X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fplane.h;h=35a807b1b02e689fc1f89f0e2bf6f3c90ed2c859;hp=2004373bfb7d3c82ec6af16f214da6adb40e778f;hb=HEAD;hpb=237baffca953fbd9de91c23f87d4309011672871 diff --git a/include/plane.h b/include/plane.h index 2004373bf..35a807b1b 100644 --- a/include/plane.h +++ b/include/plane.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,90 +14,85 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * - * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the - * related information and legal notices. It is expected that any future - * projects/authors will amend these files as needed. + * See files README, COPYING and CREDITS in the root of the source + * tree for related information and legal notices. It is expected + * that future projects/authors will amend these files as needed. * * --- * * plane.h: Definitions for planes and plane types - * + * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998 + * Markus Armbruster, 2004-2020 */ -#ifndef _PLANE_H_ -#define _PLANE_H_ +#ifndef PLANE_H +#define PLANE_H +#include "file.h" +#include "item.h" #include "queue.h" -#include "sect.h" +#include "types.h" -#define PLANE_MINEFF 10 +#define PLANE_MINEFF 10 -/* - * some routines assume that from pln_x to pln_wing remains - * exactly equivalent with shp_x to shp_fleet - */ struct plnstr { - short ef_type; + /* initial part must match struct empobj */ + signed ef_type: 8; + unsigned pln_seqno: 12; + unsigned pln_generation: 12; + int pln_uid; /* unit ID (plane #) */ + time_t pln_timestamp; /* Last time this plane was touched */ natid pln_own; /* owning country */ - short pln_uid; /* plane unit id */ coord pln_x; /* plane x-y */ coord pln_y; - s_char pln_type; /* fighter, bomber, etc */ - s_char pln_effic; /* actually "training" */ - s_char pln_mobil; /* plane mobility */ - short pln_sell; /* index into trade file */ + signed char pln_type; /* index in plchr[] */ + signed char pln_effic; /* actually "training" */ + signed char pln_mobil; /* plane mobility */ + unsigned char pln_off; /* repairs stopped? */ short pln_tech; /* plane's tech level */ - s_char pln_wing; /* like fleet */ + char pln_wing; /* like fleet */ coord pln_opx; /* Op sector coords */ coord pln_opy; /* Op sector coords */ short pln_mission; /* mission code */ short pln_radius; /* mission radius */ - u_char pln_range; /* total distance, not radius */ - u_char pln_range_max; /* max range for this plane */ - short pln_ship; /* pointer to carrier */ - short pln_land; /* pointer to carrier */ - int pln_att; /* plane air-air attack/defense values */ - int pln_def; - int pln_acc; - int pln_load; - int pln_fuel; - s_char pln_harden; /* for missiles */ - s_char pln_nuketype; /* type of nuclear armament (if any) */ - s_char pln_flags; /* State of the plane */ - time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */ - time_t pln_timestamp; /* Last time this plane was touched */ + /* end of part matching struct empobj */ + unsigned char pln_range; /* total distance, not radius */ + signed char pln_harden; /* for missiles */ + int pln_ship; /* UID of carrier, or -1 */ + int pln_land; /* UID of transporting land unit, or -1 */ + int pln_flags; /* State of the plane */ + short pln_access; /* Last tick mob was updated (MOB_ACCESS) */ float pln_theta; /* position in orbital sine wave */ }; -#define PLN_LAUNCHED bit(0) /* A satellite that's in orbit */ -#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */ -#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */ +#define PLN_LAUNCHED bit(0) /* Flying (satellite: in orbit) */ +#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */ +#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */ struct plchrstr { - s_char *pl_name; /* plane vanilla unit name */ - s_char *pl_planename; /* plane real name */ - int pl_lcm; /* costs to build */ - int pl_hcm; - int pl_cost; + char *pl_name; /* full name of type of plane */ + short pl_mat[I_MAX+1]; /* materials to build 100% */ + /* only I_LCM, I_HCM, I_MILIT non-zero */ + int pl_bwork; /* work to build 100% */ int pl_tech; /* tech needed to build */ + int pl_cost; /* how much it costs to build */ int pl_acc; /* bombing accuracy (higher the better) */ int pl_load; /* bomb load, also for carrying cargo */ int pl_att; /* air-air attack/defense strengths */ int pl_def; int pl_range; /* how many sectors it can fly */ - int pl_crew; /* number of mil to crew it */ int pl_fuel; /* fuel consumption */ int pl_stealth; /* how stealthy is it? */ int pl_flags; /* description of capability */ + signed char pl_type; /* index in plchr[] */ }; #define P_B bit(0) /* bombing factor only for bombing */ @@ -110,9 +105,9 @@ struct plchrstr { #define P_S bit(7) /* Spy ability */ #define P_I bit(8) /* Imaging ability (advanced spying) */ #define P_O bit(9) /* Orbital ability (a satellite) */ -#define P_X bit(10) /* Stealth ability */ -#define P_N bit(11) /* Nuclear RV interceptor (abm) */ -#define P_H bit(12) /* Half stealthy */ +/* unused bit(10) */ +#define P_N bit(11) /* Nuclear RV interceptor (ABM) */ +/* unused bit(12) */ #define P_E bit(13) /* extra light */ #define P_K bit(14) /* chopper */ #define P_A bit(15) /* ASW (Anti-Sub Warfare) */ @@ -125,78 +120,54 @@ struct plchrstr { #define PM_R bit(0) /* Recon mission */ #define PM_S bit(1) /* Mine-sweeping mission */ -#define PLN_MAXDEF 50 - /* internal to "fly" module -- really shouldn't be here */ struct plist { struct emp_qelem queue; /* list of planes */ - int state; /* state of plane */ - int bombs; /* bombs carried for bombing mission */ - int misc; /* amount of random item being transported */ + int load; /* number of bombs or items carried */ + short pstage; /* plague stage */ struct plchrstr *pcp; /* pointer to desc of plane */ struct plnstr plane; /* struct plane */ }; -#define P_OK 0 -#define P_FIRED 1 -#define P_DEL 2 - -#define getplane(n, p) \ - ef_read(EF_PLANE, n, (caddr_t)p) -#define putplane(n, p) \ - ef_write(EF_PLANE, n, (caddr_t)p) -#define getplanep(n) \ - (struct plnstr *) ef_ptr(EF_PLANE, n) - -extern struct plchrstr plchr[]; -extern int pln_maxno; - -struct shiplook { - short uid; - u_char looked; - u_char found; - struct shiplook *next; -}; - -#define PLN_ATTDEF(b, t) (b + ((b?1:0) * ((t/20)>10?10:(t/20)))) -#define PLN_ACC(b, t) (b * (1.0 - (sqrt((double)t) / 50.))) -#define PLN_RAN(b, t) (t ? (b + (logx((double)t, (double)2.0))) : b) -#define PLN_LOAD(b, t) (t ? (b * (logx((double)t, (double)50.0) < 1.0 ? 1.0 : \ - logx((double)t, (double)50.0))) : b) +#define getplane(n, p) ef_read(EF_PLANE, (n), (p)) +#define putplane(n, p) ef_write(EF_PLANE, (n), (p)) +#define getplanep(n) ((struct plnstr *)ef_ptr(EF_PLANE, (n))) -double logx(double d, double base); +#define PLCHR_SZ 128 +extern struct plchrstr plchr[PLCHR_SZ]; -void count_planes(); -s_char *prplane(struct plnstr *pp); +struct shiplist { + int uid; + struct shiplist *next; +}; +extern int pl_att(struct plchrstr *, int); +extern int pl_def(struct plchrstr *, int); +extern int pl_acc(struct plchrstr *, int); +extern int pl_range(struct plchrstr *, int); +extern int pl_load(struct plchrstr *, int); +extern int pln_att(struct plnstr *); +extern int pln_def(struct plnstr *); +extern int pln_acc(struct plnstr *); +extern int pln_range_max(struct plnstr *); +extern int pln_load(struct plnstr *); + +/* src/lib/common/cargo.c */ +extern void pln_carrier_change(struct plnstr *, int, int, int); +extern int pln_first_on_ship(struct shpstr *); +extern int pln_first_on_land(struct lndstr *); +extern int pln_next_on_unit(int); /* src/lib/subs/aircombat.c */ -extern void ac_planedamage(struct plist *, natid, int, natid, int, - int, s_char *); -extern void ac_intercept(struct emp_qelem *, struct emp_qelem *, - struct emp_qelem *, natid, coord, coord); -extern void ac_combat_headers(natid, natid); -extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *, natid); -extern void ac_doflak(struct emp_qelem *, struct sctstr *); -extern void ac_shipflak(struct emp_qelem *, coord, coord); -extern void ac_landflak(struct emp_qelem *, coord, coord); -extern void ac_fireflak(struct emp_qelem *, natid, natid, int); +extern int ac_flak_dam(int, int, int); extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord, - coord, s_char *, int, int, - struct emp_qelem *, struct emp_qelem *); -extern int ac_isflying(struct plnstr *, struct emp_qelem *); -extern int do_evade(struct emp_qelem *, struct emp_qelem *); -extern void sam_intercept(struct emp_qelem *, struct emp_qelem *, - natid, natid, coord, coord, int); -extern int all_missiles(struct emp_qelem *); -extern int can_fly(int); + coord, char *, int); +extern int ac_damage_plane(struct plnstr *, natid, int, int, char *); /* src/lib/subs/aswplnsubs.c */ -extern int have_looked(u_char, struct shiplook *); -extern int have_found(u_char, struct shiplook *); -extern void set_have_looked(u_char, struct shiplook *); -extern void set_have_found(u_char, struct shiplook *); -extern int print_found(struct shiplook *); +extern int on_shiplist(int, struct shiplist *); +extern void add_shiplist(int, struct shiplist **); +extern void free_shiplist(struct shiplist **); -#endif /* _PLANE_H_ */ +#endif