X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fempio.h;h=ba187199db06151913839d4a882ed849dac8334b;hp=f040bfa29f2f170e393d93f96cb4eb2577514d01;hb=HEAD;hpb=3e400c018c63baf66bb470124d6ab1a766fb3b1b
diff --git a/include/empio.h b/include/empio.h
index f040bfa29..ba187199d 100644
--- a/include/empio.h
+++ b/include/empio.h
@@ -1,11 +1,11 @@
/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@@ -14,55 +14,49 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see .
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * empio.h: Describes io pointers used in Empire
- *
+ * empio.h: Describes I/O pointers used in Empire
+ *
* Known contributors to this file:
- *
+ * Markus Armbruster, 2004-2012
*/
#ifndef EMPIO_H
#define EMPIO_H
+#include
-#define IO_READ 0x1
+#define IO_READ 0x1
#define IO_WRITE 0x2
-#define IO_NEWSOCK 0x4
-#define IO_NBLOCK 0x8
-#define IO_EOF 0x10
+#define IO_EOF 0x10
#define IO_ERROR 0x40
#define IO_BUFSIZE 4096
-#define IO_NOWAIT 0
-#define IO_WAIT 1
-
-extern struct iop *io_open(int, int, int, int (*)(void), s_char *);
+extern struct iop *io_open(int, int, int);
extern void io_init(void);
-extern int io_noblocking(struct iop *, int);
-extern void io_close(struct iop *);
-extern int io_input(struct iop *, int);
+extern void io_close(struct iop *, time_t);
+extern int io_input(struct iop *, time_t);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
-extern int io_output(struct iop *, int);
-extern int io_peek(struct iop *, s_char *, int);
-extern int io_read(struct iop *, s_char *, int);
-extern int io_write(struct iop *, s_char *, int, int);
-extern int io_output_all(struct iop *);
-extern int io_gets(struct iop *, s_char *, int);
-extern int io_puts(struct iop *, s_char *);
-extern int io_shutdown(struct iop *, int);
+extern int io_output(struct iop *, time_t);
+extern int io_output_if_queue_long(struct iop *, time_t);
+extern int io_peek(struct iop *, char *, int);
+extern int io_read(struct iop *, char *, int);
+extern int io_write(struct iop *, char *, int);
+extern int io_gets(struct iop *, char *, int);
+extern int io_puts(struct iop *, char *);
extern int io_error(struct iop *);
extern int io_eof(struct iop *);
+extern void io_set_eof(struct iop *);
extern int io_fileno(struct iop *);
#endif