Play#0 output Play#0 6 0 640
Play#0 input version
Play#0 command version
- Play#0 output Play#0 1 Wolfpack Empire 4.3.34
+ Play#0 output Play#0 1 Wolfpack Empire 4.4.0
Play#0 output Play#0 1
Play#0 output Play#0 1 The following parameters have been set for this game:
Play#0 output Play#0 1 World size is 64 by 32.
Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#0 output Play#0 1
- Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
- Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
Play#0 output Play#0 1 No food is needed!
Play#0 output Play#0 1
- Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
- Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#0 output Play#0 1 Happiness is averaged over 48 time units.
Play#0 output Play#0 1 Education is averaged over 192 time units.
Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
Play#0 output Play#0 1
Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#0 output Play#0 1
- Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#0 output Play#0 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#0 input show sect b
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
- Play#0 output Play#0 1 build 100% eff maint
- Play#0 output Play#0 1 sector type lcm hcm $ $
- Play#0 output Play#0 1 - wilderness 0 0 0 0
- Play#0 output Play#0 1 c capital 0 0 100 60
- Play#0 output Play#0 1 f fortress 0 100 500 0
- Play#0 output Play#0 1 any other 0 0 100 0
+ Play#0 output Play#0 1 build 100% efficiency maint
+ Play#0 output Play#0 1 sector type lcm hcm avail $ $
+ Play#0 output Play#0 1 - wilderness 0 0 100 0 0
+ Play#0 output Play#0 1 c capital 0 0 100 100 60
+ Play#0 output Play#0 1 f fortress 0 100 100 500 0
+ Play#0 output Play#0 1 ~ plains 0 0 100 0 0
+ Play#0 output Play#0 1 any other 0 0 100 100 0
Play#0 output Play#0 1
- Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
- Play#0 output Play#0 1 type lcms hcms mobility $$$$
- Play#0 output Play#0 1 road network 2 2 1 2
+ Play#0 output Play#0 1 build 100% efficiency
+ Play#0 output Play#0 1 infrastructure type lcm hcm mobil $
+ Play#0 output Play#0 1 road network 200 200 100 200
Play#0 output Play#0 6 0 640
Play#0 input show sect c
Play#0 command show
Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
- Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
+ Play#0 output Play#0 1 ~ plains 0.4 0.4 1.00 1.50 land normal 100
Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
Play#0 output Play#0 6 0 640
Play#0 input show ship b
Play#0 input show ship c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
- Play#0 output Play#0 1 cargos & capabilities
+ Play#0 output Play#0 1 cargoes & capabilities
Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
- Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
+ Play#0 output Play#0 1 asat anti-sat 23 0 0 17 22 0 0%
Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
Play#0 output Play#0 6 0 640
Play#0 input show item
Play#0 command show
- Play#0 output Play#0 1 item power value sell lbs packing melt item
- Play#0 output Play#0 1 mnem in no wh ur bk deno name
- Play#0 output Play#0 1 c 50 1 no 1 1 10 10 10 10 4 civilians
- Play#0 output Play#0 1 m 100 0 yes 1 1 1 1 1 1 20 military
- Play#0 output Play#0 1 s 125 5 yes 1 1 1 10 1 1 80 shells
- Play#0 output Play#0 1 g 950 60 yes 10 1 1 10 1 1 100 guns
- Play#0 output Play#0 1 p 7 4 yes 1 1 1 10 1 1 50 petrol
- Play#0 output Play#0 1 i 10 2 yes 1 1 1 10 1 1 100 iron ore
- Play#0 output Play#0 1 d 200 20 yes 5 1 1 10 1 1 100 dust (gold)
- Play#0 output Play#0 1 b 2500 280 yes 50 1 1 5 1 4 200 bars of gold
- Play#0 output Play#0 1 f 0 0 yes 1 1 1 10 1 1 2 food
- Play#0 output Play#0 1 o 50 8 yes 1 1 1 10 1 1 50 oil
- Play#0 output Play#0 1 l 20 2 yes 1 1 1 10 1 1 100 light products
- Play#0 output Play#0 1 h 40 4 yes 1 1 1 10 1 1 100 heavy products
- Play#0 output Play#0 1 u 50 1 yes 2 1 1 2 1 1 2 uncompensated workers
- Play#0 output Play#0 1 r 50 150 yes 8 1 1 10 1 1 1000 radioactive materials
+ Play#0 output Play#0 1 item power sell lbs packing melt item
+ Play#0 output Play#0 1 mnem in no wh ur bk deno name
+ Play#0 output Play#0 1 c 50 no 1 1 10 10 10 10 4 civilians
+ Play#0 output Play#0 1 m 100 yes 1 1 1 1 1 1 20 military
+ Play#0 output Play#0 1 s 125 yes 1 1 1 10 1 1 80 shells
+ Play#0 output Play#0 1 g 950 yes 10 1 1 10 1 1 100 guns
+ Play#0 output Play#0 1 p 7 yes 1 1 1 10 1 1 50 petrol
+ Play#0 output Play#0 1 i 10 yes 1 1 1 10 1 1 100 iron ore
+ Play#0 output Play#0 1 d 200 yes 5 1 1 10 1 1 100 dust (gold)
+ Play#0 output Play#0 1 b 2500 yes 50 1 1 5 1 4 200 bars of gold
+ Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
+ Play#0 output Play#0 1 o 50 yes 1 1 1 10 1 1 50 oil
+ Play#0 output Play#0 1 l 20 yes 1 1 1 10 1 1 100 light products
+ Play#0 output Play#0 1 h 40 yes 1 1 1 10 1 1 100 heavy products
+ Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
+ Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
+ Play#0 output Play#0 6 0 640
+ Play#0 input show product
+ Play#0 command show
+ Play#0 output Play#0 1 product cost raw materials avail reso dep level p.e.
