Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
- Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
+ Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 640
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 1 b retreat when bombed
Play#1 output Play#1 1 d retreat when depth-charged
Play#1 output Play#1 1 u retreat when boarded
- Play#1 output Play#1 1 c cancel retreat order
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
- Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [<PATH> <i|t|s|h|b|d|u|c>]
+ Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 639
Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
Play#1 command retreat
- Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
- Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
- Play#1 output Play#1 1 2 ships
+ Play#1 output Play#1 1 2 ships ordered to retreat along path bgyujnbgyujnbgyujn when injured, torpedoed, sonared, helpless, bombed, depth-charged, boarded
Play#1 output Play#1 6 0 638
- Play#1 input retr 3 h c
+ Play#1 input retr 3 h
Play#1 command retreat
- Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 3 lc light cruis -3,1 a
- Play#1 output Play#1 1 1 ship
+ Play#1 output Play#1 1 1 ship ordered not to retreat
Play#1 output Play#1 6 0 637
Play#1 input retr a ?uid=4 b h
Play#1 command retreat
- Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
- Play#1 output Play#1 1 1 ship
+ Play#1 output Play#1 1 1 ship ordered to retreat as group along path b when helpless
Play#1 output Play#1 6 0 636
Play#1 input fleet a 7
Play#1 command fleetadd
Play#1 command retreat
Play#1 output Play#1 4 ship(s)?
Play#1 input 0/1/2/3/4/7
+ Play#1 output Play#1 4 Retreat path, or q to query?
+ Play#1 input q
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 0 lc light cruis -3,1 a
Play#1 output Play#1 1 1 lc light cruis -3,1 a
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
- Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
+ Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 635
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 1 i retreat when injured
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
- Play#1 output Play#1 1 c cancel retreat order
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
- Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [<PATH> <i|h|b|c>]
+ Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 634
Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
Play#1 command lretreat
- Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
- Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
- Play#1 output Play#1 1 2 units
+ Play#1 output Play#1 1 2 land units ordered to retreat along path yujnbgyujnbgyujnbg when injured, helpless, bombed
Play#1 output Play#1 6 0 633
- Play#1 input lret 3 h c
+ Play#1 input lret 3 h
Play#1 command lretreat
- Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 3 inf infantry -3,1 a
- Play#1 output Play#1 1 1 unit
+ Play#1 output Play#1 1 1 land unit ordered not to retreat
Play#1 output Play#1 6 0 632
Play#1 input lret a ?uid=4 b h
Play#1 command lretreat
- Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
- Play#1 output Play#1 1 1 unit
+ Play#1 output Play#1 1 1 land unit ordered to retreat as group along path b when helpless
Play#1 output Play#1 6 0 631
Play#1 input army a 7
Play#1 command army
Play#1 command lretreat
Play#1 output Play#1 4 land(s)?
Play#1 input 0/1/2/3/4/7
+ Play#1 output Play#1 4 Retreat path, or q to query?
+ Play#1 input q
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
Play#1 output Play#1 1 0 inf infantry -3,1 a
Play#1 output Play#1 1 1 inf infantry -3,1 a
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...blam-blam
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...Blam-blam
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 64
Play#1 output Play#1 1 50% hitchance...BLAM-blam
- Play#1 output Play#1 1
Play#1 output Play#1 6 0 607
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 65
Play#1 output Play#1 1 50% hitchance...blam-BLAM
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 66
Play#1 output Play#1 1 50% hitchance...blam-blam
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 68
Play#1 output Play#1 1 50% hitchance...blam-Blam
- Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 69
Play#1 output Play#1 1 50% hitchance...blam-Blam
- Play#1 output Play#1 1
Play#1 output Play#1 6 0 605
Play#1 input launch 10 80
Play#1 command launch
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
- Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 56) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 6 0 569
+ Play#1 input board 132 5
+ Play#1 command board
+ Play#1 output Play#1 1 Approaching tt troop transport (#132)...
+ Play#1 output Play#1 1 tt troop transport (#132) is about 20% efficient and has approximately 80 mil on board.
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 55) :
+ Play#1 input 50
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Initial attack strength: 50
+ Play#1 output Play#1 1 Final board strength: 50
+ Play#1 output Play#1 1 Final defense strength: 130
+ Play#1 output Play#1 1 Final odds: 27%
+ Play#1 output Play#1 1 @@!!@!!@@@!@@@@@@@@@!@@@@@@@@@@@!!@@!@@@!!@@@@@@!@!@@@@!@@!@@@@@@
+ Play#1 output Play#1 1 - Casualties -
+ Play#1 output Play#1 1 Yours: 50
+ Play#1 output Play#1 1 Theirs: 15
+ Play#1 output Play#1 1 Papershuffling ... 9.8 B.T.U
+ Play#1 output Play#1 1 You have been repelled
+ Play#1 output Play#1 1 Ship #132 is not in the same sector!
+ Play#1 output Play#1 6 0 565
+ Play#1 input __cmd added 1 4 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 569
Play#1 input bomb 30 . p -2,2 jh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 2
Play#1 output Play#1 1 73% hitchance...Blam
- Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
Play#1 output Play#1 1 inf infantry #2 takes 22
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
Play#1 output Play#1 1 inf infantry #0 takes 1
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
- Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 14
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Sweep...
+ Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
+ Play#0 output Play#0 1 ms minesweeper (#43) takes 18
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 13
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 15
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
- Play#0 output Play#0 1 ms minesweeper (#43) takes 13
+ Play#0 output Play#0 1 ms minesweeper (#43) takes 17
Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 We lost 0 troops defending
Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
+ Play#0 output Play#0 1 tt troop transport (#132) is being approached by dd destroyer (#5)...
+ Play#0 output Play#0 1 1 (#1) lost 50 troops trying to board tt troop transport (#132)
+ Play#0 output Play#0 1 We lost 15 troops defending
+ Play#0 output Play#0 1 tt troop transport (#132) sunk!
+ Play#0 output Play#0 1 tt troop transport (#131) retreats along path gg
+ Play#0 output Play#0 1 tt troop transport (#131) stopped at -9,1
Play#0 output Play#0 1 1 planes spotted over 0,2
- Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
+ Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #30 at 0,2
Play#0 output Play#0 1 cav cavalry #30 takes 17
Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
Play#0 output Play#0 1 0,2 takes 4% collateral damage
Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
+ Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #33 at -1,1
Play#0 output Play#0 1 cav cavalry #33 takes 15
Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
+ Play#0 output Play#0 1 1 bombs did 24% damage to tra train #37 at 1,1
Play#0 output Play#0 1 tra train #37 takes 14
Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
+ Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #40 at 1,1
Play#0 output Play#0 1 cav cavalry #40 takes 9
Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
+ Play#0 output Play#0 1 1 bombs did 28% damage to cav cavalry #41 at 1,1
Play#0 output Play#0 1 cav cavalry #41 takes 11
Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
Play#0 output Play#0 1 1,1 takes 3% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
+ Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #42 at 1,1
Play#0 output Play#0 1 cav cavalry #42 takes 14
Play#0 output Play#0 1 cav cavalry #42 retreats along path g
Play#0 output Play#0 1 can't go to -1,1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
- Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
+ Play#0 output Play#0 1 1 bombs did 40% damage to eng engineer #44 at 1,1
Play#0 output Play#0 1 eng engineer #44 takes 10
Play#0 output Play#0 1 eng engineer #44 retreats along path yu
Play#0 output Play#0 1 eng engineer #43 retreats with them
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 0,-2
- Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
+ Play#0 output Play#0 1 1 bombs did 28% damage to tra train #45 at 0,-2
Play#0 output Play#0 1 tra train #45 takes 16
Play#0 output Play#0 1 tra train #45 retreats along path nb
Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
Play#0 output Play#0 1 0,-2 takes 3% collateral damage
Play#0 output Play#0 1 1 planes spotted over 0,0
Play#0 output Play#0 1 1 planes spotted over 1,-1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
+ Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #47 at 1,-1
Play#0 output Play#0 1 cav cavalry #47 takes 9
Play#0 output Play#0 1 cav cavalry #47 retreats along path g
Play#0 output Play#0 1 spy infiltrator #48 retreats with them
Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
Play#0 output Play#0 1 1,-1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
+ Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #10 at 1,1
Play#0 output Play#0 1 cav cavalry #10 takes 17
Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
+ Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #10 at 3,1
Play#0 output Play#0 1 cav cavalry #10 takes 27
Play#0 output Play#0 1 cav cavalry #10 retreats along path h
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
Play#0 output Play#0 1 cav cavalry #10 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
+ Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #10 at 3,1
Play#0 output Play#0 1 cav cavalry #10 takes 30
Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 3,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
+ Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #25 at 3,1
Play#0 output Play#0 1 cav cavalry #25 takes 9
Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
Play#0 output Play#0 1 cav cavalry #28 retreats with them
Play#0 output Play#0 1 3,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 0,0
- Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
+ Play#0 output Play#0 1 1 bombs did 72% damage to cav cavalry #60 at 0,0
Play#0 output Play#0 1 cav cavalry #60 takes 27
Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 0,0 takes 3% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
- Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
+ Play#0 output Play#0 1 1 bombs did 68% damage to cav cavalry #64 at 0,0
Play#0 output Play#0 1 cav cavalry #64 takes 26
Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
+ Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 2 10 lc light cruis 4,4 86% 0 9 0 0 0 0 0 0 70 45
Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
- Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
+ Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 10 0 0 0 0 0 0 122 45
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
+ Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 10 0 0 0 0 0 0 93 45
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
- Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
- Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
- Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
- Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
+ Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45
+ Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 9 0 0 0 0 0 0 121 45
+ Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 76 45
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 77% 0 8 0 0 0 0 0 0 83 45
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
- Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
- Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 6 0 0 0 0 0 0 35 60
+ Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 29 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 8 0 0 0 0 0 0 46 60
+ Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
- Play#0 output Play#0 1 57 ships
+ Play#0 output Play#0 1 2 131 tt troop trans -9,1 u 100% 0 10 0 0 0 0 0 0 96 60
+ Play#0 output Play#0 1 58 ships
Play#0 output Play#0 6 0 640
- Play#0 input retr * ?rflags#0
+ Play#0 input retr * ?rflags#0 q
Play#0 command retreat
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
Play#0 output Play#0 1 35 units
Play#0 output Play#0 6 0 637
- Play#0 input lretr * ?rflags#0
+ Play#0 input lretr * ?rflags#0 q
Play#0 command lretreat
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb