X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=src%2Flib%2Fsubs%2Fshpsub.c;h=52c5afb6592493bdd041f18efc702587cd0545ac;hp=bafa098a14a4712073f328b0863490462fd5be83;hb=beedf8dce;hpb=cd73a47dfa90dbca72d0d9e2561733e085aeb98a diff --git a/src/lib/subs/shpsub.c b/src/lib/subs/shpsub.c index bafa098a1..52c5afb65 100644 --- a/src/lib/subs/shpsub.c +++ b/src/lib/subs/shpsub.c @@ -1,11 +1,11 @@ /* * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure + * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak, + * Ken Stevens, Steve McClure, Markus Armbruster * - * This program is free software; you can redistribute it and/or modify + * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, @@ -14,8 +14,7 @@ * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * along with this program. If not, see . * * --- * @@ -26,230 +25,268 @@ * --- * * shpsub.c: Ship subroutine stuff - * + * * Known contributors to this file: * Ken Stevens, 1995 * Steve McClure, 1996-2000 + * Markus Armbruster, 2006-2015 */ #include -#include +#include +#include "chance.h" +#include "damage.h" +#include "empobj.h" +#include "file.h" +#include "map.h" #include "misc.h" -#include "queue.h" -#include "player.h" -#include "sect.h" -#include "ship.h" -#include "plane.h" -#include "land.h" +#include "mission.h" #include "news.h" -#include "item.h" -#include "xy.h" #include "nsc.h" -#include "file.h" -#include "nat.h" -#include "path.h" -#include "mission.h" #include "optlist.h" -#include "damage.h" -#include "server.h" +#include "path.h" +#include "player.h" #include "prototypes.h" +#include "queue.h" +#include "server.h" +#include "unit.h" +#include "xy.h" -static int shp_check_one_mines(struct mlist *); -static int shp_hit_mine(struct shpstr *, struct mchrstr *); -static void shp_mess(char *, struct mlist *); +static void shp_nav_put_one(struct ulist *); +static int shp_check_one_mines(struct ulist *); +static int shp_hit_mine(struct shpstr *); -void -shp_sel(struct nstr_item *ni, struct emp_qelem *list) +static struct ulist * +shp_find_capable(struct emp_qelem *list, int flags) +{ + struct emp_qelem *qp; + struct ulist *mlp; + for (qp = list->q_back; qp != list; qp = qp->q_back) { + mlp = (struct ulist *)qp; + if (mchr[mlp->unit.ship.shp_type].m_flags & flags) + return mlp; + } + return NULL; +} - /* int wantflags; - int nowantflags; - */ +int +shp_may_nav(struct shpstr *sp, struct shpstr *flg, char *suffix) { - struct shpstr ship; - struct mchrstr *mcp; - struct mlist *mlp; + struct sctstr sect; + + if (!sp->shp_own || !getsect(sp->shp_x, sp->shp_y, §)) { + CANT_REACH(); + return 0; + } + + if (opt_MARKET && ontradingblock(EF_SHIP, sp)) { + mpr(sp->shp_own, "%s is on the trading block%s\n", + prship(sp), suffix); + return 0; + } + + if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) { + mpr(sp->shp_own, "%s is crewless%s\n", prship(sp), suffix); + return 0; + } + + switch (shp_check_nav(sp, §)) { + case SHP_STUCK_NOT: + break; + case SHP_STUCK_CONSTRUCTION: + mpr(sp->shp_own, "%s is caught in a construction zone%s\n", + prship(sp), suffix); + return 0; + default: + CANT_REACH(); + /* fall through */ + case SHP_STUCK_CANAL: + case SHP_STUCK_IMPASSABLE: + mpr(sp->shp_own, "%s is landlocked%s\n", prship(sp), suffix); + return 0; + } + + if (flg && (sp->shp_x != flg->shp_x || sp->shp_y != flg->shp_y)) { + mpr(sp->shp_own, "%s is not with the flagship%s\n", + prship(sp), suffix); + return 0; + } + return 1; +} + +void +shp_sel(struct nstr_item *ni, struct emp_qelem *list) +{ + struct shpstr ship, *flg = NULL; + struct ulist *mlp; emp_initque(list); while (nxtitem(ni, &ship)) { - if (!player->owner) - continue; - mcp = &mchr[(int)ship.shp_type]; - /* if (wantflags && (mcp->m_flags & wantflags) != wantflags) - continue; - if (nowantflags && mcp->m_flags & nowantflags) - continue; + /* + * It would be nice to let deities navigate foreign ships, but + * much of the code assumes that only the ship's owner can + * navigate it. */ - if (opt_MARKET) { - if (ontradingblock(EF_SHIP, &ship)) { - pr("ship #%d inelligible - it's for sale.\n", - ship.shp_uid); - continue; - } - } - /* This abuse is better fixed by building a ship with the normal negative - mobility that everything else is built with */ -/* - if (opt_MOB_ACCESS) { - if (ship.shp_effic < 21 && - ship.shp_mobil < etu_per_update) { - pr("%s needs at least %d mob to navigate.