X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=src%2Flib%2Fsubs%2Fshpsub.c;h=52c5afb6592493bdd041f18efc702587cd0545ac;hp=54dc821b9e1c7fe7c24028a2c1d5e43f5c48f5e7;hb=beedf8dce;hpb=0d477e5df1cd5e0e03bf58800ed60bd74dd943d9 diff --git a/src/lib/subs/shpsub.c b/src/lib/subs/shpsub.c index 54dc821b9..52c5afb65 100644 --- a/src/lib/subs/shpsub.c +++ b/src/lib/subs/shpsub.c @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -30,17 +29,20 @@ * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1996-2000 - * Markus Armbruster, 2006-2009 + * Markus Armbruster, 2006-2015 */ #include #include +#include "chance.h" #include "damage.h" +#include "empobj.h" #include "file.h" #include "map.h" #include "misc.h" #include "mission.h" +#include "news.h" #include "nsc.h" #include "optlist.h" #include "path.h" @@ -48,19 +50,76 @@ #include "prototypes.h" #include "queue.h" #include "server.h" -#include "xy.h" -#include "empobj.h" #include "unit.h" +#include "xy.h" +static void shp_nav_put_one(struct ulist *); static int shp_check_one_mines(struct ulist *); static int shp_hit_mine(struct shpstr *); -static void shp_stays(natid, char *, struct ulist *); + +static struct ulist * +shp_find_capable(struct emp_qelem *list, int flags) +{ + struct emp_qelem *qp; + struct ulist *mlp; + + for (qp = list->q_back; qp != list; qp = qp->q_back) { + mlp = (struct ulist *)qp; + if (mchr[mlp->unit.ship.shp_type].m_flags & flags) + return mlp; + } + return NULL; +} + +int +shp_may_nav(struct shpstr *sp, struct shpstr *flg, char *suffix) +{ + struct sctstr sect; + + if (!sp->shp_own || !getsect(sp->shp_x, sp->shp_y, §)) { + CANT_REACH(); + return 0; + } + + if (opt_MARKET && ontradingblock(EF_SHIP, sp)) { + mpr(sp->shp_own, "%s is on the trading block%s\n", + prship(sp), suffix); + return 0; + } + + if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) { + mpr(sp->shp_own, "%s is crewless%s\n", prship(sp), suffix); + return 0; + } + + switch (shp_check_nav(sp, §)) { + case SHP_STUCK_NOT: + break; + case SHP_STUCK_CONSTRUCTION: + mpr(sp->shp_own, "%s is caught in a construction zone%s\n", + prship(sp), suffix); + return 0; + default: + CANT_REACH(); + /* fall through */ + case SHP_STUCK_CANAL: + case SHP_STUCK_IMPASSABLE: + mpr(sp->shp_own, "%s is landlocked%s\n", prship(sp), suffix); + return 0; + } + + if (flg && (sp->shp_x != flg->shp_x || sp->shp_y != flg->shp_y)) { + mpr(sp->shp_own, "%s is not with the flagship%s\n", + prship(sp), suffix); + return 0; + } + return 1; +} void shp_sel(struct nstr_item *ni, struct emp_qelem *list) { - struct shpstr ship; - struct mchrstr *mcp; + struct shpstr ship, *flg = NULL; struct ulist *mlp; emp_initque(list); @@ -70,106 +129,111 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list) * much of the code assumes that only the ship's owner can * navigate it. */ - if (ship.shp_own != player->cnum) + if (!ship.shp_own || ship.shp_own != player->cnum) continue; - mcp = &mchr[(int)ship.shp_type]; - if (opt_MARKET) { - if (ontradingblock(EF_SHIP, &ship)) { - pr("ship #%d inelligible - it's for sale.\n", - ship.shp_uid); - continue; - } - } + if (!shp_may_nav(&ship, flg, "")) + continue; + ship.shp_mission = 0; ship.shp_rflags = 0; memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath)); putship(ship.shp_uid, &ship); - mlp = malloc(sizeof(struct ulist)); - mlp->chrp = (struct empobj_chr *)mcp; - mlp->unit.ship = ship; - mlp->mobil = ship.shp_mobil; - emp_insque(&mlp->queue, list); + mlp = shp_insque(&ship, list); + if (!flg) + flg = &mlp->unit.ship; } } -/* This function assumes that the list was created by shp_sel */ +/* + * Append SP to LIST. + * Return the new list link. + */ +struct ulist * +shp_insque(struct shpstr *sp, struct emp_qelem *list) +{ + struct ulist *mlp = malloc(sizeof(struct ulist)); + + mlp->unit.ship = *sp; + mlp->mobil = sp->shp_mobil; + emp_insque(&mlp->queue, list); + return mlp; +} + void -shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, - int *togetherp, natid actor) +shp_nav_stay_behind(struct emp_qelem *list, natid actor) { struct emp_qelem *qp; struct emp_qelem *next; struct ulist *mlp; - struct sctstr sect; - struct shpstr ship; - coord allx; - coord ally; - int first = 1; + struct shpstr *sp, *flg = NULL; + char and_stays[32]; - *minmobp = 9876.0; - *maxmobp = -9876.0; - *togetherp = 1; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct ulist *)qp; - getship(mlp->unit.ship.shp_uid, &ship); - if (ship.shp_own != actor) { + sp = &mlp->unit.ship; + getship(sp->shp_uid, sp); + + if (sp->shp_own != actor) { mpr(actor, "%s was sunk at %s\n", - prship(&ship), xyas(ship.shp_x, ship.shp_y, actor)); - emp_remque((struct emp_qelem *)mlp); + prship(sp), xyas(sp->shp_x, sp->shp_y, actor)); + emp_remque(&mlp->queue); free(mlp); continue; } - if (opt_SAIL) { - if (*ship.shp_path && !update_running) { - shp_stays(actor, "has a sail path", mlp); - mpr(actor, "Use `sail <#> -' to reset\n"); - continue; - } - } - /* check crew - uws don't count */ - if (ship.shp_item[I_MILIT] == 0 && ship.shp_item[I_CIVIL] == 0) { - shp_stays(actor, "is crewless", mlp); - continue; - } - if (!getsect(ship.shp_x, ship.shp_y, §)) { - shp_stays(actor, "was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */ - continue; - } - switch (shp_check_nav(§, &ship)) { - case CN_CONSTRUCTION: - shp_stays(actor, "is caught in a construction zone", mlp); - continue; - case CN_LANDLOCKED: - shp_stays(actor, "is landlocked", mlp); - continue; - case CN_NAVIGABLE: - break; - case CN_ERROR: - default: - shp_stays(actor, "was just swallowed by a big green worm", mlp); + + snprintf(and_stays, sizeof(and_stays), " & stays in %s", + xyas(sp->shp_x, sp->shp_y, actor)); + if (!shp_may_nav(sp, flg, and_stays)) { + shp_nav_put_one(mlp); continue; } - if (first) { - allx = ship.shp_x; - ally = ship.shp_y; - first = 0; - } - if (ship.shp_x != allx || ship.shp_y != ally) - *togetherp = 0; - if (ship.shp_mobil + 1 < (int)mlp->mobil) { - mlp->mobil = ship.shp_mobil; + + if (!flg) + flg = sp; + if (sp->shp_mobil + 1 < (int)mlp->mobil) { + mlp->mobil = sp->shp_mobil; } - if (mlp->mobil < *minmobp) - *minmobp = mlp->mobil; - if (mlp->mobil > *maxmobp) - *maxmobp = mlp->mobil; - mlp->unit.ship = ship; } } +void +shp_nav_put(struct emp_qelem *list, natid actor) +{ + struct emp_qelem *qp, *next; + struct ulist *mlp; + struct shpstr *sp; + + for (qp = list->q_back; qp != list; qp = next) { + next = qp->q_back; + mlp = (struct ulist *)qp; + sp = &mlp->unit.ship; + mpr(actor, "%s stopped at %s\n", + prship(sp), xyas(sp->shp_x, sp->shp_y, actor)); + shp_nav_put_one(mlp); + } +} + +static void +shp_nav_put_one(struct ulist *mlp) +{ + mlp->unit.ship.shp_mobil = (int)mlp->mobil; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + emp_remque(&mlp->queue); + free(mlp); +} + +/* + * Sweep seamines with engineers in SHIP_LIST for ACTOR. + * All ships in SHIP_LIST must be in the same sector. + * If EXPLICIT is non-zero, this is for an explicit sweep command from + * a player. Else it's an automatic "on the move" sweep. + * If TAKEMOB is non-zero, require and charge mobility. + * Return non-zero when the ships should stop. + */ int -shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) +shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob, + natid actor) { struct emp_qelem *qp; struct emp_qelem *next; @@ -177,41 +241,52 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) struct sctstr sect; int mines, m, max, shells; int changed = 0; - int stopping = 0; + int stopping = 0, first = 1; + + mlp = shp_find_capable(ship_list, M_SWEEP); + if (!mlp) { + if (explicit) + mpr(actor, "No minesweepers!\n"); + return 0; + } + + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); + if (sect.sct_type != SCT_WATER) { + if (explicit) + mpr(actor, "%s is a %s. No seamines there!\n", + xyas(sect.sct_x, sect.sct_y, actor), + dchr[sect.sct_type].d_name); + return 0; + } for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; mlp = (struct ulist *)qp; - if (!(((struct mchrstr *)mlp->chrp)->m_flags & M_SWEEP)) { - if (verbose) - mpr(actor, "%s doesn't have minesweeping capability!\n", - prship(&mlp->unit.ship)); + if (!(mchr[mlp->unit.ship.shp_type].m_flags & M_SWEEP)) continue; - } - if (takemob && mlp->mobil <= 0.0) { - if (verbose) - mpr(actor, "%s is out of mobility!\n", - prship(&mlp->unit.ship)); - continue; - } - getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); - if (sect.sct_type != SCT_WATER) { - if (verbose) - mpr(actor, "%s is not at sea. No mines there!\n", - prship(&mlp->unit.ship)); - continue; - } if (takemob) { + if (mlp->mobil <= 0.0) { + if (explicit) + mpr(actor, "%s is out of mobility!\n", + prship(&mlp->unit.ship)); + continue; + } mlp->mobil -= shp_mobcost(&mlp->unit.ship); mlp->unit.ship.shp_mobil = (int)mlp->mobil; } putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); if (!(mines = sect.sct_mines)) continue; - max = ((struct mchrstr *)mlp->chrp)->m_item[I_SHELL]; + max = mchr[mlp->unit.ship.shp_type].m_item[I_SHELL]; shells = mlp->unit.ship.shp_item[I_SHELL]; for (m = 0; mines > 0 && m < 5; m++) { if (chance(0.66)) { + if (first) { + mpr(actor, "Approaching minefield at %s...\n", + xyas(sect.sct_x, sect.sct_y, actor)); + first = 0; + } mpr(actor, "Sweep...\n"); mines--; shells = MIN(max, shells + 1); @@ -222,11 +297,7 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor) mlp->unit.ship.shp_item[I_SHELL] = shells; putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); putsect(§); - if (shp_check_one_mines(mlp)) { - stopping = 1; - emp_remque(qp); - free(qp); - } + stopping |= shp_check_one_mines(mlp); } if (changed) writemap(actor); @@ -252,8 +323,11 @@ shp_check_one_mines(struct ulist *mlp) writemap(actor); putsect(§); putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); - if (!mlp->unit.ship.shp_own) - return 1; + if (!mlp->unit.ship.shp_own) { + emp_remque(&mlp->queue); + free(mlp); + } + return 1; } return 0; } @@ -263,59 +337,44 @@ shp_check_mines(struct emp_qelem *ship_list) { struct emp_qelem *qp; struct emp_qelem *next; - struct ulist *mlp; int stopping = 0; for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; - mlp = (struct ulist *)qp; - if (shp_check_one_mines(mlp)) { - stopping = 1; - emp_remque(qp); - free(qp); - } + stopping |= shp_check_one_mines((struct ulist *)qp); } return stopping; } - -static void -shp_stays(natid actor, char *str, struct ulist *mlp) -{ - mpr(actor, "%s %s & stays in %s\n", - prship(&mlp->unit.ship), str, - xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); - mlp->unit.ship.shp_mobil = (int)mlp->mobil; - putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); - emp_remque((struct emp_qelem *)mlp); - free(mlp); -} - -int -shp_check_nav(struct sctstr *sect, struct shpstr *shp) +/* + * Return whether and why SP would be stuck in SECTP. + */ +enum shp_stuck +shp_check_nav(struct shpstr *sp, struct sctstr *sectp) { - switch (dchr[sect->sct_type].d_nav) { + switch (dchr[sectp->sct_type].d_nav) { case NAVOK: break; case NAV_CANAL: - if (mchr[(int)shp->shp_type].m_flags & M_CANAL) { - if (sect->sct_effic < 2) - return CN_CONSTRUCTION; - } else - return CN_LANDLOCKED; - break; + if (!(mchr[sp->shp_type].m_flags & M_CANAL)) { + return SHP_STUCK_CANAL; + } + /* fall through */ case NAV_02: - if (sect->sct_effic < 2) - return CN_CONSTRUCTION; + if (sectp->sct_effic < 2) + return SHP_STUCK_CONSTRUCTION; break; case NAV_60: - if (sect->sct_effic < 60) - return CN_CONSTRUCTION; + if (sectp->sct_effic < 60) + return SHP_STUCK_CONSTRUCTION; break; default: - return CN_LANDLOCKED; + CANT_REACH(); + /* fall through */ + case NAV_NONE: + return SHP_STUCK_IMPASSABLE; } - return CN_NAVIGABLE; + return SHP_STUCK_NOT; } int @@ -345,10 +404,10 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags, if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; if (wantflags && - (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; if (nowantflags && - ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; ++count; } @@ -363,7 +422,7 @@ shp_damage_one(struct ulist *mlp, int dam) shipdamage(&mlp->unit.ship, dam); putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); if (!mlp->unit.ship.shp_own) { - emp_remque((struct emp_qelem *)mlp); + emp_remque(&mlp->queue); free(mlp); } } @@ -388,10 +447,10 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags, if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; if (wantflags && - (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; if (nowantflags && - ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; shp_damage_one(mlp, dam); } @@ -413,10 +472,10 @@ shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags, if (newx != mlp->unit.ship.shp_x || newy != mlp->unit.ship.shp_y) continue; if (wantflags && - (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; if (nowantflags && - ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; return 1; } @@ -436,20 +495,20 @@ most_valuable_ship(struct emp_qelem *list, coord x, coord y) mlp = (struct ulist *)qp; if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; - if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB) + if (mchr[mlp->unit.ship.shp_type].m_flags & M_SUB) continue; - if (!((struct mchrstr *)mlp->chrp)->m_nxlight && - !((struct mchrstr *)mlp->chrp)->m_nchoppers && - ((struct mchrstr *)mlp->chrp)->m_cost < 1000 && - !((struct mchrstr *)mlp->chrp)->m_nplanes && - !((struct mchrstr *)mlp->chrp)->m_nland) + if (!mchr[mlp->unit.ship.shp_type].m_nxlight && + !mchr[mlp->unit.ship.shp_type].m_nchoppers && + mchr[mlp->unit.ship.shp_type].m_cost < 1000 && + !mchr[mlp->unit.ship.shp_type].m_nplanes && + !mchr[mlp->unit.ship.shp_type].m_nland) continue; if (!mvs) { mvs = mlp; continue; } - if (((struct mchrstr *)mlp->chrp)->m_cost * mlp->unit.ship.shp_effic > - ((struct mchrstr *)mlp->chrp)->m_cost * mvs->unit.ship.shp_effic) + if (mchr[mlp->unit.ship.shp_type].m_cost * mlp->unit.ship.shp_effic > + mchr[mvs->unit.ship.shp_type].m_cost * mvs->unit.ship.shp_effic) mvs = mlp; } return mvs; @@ -469,10 +528,10 @@ shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags) next = qp->q_back; mlp = (struct ulist *)qp; if (wantflags && - (((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags) + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; if (nowantflags && - ((struct mchrstr *)mlp->chrp)->m_flags & nowantflags) + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; hard = shp_hardtarget(&mlp->unit.ship); if (hard < easiest) @@ -558,7 +617,7 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct ulist *)qp; - if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB) + if (mchr[mlp->unit.ship.shp_type].m_flags & M_SUB) continue; if (natp->nat_flags & NF_COASTWATCH) wu(0, sectp->sct_own, @@ -589,7 +648,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, /* Inform neutral and worse */ for (i = 0; i < MAXNOC; ++i) { - if (getrel(getnatp(i), victim) <= NEUTRAL) + if (relations_with(i, victim) <= NEUTRAL) notified[i] = 0; else notified[i] = 1; @@ -611,7 +670,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, return 0; /* Only coastwatch notify in nofortfire */ /* Only fire at Hostile ships */ for (i = 0; i < MAXNOC; ++i) { - if (getrel(getnatp(i), victim) >= NEUTRAL) + if (relations_with(i, victim) >= NEUTRAL) notified[i] = 0; } snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range); @@ -718,59 +777,91 @@ shp_hit_mine(struct shpstr *sp) } int -shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, - int together) +shp_nav_dir(struct emp_qelem *list, int dir, natid actor) { struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; struct ulist *mlp; - struct emp_qelem done; coord dx; coord dy; coord newx; coord newy; - int stopping = 0; + int move; + enum shp_stuck stuck; double mobcost; - double tech; /* for mapping */ - char dp[80]; - int navigate; - if (dir <= DIR_STOP || dir >= DIR_VIEW) { - unit_put(list, actor); + if (CANT_HAPPEN(QEMPTY(list))) + return 1; + + if (dir <= DIR_STOP || dir > DIR_LAST) { + CANT_HAPPEN(dir != DIR_STOP); + shp_nav_put(list, actor); return 1; } dx = diroff[dir][0]; dy = diroff[dir][1]; + + mlp = (struct ulist *)list->q_back; + newx = xnorm(mlp->unit.ship.shp_x + dx); + newy = ynorm(mlp->unit.ship.shp_y + dy); + getsect(newx, newy, §); + + if (sect.sct_own && relations_with(sect.sct_own, actor) < FRIENDLY) { + mpr(actor, "can't go to %s\n", xyas(newx, newy, actor)); + return 1; + } + + move = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; mlp = (struct ulist *)qp; - newx = xnorm(mlp->unit.ship.shp_x + dx); - newy = ynorm(mlp->unit.ship.shp_y + dy); - getsect(newx, newy, §); - navigate = shp_check_nav(§, &mlp->unit.ship); - if (navigate != CN_NAVIGABLE || - (sect.sct_own && actor != sect.sct_own && - getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) { - if (dchr[sect.sct_type].d_nav == NAV_CANAL && - !(((struct mchrstr *)mlp->chrp)->m_flags & M_CANAL) && - navigate == CN_LANDLOCKED) - sprintf(dp, - "is too large to fit into the canal system at %s", - xyas(newx, newy, actor)); - else - sprintf(dp, "can't go to %s", xyas(newx, newy, actor)); - if (together) { - mpr(actor, "%s\n", dp); - return 2; - } else { - shp_stays(actor, dp, mlp); - continue; - } + switch (shp_check_nav(&mlp->unit.ship, §)) { + case SHP_STUCK_NOT: + move = 1; + break; + case SHP_STUCK_CANAL: + break; + default: + CANT_REACH(); + /* fall through */ + case SHP_STUCK_CONSTRUCTION: + case SHP_STUCK_IMPASSABLE: + mpr(actor, "can't go to %s\n", xyas(newx, newy, actor)); + return 1; + } + } + if (!move) { + mpr(actor, "is too large to fit into the canal system at %s\n", + xyas(newx, newy, actor)); + return 1; + } + + for (qp = list->q_back; qp != list; qp = next) { + next = qp->q_back; + mlp = (struct ulist *)qp; + stuck = shp_check_nav(&mlp->unit.ship, §); + if (stuck == SHP_STUCK_CANAL) { + mpr(actor, + "%s is too large to fit into the canal system at %s" + " & stays in %s\n", + prship(&mlp->unit.ship), xyas(newx, newy, actor), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); + continue; + } else if (CANT_HAPPEN(stuck != SHP_STUCK_NOT)) { + mpr(actor, "%s can't go to %s & stays in %s\n", + prship(&mlp->unit.ship), xyas(newx, newy, actor), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); + continue; } if (mlp->mobil <= 0.0) { - shp_stays(actor, "is out of mobility", mlp); + mpr(actor, "%s is out of mobility & stays in %s\n", + prship(&mlp->unit.ship), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); continue; } mobcost = shp_mobcost(&mlp->unit.ship); @@ -783,44 +874,27 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, } mlp->unit.ship.shp_mobil = (int)mlp->mobil; putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); - - /* Now update the map for this ship */ - tech = techfact(mlp->unit.ship.shp_tech, - ((struct mchrstr *)mlp->chrp)->m_vrnge); - rad_map_set(mlp->unit.ship.shp_own, - mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, - mlp->unit.ship.shp_effic, (int)tech); } - if (QEMPTY(list)) - return stopping; - stopping |= shp_sweep(list, 0, 0, actor); + + return 0; +} + +int +shp_nav_gauntlet(struct emp_qelem *list, int interdict, natid actor) +{ + struct ulist *mlp = (struct ulist *)list->q_back; + coord newx = mlp->unit.ship.shp_x; + coord newy = mlp->unit.ship.shp_y; + int stopping; + + stopping = shp_sweep(list, 0, 0, actor); if (QEMPTY(list)) return stopping; stopping |= shp_check_mines(list); if (QEMPTY(list)) return stopping; - - /* interdict ships sector by sector */ - emp_initque(&done); - while (!QEMPTY(list)) { - mlp = (struct ulist *)list->q_back; - newx = mlp->unit.ship.shp_x; - newy = mlp->unit.ship.shp_y; + if (interdict) stopping |= shp_interdict(list, newx, newy, actor); - /* move survivors in this sector to done */ - for (qp = list->q_back; qp != list; qp = next) { - next = qp->q_back; - mlp = (struct ulist *)qp; - if (mlp->unit.ship.shp_x == newx && - mlp->unit.ship.shp_y == newy) { - emp_remque(qp); - emp_insque(qp, &done); - } - } - } - /* assign surviving ships back to list */ - emp_insque(list, &done); - emp_remque(&done); return stopping; } @@ -851,7 +925,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE)) continue; - if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL) + if (relations_with(ship.shp_own, bombown) >= NEUTRAL) continue; if (ship.shp_effic < 60) @@ -872,11 +946,8 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) teff = ship.shp_tech / (ship.shp_tech + 200.0); /* raise 4.5 for better interception -KHS */ hitchance = (int)(gun * eff * teff * 4.5) - hardtarget; - if (hitchance < 0) - hitchance = 0; - if (hitchance > 100) - hitchance = 100; - hit = roll(100) <= hitchance; + hitchance = LIMIT_TO(hitchance, 0, 100); + hit = pct_chance(hitchance); mpr(bombown, "%s anti-missile system activated...%s\n", cname(ship.shp_own), @@ -905,12 +976,7 @@ shp_missdef(struct shpstr *sp, natid victim) char buf[512]; emp_initque(&list); - - mlp = malloc(sizeof(struct ulist)); - mlp->chrp = (struct empobj_chr *)&mchr[(int)sp->shp_type]; - mlp->unit.ship = *sp; - mlp->mobil = sp->shp_mobil; - emp_insque(&mlp->queue, &list); + mlp = shp_insque(sp, &list); sprintf(buf, "%s", prship(&mlp->unit.ship)); eff = sp->shp_effic;