X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fland.h;h=3052a3279a6256ee7afd4cd90f438bc48b7dfc78;hp=8767d6b518551f6f14423edd17a075166bb60827;hb=HEAD;hpb=25d29c8f8f1f8786bcbd7d5853a7031179825147 diff --git a/include/land.h b/include/land.h index 8767d6b51..3052a3279 100644 --- a/include/land.h +++ b/include/land.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -31,19 +30,17 @@ * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 - * Markus Armbruster, 2004-2009 + * Markus Armbruster, 2004-2020 */ #ifndef LAND_H #define LAND_H -#include +#include "file.h" #include "item.h" -#include "queue.h" #include "retreat.h" #include "types.h" -#define LND_TYPE_MAX 30 #define LAND_MINEFF 10 #define LAND_MINFIREEFF 40 /* arty must be this effic to fire */ @@ -52,7 +49,7 @@ struct lndstr { signed ef_type: 8; unsigned lnd_seqno: 12; unsigned lnd_generation: 12; - int lnd_uid; /* unit id (land #) */ + int lnd_uid; /* unit ID (land #) */ time_t lnd_timestamp; /* Last time this unit was touched */ natid lnd_own; /* owner's country num */ coord lnd_x; /* x location in abs coords */ @@ -67,7 +64,7 @@ struct lndstr { short lnd_mission; /* mission code */ short lnd_radius; /* mission radius */ /* end of part matching struct empobj */ - int lnd_ship; /* uid of transporting ship, or -1 */ + int lnd_ship; /* UID of transporting ship, or -1 */ signed char lnd_harden; /* fortification */ short lnd_retreat; /* retreat percentage */ int lnd_rflags; /* When do I retreat? */ @@ -75,19 +72,17 @@ struct lndstr { unsigned char lnd_scar; /* how experienced the unit is (not used) */ short lnd_item[I_MAX+1]; /* amount of items on board */ short lnd_pstage; /* plague stage */ - short lnd_ptime; /* how many etus remain in this stage */ - int lnd_land; /* uid of transporting land unit, or -1 */ + short lnd_ptime; /* how many ETUs remain in this stage */ + int lnd_land; /* UID of transporting land unit, or -1 */ short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */ }; struct lchrstr { short l_item[I_MAX+1]; /* load limit */ char *l_name; /* full name of type of land unit */ - int l_lcm; /* units of lcm to build */ - int l_hcm; /* units of hcm to build */ - int l_mil; /* how many mil it takes to build (unused) */ - int l_gun; /* how many guns it takes to build (unused) */ - int l_shell; /* #shells it takes to build (unused) */ + short l_mat[I_MAX+1]; /* materials to build 100% */ + /* only I_LCM and I_HCM non-zero */ + int l_bwork; /* work to build 100% */ int l_tech; /* tech required to build */ int l_cost; /* how much it costs to build */ float l_att; /* attack multiplier */ @@ -101,11 +96,11 @@ struct lchrstr { int l_acc; /* firing accuracy */ int l_dam; /* # of guns firing */ int l_ammo; /* firing ammu used per shot */ - int l_aaf; /* aa fire */ + int l_aaf; /* AA fire */ + int l_flags; /* what special things can this unit do */ unsigned char l_nxlight; /* maximum number of xlight planes */ unsigned char l_nland; /* maximum number of units */ signed char l_type; /* index in lchr[] */ - long l_flags; /* what special things can this unit do */ }; /* Land unit ability flags */ @@ -118,12 +113,9 @@ struct lchrstr { #define L_RADAR bit(7) /* radar unit */ #define L_ASSAULT bit(8) /* can assault */ #define L_FLAK bit(9) /* flak unit */ -#define L_SPY bit(10) /* spy unit - way cool */ -#define L_TRAIN bit(11) /* train unit - neato */ -#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ - -/* Work required for building 100% */ -#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm)) +#define L_SPY bit(10) /* spy unit - way cool */ +#define L_TRAIN bit(11) /* train unit - neato */ +#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ /* Chance to detect L_SPY unit (percent) */ #define LND_SPY_DETECT_CHANCE(eff) ((110-(eff))/100.0) @@ -132,12 +124,19 @@ struct lchrstr { #define putland(n, p) ef_write(EF_LAND, (n), (p)) #define getlandp(n) ((struct lndstr *)ef_ptr(EF_LAND, (n))) -extern struct lchrstr lchr[LND_TYPE_MAX + 2]; +#define LCHR_SZ 128 +extern struct lchrstr lchr[LCHR_SZ]; enum { LND_AIROPS_EFF = 50 /* min. efficiency for air ops */ }; +enum lnd_stuck { + LND_STUCK_NOT, /* not stuck */ + LND_STUCK_NO_RAIL, /* land needs rail */ + LND_STUCK_IMPASSABLE /* sector type not marchable */ +}; + extern float l_att(struct lchrstr *, int); extern float l_def(struct lchrstr *, int); extern int l_vul(struct lchrstr *, int); @@ -169,10 +168,13 @@ extern int lnd_sabo(struct lndstr *, short *); extern double lnd_fire_range(struct lndstr *); /* src/lib/subs/lndsub.c */ -extern void lnd_sweep(struct emp_qelem *, int, int, natid); +extern int lnd_sweep(struct emp_qelem *, int, int, natid); extern int lnd_interdict(struct emp_qelem *, coord, coord, natid); +extern int lnd_may_mar(struct lndstr *, struct lndstr *, char *); extern void lnd_sel(struct nstr_item *, struct emp_qelem *); +extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *); extern int lnd_check_mines(struct emp_qelem *); +extern enum lnd_stuck lnd_check_mar(struct lndstr *, struct sctstr *); extern double lnd_pathcost(struct lndstr *, double); extern int lnd_mobtype(struct lndstr *); extern double lnd_mobcost(struct lndstr *, struct sctstr *); @@ -180,16 +182,20 @@ extern double lnd_mobcost(struct lndstr *, struct sctstr *); extern double attack_val(int, struct lndstr *); extern double defense_val(struct lndstr *); extern int lnd_reaction_range(struct lndstr *); -extern void lnd_print(struct ulist *, char *); -extern void lnd_delete(struct ulist *, char *); +extern void lnd_print(natid, struct ulist *, char *); extern int lnd_take_casualty(int, struct ulist *, int); extern void lnd_submil(struct lndstr *, int); extern void lnd_takemob(struct emp_qelem *, double); extern int lnd_spyval(struct lndstr *); -extern void intelligence_report(int, struct lndstr *, int, char *); -extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid); +extern void intelligence_report(natid, struct lndstr *, int, char *); +extern void lnd_mar_stay_behind(struct emp_qelem *, natid); +extern void lnd_mar_put(struct emp_qelem *, natid); +extern void lnd_put(struct emp_qelem *); +extern void lnd_put_one(struct ulist *); extern int lnd_hardtarget(struct lndstr *); -extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int); +extern int lnd_abandon_askyn(struct emp_qelem *); +extern int lnd_mar_dir(struct emp_qelem *, int, natid); +extern int lnd_mar_gauntlet(struct emp_qelem *, int, natid); extern int lnd_support(natid, natid, coord, coord, int); extern int lnd_can_attack(struct lndstr *); extern int lnd_fortify(struct lndstr *lp, int hard_amt);