+production *
+| TODO is it accurate?
+neweff *
+| TODO is it accurate?
+__cmd added 2 0 0
force
show updates
power
| 75 +1% at sea
| 76 +2% at sea limit 80%
| 90/91 friendly harbor with and without work
-| BUG: 91 not built
| 92/93 +0% friendly city without work
| odd: cities don't repair ships
| 95 +80% own harbor
-| 97 +20% own harbor, materials limit
+| 97 +0% own harbor, materials limit
| 103 +13% at sea
| 104 +13% at sea
| 113 +5% at sea
| 81 +20% in the field (weird limit "at most (100-eff)/3")
| 82 no work
| 90/91 +90% allied airfield with and without work
-| BUG: 91 not built
| 92/93 +30% allied city without work
-| BUG: 92 not built
| 95 +50% own airfield
-| 97 +50% own airfield
+| 97 +0% own airfield, materials limit
| 100 allied airfield where plague killed off mil
-| BUG: builds anyway
| land unit building
| 60 stopped
| 61 friendly hq
| 81 +20% in the field (weird limit "at most (100-eff)/3")
| 82 no work
| 90/91 allied fort/hq with and without work
-| BUG: 91 not built
| 92/93 +30% allied city without work
-| BUG: 92 not built
| 95 +90% own hq
-| 97 +50% own hq, materials limit
+| 97 +0% own hq, materials limit
| 98 +90% own fort
| produce sect
| make units avail
| 100 +40.5f with 100% eff 10 fert
| 101 +405f with 100% eff 100 fert
| 102 stopped
-| BUG: produces anyway
| 103 +243f with 60% eff
| 104 +81f with 20% eff
| 110 +5.14o 100% eff 10 ocont
| 111 +51.4o with 100% eff 100 ocont
| 112 stopped
-| BUG: produces anyway
| 113 +29.0o-29.3o with 60% eff 94-95 ocont
| 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
read 1
| starvation 0:15,0
| #30 lost 12% to lack of maintenance
| #31 lost 1%
-| BUG: income from sectors lost to che not lost
-| BUG: no sector maintenance
| sector building
| -16:-12,0 no money
| sector production
plane 0:31,-16:-1
land 0:31,-16:-1
|| country#4
-| che take over -16:-14,-8 and spread; -14,-8 is a bank
+| -16,-8 che take over by subversion, take over empty inf#20
+| -14,-8 bank, che win, take over inf#21/22/23
+| -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26,
+| -10,-8 che win, don't take over
+| -8,-8 che lose
+| -6,-8 che lose
| plague stage 4 (dying) -16:-1,-6 ship#10 land#10
| -16,-6 reverts to deity
-| BUG mob not reset
-| BUG work etc. not reset
| -14,-6 resets work etc.
| -12,-6 mil all die
| -10,-6 resets work etc
-| BUG work etc. not reset
| -8,-6 reverts to deity
-| BUG mob not reset
-| BUG work etc. not reset
| plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
| plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
| -5,-1 tech too low
land -32:-1,-16:-1
|| country#5
| che retake -16:-14,-8
-| BUG: no income from liberated sectors
read 5
nation 5
|| country#6
| plane building
| 62 friendly airfield
-| 96 allied airfield, no materials left
+| 96 +50% allied airfield
| land unit building
| 62 friendly hq
-| 96 allied hq, no materials left
+| 96 +50% allied hq, materials limit
read 6
nation 6
cens 0:15,8
|| country#7
| ship building
| 62 neutral harbor
-| 96 friendly harbor, no materials left
+| 96 +20% friendly harbor, materials limit
read 7
nation 7
cens -16:-1,8