+ Play#0 output Play#0 1 iron i $0 1 min 0 1.0
+ Play#0 output Play#0 1 dust d $0 1 gold 20 1.0
+ Play#0 output Play#0 1 food f $0 1 fert 0 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 oil o $0 1 ocont 10 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 rad r $2 1 uran 35 (tech-40)/(tech-30)
+ Play#0 output Play#0 1 shells s $3 2l 1h 3 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 guns g $30 1o 5l 10h 16 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 petrol p $1 1o 1 (tech-20)/(tech-10)
+ Play#0 output Play#0 1 bars b $10 5d 5 1.0
+ Play#0 output Play#0 1 lcm l $0 1i 1 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 hcm h $0 2i 2 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 tech $300 1d 5o 10l 16 (educ-5)/(educ+5)
+ Play#0 output Play#0 1 medical $90 1d 5o 10l 16 (educ-5)/(educ+5)
+ Play#0 output Play#0 1 edu $9 1l 1 1.0
+ Play#0 output Play#0 1 happy $9 1l 1 1.0
+ Play#0 output Play#0 6 0 640
+ Play#0 input show news
+ Play#0 command show
+ Play#0 output Play#0 1 id category good will
+ Play#0 output Play#0 1 messages
+ Play#0 output Play#0 1 1 The Front Line -4
+ Play#0 output Play#0 1 infantry capture %s territory
+ Play#0 output Play#0 1 shock troops overrun one of %s's sectors
+ Play#0 output Play#0 1 2 The Front Line -4
+ Play#0 output Play#0 1 infantry beaten back by %s troops
+ Play#0 output Play#0 1 shock troops annihilated in failed attack on %s
+ Play#0 output Play#0 1 3 Espionage -1
+ Play#0 output Play#0 1 spy shot by %s firing squad
+ Play#0 output Play#0 1 spy captured and shot by %s
+ Play#0 output Play#0 1 4 Telecommunications 1
+ Play#0 output Play#0 1 sends a telegram to %s
+ Play#0 output Play#0 1 telexes %s
+ Play#0 output Play#0 1 6 Business & Economics 2
+ Play#0 output Play#0 1 bankers make a loan to %s
+ Play#0 output Play#0 1 Ministry of Finance lends money to %s
+ Play#0 output Play#0 1 7 Business & Economics 1
+ Play#0 output Play#0 1 repays a loan from %s
+ Play#0 output Play#0 1 makes last payment on loan from %s
+ Play#0 output Play#0 1 8 Business & Economics 0
+ Play#0 output Play#0 1 makes a sale to %s
+ Play#0 output Play#0 1 sells goods to %s
+ Play#0 output Play#0 1 9 Sky Watch -1
+ Play#0 output Play#0 1 violates %s airspace
+ Play#0 output Play#0 1 overflies %s territory
+ Play#0 output Play#0 1 10 Firestorms -2
+ Play#0 output Play#0 1 gunners bombard %s territory
+ Play#0 output Play#0 1 artillery fires on %s sectors
+ Play#0 output Play#0 1 11 The High Seas -2
+ Play#0 output Play#0 1 shells a ship owned by %s
+ Play#0 output Play#0 1 fires on %s ships
+ Play#0 output Play#0 1 12 The Front Line 0
+ Play#0 output Play#0 1 takes over unoccupied land
+ Play#0 output Play#0 1 attacks unowned land for some reason
+ Play#0 output Play#0 1 13 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by enemy wolf-packs
+ Play#0 output Play#0 1 ships torpedoed by marauding U-boats
+ Play#0 output Play#0 1 14 Firestorms 0
+ Play#0 output Play#0 1 gunners fire on %s in self-defense
+ Play#0 output Play#0 1 gunners decimate %s aggressors
+ Play#0 output Play#0 1 15 Foreign Affairs 0
+ Play#0 output Play#0 1 breaks sanctuary
+ Play#0 output Play#0 1 no longer has a sanctuary
+ Play#0 output Play#0 1 16 Sky Watch -2
+ Play#0 output Play#0 1 planes dive-bomb one of %s's sectors
+ Play#0 output Play#0 1 bombers wreak havoc on %s
+ Play#0 output Play#0 1 17 The High Seas -2
+ Play#0 output Play#0 1 dive-bombs a ship flying the flag of %s
+ Play#0 output Play#0 1 air force bombs %s ships
+ Play#0 output Play#0 1 18 The High Seas -2
+ Play#0 output Play#0 1 seadogs board one of %s's ships
+ Play#0 output Play#0 1 pirates board %s ship
+ Play#0 output Play#0 1 19 The High Seas -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a ship
+ Play#0 output Play#0 1 pirates prove inept at boarding %s's ships
+ Play#0 output Play#0 1 21 Business & Economics -2
+ Play#0 output Play#0 1 seizes a sector from %s to collect on a loan
+ Play#0 output Play#0 1 collects one of %s's sectors in repayment of a loan
+ Play#0 output Play#0 1 25 The High Seas 0
+ Play#0 output Play#0 1 ship hits a mine
+ Play#0 output Play#0 1 ship severely damaged in mine field
+ Play#0 output Play#0 1 26 Foreign Affairs 5
+ Play#0 output Play#0 1 announces an alliance with %s
+ Play#0 output Play#0 1 / %s alliance declared
+ Play#0 output Play#0 1 28 Foreign Affairs -5
+ Play#0 output Play#0 1 declares TOTAL WAR on %s
+ Play#0 output Play#0 1 gets serious with %s and declares WAR
+ Play#0 output Play#0 1 29 Foreign Affairs 0
+ Play#0 output Play#0 1 diplomats disavow former alliance with %s
+ Play#0 output Play#0 1 is no longer allied with %s
+ Play#0 output Play#0 1 30 Foreign Affairs 5
+ Play#0 output Play#0 1 is no longer at war with %s
+ Play#0 output Play#0 1 Foreign Ministry declares "No more war with %s"
+ Play#0 output Play#0 1 31 The Home Front 0
+ Play#0 output Play#0 1 reports outbreak of the black plague
+ Play#0 output Play#0 1 sector infected with bubonic plague
+ Play#0 output Play#0 1 32 The Home Front 0
+ Play#0 output Play#0 1 citizens die from bubonic plague
+ Play#0 output Play#0 1 sector reports plague deaths
+ Play#0 output Play#0 1 33 Foreign Affairs 0
+ Play#0 output Play#0 1 goes through a name change
+ Play#0 output Play#0 1 adopts a new country name
+ Play#0 output Play#0 1 34 The Home Front 0
+ Play#0 output Play#0 1 citizens starve in disastrous famine
+ Play#0 output Play#0 1 loses citizens to mass starvation
+ Play#0 output Play#0 1 36 Sky Watch -3
+ Play#0 output Play#0 1 pilots down %s planes
+ Play#0 output Play#0 1 victorious in air-to-air combat against %s
+ Play#0 output Play#0 1 37 Guidance Systems -10
+ Play#0 output Play#0 1 nuclear device devastates %s sector
+ Play#0 output Play#0 1 explodes a nuclear device damaging %s territory
+ Play#0 output Play#0 1 38 The Home Front 0
+ Play#0 output Play#0 1 terrorists shoot it out with %s special forces
+ Play#0 output Play#0 1 underground rises up against %s occupation
+ Play#0 output Play#0 1 39 The Home Front -2
+ Play#0 output Play#0 1 execution squads gun down helpless %s civilians
+ Play#0 output Play#0 1 firing squads massacre defenseless %s workers
+ Play#0 output Play#0 1 40 Guidance Systems 0
+ Play#0 output Play#0 1 launches a satellite into orbit
+ Play#0 output Play#0 1 continues its conquest of space with a successful launch
+ Play#0 output Play#0 1 41 Guidance Systems -8
+ Play#0 output Play#0 1 strikes a %s big bird
+ Play#0 output Play#0 1 rockets damage a %s satellite
+ Play#0 output Play#0 1 42 Business & Economics 0
+ Play#0 output Play#0 1 makes a contribution to %s
+ Play#0 output Play#0 1 helps out %s
+ Play#0 output Play#0 1 43 The Home Front 0
+ Play#0 output Play#0 1 aids %s with divine intervention
+ Play#0 output Play#0 1 smiles upon %s
+ Play#0 output Play#0 1 44 The Home Front 0
+ Play#0 output Play#0 1 hurts %s with divine intervention
+ Play#0 output Play#0 1 frowns upon %s
+ Play#0 output Play#0 1 45 Business & Economics 0
+ Play#0 output Play#0 1 sacrifices to %s
+ Play#0 output Play#0 1 makes divine payment to %s
+ Play#0 output Play#0 1 46 Guidance Systems -10
+ Play#0 output Play#0 1 ABMs intercept a %s missile
+ Play#0 output Play#0 1 strategic defense systems destroy a %s missile
+ Play#0 output Play#0 1 47 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at one of %s's sectors
+ Play#0 output Play#0 1 missile wreaks havoc on %s
+ Play#0 output Play#0 1 48 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at a ship flying the flag of %s
+ Play#0 output Play#0 1 missiles hit %s ships
+ Play#0 output Play#0 1 49 Business & Economics 2
+ Play#0 output Play#0 1 engages in friendly trade with %s
+ Play#0 output Play#0 1 profits from a merchant venture with %s
+ Play#0 output Play#0 1 50 Business & Economics 0
+ Play#0 output Play#0 1 pirates dispose of %s booty in trade
+ Play#0 output Play#0 1 buccaneers sell their %s goods
+ Play#0 output Play#0 1 51 Business & Economics 0
+ Play#0 output Play#0 1 pirates keep their %s booty
+ Play#0 output Play#0 1 buccaneers laugh and bury their %s goods
+ Play#0 output Play#0 1 52 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by %s torpedo-boats
+ Play#0 output Play#0 1 ships sunk by marauding %s torpedo-boats
+ Play#0 output Play#0 1 53 The High Seas 0
+ Play#0 output Play#0 1 planes bomb a skulking %s submarine
+ Play#0 output Play#0 1 planes drop depth-charges on a %s sub
+ Play#0 output Play#0 1 55 Sky Watch -2
+ Play#0 output Play#0 1 dive-bombs a brave %s unit
+ Play#0 output Play#0 1 air force bombs %s units
+ Play#0 output Play#0 1 56 The Front Line 0
+ Play#0 output Play#0 1 troops run afoul of a landmine
+ Play#0 output Play#0 1 troops severely damaged in mine field
+ Play#0 output Play#0 1 57 Firestorms -2
+ Play#0 output Play#0 1 fortress gunners support troops attacking %s
+ Play#0 output Play#0 1 fortress artillery massacres %s defenders
+ Play#0 output Play#0 1 58 Firestorms -2
+ Play#0 output Play#0 1 gunners support troops attacking %s
+ Play#0 output Play#0 1 artillery battery massacres %s defenders
+ Play#0 output Play#0 1 59 Firestorms -2
+ Play#0 output Play#0 1 naval gunners support troops attacking %s
+ Play#0 output Play#0 1 naval gunfire massacres %s defenders
+ Play#0 output Play#0 1 60 Foreign Affairs 10
+ Play#0 output Play#0 1 sacks %s capital
+ Play#0 output Play#0 1 captures and pillages %s's capital
+ Play#0 output Play#0 1 61 Foreign Affairs 3
+ Play#0 output Play#0 1 announces friendly trade relations with %s
+ Play#0 output Play#0 1 upgrades %s's trade status to triple-A
+ Play#0 output Play#0 1 62 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to friendly
+ Play#0 output Play#0 1 cools relations with %s to friendly
+ Play#0 output Play#0 1 63 Foreign Affairs 2
+ Play#0 output Play#0 1 upgrades relations with %s to neutral
+ Play#0 output Play#0 1 Foreign Ministry declares "%s is A-OK."
+ Play#0 output Play#0 1 64 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to neutral
+ Play#0 output Play#0 1 gives the cold shoulder to %s and declares neutral relations
+ Play#0 output Play#0 1 65 Foreign Affairs 3
+ Play#0 output Play#0 1 upgrades relations with %s to hostile
+ Play#0 output Play#0 1 forgives %s of past war crimes but remains hostile
+ Play#0 output Play#0 1 66 Foreign Affairs 3
+ Play#0 output Play#0 1 downgrades relations with %s to hostile
+ Play#0 output Play#0 1 is suspicious that %s has hostile intentions
+ Play#0 output Play#0 1 67 Guidance Systems 0
+ Play#0 output Play#0 1 sector is struck by a sub-launched missile
+ Play#0 output Play#0 1 sector devastated by missile
+ Play#0 output Play#0 1 68 Guidance Systems 0
+ Play#0 output Play#0 1 ship is hit by a sub-launched missile
+ Play#0 output Play#0 1 ship damaged by marine missile
+ Play#0 output Play#0 1 69 The Frontier 0
+ Play#0 output Play#0 1 pilgrims settle on a new island
+ Play#0 output Play#0 1 discovers new land and starts a colony
+ Play#0 output Play#0 1 70 Guidance Systems 0
+ Play#0 output Play#0 1 ABMs intercept an incoming sub-launched missile
+ Play#0 output Play#0 1 strategic defense systems destroy an incoming sub-launched warhead
+ Play#0 output Play#0 1 71 Guidance Systems 2
+ Play#0 output Play#0 1 missile fired at %s ground troops
+ Play#0 output Play#0 1 missile hits %s troops
+ Play#0 output Play#0 1 72 Guidance Systems 0
+ Play#0 output Play#0 1 regiment struck by sub-launched missile
+ Play#0 output Play#0 1 ground troops hit by missile
+ Play#0 output Play#0 1 73 The Front Line -4
+ Play#0 output Play#0 1 navy secures a beachhead on %s territory
+ Play#0 output Play#0 1 sailors take a coastal sector from %s
+ Play#0 output Play#0 1 74 The Front Line -4
+ Play#0 output Play#0 1 paratroopers commandeer a sector from %s
+ Play#0 output Play#0 1 air force parachutists overwhelm a %s sector
+ Play#0 output Play#0 1 75 The Frontier 0
+ Play#0 output Play#0 1 parachutists grab unoccupied land
+ Play#0 output Play#0 1 paratroopers break new ground
+ Play#0 output Play#0 1 76 The Front Line 4
+ Play#0 output Play#0 1 sailors repelled by %s coast-guard
+ Play#0 output Play#0 1 naval forces massacred in failed assault of %s
+ Play#0 output Play#0 1 77 The Front Line 4
+ Play#0 output Play#0 1 paratroopers destroyed in failed air-assault on %s
+ Play#0 output Play#0 1 loses parachutists in failed air-assault of %s
+ Play#0 output Play#0 1 80 Business & Economics 0
+ Play#0 output Play#0 1 is unable to fulfill its financial obligations to %s
+ Play#0 output Play#0 1 welches on a deal with %s
+ Play#0 output Play#0 1 81 The Front Line -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a land unit
+ Play#0 output Play#0 1 forces prove inept at boarding %s's land unit
+ Play#0 output Play#0 1 82 The Front Line -2
+ Play#0 output Play#0 1 mercenaries board one of %s's land units
+ Play#0 output Play#0 1 elite forces board %s land unit
+ Play#0 output Play#0 6 0 640
+ Play#0 input __cmd_added 2 0 0
+ Play#0 output Play#0 1 "__cmd_added" is not a legal command
+ Play#0 output Play#0 1 Try "list of commands" or "info"
Play#0 output Play#0 6 0 640
Play#0 input show updates
Play#0 command show
Play#0 input xdump meta 0
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect 0
- Play#0 output Play#0 1 "owner" 5 0 0 8
- Play#0 output Play#0 1 "xloc" 9 0 0 -1
- Play#0 output Play#0 1 "yloc" 10 0 0 -1
- Play#0 output Play#0 1 "des" 4 0 0 18
- Play#0 output Play#0 1 "effic" 4 0 0 -1
- Play#0 output Play#0 1 "mobil" 4 0 0 -1
- Play#0 output Play#0 1 "off" 5 0 0 -1
- Play#0 output Play#0 1 "loyal" 5 1 0 -1
- Play#0 output Play#0 1 "terr0" 5 0 0 -1
- Play#0 output Play#0 1 "terr1" 5 0 0 -1
- Play#0 output Play#0 1 "terr2" 5 0 0 -1
- Play#0 output Play#0 1 "terr3" 5 0 0 -1
- Play#0 output Play#0 1 "dterr" 5 1 0 -1
- Play#0 output Play#0 1 "xdist" 9 0 0 -1
- Play#0 output Play#0 1 "ydist" 10 0 0 -1
- Play#0 output Play#0 1 "avail" 6 0 0 -1
- Play#0 output Play#0 1 "elev" 6 1 0 -1
- Play#0 output Play#0 1 "work" 5 0 0 -1
- Play#0 output Play#0 1 "coastal" 5 0 0 -1
- Play#0 output Play#0 1 "newdes" 4 0 0 18
- Play#0 output Play#0 1 "min" 5 0 0 -1
- Play#0 output Play#0 1 "gold" 5 0 0 -1
- Play#0 output Play#0 1 "fert" 5 0 0 -1
- Play#0 output Play#0 1 "ocontent" 5 0 0 -1
- Play#0 output Play#0 1 "uran" 5 0 0 -1
- Play#0 output Play#0 1 "oldown" 5 0 0 8
- Play#0 output Play#0 1 "civil" 6 0 0 -1
- Play#0 output Play#0 1 "milit" 6 0 0 -1
- Play#0 output Play#0 1 "shell" 6 0 0 -1
- Play#0 output Play#0 1 "gun" 6 0 0 -1
- Play#0 output Play#0 1 "petrol" 6 0 0 -1
- Play#0 output Play#0 1 "iron" 6 0 0 -1
- Play#0 output Play#0 1 "dust" 6 0 0 -1
- Play#0 output Play#0 1 "bar" 6 0 0 -1
- Play#0 output Play#0 1 "food" 6 0 0 -1
- Play#0 output Play#0 1 "oil" 6 0 0 -1
- Play#0 output Play#0 1 "lcm" 6 0 0 -1
- Play#0 output Play#0 1 "hcm" 6 0 0 -1
- Play#0 output Play#0 1 "uw" 6 0 0 -1
- Play#0 output Play#0 1 "rad" 6 0 0 -1
- Play#0 output Play#0 1 "c_dist" 6 0 0 -1
- Play#0 output Play#0 1 "m_dist" 6 0 0 -1
- Play#0 output Play#0 1 "s_dist" 6 0 0 -1
- Play#0 output Play#0 1 "g_dist" 6 0 0 -1
- Play#0 output Play#0 1 "p_dist" 6 0 0 -1
- Play#0 output Play#0 1 "i_dist" 6 0 0 -1
- Play#0 output Play#0 1 "d_dist" 6 0 0 -1
- Play#0 output Play#0 1 "b_dist" 6 0 0 -1
- Play#0 output Play#0 1 "f_dist" 6 0 0 -1
- Play#0 output Play#0 1 "o_dist" 6 0 0 -1
- Play#0 output Play#0 1 "l_dist" 6 0 0 -1
- Play#0 output Play#0 1 "h_dist" 6 0 0 -1
- Play#0 output Play#0 1 "u_dist" 6 0 0 -1
- Play#0 output Play#0 1 "r_dist" 6 0 0 -1
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Play#0 input xdump meta 1
Play#0 command xdump
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Play#0 input xdump meta 2
Play#0 command xdump
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Play#0 output Play#0 1 /21
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Play#0 input xdump meta 3
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land 0
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Play#0 output Play#0 1 /37
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 4
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke 0
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Play#0 output Play#0 1 /15
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 5
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta news 0
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Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 6
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta trade 0
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Play#0 output Play#0 1 /9
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Play#0 input xdump meta 7
Play#0 input xdump meta 8
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nat 0
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Play#0 output Play#0 6 0 640
Play#0 input xdump meta 9
Play#0 command xdump
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+ Play#0 input xdump meta 10
+ Play#0 command xdump
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+ Play#0 input xdump meta 11
+ Play#0 command xdump
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+ Play#0 input xdump meta 12
+ Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta loan 0
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Play#0 output Play#0 1 /10
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 10
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Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
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- Play#0 input xdump meta 11
+ Play#0 input xdump meta 14
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 12
+ Play#0 input xdump meta 15
Play#0 command xdump
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Play#0 output Play#0 1 /11
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- Play#0 input xdump meta 13
+ Play#0 input xdump meta 16
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta lost 0
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Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 14
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Play#0 command xdump
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Play#0 output Play#0 1 /6
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 15
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Play#0 command xdump
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Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 16
+ Play#0 input xdump meta 19
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta item 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 6 0 640
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+ Play#0 input xdump meta 20
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta product 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 18
+ Play#0 input xdump meta 21
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 19
+ Play#0 input xdump meta 22
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /44
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 20
+ Play#0 input xdump meta 23
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr 0
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 1 /27
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 21
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Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta land-chr 0
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Play#0 output Play#0 6 0 640
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Play#0 command xdump
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Play#0 command xdump
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Play#0 output Play#0 1 /4
Play#0 output Play#0 6 0 640
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Play#0 command xdump
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Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta updates 0
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Play#0 output Play#0 6 0 640
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Play#0 command xdump
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Play#0 output Play#0 1 "name" 3 0 0 -1
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Play#0 output Play#0 6 0 640
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Play#0 command xdump
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Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
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Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
- Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1
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Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
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+ Play#0 output Play#0 1 "land_grow_scale" 2 0 0 -1
+ Play#0 output Play#0 1 "land_mob_max" 1 0 0 -1
Play#0 output Play#0 1 "money_land" 2 0 0 -1
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- Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1
+ Play#0 output Play#0 1 "plane_mob_scale" 2 0 0 -1
+ Play#0 output Play#0 1 "plane_grow_scale" 2 0 0 -1
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Play#0 output Play#0 1 "money_plane" 2 0 0 -1
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- Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1
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Play#0 output Play#0 1 "money_ship" 2 0 0 -1
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- Play#0 output Play#0 1 "flakscale" 12 0 0 -1
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+ Play#0 output Play#0 1 "flakscale" 2 0 0 -1
Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
Play#0 output Play#0 1 "people_damage" 2 0 0 -1
Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
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- Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1
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Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
Play#0 output Play#0 1 "money_civ" 2 0 0 -1
Play#0 output Play#0 1 "money_mil" 2 0 0 -1
Play#0 output Play#0 1 "fcrate" 2 0 0 -1
Play#0 output Play#0 1 "fgrate" 2 0 0 -1
Play#0 output Play#0 1 "obrate" 2 0 0 -1
- Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1
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Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
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Play#0 output Play#0 1 "buytax" 2 0 0 -1
Play#0 output Play#0 1 "tradetax" 2 0 0 -1
- Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1
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- Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
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Play#0 output Play#0 1 /110
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 28
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Play#0 command xdump
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Play#0 output Play#0 1 /5
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- Play#0 input xdump meta 29
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Play#0 command xdump
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Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 30
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Play#0 command xdump
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Play#0 output Play#0 6 0 640
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Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta level 0
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Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 32
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Play#0 command xdump
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Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 33
+ Play#0 input xdump meta 36
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta meta-type 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 34
+ Play#0 input xdump meta 37
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta missions 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 35
+ Play#0 input xdump meta 38
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 36
+ Play#0 input xdump meta 39
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-rejects 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 37
+ Play#0 input xdump meta 40
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-relationships 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 38
+ Play#0 input xdump meta 41
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nation-status 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 39
+ Play#0 input xdump meta 42
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 40
+ Play#0 input xdump meta 43
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta packing 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 41
+ Play#0 input xdump meta 44
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta page-headings 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 42
+ Play#0 input xdump meta 45
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plague-stages 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 43
+ Play#0 input xdump meta 46
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 44
+ Play#0 input xdump meta 47
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 45
+ Play#0 input xdump meta 48
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta resources 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 46
+ Play#0 input xdump meta 49
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta retreat-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 47
+ Play#0 input xdump meta 50
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sector-navigation 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 48
+ Play#0 input xdump meta 51
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 49
+ Play#0 input xdump meta 52
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
- Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "value" 1 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 50
+ Play#0 input xdump meta 53
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta country 0
- Play#0 output Play#0 1 "cnum" 5 0 0 8
- Play#0 output Play#0 1 "flags" 8 8 0 35
- Play#0 output Play#0 1 "ip" 13 0 46 -1
- Play#0 output Play#0 1 "hostname" 13 0 0 -1
- Play#0 output Play#0 1 "userid" 13 0 32 -1
- Play#0 output Play#0 1 "xcap" 9 0 0 -1
- Play#0 output Play#0 1 "ycap" 10 0 0 -1
- Play#0 output Play#0 1 "update" 4 0 0 -1
- Play#0 output Play#0 1 "tgms" 7 0 0 -1
- Play#0 output Play#0 1 "ann" 7 0 0 -1
- Play#0 output Play#0 1 "timeused" 8 0 0 -1
- Play#0 output Play#0 1 "btu" 6 0 0 -1
- Play#0 output Play#0 1 "access" 6 0 0 -1
- Play#0 output Play#0 1 "milreserve" 8 0 0 -1
- Play#0 output Play#0 1 "money" 8 0 0 -1
- Play#0 output Play#0 1 "login" 11 0 0 -1
- Play#0 output Play#0 1 "logout" 11 0 0 -1
- Play#0 output Play#0 1 "newstim" 11 0 0 -1
- Play#0 output Play#0 1 "annotim" 11 0 0 -1
- Play#0 output Play#0 1 "tech" 12 0 0 -1
- Play#0 output Play#0 1 "research" 12 0 0 -1
- Play#0 output Play#0 1 "education" 12 0 0 -1
- Play#0 output Play#0 1 "happiness" 12 0 0 -1
- Play#0 output Play#0 1 /23
+ Play#0 output Play#0 1 "cnum" 1 0 0 8
+ Play#0 output Play#0 1 "flags" 1 8 0 38
+ Play#0 output Play#0 1 "ip" 3 0 0 -1
+ Play#0 output Play#0 1 "userid" 3 0 0 -1
+ Play#0 output Play#0 1 "xcap" 1 0 0 -1
+ Play#0 output Play#0 1 "ycap" 1 0 0 -1
+ Play#0 output Play#0 1 "update" 1 0 0 -1
+ Play#0 output Play#0 1 "tgms" 1 0 0 -1
+ Play#0 output Play#0 1 "ann" 1 0 0 -1
+ Play#0 output Play#0 1 "timeused" 1 0 0 -1
+ Play#0 output Play#0 1 "btu" 1 0 0 -1
+ Play#0 output Play#0 1 "access" 1 0 0 -1
+ Play#0 output Play#0 1 "milreserve" 1 0 0 -1
+ Play#0 output Play#0 1 "money" 1 0 0 -1
+ Play#0 output Play#0 1 "login" 1 0 0 -1
+ Play#0 output Play#0 1 "logout" 1 0 0 -1
+ Play#0 output Play#0 1 "newstim" 1 0 0 -1
+ Play#0 output Play#0 1 "annotim" 1 0 0 -1
+ Play#0 output Play#0 1 "tech" 2 0 0 -1
+ Play#0 output Play#0 1 "research" 2 0 0 -1
+ Play#0 output Play#0 1 "education" 2 0 0 -1
+ Play#0 output Play#0 1 "happiness" 2 0 0 -1
+ Play#0 output Play#0 1 /22
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 51
+ Play#0 input xdump meta 54
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
+ Play#0 input __cmd added 3 0 0
+ Play#0 command __cmd
+ Play#0 output Play#0 6 0 640
Play#0 input xdump item *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP item 0
- Play#0 output Play#0 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
- Play#0 output Play#0 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
- Play#0 output Play#0 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
- Play#0 output Play#0 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
- Play#0 output Play#0 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
- Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
- Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
- Play#0 output Play#0 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
- Play#0 output Play#0 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
- Play#0 output Play#0 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
- Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
- Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
+ Play#0 output Play#0 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
+ Play#0 output Play#0 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
+ Play#0 output Play#0 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
+ Play#0 output Play#0 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
+ Play#0 output Play#0 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
+ Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
+ Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
+ Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
+ Play#0 output Play#0 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
+ Play#0 output Play#0 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
+ Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
+ Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
Play#0 output Play#0 1 /14
Play#0 output Play#0 6 0 640
Play#0 input xdump product *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP product 0
- Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
+ Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
+ Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
+ Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
+ Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
+ Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
+ Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
+ Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
+ Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
+ Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
+ Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
+ Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
Play#0 output Play#0 1 /15
Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr 0
- Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
- Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
- Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
- Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
- Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
- Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
- Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
- Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
- Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
- Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
- Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
- Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
- Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
- Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
- Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
- Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
- Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
- Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
- Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
- Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
- Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
- Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
- Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
- Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
- Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
- Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
- Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
- Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
- Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
- Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
- Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
+ Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
+ Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
+ Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
+ Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
+ Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
+ Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
+ Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
+ Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr *
Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
- Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
+ Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 0 0 7 13 0 0 560
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640
Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#0 output Play#0 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#0 output Play#0 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#0 input xdump infrastructure *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP infrastructure 0
- Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
- Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
- Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
+ Play#0 output Play#0 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
+ Play#0 output Play#0 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
+ Play#0 output Play#0 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump updates *
Play#0 output Play#0 1 5 "news"
Play#0 output Play#0 1 6 "trade"
Play#0 output Play#0 1 8 "nat"
- Play#0 output Play#0 1 9 "loan"
- Play#0 output Play#0 1 12 "commodity"
- Play#0 output Play#0 1 13 "lost"
- Play#0 output Play#0 1 14 "realm"
- Play#0 output Play#0 1 15 "game"
- Play#0 output Play#0 1 16 "item"
- Play#0 output Play#0 1 17 "product"
- Play#0 output Play#0 1 18 "sect-chr"
- Play#0 output Play#0 1 19 "ship-chr"
- Play#0 output Play#0 1 20 "plane-chr"
- Play#0 output Play#0 1 21 "land-chr"
- Play#0 output Play#0 1 22 "nuke-chr"
- Play#0 output Play#0 1 23 "news-chr"
- Play#0 output Play#0 1 24 "infrastructure"
- Play#0 output Play#0 1 25 "updates"
- Play#0 output Play#0 1 26 "table"
- Play#0 output Play#0 1 27 "version"
- Play#0 output Play#0 1 28 "meta"
- Play#0 output Play#0 1 29 "agreement-status"
- Play#0 output Play#0 1 30 "land-chr-flags"
- Play#0 output Play#0 1 31 "level"
- Play#0 output Play#0 1 32 "meta-flags"
- Play#0 output Play#0 1 33 "meta-type"
- Play#0 output Play#0 1 34 "missions"
- Play#0 output Play#0 1 35 "nation-flags"
- Play#0 output Play#0 1 36 "nation-rejects"
- Play#0 output Play#0 1 37 "nation-relationships"
- Play#0 output Play#0 1 38 "nation-status"
- Play#0 output Play#0 1 39 "nuke-chr-flags"
- Play#0 output Play#0 1 40 "packing"
- Play#0 output Play#0 1 41 "page-headings"
- Play#0 output Play#0 1 42 "plague-stages"
- Play#0 output Play#0 1 43 "plane-chr-flags"
- Play#0 output Play#0 1 44 "plane-flags"
- Play#0 output Play#0 1 45 "resources"
- Play#0 output Play#0 1 46 "retreat-flags"
- Play#0 output Play#0 1 47 "sector-navigation"
- Play#0 output Play#0 1 48 "sect-chr-flags"
- Play#0 output Play#0 1 49 "ship-chr-flags"
- Play#0 output Play#0 1 50 "country"
- Play#0 output Play#0 1 /48
+ Play#0 output Play#0 1 9 "relat"
+ Play#0 output Play#0 1 10 "contact"
+ Play#0 output Play#0 1 11 "reject"
+ Play#0 output Play#0 1 12 "loan"
+ Play#0 output Play#0 1 15 "commodity"
+ Play#0 output Play#0 1 16 "lost"
+ Play#0 output Play#0 1 17 "realm"
+ Play#0 output Play#0 1 18 "game"
+ Play#0 output Play#0 1 19 "item"
+ Play#0 output Play#0 1 20 "product"
+ Play#0 output Play#0 1 21 "sect-chr"
+ Play#0 output Play#0 1 22 "ship-chr"
+ Play#0 output Play#0 1 23 "plane-chr"
+ Play#0 output Play#0 1 24 "land-chr"
+ Play#0 output Play#0 1 25 "nuke-chr"
+ Play#0 output Play#0 1 26 "news-chr"
+ Play#0 output Play#0 1 27 "infrastructure"
+ Play#0 output Play#0 1 28 "updates"
+ Play#0 output Play#0 1 29 "table"
+ Play#0 output Play#0 1 30 "version"
+ Play#0 output Play#0 1 31 "meta"
+ Play#0 output Play#0 1 32 "agreement-status"
+ Play#0 output Play#0 1 33 "land-chr-flags"
+ Play#0 output Play#0 1 34 "level"
+ Play#0 output Play#0 1 35 "meta-flags"
+ Play#0 output Play#0 1 36 "meta-type"
+ Play#0 output Play#0 1 37 "missions"
+ Play#0 output Play#0 1 38 "nation-flags"
+ Play#0 output Play#0 1 39 "nation-rejects"
+ Play#0 output Play#0 1 40 "nation-relationships"
+ Play#0 output Play#0 1 41 "nation-status"
+ Play#0 output Play#0 1 42 "nuke-chr-flags"
+ Play#0 output Play#0 1 43 "packing"
+ Play#0 output Play#0 1 44 "page-headings"
+ Play#0 output Play#0 1 45 "plague-stages"
+ Play#0 output Play#0 1 46 "plane-chr-flags"
+ Play#0 output Play#0 1 47 "plane-flags"
+ Play#0 output Play#0 1 48 "resources"
+ Play#0 output Play#0 1 49 "retreat-flags"
+ Play#0 output Play#0 1 50 "sector-navigation"
+ Play#0 output Play#0 1 51 "sect-chr-flags"
+ Play#0 output Play#0 1 52 "ship-chr-flags"
+ Play#0 output Play#0 1 53 "country"
+ Play#0 output Play#0 1 /51
Play#0 output Play#0 6 0 640
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP version 0
- Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump meta *
Play#0 output Play#0 1 1 "d"
Play#0 output Play#0 1 2 "g"
Play#0 output Play#0 1 3 "s"
- Play#0 output Play#0 1 4 "d"
- Play#0 output Play#0 1 5 "d"
- Play#0 output Play#0 1 6 "d"
- Play#0 output Play#0 1 7 "d"
- Play#0 output Play#0 1 8 "d"
- Play#0 output Play#0 1 9 "d"
- Play#0 output Play#0 1 10 "d"
- Play#0 output Play#0 1 11 "d"
- Play#0 output Play#0 1 12 "g"
- Play#0 output Play#0 1 13 "c"
- Play#0 output Play#0 1 /13
+ Play#0 output Play#0 1 /3
Play#0 output Play#0 6 0 640
Play#0 input xdump missions *
Play#0 command xdump
Play#1 input xdump meta game
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta game 0
- Play#1 output Play#1 1 "upd_disable" 4 0 0 -1
- Play#1 output Play#1 1 "down" 4 0 0 -1
- Play#1 output Play#1 1 "turn" 6 0 0 -1
+ Play#1 output Play#1 1 "upd_disable" 1 0 0 -1
+ Play#1 output Play#1 1 "down" 1 0 0 -1
+ Play#1 output Play#1 1 "turn" 1 0 0 -1
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump meta nat
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta nat 0
- Play#1 output Play#1 1 "cnum" 5 0 0 8
- Play#1 output Play#1 1 "stat" 8 0 0 38
- Play#1 output Play#1 1 "cname" 13 0 20 -1
- Play#1 output Play#1 1 "relations" 5 16 99 37
- Play#1 output Play#1 1 "rejects" 5 8 99 36
- Play#1 output Play#1 1 /5
+ Play#1 output Play#1 1 "cnum" 1 0 0 8
+ Play#1 output Play#1 1 "stat" 1 0 0 41
+ Play#1 output Play#1 1 "cname" 3 0 0 -1
+ Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump meta cou
Play#1 command xdump
Play#1 output Play#1 1 XDUMP meta country 0
- Play#1 output Play#1 1 "cnum" 5 0 0 8
- Play#1 output Play#1 1 "flags" 8 8 0 35
- Play#1 output Play#1 1 "ip" 13 0 46 -1
- Play#1 output Play#1 1 "hostname" 13 0 0 -1
- Play#1 output Play#1 1 "userid" 13 0 32 -1
- Play#1 output Play#1 1 "xcap" 9 0 0 -1
- Play#1 output Play#1 1 "ycap" 10 0 0 -1
- Play#1 output Play#1 1 "update" 4 0 0 -1
- Play#1 output Play#1 1 "tgms" 7 0 0 -1
- Play#1 output Play#1 1 "ann" 7 0 0 -1
- Play#1 output Play#1 1 "timeused" 8 0 0 -1
- Play#1 output Play#1 1 "btu" 6 0 0 -1
- Play#1 output Play#1 1 "access" 6 0 0 -1
- Play#1 output Play#1 1 "milreserve" 8 0 0 -1
- Play#1 output Play#1 1 "money" 8 0 0 -1
- Play#1 output Play#1 1 "login" 11 0 0 -1
- Play#1 output Play#1 1 "logout" 11 0 0 -1
- Play#1 output Play#1 1 "newstim" 11 0 0 -1
- Play#1 output Play#1 1 "annotim" 11 0 0 -1
- Play#1 output Play#1 1 "tech" 12 0 0 -1
- Play#1 output Play#1 1 "research" 12 0 0 -1
- Play#1 output Play#1 1 "education" 12 0 0 -1
- Play#1 output Play#1 1 "happiness" 12 0 0 -1
- Play#1 output Play#1 1 /23
+ Play#1 output Play#1 1 "cnum" 1 0 0 8
+ Play#1 output Play#1 1 "flags" 1 8 0 38
+ Play#1 output Play#1 1 "ip" 3 0 0 -1
+ Play#1 output Play#1 1 "userid" 3 0 0 -1
+ Play#1 output Play#1 1 "xcap" 1 0 0 -1
+ Play#1 output Play#1 1 "ycap" 1 0 0 -1
+ Play#1 output Play#1 1 "update" 1 0 0 -1
+ Play#1 output Play#1 1 "tgms" 1 0 0 -1
+ Play#1 output Play#1 1 "ann" 1 0 0 -1
+ Play#1 output Play#1 1 "timeused" 1 0 0 -1
+ Play#1 output Play#1 1 "btu" 1 0 0 -1
+ Play#1 output Play#1 1 "access" 1 0 0 -1
+ Play#1 output Play#1 1 "milreserve" 1 0 0 -1
+ Play#1 output Play#1 1 "money" 1 0 0 -1
+ Play#1 output Play#1 1 "login" 1 0 0 -1
+ Play#1 output Play#1 1 "logout" 1 0 0 -1
+ Play#1 output Play#1 1 "newstim" 1 0 0 -1
+ Play#1 output Play#1 1 "annotim" 1 0 0 -1
+ Play#1 output Play#1 1 "tech" 2 0 0 -1
+ Play#1 output Play#1 1 "research" 2 0 0 -1
+ Play#1 output Play#1 1 "education" 2 0 0 -1
+ Play#1 output Play#1 1 "happiness" 2 0 0 -1
+ Play#1 output Play#1 1 /22
Play#1 output Play#1 6 0 0
Play#1 input xdump item *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP item 0
- Play#1 output Play#1 1 0 "civilians" "c" 50 1 0 1 1 10 10 10 10 4
- Play#1 output Play#1 1 1 "military" "m" 100 0 1 1 1 1 1 1 1 20
- Play#1 output Play#1 1 2 "shells" "s" 125 5 1 1 1 1 10 1 1 80
- Play#1 output Play#1 1 3 "guns" "g" 950 60 1 10 1 1 10 1 1 100
- Play#1 output Play#1 1 4 "petrol" "p" 7 4 1 1 1 1 10 1 1 50
- Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 2 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 20 1 5 1 1 10 1 1 100
- Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 280 1 50 1 1 5 1 4 200
- Play#1 output Play#1 1 8 "food" "f" 0 0 1 1 1 1 10 1 1 2
- Play#1 output Play#1 1 9 "oil" "o" 50 8 1 1 1 1 10 1 1 50
- Play#1 output Play#1 1 10 "light\\040products" "l" 20 2 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 4 1 1 1 1 10 1 1 100
- Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 1 2 1 1 2 1 1 2
- Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 150 1 8 1 1 10 1 1 1000
+ Play#1 output Play#1 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
+ Play#1 output Play#1 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
+ Play#1 output Play#1 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
+ Play#1 output Play#1 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
+ Play#1 output Play#1 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
+ Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
+ Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
+ Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
+ Play#1 output Play#1 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
+ Play#1 output Play#1 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
+ Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
+ Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
Play#1 output Play#1 1 /14
Play#1 output Play#1 6 0 0
Play#1 input xdump product *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP product 0
- Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
- Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
- Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
- Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
- Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
- Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
- Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
- Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
- Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
- Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
- Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
- Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
- Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
+ Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
+ Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
+ Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
+ Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
+ Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
+ Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
+ Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
+ Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
+ Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
+ Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
+ Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
+ Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
Play#1 output Play#1 1 /15
Play#1 output Play#1 6 0 0
Play#1 input xdump sect-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP sect-chr 0
- Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
- Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 100 0 0 0 100 1
- Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
- Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
- Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
- Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 100 0 0 1 1000 0
- Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 100 0 0 0 1000 0
- Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
- Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 100 0 0 0 1000 0
- Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 100 0 0 0 1000 0
- Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 100 0 0 0 1000 0
- Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 100 0 0 0 1000 0
- Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 100 0 0 0 1000 0
- Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 100 0 0 0 1000 0
- Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 100 0 0 0 1000 0
- Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
- Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 100 0 0 0 1000 0
- Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 100 0 0 0 1000 0
- Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 500 0 1 0 1000 0
- Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 100 0 0 0 1000 0
- Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 100 0 0 0 1000 0
- Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 100 0 0 0 1000 0
- Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
- Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 100 0 0 0 1000 0
- Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 100 0 0 0 1000 0
- Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 100 0 0 0 1000 0
- Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 100 0 0 0 100 1
- Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 100 0 0 0 1000 0
- Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 100 0 0 0 1000 0
- Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 100 0 0 0 1000 0
- Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 100 0 0 0 100 1
- Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 100 0 0 0 100 1
+ Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
+ Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
+ Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
+ Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
+ Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
+ Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
+ Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
+ Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
+ Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr *
Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
- Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
- Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
+ Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
+ Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
- Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
+ Play#1 output Play#1 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
- Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
+ Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
- Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
+ Play#1 output Play#1 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
- Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
+ Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
Play#1 input xdump infrastructure *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP infrastructure 0
- Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
- Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
- Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
+ Play#1 output Play#1 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
+ Play#1 output Play#1 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
+ Play#1 output Play#1 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump updates *
Play#1 output Play#1 1 5 "news"
Play#1 output Play#1 1 6 "trade"
Play#1 output Play#1 1 8 "nat"
- Play#1 output Play#1 1 9 "loan"
- Play#1 output Play#1 1 12 "commodity"
- Play#1 output Play#1 1 13 "lost"
- Play#1 output Play#1 1 14 "realm"
- Play#1 output Play#1 1 15 "game"
- Play#1 output Play#1 1 16 "item"
- Play#1 output Play#1 1 17 "product"
- Play#1 output Play#1 1 18 "sect-chr"
- Play#1 output Play#1 1 19 "ship-chr"
- Play#1 output Play#1 1 20 "plane-chr"
- Play#1 output Play#1 1 21 "land-chr"
- Play#1 output Play#1 1 22 "nuke-chr"
- Play#1 output Play#1 1 23 "news-chr"
- Play#1 output Play#1 1 24 "infrastructure"
- Play#1 output Play#1 1 25 "updates"
- Play#1 output Play#1 1 26 "table"
- Play#1 output Play#1 1 27 "version"
- Play#1 output Play#1 1 28 "meta"
- Play#1 output Play#1 1 29 "agreement-status"
- Play#1 output Play#1 1 30 "land-chr-flags"
- Play#1 output Play#1 1 31 "level"
- Play#1 output Play#1 1 32 "meta-flags"
- Play#1 output Play#1 1 33 "meta-type"
- Play#1 output Play#1 1 34 "missions"
- Play#1 output Play#1 1 35 "nation-flags"
- Play#1 output Play#1 1 36 "nation-rejects"
- Play#1 output Play#1 1 37 "nation-relationships"
- Play#1 output Play#1 1 38 "nation-status"
- Play#1 output Play#1 1 39 "nuke-chr-flags"
- Play#1 output Play#1 1 40 "packing"
- Play#1 output Play#1 1 41 "page-headings"
- Play#1 output Play#1 1 42 "plague-stages"
- Play#1 output Play#1 1 43 "plane-chr-flags"
- Play#1 output Play#1 1 44 "plane-flags"
- Play#1 output Play#1 1 45 "resources"
- Play#1 output Play#1 1 46 "retreat-flags"
- Play#1 output Play#1 1 47 "sector-navigation"
- Play#1 output Play#1 1 48 "sect-chr-flags"
- Play#1 output Play#1 1 49 "ship-chr-flags"
- Play#1 output Play#1 1 50 "country"
- Play#1 output Play#1 1 /48
+ Play#1 output Play#1 1 9 "relat"
+ Play#1 output Play#1 1 10 "contact"
+ Play#1 output Play#1 1 11 "reject"
+ Play#1 output Play#1 1 12 "loan"
+ Play#1 output Play#1 1 15 "commodity"
+ Play#1 output Play#1 1 16 "lost"
+ Play#1 output Play#1 1 17 "realm"
+ Play#1 output Play#1 1 18 "game"
+ Play#1 output Play#1 1 19 "item"
+ Play#1 output Play#1 1 20 "product"
+ Play#1 output Play#1 1 21 "sect-chr"
+ Play#1 output Play#1 1 22 "ship-chr"
+ Play#1 output Play#1 1 23 "plane-chr"
+ Play#1 output Play#1 1 24 "land-chr"
+ Play#1 output Play#1 1 25 "nuke-chr"
+ Play#1 output Play#1 1 26 "news-chr"
+ Play#1 output Play#1 1 27 "infrastructure"
+ Play#1 output Play#1 1 28 "updates"
+ Play#1 output Play#1 1 29 "table"
+ Play#1 output Play#1 1 30 "version"
+ Play#1 output Play#1 1 31 "meta"
+ Play#1 output Play#1 1 32 "agreement-status"
+ Play#1 output Play#1 1 33 "land-chr-flags"
+ Play#1 output Play#1 1 34 "level"
+ Play#1 output Play#1 1 35 "meta-flags"
+ Play#1 output Play#1 1 36 "meta-type"
+ Play#1 output Play#1 1 37 "missions"
+ Play#1 output Play#1 1 38 "nation-flags"
+ Play#1 output Play#1 1 39 "nation-rejects"
+ Play#1 output Play#1 1 40 "nation-relationships"
+ Play#1 output Play#1 1 41 "nation-status"
+ Play#1 output Play#1 1 42 "nuke-chr-flags"
+ Play#1 output Play#1 1 43 "packing"
+ Play#1 output Play#1 1 44 "page-headings"
+ Play#1 output Play#1 1 45 "plague-stages"
+ Play#1 output Play#1 1 46 "plane-chr-flags"
+ Play#1 output Play#1 1 47 "plane-flags"
+ Play#1 output Play#1 1 48 "resources"
+ Play#1 output Play#1 1 49 "retreat-flags"
+ Play#1 output Play#1 1 50 "sector-navigation"
+ Play#1 output Play#1 1 51 "sect-chr-flags"
+ Play#1 output Play#1 1 52 "ship-chr-flags"
+ Play#1 output Play#1 1 53 "country"
+ Play#1 output Play#1 1 /51
Play#1 output Play#1 6 0 0
Play#1 input xdump version *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP version 0
- Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
+ Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
Play#1 output Play#1 1 /1
Play#1 output Play#1 6 0 0
Play#1 input xdump meta *
Play#1 output Play#1 1 1 "d"
Play#1 output Play#1 1 2 "g"
Play#1 output Play#1 1 3 "s"
- Play#1 output Play#1 1 4 "d"
- Play#1 output Play#1 1 5 "d"
- Play#1 output Play#1 1 6 "d"
- Play#1 output Play#1 1 7 "d"
- Play#1 output Play#1 1 8 "d"
- Play#1 output Play#1 1 9 "d"
- Play#1 output Play#1 1 10 "d"
- Play#1 output Play#1 1 11 "d"
- Play#1 output Play#1 1 12 "g"
- Play#1 output Play#1 1 13 "c"
- Play#1 output Play#1 1 /13
+ Play#1 output Play#1 1 /3
Play#1 output Play#1 6 0 0
Play#1 input xdump missions *
Play#1 command xdump
Play#2 output Play#2 6 0 640
Play#2 input version
Play#2 command version
- Play#2 output Play#2 1 Wolfpack Empire 4.3.34
+ Play#2 output Play#2 1 Wolfpack Empire 4.4.0
Play#2 output Play#2 1
Play#2 output Play#2 1 The following parameters have been set for this game:
Play#2 output Play#2 1 World size is 64 by 32.
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#2 output Play#2 1
- Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
- Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
Play#2 output Play#2 1 No food is needed!
Play#2 output Play#2 1
- Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
- Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#2 output Play#2 1 Happiness is averaged over 48 time units.
Play#2 output Play#2 1 Education is averaged over 192 time units.
Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
Play#2 output Play#2 1
Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#2 output Play#2 1
- Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#2 output Play#2 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#1 output Play#1 6 0 0
Play#1 input version
Play#1 command version
- Play#1 output Play#1 1 Wolfpack Empire 4.3.34
+ Play#1 output Play#1 1 Wolfpack Empire 4.4.0
Play#1 output Play#1 1
Play#1 output Play#1 1 The following parameters have been set for this game:
Play#1 output Play#1 1 World size is 64 by 32.
Play#1 output Play#1 1 Game hours are 00:00-24:00.
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#1 output Play#1 1
- Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
- Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
Play#1 output Play#1 1 No food is needed!
Play#1 output Play#1 1
- Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
- Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
- Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
+ Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
+ Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians.
Play#1 output Play#1 1 Happiness is averaged over 48 time units.
Play#1 output Play#1 1 Education is averaged over 192 time units.
Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
Play#1 output Play#1 1
Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
Play#1 output Play#1 1
- Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ Play#1 output Play#1 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
- Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
+ Play#1 output Play#1 1 ~ plains 0.4 0.4 1.00 1.50 land normal 55
Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
Play#1 output Play#1 6 0 0
Play#1 input ctld