X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=src%2Flib%2Fsubs%2Fshpsub.c;h=51fe707949ef9aa53d1b3d4128025bd3f78d1066;hp=4cfce330b1d9e515a853e99d930c73366ad51d06;hb=bd07ee186b0e5c8d21cdf3238b71671ef3226d22;hpb=0a50a48141454b8cfd624881c1aef46bc1f011f6 diff --git a/src/lib/subs/shpsub.c b/src/lib/subs/shpsub.c index 4cfce330b..51fe70794 100644 --- a/src/lib/subs/shpsub.c +++ b/src/lib/subs/shpsub.c @@ -1,6 +1,6 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify @@ -26,62 +26,48 @@ * --- * * shpsub.c: Ship subroutine stuff - * + * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1996-2000 - * Markus Armbruster, 2006 + * Markus Armbruster, 2006-2009 */ #include -#include -#include "misc.h" -#include "queue.h" -#include "player.h" -#include "sect.h" -#include "ship.h" -#include "plane.h" -#include "land.h" -#include "news.h" -#include "item.h" -#include "xy.h" -#include "nsc.h" +#include +#include "damage.h" #include "file.h" -#include "nat.h" -#include "path.h" +#include "map.h" +#include "misc.h" #include "mission.h" +#include "nsc.h" #include "optlist.h" -#include "damage.h" -#include "server.h" +#include "path.h" +#include "player.h" #include "prototypes.h" +#include "queue.h" +#include "server.h" +#include "xy.h" +#include "empobj.h" +#include "unit.h" -static int shp_check_one_mines(struct mlist *); -static int shp_hit_mine(struct shpstr *, struct mchrstr *); -static void shp_mess(char *, struct mlist *); +static int shp_check_one_mines(struct ulist *); +static int shp_hit_mine(struct shpstr *); +static void shp_mess(char *, struct ulist *); void shp_sel(struct nstr_item *ni, struct emp_qelem *list) - - - /* int wantflags; - int nowantflags; - */ { struct shpstr ship; struct mchrstr *mcp; - struct mlist *mlp; + struct ulist *mlp; emp_initque(list); while (nxtitem(ni, &ship)) { if (!player->owner) continue; mcp = &mchr[(int)ship.shp_type]; - /* if (wantflags && (mcp->m_flags & wantflags) != wantflags) - continue; - if (nowantflags && mcp->m_flags & nowantflags) - continue; - */ if (opt_MARKET) { if (ontradingblock(EF_SHIP, &ship)) { pr("ship #%d inelligible - it's for sale.\n", @@ -89,25 +75,13 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list) continue; } } - /* This abuse is better fixed by building a ship with the normal negative - mobility that everything else is built with */ -/* - if (opt_MOB_ACCESS) { - if (ship.shp_effic < 21 && - ship.shp_mobil < etu_per_update) { - pr("%s needs at least %d mob to navigate.\n", - prship(&ship), etu_per_update); - continue; - } - } -*/ ship.shp_mission = 0; ship.shp_rflags = 0; memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath)); putship(ship.shp_uid, &ship); - mlp = malloc(sizeof(struct mlist)); - mlp->mcp = mcp; - mlp->ship = ship; + mlp = malloc(sizeof(struct ulist)); + mlp->chrp = (struct empobj_chr *)mcp; + mlp->unit.ship = ship; mlp->mobil = ship.shp_mobil; emp_insque(&mlp->queue, list); } @@ -120,7 +94,7 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct sctstr sect; struct shpstr ship; coord allx; @@ -132,8 +106,8 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, *togetherp = 1; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - getship(mlp->ship.shp_uid, &ship); + mlp = (struct ulist *)qp; + getship(mlp->unit.ship.shp_uid, &ship); if (ship.shp_own != actor) { mpr(actor, "%s was sunk at %s\n", prship(&ship), xyas(ship.shp_x, ship.shp_y, actor)); @@ -142,7 +116,7 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, continue; } if (opt_SAIL) { - if (*ship.shp_path && !update_pending) { + if (*ship.shp_path && !update_running) { shp_mess("has a sail path", mlp); mpr(actor, "Use `sail <#> -' to reset\n"); continue; @@ -185,28 +159,7 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, *minmobp = mlp->mobil; if (mlp->mobil > *maxmobp) *maxmobp = mlp->mobil; - mlp->ship = ship; - } -} - -void -shp_put(struct emp_qelem *list, natid actor) -{ - struct emp_qelem *qp; - struct emp_qelem *newqp; - struct mlist *mlp; - - qp = list->q_back; - while (qp != list) { - mlp = (struct mlist *)qp; - mpr(actor, "%s stopped at %s\n", prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); - newqp = qp->q_back; - emp_remque(qp); - free(qp); - qp = newqp; + mlp->unit.ship = ship; } } @@ -215,7 +168,7 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct sctstr sect; int mines, m, max, shells; int changed = 0; @@ -223,34 +176,35 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (!(mlp->mcp->m_flags & M_SWEEP)) { + mlp = (struct ulist *)qp; + if (!(((struct mchrstr *)mlp->chrp)->m_flags & M_SWEEP)) { if (verbose) mpr(actor, "%s doesn't have minesweeping capability!\n", - prship(&mlp->ship)); + prship(&mlp->unit.ship)); continue; } if (takemob && mlp->mobil <= 0.0) { if (verbose) - mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship)); + mpr(actor, "%s is out of mobility!\n", + prship(&mlp->unit.ship)); continue; } - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); if (sect.sct_type != SCT_WATER) { if (verbose) mpr(actor, "%s is not at sea. No mines there!\n", - prship(&mlp->ship)); + prship(&mlp->unit.ship)); continue; } if (takemob) { - mlp->mobil -= shp_mobcost(&mlp->ship); - mlp->ship.shp_mobil = (int)mlp->mobil; + mlp->mobil -= shp_mobcost(&mlp->unit.ship); + mlp->unit.ship.shp_mobil = (int)mlp->mobil; } - putship(mlp->ship.shp_uid, &mlp->ship); + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); if (!(mines = sect.sct_mines)) continue; - max = mlp->mcp->m_item[I_SHELL]; - shells = mlp->ship.shp_item[I_SHELL]; + max = ((struct mchrstr *)mlp->chrp)->m_item[I_SHELL]; + shells = mlp->unit.ship.shp_item[I_SHELL]; for (m = 0; mines > 0 && m < 5; m++) { if (chance(0.66)) { mpr(actor, "Sweep...\n"); @@ -260,14 +214,14 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) } } sect.sct_mines = mines; - mlp->ship.shp_item[I_SHELL] = shells; + mlp->unit.ship.shp_item[I_SHELL] = shells; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + putsect(§); if (shp_check_one_mines(mlp)) { stopping = 1; emp_remque(qp); free(qp); } - putship(mlp->ship.shp_uid, &mlp->ship); - putsect(§); } if (changed) writemap(actor); @@ -275,25 +229,25 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) } static int -shp_check_one_mines(struct mlist *mlp) +shp_check_one_mines(struct ulist *mlp) { struct sctstr sect; int actor; - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); if (sect.sct_type != SCT_WATER) return 0; if (!sect.sct_mines) return 0; if (chance(DMINE_HITCHANCE(sect.sct_mines))) { - actor = mlp->ship.shp_own; - shp_hit_mine(&mlp->ship, mlp->mcp); + actor = mlp->unit.ship.shp_own; + shp_hit_mine(&mlp->unit.ship); sect.sct_mines--; if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0)) writemap(actor); putsect(§); - putship(mlp->ship.shp_uid, &mlp->ship); - if (!mlp->ship.shp_own) + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + if (!mlp->unit.ship.shp_own) return 1; } return 0; @@ -304,12 +258,12 @@ shp_check_mines(struct emp_qelem *ship_list) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int stopping = 0; for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; + mlp = (struct ulist *)qp; if (shp_check_one_mines(mlp)) { stopping = 1; emp_remque(qp); @@ -319,47 +273,16 @@ shp_check_mines(struct emp_qelem *ship_list) return stopping; } -void -shp_list(struct emp_qelem *ship_list) -{ - struct emp_qelem *qp; - struct emp_qelem *next; - struct mlist *mlp; - struct shpstr *shp; - - pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n"); - - for (qp = ship_list->q_back; qp != ship_list; qp = next) { - next = qp->q_back; - mlp = (struct mlist *)qp; - shp = &mlp->ship; - pr("%4d ", shp->shp_uid); - pr("%-16.16s ", mlp->mcp->m_name); - prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own); - pr("%1.1s", &shp->shp_fleet); - pr("%4d%%", shp->shp_effic); - pr("%4d", shp->shp_item[I_MILIT]); - pr("%4d", shp->shp_item[I_SHELL]); - pr("%4d", shp->shp_item[I_GUN]); - count_planes(shp); - pr("%3d", shp->shp_nplane); - pr("%3d", shp->shp_nchoppers); - pr("%3d", shp->shp_nxlight); - count_units(shp); - pr("%3d", shp->shp_nland); - pr("%4d", shp->shp_mobil); - pr("%4d\n", shp->shp_tech); - } -} static void -shp_mess(char *str, struct mlist *mlp) +shp_mess(char *str, struct ulist *mlp) { - mpr(mlp->ship.shp_own, "%s %s & stays in %s\n", - prship(&mlp->ship), - str, xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); + mpr(mlp->unit.ship.shp_own, "%s %s & stays in %s\n", + prship(&mlp->unit.ship), + str, xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, + mlp->unit.ship.shp_own)); + mlp->unit.ship.shp_mobil = (int)mlp->mobil; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); emp_remque((struct emp_qelem *)mlp); free(mlp); } @@ -396,6 +319,7 @@ sect_has_dock(struct sctstr *sect) { switch (dchr[sect->sct_type].d_nav) { case NAV_02: + case NAV_CANAL: return 1; default: return 0; @@ -408,17 +332,19 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) continue; ++count; } @@ -426,11 +352,11 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags, } static void -shp_damage_one(struct mlist *mlp, int dam) +shp_damage_one(struct ulist *mlp, int dam) { - shipdamage(&mlp->ship, dam); - putship(mlp->ship.shp_uid, &mlp->ship); - if (!mlp->ship.shp_own) { + shipdamage(&mlp->unit.ship, dam); + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + if (!mlp->unit.ship.shp_own) { emp_remque((struct emp_qelem *)mlp); free(mlp); } @@ -442,7 +368,7 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int dam; int count; @@ -452,12 +378,14 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags, dam = ldround((double)totdam / count, 1); for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) continue; shp_damage_one(mlp, dam); } @@ -470,47 +398,52 @@ shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; + mlp = (struct ulist *)qp; /* If the ship isn't in the requested sector, then continue */ - if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y) + if (newx != mlp->unit.ship.shp_x || newy != mlp->unit.ship.shp_y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) continue; return 1; } return 0; } -static struct mlist * -most_valuable_ship(struct emp_qelem *list) +static struct ulist * +most_valuable_ship(struct emp_qelem *list, coord x, coord y) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; - struct mlist *mvs = 0; + struct ulist *mlp; + struct ulist *mvs = NULL; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->mcp->m_flags & M_SUB) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) + continue; + if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB) continue; - if (!mlp->mcp->m_nxlight && - !mlp->mcp->m_nchoppers && - mlp->mcp->m_cost < 1000 && - !mlp->mcp->m_nplanes && !mlp->mcp->m_nland) + if (!((struct mchrstr *)mlp->chrp)->m_nxlight && + !((struct mchrstr *)mlp->chrp)->m_nchoppers && + ((struct mchrstr *)mlp->chrp)->m_cost < 1000 && + !((struct mchrstr *)mlp->chrp)->m_nplanes && + !((struct mchrstr *)mlp->chrp)->m_nland) continue; if (!mvs) { mvs = mlp; continue; } - if (mlp->mcp->m_cost * mlp->ship.shp_effic > - mvs->mcp->m_cost * mvs->ship.shp_effic) + if (((struct mchrstr *)mlp->chrp)->m_cost * mlp->unit.ship.shp_effic > + ((struct mchrstr *)mlp->chrp)->m_cost * mvs->unit.ship.shp_effic) mvs = mlp; } return mvs; @@ -521,19 +454,21 @@ shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int hard; int easiest = 9876; /* things start great for victim */ int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + mlp = (struct ulist *)qp; + if (wantflags && + (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) continue; - hard = shp_hardtarget(&mlp->ship); + hard = shp_hardtarget(&mlp->unit.ship); if (hard < easiest) easiest = hard; /* things get worse for victim */ ++count; @@ -545,38 +480,48 @@ static int shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim) { - int dam; - int twotries; + int dam, sublaunch; int stopping = 0; struct emp_qelem msl_list, *qp, *newqp; - struct mlist *mvs; - char what[512]; + struct plist *plp; + struct ulist *mvs; + + mvs = most_valuable_ship(list, newx, newy); + if (!mvs) + return 0; msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT); - twotries = 0; - while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) { - sprintf(what, "%s", prship(&mvs->ship)); - dam = msl_launch_mindam(&msl_list, newx, newy, - shp_hardtarget(&mvs->ship), - EF_SHIP, 1, what, victim, MI_INTERDICT); - if (dam) { - mpr(victim, - "missile interdiction mission does %d damage to %s!\n", - dam, what); - shp_damage_one(mvs, dam); - twotries = 0; - stopping |= 1; - } else if (++twotries >= 2) { - break; + for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) { + newqp = qp->q_back; + plp = (struct plist *)qp; + + if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) { + if (msl_launch(&plp->plane, EF_SHIP, prship(&mvs->unit.ship), + newx, newy, victim, &sublaunch) < 0) + goto use_up_msl; + stopping = 1; + if (msl_hit(&plp->plane, + shp_hardtarget(&mvs->unit.ship), EF_SHIP, + N_SHP_MISS, N_SHP_SMISS, sublaunch, victim)) { + dam = pln_damage(&plp->plane, 'p', 1); + if (dam) { + mpr(victim, + "missile interdiction mission does %d damage to %s!\n", + dam, prship(&mvs->unit.ship)); + shp_damage_one(mvs, dam); + } + } else { + dam = pln_damage(&plp->plane, 'p', 0); + collateral_damage(newx, newy, dam); + } + mvs = most_valuable_ship(list, newx, newy); + use_up_msl: + plp->plane.pln_effic = 0; + putplane(plp->plane.pln_uid, &plp->plane); } - } - qp = msl_list.q_forw; - while (qp != msl_list.q_forw) { - newqp = qp->q_forw; emp_remque(qp); free(qp); - qp = newqp; } return stopping; @@ -591,7 +536,7 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct natstr *natp; int vrange; @@ -608,17 +553,18 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->mcp->m_flags & M_SUB) + mlp = (struct ulist *)qp; + if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB) continue; if (natp->nat_flags & NF_COASTWATCH) wu(0, sectp->sct_own, "%s %s sighted at %s\n", - cname(mlp->ship.shp_own), - prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own)); + cname(mlp->unit.ship.shp_own), + prship(&mlp->unit.ship), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, + sectp->sct_own)); if (opt_HIDDEN) - setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_COAST); + setcont(sectp->sct_own, mlp->unit.ship.shp_own, FOUND_COAST); } return 1; @@ -631,9 +577,8 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, struct nstr_sect ns; struct sctstr fsect; int trange, range; - double guneff; - int shell, gun; int dam; + int stopping = 0; int totdam = 0; signed char notified[MAXNOC]; int i; @@ -669,35 +614,22 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, while (nxtsct(&ns, &fsect)) { if (!notified[fsect.sct_own]) continue; - gun = fsect.sct_item[I_GUN]; - if (gun < 1) - continue; range = roundrange(fortrange(&fsect)); trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y); if (trange > range) continue; - if (fsect.sct_item[I_MILIT] < 5) - continue; - shell = fsect.sct_item[I_SHELL]; - if (shell < 1) - shell += supply_commod(fsect.sct_own, fsect.sct_x, fsect.sct_y, - I_SHELL, 1); - if (shell < 1) - continue; - shell--; - fsect.sct_item[I_SHELL] = shell; + dam = fort_fire(&fsect); putsect(&fsect); - if (gun > 7) - gun = 7; - guneff = landgun((int)fsect.sct_effic, gun); - dam = (int)guneff; + if (dam < 0) + continue; + stopping = 1; totdam += dam; mpr(victim, "Incoming fire does %d damage!