X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2FServer%2FEmpire4.t;h=521661d91eaf5210078f0b12a9df5074649c2c91;hp=69e9293aa5e9e9776d7775308120266c14077628;hb=9f226fe05f9b0765977015a3910a6b4d0e3f380a;hpb=20199b2236b201f035447a69a75e6e564521154a diff --git a/info/Server/Empire4.t b/info/Server/Empire4.t index 69e9293aa..521661d91 100644 --- a/info/Server/Empire4.t +++ b/info/Server/Empire4.t @@ -7,14 +7,13 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF -Changes to Empire 4.2.17 - Sat Aug 14 19:53:12 UTC 2004 +Changes to Empire 4.2.17 - Mon Aug 16 16:21:53 UTC 2004 * Fix seeding of PRNG under Windows. The bug made updates occur at a predictable time in the update window. From Ron Koenderink. * Close major loophole in drop that allowed players to determine whether an arbitrary sector is sea, allied land, or other land. - * fly could fly civilians into occupied or allied sectors. drop - could drop them into allied sectors. For consistency with other - means to move around stuff, both is no longer possible. + * fly could fly civilians into occupied sectors. For consistency + with other means to move around stuff, this is no longer possible. * Don't allow flying to a carrier that doesn't have space for the planes. Previously, planes that did this were teleported home, which could be abused.