X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=include%2Funit.h;h=e1416dc3c2151b1101103b298115f948b9b1770d;hp=7f21b9a6c7949409c80911658c32e1ef3da8aece;hb=HEAD;hpb=aee2bc78e2b2b771d673950d2be0f4877c8d348d diff --git a/include/unit.h b/include/unit.h index 7f21b9a6c..e1416dc3c 100644 --- a/include/unit.h +++ b/include/unit.h @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -26,22 +25,43 @@ * --- * * unit.h: Generalize unit data structures and functions. - * + * * Known contributors to this file: * Ron Koenderink, 2006-2007 - * Markus Armbruster, 2006 + * Markus Armbruster, 2006-2015 */ - + +#ifndef UNIT_H +#define UNIT_H + +#include "empobj.h" + struct ulist { struct emp_qelem queue; /* list of units */ - double mobil; /* how much mobility the unit has left */ - struct empobj_chr *chrp; /* pointer to characteristics unit */ + double mobil; /* moving: how much the unit has left + ground combat: how much to charge */ union empobj_storage unit; /* unit */ - coord x, y; /* x,y it came from LAND only */ - int eff; /* LAND only */ - int supplied; /* LAND only */ + /* Rest used only by ground combat (attsub.c) */ + coord x, y; /* x,y it came from */ + int eff; /* initial efficiency */ + int supplied; }; -extern void unit_list(struct emp_qelem *); -extern void unit_put(struct emp_qelem *list, natid actor); -extern char *unit_path(int, struct empobj *, char *); +extern void unit_cargo_init(void); +extern void unit_carrier_change(struct empobj *, int, int, int); +extern int unit_cargo_first(int, int, int); +extern int unit_cargo_next(int, int); +extern int unit_cargo_count(int, int, int); +extern int unit_nplane(int, int, int *, int *, int *); +extern void unit_onresize(int); + +extern char *unit_nameof(struct empobj *); +extern void unit_rad_map_set(struct emp_qelem *); +extern int unit_move(struct emp_qelem *); +extern void unit_teleport(struct empobj *, coord, coord); +extern int unit_update_cargo(struct empobj *); +extern void unit_drop_cargo(struct empobj *, natid); +extern void unit_give_away(struct empobj *, natid, natid); +extern void unit_wipe_orders(struct empobj *); + +#endif