X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fland.h;h=9fe638b6af492fd93f69272b3978c1e2b548eb92;hp=d60999dbff119d64e4e354b77a5efd4b80b9fc61;hb=9b7adfbe;hpb=5f263a7753dc728809ff85c993af975f6c76e61e diff --git a/include/land.h b/include/land.h index d60999dbf..9fe638b6a 100644 --- a/include/land.h +++ b/include/land.h @@ -43,91 +43,91 @@ #include "retreat.h" #define LAND_MINEFF 10 -#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */ +#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */ #define MAXLNDV 14 #define LND_MINMOBCOST 0.200 -struct lndstr { - short ef_type; - natid lnd_own; /* owner's country num */ - short lnd_uid; /* unit id (land unit) */ - coord lnd_x; /* x location in abs coords */ - coord lnd_y; /* y location in abs coords */ - s_char lnd_type; /* ship type */ - s_char lnd_effic; /* 0% to 100% */ - s_char lnd_mobil; /* mobility units made int for RS/6000 */ - short lnd_sell; /* pointer to trade file */ - short lnd_tech; /* tech level ship was built at */ - s_char lnd_army; /* group membership */ - coord lnd_opx,lnd_opy;/* Op sector coords */ - short lnd_mission; /* mission code */ - short lnd_radius; /* mission radius */ - s_char lnd_flags; /* unit flags */ - short lnd_ship; /* pointer to transporting ship */ - s_char lnd_harden; /* for missiles */ - short lnd_retreat; /* retreat percentage */ - u_char lnd_fuel; /* How much fuel do we have */ - u_char lnd_nxlight; /* How many xlight planes on board? */ - int lnd_rflags; /* When do I retreat? */ - s_char lnd_rpath[RET_LEN]; /* retreat path */ - u_char lnd_rad_max; /* max radius for this unit */ - u_char lnd_scar; /* how experienced the unit is (not used) */ - s_char lnd_nv; /* current number of variables */ - u_char lnd_vtype[MAXLNDV]; - u_short lnd_vamt[MAXLNDV]; - short lnd_land; /* pointer to transporting unit */ - u_char lnd_nland; - time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */ - float lnd_att; /* attack multiplier */ - float lnd_def; /* defense multiplier */ - int lnd_vul; /* vulnerability (0-100) */ - int lnd_spd; /* speed */ - int lnd_vis; /* visibility */ - int lnd_spy; /* Seeing distance */ - int lnd_rad; /* reaction radius */ - int lnd_frg; /* firing range */ - int lnd_acc; /* firing accuracy */ - int lnd_dam; /* # of guns firing */ - int lnd_ammo; /* firing ammu used per shot */ - int lnd_aaf; /* aa fire */ - u_char lnd_fuelc; /* fuel capacity */ - u_char lnd_fuelu; /* fuel used per 10 mob */ - u_char lnd_maxlight; /* maximum number of xlight planes */ - u_char lnd_maxland; /* maximum number of units */ - time_t lnd_timestamp; /* Last time this unit was touched */ +struct lndstr { + short ef_type; + natid lnd_own; /* owner's country num */ + short lnd_uid; /* unit id (land unit) */ + coord lnd_x; /* x location in abs coords */ + coord lnd_y; /* y location in abs coords */ + s_char lnd_type; /* ship type */ + s_char lnd_effic; /* 0% to 100% */ + s_char lnd_mobil; /* mobility units made int for RS/6000 */ + short lnd_sell; /* pointer to trade file */ + short lnd_tech; /* tech level ship was built at */ + s_char lnd_army; /* group membership */ + coord lnd_opx, lnd_opy; /* Op sector coords */ + short lnd_mission; /* mission code */ + short lnd_radius; /* mission radius */ + s_char lnd_flags; /* unit flags */ + short lnd_ship; /* pointer to transporting ship */ + s_char lnd_harden; /* for missiles */ + short lnd_retreat; /* retreat percentage */ + u_char lnd_fuel; /* How much fuel do we have */ + u_char lnd_nxlight; /* How many xlight planes on board? */ + int lnd_rflags; /* When do I retreat? */ + s_char lnd_rpath[RET_LEN]; /* retreat path */ + u_char lnd_rad_max; /* max radius for this unit */ + u_char lnd_scar; /* how experienced the unit is (not used) */ + s_char lnd_nv; /* current number of variables */ + u_char lnd_vtype[MAXLNDV]; + u_short lnd_vamt[MAXLNDV]; + short lnd_land; /* pointer to transporting