\n", dam); -/* - mpr(victim, "%s fires at you for %d!\n", - xyas(fsect.sct_x,fsect.sct_y,victim), - dam); -*/ +#if 0 + mpr(victim, "%s fires at you for %d!\n", + xyas(fsect.sct_x,fsect.sct_y,victim), + dam); +#endif wu(0, fsect.sct_own, "%s fires at %s ships in %s for %d!\n", xyas(fsect.sct_x, fsect.sct_y, @@ -706,8 +638,26 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, nreport(fsect.sct_own, N_SHP_SHELL, victim, 1); } if (totdam > 0) - return shp_damage(list, totdam, 0, M_SUB, newx, newy); - return 0; + shp_damage(list, totdam, 0, M_SUB, newx, newy); + return stopping; +} + +static int +shp_mission_interdiction(struct emp_qelem *list, coord x, coord y, + natid victim, int subs) +{ + char *what = subs ? "subs" : "ships"; + int wantflags = subs ? M_SUB : 0; + int nowantflags = subs ? 0 : M_SUB; + int mission = subs ? MI_SINTERDICT : MI_INTERDICT; + int dam; + + dam = unit_interdict(x, y, victim, what, + shp_easiest_target(list, wantflags, nowantflags), + mission); + if (dam >= 0) + shp_damage(list, dam, wantflags, nowantflags, x, y); + return dam >= 0; } static int @@ -719,26 +669,12 @@ shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim) stopping |= shp_fort_interdiction(list, newx, newy, victim); if (shp_contains(list, newx, newy, 0, M_SUB)) { - stopping |= - shp_damage(list, - unit_interdict(newx, newy, victim, "ships", - shp_easiest_target(list, 0, M_SUB), - MI_INTERDICT), - 0, M_SUB, newx, newy); - if (most_valuable_ship(list)) { - stopping |= - shp_missile_interdiction(list, newx, newy, victim); - } + stopping |= shp_mission_interdiction(list, newx, newy, victim, 0); + stopping |= shp_missile_interdiction(list, newx, newy, victim); } } - if (shp_contains(list, newx, newy, M_SUB, 0)) { - stopping |= - shp_damage(list, - unit_interdict(newx, newy, victim, "subs", - shp_easiest_target(list, M_SUB, 0), - MI_SINTERDICT), - M_SUB, 0, newx, newy); - } + if (shp_contains(list, newx, newy, M_SUB, 0)) + stopping |= shp_mission_interdiction(list, newx, newy, victim, 1); return stopping; } @@ -750,17 +686,17 @@ shp_hardtarget(struct shpstr *sp) int vis, onsea; struct mchrstr *mcp = mchr + sp->shp_type; - vis = sp->shp_visib; + vis = shp_visib(sp); getsect(sp->shp_x, sp->shp_y, §); onsea = sect.sct_type == SCT_WATER; if (mcp->m_flags & M_SUB) vis *= 4; return (int)((sp->shp_effic / 100.0) * - (20 + sp->shp_speed * onsea / 2.0 - vis)); + (20 + shp_speed(sp) * onsea / 2.0 - vis)); } static int -shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) +shp_hit_mine(struct shpstr *sp) { double m; @@ -770,7 +706,7 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) nreport(sp->shp_own, N_HIT_MINE, 0, 1); m = MINE_DAMAGE(); - if (mcp->m_flags & M_SWEEP) + if (mchr[sp->shp_uid].m_flags & M_SWEEP) m /= 2.0; shipdamage(sp, ldround(m, 1)); @@ -778,29 +714,6 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) return (int)m; } -void -shp_view(struct emp_qelem *list) -{ - struct sctstr sect; - struct emp_qelem *qp; - struct emp_qelem *next; - struct mlist *mlp; - - for (qp = list->q_back; qp != list; qp = next) { - next = qp->q_back; - mlp = (struct mlist *)qp; - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); - if (mlp->mcp->m_flags & M_FOOD) - mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil); - if (mlp->mcp->m_flags & M_OIL) - mpr(mlp->ship.shp_own, "[oil:%d] ", sect.sct_oil); - mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n", - prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum), - sect.sct_effic, dchr[sect.sct_type].d_name); - } -} - int shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, int together) @@ -808,7 +721,7 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct emp_qelem done; coord dx; coord dy; @@ -822,23 +735,23 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, int navigate; if (dir <= DIR_STOP || dir >= DIR_VIEW) { - shp_put(list, actor); + unit_put(list, actor); return 1; } dx = diroff[dir][0]; dy = diroff[dir][1]; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - newx = xnorm(mlp->ship.shp_x + dx); - newy = ynorm(mlp->ship.shp_y + dy); + mlp = (struct ulist *)qp; + newx = xnorm(mlp->unit.ship.shp_x + dx); + newy = ynorm(mlp->unit.ship.shp_y + dy); getsect(newx, newy, §); - navigate = shp_check_nav(§, &mlp->ship); + navigate = shp_check_nav(§, &mlp->unit.ship); if (navigate != CN_NAVIGABLE || (sect.sct_own && actor != sect.sct_own && getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) { if (dchr[sect.sct_type].d_nav == NAV_CANAL && - !(mlp->mcp->m_flags & M_CANAL) && + !(((struct mchrstr *)mlp->chrp)->m_flags & M_CANAL) && navigate == CN_LANDLOCKED) sprintf(dp, "is too large to fit into the canal system at %s", @@ -858,25 +771,27 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, shp_mess("is out of mobility", mlp); continue; } - mobcost = shp_mobcost(&mlp->ship); - mlp->ship.shp_x = newx; - mlp->ship.shp_y = newy; + mobcost = shp_mobcost(&mlp->unit.ship); + mlp->unit.ship.shp_x = newx; + mlp->unit.ship.shp_y = newy; if (mlp->mobil - mobcost < -127) { mlp->mobil = -127; } else { mlp->mobil -= mobcost; } - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); + mlp->unit.ship.shp_mobil = (int)mlp->mobil; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); /* Now update the map for this ship */ - tech = techfact(mlp->ship.shp_tech, mlp->mcp->m_vrnge); - if (mlp->mcp->m_flags & M_SONAR) - tf = techfact(mlp->ship.shp_tech, 1.0); + tech = techfact(mlp->unit.ship.shp_tech, + ((struct mchrstr *)mlp->chrp)->m_vrnge); + if (((struct mchrstr *)mlp->chrp)->m_flags & M_SONAR) + tf = techfact(mlp->unit.ship.shp_tech, 1.0); else tf = 0.0; - radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y, - (int)mlp->ship.shp_effic, (int)tech, tf); + radmapupd(mlp->unit.ship.shp_own, + mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, + (int)mlp->unit.ship.shp_effic, (int)tech, tf); } if (QEMPTY(list)) return stopping; @@ -890,15 +805,16 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, /* interdict ships sector by sector */ emp_initque(&done); while (!QEMPTY(list)) { - mlp = (struct mlist *)list->q_back; - newx = mlp->ship.shp_x; - newy = mlp->ship.shp_y; + mlp = (struct ulist *)list->q_back; + newx = mlp->unit.ship.shp_x; + newy = mlp->unit.ship.shp_y; stopping |= shp_interdict(list, newx, newy, actor); /* move survivors in this sector to done */ for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy) { + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x == newx && + mlp->unit.ship.shp_y == newy) { emp_remque(qp); emp_insque(qp, &done); } @@ -912,11 +828,11 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, } /* - * shp_miss_defence - * Check for incoming missiles with a P_MAR flag. + * shp_miss_defence + * Check for incoming missiles with a P_MAR flag. * Return True=1 if the missile was shotdown. * Or False=0 - * + * * Chad Zabel, July 95 */ @@ -926,7 +842,6 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) struct nstr_item ni; struct shpstr ship; int hitchance; - int shell; double gun, eff, teff; snxtitem_dist(&ni, EF_SHIP, dx, dy, 1); @@ -944,20 +859,17 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) if (ship.shp_effic < 60) continue; - shell = ship.shp_item[I_SHELL]; if (ship.shp_item[I_MILIT] < 1) /* do we have mil? */ continue; - if (shell < 2) { /* do we need shells */ - shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, - I_SHELL, 2); - if (shell < 2) - continue; - } if (ship.shp_item[I_GUN] < 1) /* we need at