X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2FEmpire4.t;h=e91ff3870fa66a80eb7cb216475e41ef51f80421;hp=52c93743b70f53e1c412c81d4ed4d0602b9d2f0e;hb=b385ed90eb521d903ef7e7c9cc62a4332cc8752d;hpb=ea94ec2f183c82a65be76f385e62bfbfe24a3f3c diff --git a/info/Empire4.t b/info/Empire4.t index 52c93743b..e91ff3870 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,7 +7,12 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.3.30 - Sat May 5 14:12:11 UTC 2012 +Changes to Empire 4.3.30 - Tue May 22 18:34:52 UTC 2012 + * Disable damage to base sector or ship when missile explodes on + launch for now, because damage done to other missiles there can be + wiped out in some cases. Broken in Empire 2. + * Fix navigate and march not to wipe out concurrent updates. + Abusable, but probably not worthwhile. * Fix some buffer overruns in fairland. Has always been broken. * Fix arm to require nuke and plane to be in the same sector. A remote nuke got teleported to its plane when the plane moved.