X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2FEmpire4.t;h=58ed0bb1ab867e6f1eebd26039961b7b4d130f07;hp=d4ab95632f00ab3cf3b295232e84106d872984dc;hb=a32a5cd050719321d6ca28b7f42624211e05ed74;hpb=774b590f55a377f669809285f6b05626f1fb2c3e diff --git a/info/Empire4.t b/info/Empire4.t index d4ab95632..58ed0bb1a 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,7 +7,10 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.3.17 - Thu Sep 18 01:28:01 UTC 2008 +Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008 + * Fix standalone client build for Windows. Broken in 4.3.11. + * Disable automatic supply of land units on load for now, it's broken + in a highly abusable way. * Make trade show exactly what's on sale, remove option SHOW_PLANE. * Stop ships, planes, land units and nukes on violent takeover, just like sectors. @@ -28,8 +31,8 @@ Changes to Empire 4.3.17 - Thu Sep 18 01:28:01 UTC 2008 * Fix a bug that made set and xdump not recognize unused trade lots as such. * Fix giving away stuff by trading it: - - Take sold nuke off its plane. You couldn't sell armed nukes - separately before 4.3.3. + - When an armed nuke is sold separately from its plane, take it off + the plane. You couldn't do that before 4.3.3. - Give away nuke armed on sold plane along with the plane. Broken in 4.3.3. - Don't zero mobility of planes and land units on sold ships.