least 1 gun */ continue; + if (!shp_supply(&ship, I_SHELL, 2)) + continue; + ship.shp_item[I_SHELL] -= 2; + putship(ship.shp_uid, &ship); /* now calculate the odds */ - gun = MIN(ship.shp_item[I_GUN], ship.shp_glim); + gun = shp_usable_guns(&ship); eff = ship.shp_effic / 100.0; teff = ship.shp_tech / (ship.shp_tech + 200.0); /* raise 4.5 for better interception -KHS */ @@ -972,9 +884,6 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n", ship.shp_uid); mpr(ship.shp_own, "%d%% hitchance...", hitchance); - /* use ammo */ - ship.shp_item[I_SHELL] = shell - 2; - putship(ship.shp_uid, &ship); if (roll(100) <= hitchance) { mpr(bombown, "KABOOOM!! Missile destroyed\n\n"); @@ -990,69 +899,38 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) return 0; /* all attempts failed */ } -char * -shp_path(int together, struct shpstr *shp, char *buf) -{ - coord destx; - coord desty; - struct sctstr d_sect; - char *cp; - - if (!sarg_xy(buf, &destx, &desty)) - return 0; - if (!together) { - mpr(shp->shp_own, - "Cannot go to a destination sector if not all starting in the same sector\n"); - return 0; - } - if (!getsect(destx, desty, &d_sect)) { - mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty); - return 0; - } - - cp = BestShipPath(buf, shp->shp_x, shp->shp_y, - d_sect.sct_x, d_sect.sct_y, player->cnum); - if (!cp || shp->shp_mobil <= 0) { - mpr(shp->shp_own, "Can't get to '%s' right now.\n", - xyas(d_sect.sct_x, d_sect.sct_y, player->cnum)); - return 0; - } - return cp; -} /* Fire missiles at a ship which has fired shells */ void shp_missdef(struct shpstr *sp, natid victim) { struct emp_qelem list; - struct mlist *mlp; + struct ulist *mlp; int eff; char buf[512]; emp_initque(&list); - mlp = malloc(sizeof(struct mlist)); - mlp->mcp = &mchr[(int)sp->shp_type]; - mlp->ship = *sp; + mlp = malloc(sizeof(struct ulist)); + mlp->chrp = (struct empobj_chr *)&mchr[(int)sp->shp_type]; + mlp->unit.ship = *sp; mlp->mobil = sp->shp_mobil; emp_insque(&mlp->queue, &list); - sprintf(buf, "%s", prship(&mlp->ship)); + sprintf(buf, "%s", prship(&mlp->unit.ship)); eff = sp->shp_effic; - if (most_valuable_ship(&list)) { - shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own); - getship(sp->shp_uid, sp); - - if (!sp->shp_own) { - wu(0, victim, - "missiles launched in defense did 100%% damage to %s\n", - buf); - wu(0, victim, "%s sunk!\n", buf); - } else if (eff > 0 && sp->shp_effic < eff) { - wu(0, victim, - "missiles launched in defense did %d%% damage to %s\n", - 100 * (eff - sp->shp_effic) / eff, buf); - } + shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own); + getship(sp->shp_uid, sp); + + if (!sp->shp_own) { + wu(0, victim, + "missiles launched in defense did 100%% damage to %s\n", + buf); + wu(0, victim, "%s sunk!\n", buf); + } else if (eff > 0 && sp->shp_effic < eff) { + wu(0, victim, + "missiles launched in defense did %d%% damage to %s\n", + 100 * (eff - sp->shp_effic) / eff, buf); } if (!QEMPTY(&list)) free(mlp); @@ -1061,7 +939,7 @@ shp_missdef(struct shpstr *sp, natid victim) double shp_mobcost(struct shpstr *sp) { - return speed_factor(sp->shp_effic * 0.01 * sp->shp_speed, + return speed_factor(sp->shp_effic * 0.01 * shp_speed(sp), sp->shp_tech); } @@ -1072,17 +950,9 @@ void shp_set_tech(struct shpstr *sp, int tlev) { struct mchrstr *mcp = mchr + sp->shp_type; - int tech_diff = tlev - mcp->m_tech; - if (CANT_HAPPEN(tech_diff < 0)) { - tlev -= tech_diff; - tech_diff = 0; - } + if (CANT_HAPPEN(tlev < mcp->m_tech)) + tlev = mcp->m_tech; sp->shp_tech = tlev; - sp->shp_armor = (short)SHP_DEF(mcp->m_armor, tech_diff); - sp->shp_speed = (short)SHP_SPD(mcp->m_speed, tech_diff); - sp->shp_visib = (short)SHP_VIS(mcp->m_visib, tech_diff); - sp->shp_frnge = (short)SHP_RNG(mcp->m_frnge, tech_diff); - sp->shp_glim = (short)SHP_FIR(mcp->m_glim, tech_diff); }