unit */ + u_char lnd_nland; + time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */ + float lnd_att; /* attack multiplier */ + float lnd_def; /* defense multiplier */ + int lnd_vul; /* vulnerability (0-100) */ + int lnd_spd; /* speed */ + int lnd_vis; /* visibility */ + int lnd_spy; /* Seeing distance */ + int lnd_rad; /* reaction radius */ + int lnd_frg; /* firing range */ + int lnd_acc; /* firing accuracy */ + int lnd_dam; /* # of guns firing */ + int lnd_ammo; /* firing ammu used per shot */ + int lnd_aaf; /* aa fire */ + u_char lnd_fuelc; /* fuel capacity */ + u_char lnd_fuelu; /* fuel used per 10 mob */ + u_char lnd_maxlight; /* maximum number of xlight planes */ + u_char lnd_maxland; /* maximum number of units */ + time_t lnd_timestamp; /* Last time this unit was touched */ }; -#define LND_NOTANY bit(0) /* Just a placeholder, not used */ - -struct lchrstr { - u_char l_nv; /* number of variables it can hold */ - u_char l_vtype[MAXCHRNV]; - u_short l_vamt[MAXCHRNV]; - s_char *l_name; /* full name of type of land unit */ - int l_lcm; /* units of lcm to build */ - int l_hcm; /* units of hcm to build */ - int l_mil; /* how many mil it takes to build */ - int l_gun; /* how many guns it takes to build */ - int l_shell; /* how many shells it takes to build */ - int l_tech; /* tech required to build */ - int l_cost; /* how much it costs to build */ - float l_att; /* attack multiplier */ - float l_def; /* defense multiplier */ - int l_vul; /* vulnerability (0-100) */ - int l_spd; /* speed */ - int l_vis; /* visibility */ - int l_spy; /* Seeing distance */ - int l_rad; /* reaction radius */ - int l_frg; /* firing range */ - int l_acc; /* firing accuracy */ - int l_dam; /* # of guns firing */ - int l_ammo; /* firing ammu used per shot */ - int l_aaf; /* aa fire */ - u_char l_fuelc; /* fuel capacity */ - u_char l_fuelu; /* fuel used per 10 mob */ - u_char l_nxlight; /* maximum number of xlight planes */ - u_char l_mxland; /* maximum number of units */ - long l_flags; /* what special things can this unit do */ +#define LND_NOTANY bit(0) /* Just a placeholder, not used */ + +struct lchrstr { + u_char l_nv; /* number of variables it can hold */ + u_char l_vtype[MAXCHRNV]; + u_short l_vamt[MAXCHRNV]; + s_char *l_name; /* full name of type of land unit */ + int l_lcm; /* units of lcm to build */ + int l_hcm; /* units of hcm to build */ + int l_mil; /* how many mil it takes to build */ + int l_gun; /* how many guns it takes to build */ + int l_shell; /* how many shells it takes to build */ + int l_tech; /* tech required to build */ + int l_cost; /* how much it costs to build */ + float l_att; /* attack multiplier */ + float l_def; /* defense multiplier */ + int l_vul; /* vulnerability (0-100) */ + int l_spd; /* speed */ + int l_vis; /* visibility */ + int l_spy; /* Seeing distance */ + int l_rad; /* reaction radius */ + int l_frg; /* firing range */ + int l_acc; /* firing accuracy */ + int l_dam; /* # of guns firing */ + int l_ammo; /* firing ammu used per shot */ + int l_aaf; /* aa fire */ + u_char l_fuelc; /* fuel capacity */ + u_char l_fuelu; /* fuel used per 10 mob */ + u_char l_nxlight; /* maximum number of xlight planes */ + u_char l_mxland; /* maximum number of units */ + long l_flags; /* what special things can this unit do */ }; /* Land unit ability flags */ @@ -141,9 +141,9 @@ struct lchrstr { #define L_RADAR bit(7) /* radar unit */ #define L_ASSAULT bit(8) /* can assault */ #define L_FLAK bit(9) /* flak unit */ -#define L_SPY bit(10) /* spy unit - way cool */ -#define L_TRAIN bit(11) /* train unit - neato */ -#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ +#define L_SPY bit(10) /* spy unit - way cool */ +#define L_TRAIN bit(11) /* train unit - neato */ +#define L_HEAVY bit(12) /* heavy unit - can't go on trains */ #define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((double)(t)) / 100.0) * 4.0))) \ > 127 ? 