X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fland.h;h=7c1aa3b9b2d6b7ed9bc1d92524cd213015b5e252;hp=efd492fd5f202e441d8f7ec5af2934134e2d2e28;hb=beedf8dce;hpb=7ed308526cf120789f5dde4ecec014e5a715594c diff --git a/include/land.h b/include/land.h index efd492fd5..7c1aa3b9b 100644 --- a/include/land.h +++ b/include/land.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -26,76 +25,57 @@ * --- * * land.h: Definitions for land units - * + * * Known contributors to this file: * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998 + * Markus Armbruster, 2004-2015 */ #ifndef LAND_H #define LAND_H -#include "sect.h" -#include "ship.h" -#include "queue.h" -#include "nsc.h" +#include +#include "item.h" #include "retreat.h" +#include "types.h" -#define N_MAXLAND 30 +#define LND_TYPE_MAX 30 #define LAND_MINEFF 10 #define LAND_MINFIREEFF 40 /* arty must be this effic to fire */ -#define LND_MINMOBCOST 0.200 struct lndstr { - /* initial part must match struct genitem */ - short ef_type; + /* initial part must match struct empobj */ + signed ef_type: 8; + unsigned lnd_seqno: 12; + unsigned lnd_generation: 12; + int lnd_uid; /* unit id (land #) */ + time_t lnd_timestamp; /* Last time this unit was touched */ natid lnd_own; /* owner's country num */ - short lnd_uid; /* unit id (land unit) */ coord lnd_x; /* x location in abs coords */ coord lnd_y; /* y location in abs coords */ signed char lnd_type; /* index in lchr[] */ signed char lnd_effic; /* 0% to 100% */ signed char lnd_mobil; /* mobility units */ + unsigned char lnd_off; /* repairs stopped? */ short lnd_tech; /* tech level ship was built at */ char lnd_army; /* group membership */ coord lnd_opx, lnd_opy; /* Op sector coords */ short lnd_mission; /* mission code */ short lnd_radius; /* mission radius */ - /* end of part matching struct genitem */ - signed char lnd_flags; /* unit flags (unused) */ - short lnd_ship; /* pointer to transporting ship */ + /* end of part matching struct empobj */ + int lnd_ship; /* uid of transporting ship, or -1 */ signed char lnd_harden; /* fortification */ short lnd_retreat; /* retreat percentage */ - unsigned char lnd_fuel; /* How much fuel do we have */ - unsigned char lnd_nxlight; /* How many xlight planes on board? */ int lnd_rflags; /* When do I retreat? */ char lnd_rpath[RET_LEN]; /* retreat path */ - unsigned char lnd_rad_max; /* max radius for this unit */ unsigned char lnd_scar; /* how experienced the unit is (not used) */ short lnd_item[I_MAX+1]; /* amount of items on board */ short lnd_pstage; /* plague stage */ short lnd_ptime; /* how many etus remain in this stage */ - short lnd_land; /* pointer to transporting unit */ - unsigned char lnd_nland; - time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */ - float lnd_att; /* attack multiplier */ - float lnd_def; /* defense multiplier */ - int lnd_vul; /* vulnerability (0-100) */ - int lnd_spd; /* speed */ - int lnd_vis; /* visibility */ - int lnd_spy; /* Seeing distance */ - int lnd_rad; /* reaction radius */ - int lnd_frg; /* firing range */ - int lnd_acc; /* firing accuracy */ - int lnd_dam; /* # of guns firing */ - int lnd_ammo; /* firing ammu used per shot */ - int lnd_aaf; /* aa fire */ - unsigned char lnd_fuelc; /* fuel capacity */ - unsigned char lnd_fuelu; /* fuel used per 10 mob */ - unsigned char lnd_maxlight; /* maximum number of xlight planes */ - unsigned char lnd_maxland; /* maximum number of units */ - time_t lnd_timestamp; /* Last time this unit was touched */ + int lnd_land; /* uid of transporting land unit, or -1 */ + short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */ }; struct lchrstr { @@ -103,7 +83,7 @@ struct lchrstr { char *l_name; /* full name of type of land unit */ int l_lcm; /* units of lcm to build */ int l_hcm; /* units of hcm to build */ - int l_mil; /* how many mil it takes to build */ + int l_mil; /* how many mil it takes to build (unused) */ int l_gun; /* how many guns it takes to build (unused) */ int l_shell; /* #shells it takes to build (unused) */ int l_tech; /* tech required to build */ @@ -120,53 +100,25 @@ struct lchrstr { int l_dam; /* # of guns firing */ int l_ammo; /* firing ammu used per shot */ int l_aaf; /* aa fire */ - unsigned char l_fuelc; /* fuel capacity */ - unsigned char l_fuelu; /* fuel used per 10 mob */ + int l_flags; /* what special things can this unit do */ unsigned char l_nxlight; /* maximum number of xlight planes */ unsigned char l_nland; /* maximum number of units */ signed char l_type; /* index in lchr[] */ - long l_flags; /* what special things can this unit do */ }; /* Land unit ability flags */ -#define L_ENGINEER bit(1) /* Do engineering things */ -#define L_SUPPLY bit(2) /* supply other units/sects */ -#define L_SECURITY bit(3) /* anti-terrorist troops */ -#define L_LIGHT bit(4) /* can go on ships */ -#define L_MARINE bit(5) /* marine units, good at assaulting */ -#define L_RECON bit(6) /* recon units, good at spying */ +#define L_ENGINEER bit(1) /* Do engineering things */ +#define L_SUPPLY bit(2) /* supply other units/sects */ +#define L_SECURITY bit(3) /* anti-terrorist troops */ +#define L_LIGHT bit(4) /* can go on ships */ +#define L_MARINE bit(5) /* marine units, good at assaulting */ +#define L_RECON bit(6) /* recon units, good at spying */ #define L_RADAR bit(7) /* radar unit */ #define L_ASSAULT bit(8) /* can assault */ #define L_FLAK bit(9) /* flak unit */ -#define L_SPY bit(10) /* spy unit - way cool */ -#define L_TRAIN bit(11) /* train unit - neato */ -#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ - -#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0))) \ - > 127 ? 127 : \ - ((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0)))) -#define LND_SPD(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 2.1))) > 127 \ - ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 2.1)))) -#define LND_VUL(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \ - ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1)))) -#define LND_VIS(b, t) (b) -#define LND_SPY(b, t) (b) -#define LND_RAD(b, t) (b) -#define LND_FRG(b, t) ((t) ? \ - ((b) * (logx((t), 35.0) < 1.0 ? 1.0 : \ - logx((t), 35.0))) : (b)) -#define LND_DAM(b, t) ((t) ? \ - ((b) * (logx((t), 60.0) < 1.0 ? 1.0 : \ - logx((t), 60.0))) : (b)) -#define LND_ACC(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \ - ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1)))) -#define LND_AMM(b, d, t) ((b) ? ((LND_DAM((d), (t)) / 2) + 1) : 0) -#define LND_AAF(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 3.0))) > 127 \ - ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 3.0)))) -#define LND_FC(b, t) (b) -#define LND_FU(b, t) (b) -#define LND_XPL(b, t) (b) -#define LND_MXL(b, t) (b) +#define L_SPY bit(10) /* spy unit - way cool */ +#define L_TRAIN bit(11) /* train unit - neato */ +#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ /* Work required for building 100% */ #define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm)) @@ -176,55 +128,82 @@ struct lchrstr { #define getland(n, p) ef_read(EF_LAND, (n), (p)) #define putland(n, p) ef_write(EF_LAND, (n), (p)) -#define getlandp(n) (struct lndstr *)ef_ptr(EF_LAND, (n)) - -extern struct lchrstr lchr[N_MAXLAND + 1]; - -struct llist { - struct emp_qelem queue; /* list of units */ - coord x, y; /* x,y it came from */ - struct lchrstr *lcp; /* pointer to desc of land unit */ - struct lndstr land; /* struct land unit */ - int eff; - double mobil; - int supplied; -}; +#define getlandp(n) ((struct lndstr *)ef_ptr(EF_LAND, (n))) + +extern struct lchrstr lchr[LND_TYPE_MAX + 2]; enum { LND_AIROPS_EFF = 50 /* min. efficiency for air ops */ }; +enum lnd_stuck { + LND_STUCK_NOT, /* not stuck */ + LND_STUCK_NO_RAIL, /* land needs rail */ + LND_STUCK_IMPASSABLE /* sector type not marchable */ +}; + +extern float l_att(struct lchrstr *, int); +extern float l_def(struct lchrstr *, int); +extern int l_vul(struct lchrstr *, int); +extern int l_spd(struct lchrstr *, int); +extern int l_frg(struct lchrstr *, int); +extern int l_acc(struct lchrstr *, int); +extern int l_dam(struct lchrstr *, int); +extern int l_aaf(struct lchrstr *, int); +extern float lnd_att(struct lndstr *); +extern float lnd_def(struct lndstr *); +extern int lnd_vul(struct lndstr *); +extern int lnd_spd(struct lndstr *); +extern int lnd_vis(struct lndstr *); +extern int lnd_frg(struct lndstr *); +extern int lnd_acc(struct lndstr *); +extern int lnd_dam(struct lndstr *); +extern int lnd_aaf(struct lndstr *); + +/* src/lib/common/cargo.c */ +extern void lnd_carrier_change(struct lndstr *, int, int, int); +extern int lnd_first_on_ship(struct shpstr *); +extern int lnd_first_on_land(struct lndstr *); +extern int lnd_next_on_unit(int); +extern int lnd_nxlight(struct lndstr *); +extern int lnd_nland(struct lndstr *); + +extern int lnd_fire(struct lndstr *); +extern int lnd_sabo(struct lndstr *, short *); +extern double lnd_fire_range(struct lndstr *); + /* src/lib/subs/lndsub.c */ -extern void lnd_sweep(struct emp_qelem *, int, int, natid); +extern int lnd_sweep(struct emp_qelem *, int, int, natid); extern int lnd_interdict(struct emp_qelem *, coord, coord, natid); +extern int lnd_may_mar(struct lndstr *, struct lndstr *, char *); extern void lnd_sel(struct nstr_item *, struct emp_qelem *); +extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *); extern int lnd_check_mines(struct emp_qelem *); -extern double lnd_mobcost(struct lndstr *, struct sctstr *, int); -extern char *lnd_path(int, struct lndstr *, char *); - -extern int attack_val(int, struct lndstr *); -extern int total_mil(struct lndstr *); -extern int defense_val(struct lndstr *); -extern int lnd_getmil(struct lndstr *); -extern void lnd_print(struct llist *, char *); -extern void lnd_delete(struct llist *, char *); -extern int lnd_take_casualty(int, struct llist *, int); +extern enum lnd_stuck lnd_check_mar(struct lndstr *, struct sctstr *); +extern double lnd_pathcost(struct lndstr *, double); +extern int lnd_mobtype(struct lndstr *); +extern double lnd_mobcost(struct lndstr *, struct sctstr *); + +extern double attack_val(int, struct lndstr *); +extern double defense_val(struct lndstr *); +extern int lnd_reaction_range(struct lndstr *); +extern void lnd_print(natid, struct ulist *, char *); +extern int lnd_take_casualty(int, struct ulist *, int); extern void lnd_submil(struct lndstr *, int); extern void lnd_takemob(struct emp_qelem *, double); extern int lnd_spyval(struct lndstr *); -extern int intelligence_report(int, struct lndstr *, int, char *); -extern int count_sect_units(struct sctstr *); -extern void count_units(struct shpstr *); -extern void lnd_count_units(struct lndstr *); -extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid); -extern void lnd_put(struct emp_qelem *, natid); -extern int lnd_hit_mine(struct lndstr *, struct lchrstr *); -extern void lnd_list(struct emp_qelem *); +extern void intelligence_report(int, struct lndstr *, int, char *); +extern void lnd_mar_stay_behind(struct emp_qelem *, natid); +extern void lnd_mar_put(struct emp_qelem *, natid); +extern void lnd_put(struct emp_qelem *); +extern void lnd_put_one(struct ulist *); extern int lnd_hardtarget(struct lndstr *); -extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int); +extern int lnd_abandon_askyn(struct emp_qelem *); +extern int lnd_mar_dir(struct emp_qelem *, int, natid); +extern int lnd_mar_gauntlet(struct emp_qelem *, int, natid); extern int lnd_support(natid, natid, coord, coord, int); extern int lnd_can_attack(struct lndstr *); -extern int lnd_fortify (struct lndstr *lp, int hard_amt); +extern int lnd_fortify(struct lndstr *lp, int hard_amt); extern void lnd_set_tech(struct lndstr *, int); #endif