X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2FFlak.t;h=beb85dfb57522bbae14093552502258274235239;hp=502763223039c05cba554fb81a9893118920a635;hb=d702068457bc95d4e3ba05708516ce16ab206d68;hpb=a9653c475bee9d0b0d9a4693641e6dad6a4c8e3c diff --git a/info/Flak.t b/info/Flak.t index 502763223..beb85dfb5 100644 --- a/info/Flak.t +++ b/info/Flak.t @@ -20,7 +20,7 @@ The way that flak works when planes fly over a sector is: scaled by unit tech factor. .fi .s1 -In addition, if you are pin-bombing a land unit or a ship, when +In addition, if you are pin-bombing a land unit or a ship, when you make your bombing run, the specific unit/ship you are bombing gets to fire flak at you again. This number of guns firing flak in these cases does NOT saturate.