X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fdamage.h;h=7abbbd4780f96763893e0ba72e1232e1821c2fba;hp=15135862c5e4412f74584afcfaecb392fc8942fe;hb=HEAD;hpb=345ad3dfe077b3c5c0a6613fbeff33f4adff1ad3 diff --git a/include/damage.h b/include/damage.h index 15135862c..7abbbd478 100644 --- a/include/damage.h +++ b/include/damage.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,35 +14,36 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * - * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the - * related information and legal notices. It is expected that any future - * projects/authors will amend these files as needed. + * See files README, COPYING and CREDITS in the root of the source + * tree for related information and legal notices. It is expected + * that future projects/authors will amend these files as needed. * * --- * * damage.h: Damage formulas - * + * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1998 + * Markus Armbruster, 2006-2012 */ -#ifndef _DAMAGE_H_ -#define _DAMAGE_H_ +#ifndef DAMAGE_H +#define DAMAGE_H #define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100)) -#define DPERCENT_DAMAGE(x) ((double)(100.0 * (x) / ((x) + 100.0))) -#define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) ) -#define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) ) -#define MINE_DAMAGE() (22 + random()%21) -#define MINE_LDAMAGE() (10 + random()%11) -#define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0))) -#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \ - (random() % torpedo_damage)) +#define DPERCENT_DAMAGE(x) (100.0 * (x) / ((x) + 100.0)) +#define DMINE_HITCHANCE(x) ((x) / ((x) + 20.0)) +#define DMINE_LHITCHANCE(x) ((x) / ((x) + 35.0)) +#define MINE_DAMAGE() (21 + roll(21)) +#define MINE_LDAMAGE() (10 + roll(20)) +#define DTORP_HITCHANCE(range, vis) \ + (0.9 / ((range)+1) + (((vis) < 6) ? (5-(vis)) * 0.03 : 0.0)) +#define TORP_DAMAGE() (torpedo_damage + roll0(torpedo_damage) + \ + roll0(torpedo_damage)) -#endif /* _DAMAGE_H_ */ +#endif