X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2FServer%2FEmpire4.t;h=4c55a4943a275f62bee02f0cff2b2f319923dad2;hp=c5d810cde096a9714baa62f3076e8b841a2315e7;hb=eba5db4bf014c29d373285ebf51ee340d41d0d1e;hpb=d8e3ae7c11ffdee98174debce2a5410ac5e3f48e diff --git a/info/Server/Empire4.t b/info/Server/Empire4.t index c5d810cde..4c55a4943 100644 --- a/info/Server/Empire4.t +++ b/info/Server/Empire4.t @@ -7,7 +7,7 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005 +Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005 * Don't let threads block on output to another player thread's socket. Such blocking violates basic design assumptions and can cause all kinds of grief. In particular, it causes player session @@ -15,15 +15,16 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005 flash and asynchronous telegram notification many years ago. * Threads sleeping until a specified time could return early under Windows. This could cause double-updates. + * Fix fallout damage (was broken in 4.2.19). + * Fix show sector s (was broken in 4.2.19). * Fix deliver not to deliver friendly civilians into occupied sectors. - * Fix mil duplication in board. Broken in 4.2.14. + * Fix mil duplication in board (was broken in 4.2.14). * Fix stack smash in lrange, shoot and execute. Remote holes, and the last one doesn't even require authentication. * Fix crash bug in emp_config parsing. * Fix buffer overruns in turn and shutdown. * Fix second argument of shutdown. - * Fix show sector s. Broken in 4.2.19. * tele and turn now abort on EOF. * Fix display of MOTD and game down message of maximum size. * Correctly support telnet line termination on input. Previously, @@ -32,9 +33,6 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005 * Remove obscure login command list. * Convert client from obsolete termcap to terminfo, and clean up terminal handling. - * Rename info topics so they don't just differ in case. Rename deity - command hidden to peek because its info topic clashed with that of - option HIDDEN. * New fairland option -h to print usage information. Improved command line syntax diagnostics. Exit unsuccessfully on unknown options. @@ -57,12 +55,12 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005 * Fix news for land unit defensive support. * Properly mark sea mines hit by retreating ships. Unmark mines cleared by bridges. - * Fix diagnostics for unknown selector names in conditionals. Broken - in 4.2.20. + * Fix diagnostics for unknown selector names in conditionals (was + broken in 4.2.20). * Fix selector name clashes: rename ship selector mobquota to mquota, land selector for reaction range limit from rad to rmax. * Fix Windows services for relative file names on command line or in - econfig. Broken in 4.2.20. + econfig (was broken in 4.2.20). * econfig keys ship_grow_scale, plane_grow_scale and land_grow_scale are now float. This gives deities finer control over maximum efficiency gain. @@ -70,9 +68,10 @@ Changes to Empire 4.2.21 - Sat Jul 9 14:01:49 UTC 2005 * Improve syntax of read for deities. * Code cleanups. * Some info topic names differed only in case, which loses on - case-insensitive file systems, and is a bad user interface even when - it works. Change those names. - * Thanks to Doug Wescott, sheep are finally covered properly in info. + case-insensitive file systems, and is a bad user interface even + when it works. Change those names. Rename deity command hidden to + peek because its info topic clashed with that of option HIDDEN. + * Thanks to Doug Wescott sheep are finally covered properly in info. * Documentation fixes. * Much of the above was contributed by Ron Koenderink. Many thanks!