127 : \ @@ -179,51 +179,50 @@ struct lchrstr { #define getlandp(n) \ (struct lndstr *) ef_ptr(EF_LAND, n) -extern struct lchrstr lchr[]; -extern int lnd_maxno; +extern struct lchrstr lchr[]; +extern int lnd_maxno; struct llist { - struct emp_qelem queue; /* list of units */ - coord x,y; /* x,y it came from */ - struct lchrstr *lcp; /* pointer to desc of land unit */ - struct lndstr land; /* struct land unit */ - int eff; - double mobil; - int supplied; + struct emp_qelem queue; /* list of units */ + coord x, y; /* x,y it came from */ + struct lchrstr *lcp; /* pointer to desc of land unit */ + struct lndstr land; /* struct land unit */ + int eff; + double mobil; + int supplied; }; /* src/lib/subs/lndsub.c */ -extern void lnd_sweep(struct emp_qelem * , int , int , natid ); -extern int lnd_interdict(struct emp_qelem * , coord , coord , natid ); -extern void lnd_sel(struct nstr_item * , struct emp_qelem * ); -extern void lnd_mess(s_char * , struct llist * ); -extern int lnd_check_mines(struct emp_qelem * ); -extern double lnd_mobcost(struct lndstr * , struct sctstr * , int ); -extern s_char * lnd_path(int , struct lndstr * , s_char * ); - -extern int attack_val(int , struct lndstr * ); -extern int total_mil(struct lndstr * ); -extern int defense_val(struct lndstr * ); -extern int lnd_getmil(struct lndstr * ); -extern void lnd_print(struct llist * , s_char * ); -extern void lnd_delete(struct llist * , s_char * ); -extern int lnd_take_casualty(int , struct llist * , int ); -extern void lnd_submil(struct lndstr * , int ); -extern void lnd_takemob(struct emp_qelem * , double ); -extern int lnd_spyval(struct lndstr * ); -extern int intelligence_report(int , struct lndstr * , int , s_char * ); -extern int count_sect_units(struct sctstr * ); -extern void count_units(struct shpstr * ); -extern void lnd_count_units(struct lndstr * ); -extern void lnd_mar(struct emp_qelem * , double * , double * , int * , - natid ); -extern void lnd_put(struct emp_qelem * , natid ); -extern int lnd_hit_mine(struct lndstr * , struct lchrstr * ); -extern void lnd_list(struct emp_qelem * ); -extern int lnd_hardtarget(struct lndstr * ); -extern int lnd_mar_one_sector(struct emp_qelem * , int , natid , int ); -extern int lnd_support(natid , natid , coord , coord ); -extern int lnd_can_attack(struct lndstr * ); +extern void lnd_sweep(struct emp_qelem *, int, int, natid); +extern int lnd_interdict(struct emp_qelem *, coord, coord, natid); +extern void lnd_sel(struct nstr_item *, struct emp_qelem *); +extern void lnd_mess(s_char *, struct llist *); +extern int lnd_check_mines(struct emp_qelem *); +extern double lnd_mobcost(struct lndstr *, struct sctstr *, int); +extern s_char *lnd_path(int, struct lndstr *, s_char *); + +extern int attack_val(int, struct lndstr *); +extern int total_mil(struct lndstr *); +extern int defense_val(struct lndstr *); +extern int lnd_getmil(struct lndstr *); +extern void lnd_print(struct llist *, s_char *); +extern void lnd_delete(struct llist *, s_char *); +extern int lnd_take_casualty(int, struct llist *, int); +extern void lnd_submil(struct lndstr *, int); +extern void lnd_takemob(struct emp_qelem *, double); +extern int lnd_spyval(struct lndstr *); +extern int intelligence_report(int, struct lndstr *, int, s_char *); +extern int count_sect_units(struct sctstr *); +extern void count_units(struct shpstr *); +extern void lnd_count_units(struct lndstr *); +extern void lnd_mar(struct emp_qelem *, double *, double *, int *, natid); +extern void lnd_put(struct emp_qelem *, natid); +extern int lnd_hit_mine(struct lndstr *, struct lchrstr *); +extern void lnd_list(struct emp_qelem *); +extern int lnd_hardtarget(struct lndstr *); +extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int); +extern int lnd_support(natid, natid, coord, coord); +extern int lnd_can_attack(struct lndstr *); void landdamage();