Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
+ Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
+ Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
+ Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
+ Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
+ Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
+ Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
+ Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
+ Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
- Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45
- Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
- Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
+ Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
+ Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
+ Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
+ Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
+ Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
- Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70
- Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70
- Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70
- Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70
- Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70
- Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70
- Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70
- Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 -29 20
- Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 35 20
- Play#0 output Play#0 1 2 103 cs cargo ship 1,3 21% 0 2 0 0 0 0 0 0 -42 20
- Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
+ Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
+ Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
+ Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
+ Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70
+ Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
+ Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
+ Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
+ Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
+ Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45
+ Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
+ Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45
+ Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45
+ Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
- Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
- Play#0 output Play#0 1 47 ships
+ Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
+ Play#0 output Play#0 1 57 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0
Play#0 command retreat
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
- Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
- Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a b Yes h
- Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
- Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
- Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i
- Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
- Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
- Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i
+ Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
+ Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
+ Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
+ Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
+ Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
+ Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
+ Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i
+ Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i
+ Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
+ Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i
+ Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
+ Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
+ Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
+ Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
+ Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
+ Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
+ Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
- Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb
- Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb
- Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith
- Play#0 output Play#0 1 2 103 cs cargo ship 1,3 n ith
- Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith
- Play#0 output Play#0 1 25 ships
+ Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
+ Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
+ Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
+ Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
+ Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
+ Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
+ Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
+ Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
+ Play#0 output Play#0 1 31 ships
Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
+ Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
+ Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
Play#0 output Play#0 6 0 637
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
- Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
- Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 1 4 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1
- Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S
- Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0
- Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0
- Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L
- Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0
- Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0
- Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0
- Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0
- Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0
- Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0
- Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0
+ Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
+ Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
+ Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
+ Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
+ Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
+ Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
+ Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0
+ Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
+ Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0
+ Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
+ Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
+ Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
+ Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
+ Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
+ Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0
+ Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0
+ Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0
+ Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
+ Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0
+ Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0
+ Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
+ Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0
+ Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0
Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0
- Play#0 output Play#0 1 22 units
+ Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
+ Play#0 output Play#0 1 35 units
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0
Play#0 command lretreat
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
- Play#0 output Play#0 1 1 4 inf infantry -3,1 a b Yes h
- Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b
- Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b
- Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b
- Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b
+ Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
+ Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
+ Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
+ Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
+ Play#0 output Play#0 1 2 26 cav cavalry 3,1 g uh b
+ Play#0 output Play#0 1 2 27 cav cavalry 3,1 g uh Yes b
+ Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
+ Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
+ Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b
+ Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b
+ Play#0 output Play#0 1 2 37 tra train 1,1 j b
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
- Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
- Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b
- Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b
+ Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
+ Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
+ Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s gh Yes b
Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 14 units
+ Play#0 output Play#0 1 24 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 6 0 634
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye