Play#0 output Play#0 6 0 640
Play#0 input version
Play#0 command version
- Play#0 output Play#0 1 Wolfpack Empire 4.3.34
+ Play#0 output Play#0 1 Wolfpack Empire 4.4.0
Play#0 output Play#0 1
Play#0 output Play#0 1 The following parameters have been set for this game:
Play#0 output Play#0 1 World size is 64 by 32.
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
- Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#0 output Play#0 1 Happiness is averaged over 48 time units.
Play#0 output Play#0 1 Education is averaged over 192 time units.
Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
Play#0 output Play#0 1
Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#0 output Play#0 1
- Play#0 output Play#0 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#0 output Play#0 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
- Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
+ Play#0 output Play#0 1 asat anti-sat 23 0 0 17 22 0 0%
Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
Play#0 output Play#0 6 0 640
+ Play#0 input show product
+ Play#0 command show
+ Play#0 output Play#0 1 product cost raw materials avail reso dep level p.e.
+ Play#0 output Play#0 1 iron i $0 1 min 0 1.0
+ Play#0 output Play#0 1 dust d $0 1 gold 20 1.0
+ Play#0 output Play#0 1 food f $0 1 fert 0 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 oil o $0 1 ocont 10 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 rad r $2 1 uran 35 (tech-40)/(tech-30)
+ Play#0 output Play#0 1 shells s $3 2l 1h 3 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 guns g $30 1o 5l 10h 16 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 petrol p $1 1o 1 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 bars b $10 5d 5 1.0
+ Play#0 output Play#0 1 lcm l $0 1i 1 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 hcm h $0 2i 2 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 tech $300 1d 5o 10l 16 (educ-5)/(educ+5)
+ Play#0 output Play#0 1 medical $90 1d 5o 10l 16 (educ-5)/(educ+5)
+ Play#0 output Play#0 1 edu $9 1l 1 1.0
+ Play#0 output Play#0 1 happy $9 1l 1 1.0
+ Play#0 output Play#0 6 0 640
+ Play#0 input show news
+ Play#0 command show
+ Play#0 output Play#0 1 id category good will
+ Play#0 output Play#0 1 messages
+ Play#0 output Play#0 1 1 The Front Line -4
+ Play#0 output Play#0 1 infantry capture %s territory
+ Play#0 output Play#0 1 shock troops overrun one of %s's sectors
+ Play#0 output Play#0 1 2 The Front Line -4
+ Play#0 output Play#0 1 infantry beaten back by %s troops
+ Play#0 output Play#0 1 shock troops annihilated in failed attack on %s
+ Play#0 output Play#0 1 3 Espionage -1
+ Play#0 output Play#0 1 spy shot by %s firing squad
+ Play#0 output Play#0 1 spy captured and shot by %s
+ Play#0 output Play#0 1 4 Telecommunications 1
+ Play#0 output Play#0 1 sends a telegram to %s
+ Play#0 output Play#0 1 telexes %s
+ Play#0 output Play#0 1 6 Business & Economics 2
+ Play#0 output Play#0 1 bankers make a loan to %s
+ Play#0 output Play#0 1 Ministry of Finance lends money to %s
+ Play#0 output Play#0 1 7 Business & Economics 1
+ Play#0 output Play#0 1 repays a loan from %s
+ Play#0 output Play#0 1 makes last payment on loan from %s
+ Play#0 output Play#0 1 8 Business & Economics 0
+ Play#0 output Play#0 1 makes a sale to %s
+ Play#0 output Play#0 1 sells goods to %s
+ Play#0 output Play#0 1 9 Sky Watch -1
+ Play#0 output Play#0 1 violates %s airspace
+ Play#0 output Play#0 1 overflies %s territory
+ Play#0 output Play#0 1 10 Firestorms -2
+ Play#0 output Play#0 1 gunners bombard %s territory
+ Play#0 output Play#0 1 artillery fires on %s sectors
+ Play#0 output Play#0 1 11 The High Seas -2
+ Play#0 output Play#0 1 shells a ship owned by %s
+ Play#0 output Play#0 1 fires on %s ships
+ Play#0 output Play#0 1 12 The Front Line 0
+ Play#0 output Play#0 1 takes over unoccupied land
+ Play#0 output Play#0 1 attacks unowned land for some reason
+ Play#0 output Play#0 1 13 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by enemy wolf-packs
+ Play#0 output Play#0 1 ships torpedoed by marauding U-boats
+ Play#0 output Play#0 1 14 Firestorms 0
+ Play#0 output Play#0 1 gunners fire on %s in self-defense
+ Play#0 output Play#0 1 gunners decimate %s aggressors
+ Play#0 output Play#0 1 15 Foreign Affairs 0
+ Play#0 output Play#0 1 breaks sanctuary
+ Play#0 output Play#0 1 no longer has a sanctuary
+ Play#0 output Play#0 1 16 Sky Watch -2
+ Play#0 output Play#0 1 planes dive-bomb one of %s's sectors
+ Play#0 output Play#0 1 bombers wreak havoc on %s
+ Play#0 output Play#0 1 17 The High Seas -2
+ Play#0 output Play#0 1 dive-bombs a ship flying the flag of %s
+ Play#0 output Play#0 1 air force bombs %s ships
+ Play#0 output Play#0 1 18 The High Seas -2
+ Play#0 output Play#0 1 seadogs board one of %s's ships
+ Play#0 output Play#0 1 pirates board %s ship
+ Play#0 output Play#0 1 19 The High Seas -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a ship
+ Play#0 output Play#0 1 pirates prove inept at boarding %s's ships
+ Play#0 output Play#0 1 21 Business & Economics -2
+ Play#0 output Play#0 1 seizes a sector from %s to collect on a loan
+ Play#0 output Play#0 1 collects one of %s's sectors in repayment of a loan
+ Play#0 output Play#0 1 25 The High Seas 0
+ Play#0 output Play#0 1 ship hits a mine
+ Play#0 output Play#0 1 ship severely damaged in mine field
+ Play#0 output Play#0 1 26 Foreign Affairs 5
+ Play#0 output Play#0 1 announces an alliance with %s
+ Play#0 output Play#0 1 / %s alliance declared
+ Play#0 output Play#0 1 28 Foreign Affairs -5
+ Play#0 output Play#0 1 declares TOTAL WAR on %s
+ Play#0 output Play#0 1 gets serious with %s and declares WAR
+ Play#0 output Play#0 1 29 Foreign Affairs 0
+ Play#0 output Play#0 1 diplomats disavow former alliance with %s
+ Play#0 output Play#0 1 is no longer allied with %s
+ Play#0 output Play#0 1 30 Foreign Affairs 5
+ Play#0 output Play#0 1 is no longer at war with %s
+ Play#0 output Play#0 1 Foreign Ministry declares "No more war with %s"
+ Play#0 output Play#0 1 31 The Home Front 0
+ Play#0 output Play#0 1 reports outbreak of the black plague
+ Play#0 output Play#0 1 sector infected with bubonic plague
+ Play#0 output Play#0 1 32 The Home Front 0
+ Play#0 output Play#0 1 citizens die from bubonic plague
+ Play#0 output Play#0 1 sector reports plague deaths
+ Play#0 output Play#0 1 33 Foreign Affairs 0
+ Play#0 output Play#0 1 goes through a name change
+ Play#0 output Play#0 1 adopts a new country name
+ Play#0 output Play#0 1 34 The Home Front 0
+ Play#0 output Play#0 1 citizens starve in disastrous famine
+ Play#0 output Play#0 1 loses citizens to mass starvation
+ Play#0 output Play#0 1 36 Sky Watch -3
+ Play#0 output Play#0 1 pilots down %s planes
+ Play#0 output Play#0 1 victorious in air-to-air combat against %s
+ Play#0 output Play#0 1 37 Guidance Systems -10
+ Play#0 output Play#0 1 nuclear device devastates %s sector
+ Play#0 output Play#0 1 explodes a nuclear device damaging %s territory
+ Play#0 output Play#0 1 38 The Home Front 0
+ Play#0 output Play#0 1 terrorists shoot it out with %s special forces
+ Play#0 output Play#0 1 underground rises up against %s occupation
+ Play#0 output Play#0 1 39 The Home Front -2
+ Play#0 output Play#0 1 execution squads gun down helpless %s civilians
+ Play#0 output Play#0 1 firing squads massacre defenseless %s workers
+ Play#0 output Play#0 1 40 Guidance Systems 0
+ Play#0 output Play#0 1 launches a satellite into orbit
+ Play#0 output Play#0 1 continues its conquest of space with a successful launch
+ Play#0 output Play#0 1 41 Guidance Systems -8
+ Play#0 output Play#0 1 strikes a %s big bird
+ Play#0 output Play#0 1 rockets damage a %s satellite
+ Play#0 output Play#0 1 42 Business & Economics 0
+ Play#0 output Play#0 1 makes a contribution to %s
+ Play#0 output Play#0 1 helps out %s
+ Play#0 output Play#0 1 43 The Home Front 0
+ Play#0 output Play#0 1 aids %s with divine intervention
+ Play#0 output Play#0 1 smiles upon %s
+ Play#0 output Play#0 1 44 The Home Front 0
+ Play#0 output Play#0 1 hurts %s with divine intervention
+ Play#0 output Play#0 1 frowns upon %s
+ Play#0 output Play#0 1 45 Business & Economics 0
+ Play#0 output Play#0 1 sacrifices to %s
+ Play#0 output Play#0 1 makes divine payment to %s
+ Play#0 output Play#0 1 46 Guidance Systems -10
+ Play#0 output Play#0 1 ABMs intercept a %s missile
+ Play#0 output Play#0 1 strategic defense systems destroy a %s missile
+ Play#0 output Play#0 1 47 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at one of %s's sectors
+ Play#0 output Play#0 1 missile wreaks havoc on %s
+ Play#0 output Play#0 1 48 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at a ship flying the flag of %s
+ Play#0 output Play#0 1 missiles hit %s ships
+ Play#0 output Play#0 1 49 Business & Economics 2
+ Play#0 output Play#0 1 engages in friendly trade with %s
+ Play#0 output Play#0 1 profits from a merchant venture with %s
+ Play#0 output Play#0 1 50 Business & Economics 0
+ Play#0 output Play#0 1 pirates dispose of %s booty in trade
+ Play#0 output Play#0 1 buccaneers sell their %s goods
+ Play#0 output Play#0 1 51 Business & Economics 0
+ Play#0 output Play#0 1 pirates keep their %s booty
+ Play#0 output Play#0 1 buccaneers laugh and bury their %s goods
+ Play#0 output Play#0 1 52 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by %s torpedo-boats
+ Play#0 output Play#0 1 ships sunk by marauding %s torpedo-boats
+ Play#0 output Play#0 1 53 The High Seas 0
+ Play#0 output Play#0 1 planes bomb a skulking %s submarine
+ Play#0 output Play#0 1 planes drop depth-charges on a %s sub
+ Play#0 output Play#0 1 55 Sky Watch -2
+ Play#0 output Play#0 1 dive-bombs a brave %s unit
+ Play#0 output Play#0 1 air force bombs %s units
+ Play#0 output Play#0 1 56 The Front Line 0
+ Play#0 output Play#0 1 troops run afoul of a landmine
+ Play#0 output Play#0 1 troops severely damaged in mine field
+ Play#0 output Play#0 1 57 Firestorms -2
+ Play#0 output Play#0 1 fortress gunners support troops attacking %s
+ Play#0 output Play#0 1 fortress artillery massacres %s defenders
+ Play#0 output Play#0 1 58 Firestorms -2
+ Play#0 output Play#0 1 gunners support troops attacking %s
+ Play#0 output Play#0 1 artillery battery massacres %s defenders
+ Play#0 output Play#0 1 59 Firestorms -2
+ Play#0 output Play#0 1 naval gunners support troops attacking %s
+ Play#0 output Play#0 1 naval gunfire massacres %s defenders
+ Play#0 output Play#0 1 60 Foreign Affairs 10
+ Play#0 output Play#0 1 sacks %s capital
+ Play#0 output Play#0 1 captures and pillages %s's capital
+ Play#0 output Play#0 1 61 Foreign Affairs 3
+ Play#0 output Play#0 1 announces friendly trade relations with %s
+ Play#0 output Play#0 1 upgrades %s's trade status to triple-A
+ Play#0 output Play#0 1 62 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to friendly
+ Play#0 output Play#0 1 cools relations with %s to friendly
+ Play#0 output Play#0 1 63 Foreign Affairs 2
+ Play#0 output Play#0 1 upgrades relations with %s to neutral
+ Play#0 output Play#0 1 Foreign Ministry declares "%s is A-OK."
+ Play#0 output Play#0 1 64 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to neutral
+ Play#0 output Play#0 1 gives the cold shoulder to %s and declares neutral relations
+ Play#0 output Play#0 1 65 Foreign Affairs 3
+ Play#0 output Play#0 1 upgrades relations with %s to hostile
+ Play#0 output Play#0 1 forgives %s of past war crimes but remains hostile
+ Play#0 output Play#0 1 66 Foreign Affairs 3
+ Play#0 output Play#0 1 downgrades relations with %s to hostile
+ Play#0 output Play#0 1 is suspicious that %s has hostile intentions
+ Play#0 output Play#0 1 67 Guidance Systems 0
+ Play#0 output Play#0 1 sector is struck by a sub-launched missile
+ Play#0 output Play#0 1 sector devastated by missile
+ Play#0 output Play#0 1 68 Guidance Systems 0
+ Play#0 output Play#0 1 ship is hit by a sub-launched missile
+ Play#0 output Play#0 1 ship damaged by marine missile
+ Play#0 output Play#0 1 69 The Frontier 0
+ Play#0 output Play#0 1 pilgrims settle on a new island
+ Play#0 output Play#0 1 discovers new land and starts a colony
+ Play#0 output Play#0 1 70 Guidance Systems 0
+ Play#0 output Play#0 1 ABMs intercept an incoming sub-launched missile
+ Play#0 output Play#0 1 strategic defense systems destroy an incoming sub-launched warhead
+ Play#0 output Play#0 1 71 Guidance Systems 2
+ Play#0 output Play#0 1 missile fired at %s ground troops
+ Play#0 output Play#0 1 missile hits %s troops
+ Play#0 output Play#0 1 72 Guidance Systems 0
+ Play#0 output Play#0 1 regiment struck by sub-launched missile
+ Play#0 output Play#0 1 ground troops hit by missile
+ Play#0 output Play#0 1 73 The Front Line -4
+ Play#0 output Play#0 1 navy secures a beachhead on %s territory
+ Play#0 output Play#0 1 sailors take a coastal sector from %s
+ Play#0 output Play#0 1 74 The Front Line -4
+ Play#0 output Play#0 1 paratroopers commandeer a sector from %s
+ Play#0 output Play#0 1 air force parachutists overwhelm a %s sector
+ Play#0 output Play#0 1 75 The Frontier 0
+ Play#0 output Play#0 1 parachutists grab unoccupied land
+ Play#0 output Play#0 1 paratroopers break new ground
+ Play#0 output Play#0 1 76 The Front Line 4
+ Play#0 output Play#0 1 sailors repelled by %s coast-guard
+ Play#0 output Play#0 1 naval forces massacred in failed assault of %s
+ Play#0 output Play#0 1 77 The Front Line 4
+ Play#0 output Play#0 1 paratroopers destroyed in failed air-assault on %s
+ Play#0 output Play#0 1 loses parachutists in failed air-assault of %s
+ Play#0 output Play#0 1 80 Business & Economics 0
+ Play#0 output Play#0 1 is unable to fulfill its financial obligations to %s
+ Play#0 output Play#0 1 welches on a deal with %s
+ Play#0 output Play#0 1 81 The Front Line -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a land unit
+ Play#0 output Play#0 1 forces prove inept at boarding %s's land unit
+ Play#0 output Play#0 1 82 The Front Line -2
+ Play#0 output Play#0 1 mercenaries board one of %s's land units
+ Play#0 output Play#0 1 elite forces board %s land unit
+ Play#0 output Play#0 6 0 640
+ Play#0 input __cmd_added 2 0 0
+ Play#0 output Play#0 1 "__cmd_added" is not a legal command
+ Play#0 output Play#0 1 Try "list of commands" or "info"
+ Play#0 output Play#0 6 0 640
Play#0 input show updates
Play#0 command show
Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
Play#0 output Play#0 1 "sname" 3 0 0 -1
Play#0 output Play#0 1 "ctype" 1 0 3 19
Play#0 output Play#0 1 "camt" 1 0 3 -1
+ Play#0 output Play#0 1 "bwork" 1 0 0 -1
Play#0 output Play#0 1 "type" 1 0 0 19
Play#0 output Play#0 1 "level" 1 0 0 34
Play#0 output Play#0 1 "cost" 1 0 0 -1
Play#0 output Play#0 1 "nlndx" 1 0 0 34
Play#0 output Play#0 1 "nlmin" 1 0 0 -1
Play#0 output Play#0 1 "nllag" 1 0 0 -1
- Play#0 output Play#0 1 /13
+ Play#0 output Play#0 1 /14
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 21
Play#0 command xdump
Play#0 input xdump product *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP product 0
- Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
+ Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
+ Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
+ Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
+ Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
+ Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
+ Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
+ Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
+ Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
+ Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
Play#0 output Play#0 1 /15
Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr *
Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
- Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
+ Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 0 0 7 13 0 0 560
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640
Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#0 output Play#0 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#0 output Play#0 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP version 0
- Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta *
Play#1 input xdump product *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP product 0
- Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
+ Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
+ Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
+ Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
+ Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
+ Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
+ Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
+ Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
+ Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
+ Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
Play#1 output Play#1 1 /15
Play#1 output Play#1 6 0 0
Play#1 input xdump sect-chr *
Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#1 output Play#1 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#1 output Play#1 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
Play#1 input xdump version *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP version 0
- Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 0
Play#1 input xdump meta *
Play#2 output Play#2 6 0 640
Play#2 input version
Play#2 command version
- Play#2 output Play#2 1 Wolfpack Empire 4.3.34
+ Play#2 output Play#2 1 Wolfpack Empire 4.4.0
Play#2 output Play#2 1
Play#2 output Play#2 1 The following parameters have been set for this game:
Play#2 output Play#2 1 World size is 64 by 32.
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
- Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#2 output Play#2 1 Happiness is averaged over 48 time units.
Play#2 output Play#2 1 Education is averaged over 192 time units.
Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
Play#2 output Play#2 1
Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#2 output Play#2 1
- Play#2 output Play#2 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#2 output Play#2 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#1 output Play#1 6 0 0
Play#1 input version
Play#1 command version
- Play#1 output Play#1 1 Wolfpack Empire 4.3.34
+ Play#1 output Play#1 1 Wolfpack Empire 4.4.0
Play#1 output Play#1 1
Play#1 output Play#1 1 The following parameters have been set for this game:
Play#1 output Play#1 1 World size is 64 by 32.
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
- Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#1 output Play#1 1 Happiness is averaged over 48 time units.
Play#1 output Play#1 1 Education is averaged over 192 time units.
Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
Play#1 output Play#1 1
Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#1 output Play#1 1
- Play#1 output Play#1 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#1 output Play#1 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.