X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fland.h;h=7c1aa3b9b2d6b7ed9bc1d92524cd213015b5e252;hp=2da78f6bde39a320c08b68a1b9ac4c408b9729e0;hb=beedf8dce;hpb=4e895465df7aa5ddcc741188398059e710f2dec1 diff --git a/include/land.h b/include/land.h index 2da78f6bd..7c1aa3b9b 100644 --- a/include/land.h +++ b/include/land.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -31,7 +30,7 @@ * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 - * Markus Armbruster, 2004-2009 + * Markus Armbruster, 2004-2015 */ #ifndef LAND_H @@ -39,7 +38,6 @@ #include #include "item.h" -#include "queue.h" #include "retreat.h" #include "types.h" @@ -49,9 +47,10 @@ struct lndstr { /* initial part must match struct empobj */ - short ef_type; - short lnd_uid; /* unit id (land unit) */ - unsigned lnd_seqno; + signed ef_type: 8; + unsigned lnd_seqno: 12; + unsigned lnd_generation: 12; + int lnd_uid; /* unit id (land #) */ time_t lnd_timestamp; /* Last time this unit was touched */ natid lnd_own; /* owner's country num */ coord lnd_x; /* x location in abs coords */ @@ -66,7 +65,7 @@ struct lndstr { short lnd_mission; /* mission code */ short lnd_radius; /* mission radius */ /* end of part matching struct empobj */ - short lnd_ship; /* pointer to transporting ship */ + int lnd_ship; /* uid of transporting ship, or -1 */ signed char lnd_harden; /* fortification */ short lnd_retreat; /* retreat percentage */ int lnd_rflags; /* When do I retreat? */ @@ -75,7 +74,7 @@ struct lndstr { short lnd_item[I_MAX+1]; /* amount of items on board */ short lnd_pstage; /* plague stage */ short lnd_ptime; /* how many etus remain in this stage */ - short lnd_land; /* pointer to transporting unit */ + int lnd_land; /* uid of transporting land unit, or -1 */ short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */ }; @@ -101,25 +100,25 @@ struct lchrstr { int l_dam; /* # of guns firing */ int l_ammo; /* firing ammu used per shot */ int l_aaf; /* aa fire */ + int l_flags; /* what special things can this unit do */ unsigned char l_nxlight; /* maximum number of xlight planes */ unsigned char l_nland; /* maximum number of units */ signed char l_type; /* index in lchr[] */ - long l_flags; /* what special things can this unit do */ }; /* Land unit ability flags */ -#define L_ENGINEER bit(1) /* Do engineering things */ -#define L_SUPPLY bit(2) /* supply other units/sects */ -#define L_SECURITY bit(3) /* anti-terrorist troops */ -#define L_LIGHT bit(4) /* can go on ships */ -#define L_MARINE bit(5) /* marine units, good at assaulting */ -#define L_RECON bit(6) /* recon units, good at spying */ +#define L_ENGINEER bit(1) /* Do engineering things */ +#define L_SUPPLY bit(2) /* supply other units/sects */ +#define L_SECURITY bit(3) /* anti-terrorist troops */ +#define L_LIGHT bit(4) /* can go on ships */ +#define L_MARINE bit(5) /* marine units, good at assaulting */ +#define L_RECON bit(6) /* recon units, good at spying */ #define L_RADAR bit(7) /* radar unit */ #define L_ASSAULT bit(8) /* can assault */ #define L_FLAK bit(9) /* flak unit */ -#define L_SPY bit(10) /* spy unit - way cool */ -#define L_TRAIN bit(11) /* train unit - neato */ -#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ +#define L_SPY bit(10) /* spy unit - way cool */ +#define L_TRAIN bit(11) /* train unit - neato */ +#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ /* Work required for building 100% */ #define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm)) @@ -137,6 +136,12 @@ enum { LND_AIROPS_EFF = 50 /* min. efficiency for air ops */ }; +enum lnd_stuck { + LND_STUCK_NOT, /* not stuck */ + LND_STUCK_NO_RAIL, /* land needs rail */ + LND_STUCK_IMPASSABLE /* sector type not marchable */ +}; + extern float l_att(struct lchrstr *, int); extern float l_def(struct lchrstr *, int); extern int l_vul(struct lchrstr *, int); @@ -168,10 +173,13 @@ extern int lnd_sabo(struct lndstr *, short *); extern double lnd_fire_range(struct lndstr *); /* src/lib/subs/lndsub.c */ -extern void lnd_sweep(struct emp_qelem *, int, int, natid); +extern int lnd_sweep(struct emp_qelem *, int, int, natid); extern int lnd_interdict(struct emp_qelem *, coord, coord, natid); +extern int lnd_may_mar(struct lndstr *, struct lndstr *, char *); extern void lnd_sel(struct nstr_item *, struct emp_qelem *); +extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *); extern int lnd_check_mines(struct emp_qelem *); +extern enum lnd_stuck lnd_check_mar(struct lndstr *, struct sctstr *); extern double lnd_pathcost(struct lndstr *, double); extern int lnd_mobtype(struct lndstr *); extern double lnd_mobcost(struct lndstr *, struct sctstr *); @@ -179,19 +187,23 @@ extern double lnd_mobcost(struct lndstr *, struct sctstr *); extern double attack_val(int, struct lndstr *); extern double defense_val(struct lndstr *); extern int lnd_reaction_range(struct lndstr *); -extern void lnd_print(struct ulist *, char *); -extern void lnd_delete(struct ulist *, char *); +extern void lnd_print(natid, struct ulist *, char *); extern int lnd_take_casualty(int, struct ulist *, int); extern void lnd_submil(struct lndstr *, int); extern void lnd_takemob(struct emp_qelem *, double); extern int lnd_spyval(struct lndstr *); extern void intelligence_report(int, struct lndstr *, int, char *); -extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid); +extern void lnd_mar_stay_behind(struct emp_qelem *, natid); +extern void lnd_mar_put(struct emp_qelem *, natid); +extern void lnd_put(struct emp_qelem *); +extern void lnd_put_one(struct ulist *); extern int lnd_hardtarget(struct lndstr *); -extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int); +extern int lnd_abandon_askyn(struct emp_qelem *); +extern int lnd_mar_dir(struct emp_qelem *, int, natid); +extern int lnd_mar_gauntlet(struct emp_qelem *, int, natid); extern int lnd_support(natid, natid, coord, coord, int); extern int lnd_can_attack(struct lndstr *); -extern int lnd_fortify (struct lndstr *lp, int hard_amt); +extern int lnd_fortify(struct lndstr *lp, int hard_amt); extern void lnd_set_tech(struct lndstr *, int); #endif