X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fgame.h;h=6ad2e566a4dcb7e5a1061df43c9da1ad6b91a6ef;hp=1a5f1f3678cb5295801156f936b4fc730e566f9a;hb=HEAD;hpb=aa34ef2b7b4932eb3802a422427a7be58e127d9c
diff --git a/include/game.h b/include/game.h
index 1a5f1f367..6ad2e566a 100644
--- a/include/game.h
+++ b/include/game.h
@@ -1,11 +1,11 @@
/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@@ -14,8 +14,7 @@
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see .
*
* ---
*
@@ -26,32 +25,43 @@
* ---
*
* game.h: The game file
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2009
*/
#ifndef GAME_H
#define GAME_H
-#include
+#include "file.h"
struct gamestr {
/* initial part must match struct empobj */
- short ef_type;
+ signed ef_type: 8;
+ unsigned game_seqno: 12;
+ unsigned game_generation: 12;
+ int game_uid;
+ time_t game_timestamp;
/* end of part matching struct empobj */
+ char game_upd_disable; /* updates disabled? */
+ char game_down; /* playing disabled? */
/*
* The Empire clock.
* Access it through game_tick_tick(), or else it'll be late.
*/
short game_turn; /* turn number */
- short game_tick; /* elapsed etus in this turn */
+ short game_tick; /* elapsed ETUs in this turn */
time_t game_rt; /* when game_tick last ticked */
};
#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
+extern void game_ctrl_update(int);
+extern int updates_disabled(void);
+extern void game_ctrl_play(int);
+extern int game_play_disabled(void);
+extern void game_note_bsanct(void);
extern void game_record_update(time_t);
extern struct gamestr *game_tick_tick(void);
extern int game_tick_to_now(short *);