X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=info%2Ftorpedo.t;h=27db6b88f0ccc88f6c97f35c22fddaf0cc95e97a;hp=d3a38f569f32283c20e2b23dd72392ef64534e39;hb=bb6c974ef239cd9d77bf3e85ca04329f4d791a0c;hpb=05671c69b4d54bac5e7424438b0d7dd441bc84ef diff --git a/info/torpedo.t b/info/torpedo.t index d3a38f569..27db6b88f 100644 --- a/info/torpedo.t +++ b/info/torpedo.t @@ -51,13 +51,14 @@ In order to simulate the \*Qreal-time\*U situation, your mobility will be decremented by mobility equal to 1/2 the cost the torpedo-ship would pay to move a sector for each torpedo fired; if it goes to zero (or beyond) you will be forced to stick around. -If your torpedo scores a hit, -your victim will be informed of the fact and will be told -the number of the torpedo-ship, but not the country (so you can deny it). +.s1 +Victims of submarine torpedoes get only told that a submarine +attacked, not which one (so you can deny it). .s1 The victim's only automatic protection against sub attacks is that any ship of his/hers that is capable of retaliating with depth charges or -torpedoes will do so. +torpedoes will do so. This will reveal number and position of your +submarine. .s1 Against surface ships launching torpedo attacks, the victim gets to fire all his ships & sectors within range at the attackers BEFORE the attackers