X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Fserver.h;h=33b8b1fc5b939116ea6fffb21cfdb779c2d7cff3;hp=4b24792005104770dc5566143ed72ff9877ee7a8;hb=HEAD;hpb=4515b84c59fde2fefb8ee3331f5afe64ef41fcd3 diff --git a/include/server.h b/include/server.h index 4b2479200..33b8b1fc5 100644 --- a/include/server.h +++ b/include/server.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -26,31 +25,29 @@ * --- * * server.h: Server startup, control and shutdown - * + * * Known contributors to this file: - * Markus Armbruster, 2004 + * Markus Armbruster, 2004-2009 */ #ifndef SERVER_H #define SERVER_H -extern int shutdown_pending; -extern int update_pending; -extern empth_sem_t *update_sem; -extern time_t update_time; -extern int updating_mob; +#include "empthread.h" -void mobility_init(void); -void shutdown_init(void); +#define UPDATE_TIME_LEN 16 + +extern int shutdown_pending; +extern empth_rwlock_t *update_lock; +extern empth_rwlock_t *shutdown_lock; +extern time_t update_time[UPDATE_TIME_LEN]; -/* thread entry points */ -void delete_lostitems(void *); -void market_update(void *); -void mobility_check(void *); -void player_kill_idle(void *); -void update_main(void *); -void update_sched(void *); -void shutdown_sequence(void *); -void update_force(void *); +void market_init(void); +void update_main(void); +void update_init(void); +int update_trigger(void); +int update_reschedule(void); +int run_hook(char *, char *); +int shutdown_initiate(int); #endif