\n", - prship(&ship), etu_per_update); + if (!ship.shp_own || ship.shp_own != player->cnum) continue; - } - } -*/ + if (!shp_may_nav(&ship, flg, "")) + continue; + ship.shp_mission = 0; ship.shp_rflags = 0; memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath)); putship(ship.shp_uid, &ship); - mlp = malloc(sizeof(struct mlist)); - mlp->mcp = mcp; - mlp->ship = ship; - mlp->mobil = ship.shp_mobil; - emp_insque(&mlp->queue, list); + mlp = shp_insque(&ship, list); + if (!flg) + flg = &mlp->unit.ship; } } -/* This function assumes that the list was created by shp_sel */ +/* + * Append SP to LIST. + * Return the new list link. + */ +struct ulist * +shp_insque(struct shpstr *sp, struct emp_qelem *list) +{ + struct ulist *mlp = malloc(sizeof(struct ulist)); + + mlp->unit.ship = *sp; + mlp->mobil = sp->shp_mobil; + emp_insque(&mlp->queue, list); + return mlp; +} + void -shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp, - int *togetherp, natid actor) +shp_nav_stay_behind(struct emp_qelem *list, natid actor) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; - struct sctstr sect; - struct shpstr ship; - coord allx; - coord ally; - int first = 1; + struct ulist *mlp; + struct shpstr *sp, *flg = NULL; + char and_stays[32]; - *minmobp = 9876.0; - *maxmobp = -9876.0; - *togetherp = 1; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - getship(mlp->ship.shp_uid, &ship); - if (ship.shp_own != actor) { + mlp = (struct ulist *)qp; + sp = &mlp->unit.ship; + getship(sp->shp_uid, sp); + + if (sp->shp_own != actor) { mpr(actor, "%s was sunk at %s\n", - prship(&ship), xyas(ship.shp_x, ship.shp_y, actor)); - emp_remque((struct emp_qelem *)mlp); + prship(sp), xyas(sp->shp_x, sp->shp_y, actor)); + emp_remque(&mlp->queue); free(mlp); continue; } - if (opt_SAIL) { - if (*ship.shp_path && !update_pending) { - shp_mess("has a sail path", mlp); - mpr(actor, "Use `sail <#> -' to reset\n"); - continue; - } - } - /* check crew - uws don't count */ - if (ship.shp_item[I_MILIT] == 0 && ship.shp_item[I_CIVIL] == 0) { - shp_mess("is crewless", mlp); - continue; - } - if (!getsect(ship.shp_x, ship.shp_y, §)) { - shp_mess("was sucked into the sky by a strange looking spaceship", mlp); /* heh -KHS */ - continue; - } - switch (shp_check_nav(§, &ship)) { - case CN_CONSTRUCTION: - shp_mess("is caught in a construction zone", mlp); - continue; - case CN_LANDLOCKED: - shp_mess("is landlocked", mlp); - continue; - case CN_NAVIGABLE: - break; - case CN_ERROR: - default: - shp_mess("was just swallowed by a big green worm", mlp); + + snprintf(and_stays, sizeof(and_stays), " & stays in %s", + xyas(sp->shp_x, sp->shp_y, actor)); + if (!shp_may_nav(sp, flg, and_stays)) { + shp_nav_put_one(mlp); continue; } - if (first) { - allx = ship.shp_x; - ally = ship.shp_y; - first = 0; - } - if (ship.shp_x != allx || ship.shp_y != ally) - *togetherp = 0; - if (ship.shp_mobil + 1 < (int)mlp->mobil) { - mlp->mobil = ship.shp_mobil; + + if (!flg) + flg = sp; + if (sp->shp_mobil + 1 < (int)mlp->mobil) { + mlp->mobil = sp->shp_mobil; } - if (mlp->mobil < *minmobp) - *minmobp = mlp->mobil; - if (mlp->mobil > *maxmobp) - *maxmobp = mlp->mobil; - mlp->ship = ship; } } void -shp_put(struct emp_qelem *list, natid actor) +shp_nav_put(struct emp_qelem *list, natid actor) { - struct emp_qelem *qp; - struct emp_qelem *newqp; - struct mlist *mlp; - - qp = list->q_back; - while (qp != list) { - mlp = (struct mlist *)qp; - mpr(actor, "%s stopped at %s\n", prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); - newqp = qp->q_back; - emp_remque(qp); - free(qp); - qp = newqp; + struct emp_qelem *qp, *next; + struct ulist *mlp; + struct shpstr *sp; + + for (qp = list->q_back; qp != list; qp = next) { + next = qp->q_back; + mlp = (struct ulist *)qp; + sp = &mlp->unit.ship; + mpr(actor, "%s stopped at %s\n", + prship(sp), xyas(sp->shp_x, sp->shp_y, actor)); + shp_nav_put_one(mlp); } } +static void +shp_nav_put_one(struct ulist *mlp) +{ + mlp->unit.ship.shp_mobil = (int)mlp->mobil; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + emp_remque(&mlp->queue); + free(mlp); +} + +/* + * Sweep seamines with engineers in SHIP_LIST for ACTOR. + * All ships in SHIP_LIST must be in the same sector. + * If EXPLICIT is non-zero, this is for an explicit sweep command from + * a player. Else it's an automatic "on the move" sweep. + * If TAKEMOB is non-zero, require and charge mobility. + * Return non-zero when the ships should stop. + */ int -shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor) +shp_sweep(struct emp_qelem *ship_list, int explicit, int takemob, + natid actor) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct sctstr sect; int mines, m, max, shells; int changed = 0; - int stopping = 0; + int stopping = 0, first = 1; + + mlp = shp_find_capable(ship_list, M_SWEEP); + if (!mlp) { + if (explicit) + mpr(actor, "No minesweepers!\n"); + return 0; + } + + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); + if (sect.sct_type != SCT_WATER) { + if (explicit) + mpr(actor, "%s is a %s. No seamines there!\n", + xyas(sect.sct_x, sect.sct_y, actor), + dchr[sect.sct_type].d_name); + return 0; + } for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (!(mlp->mcp->m_flags & M_SWEEP)) { - if (verbose) - mpr(actor, "%s doesn't have minesweeping capability!\n", - prship(&mlp->ship)); - continue; - } - if (mlp->mobil <= 0.0) { - if (verbose) - mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship)); - continue; - } - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); - if (sect.sct_type != SCT_WATER) { - if (verbose) - mpr(actor, "%s is not at sea. No mines there!\n", - prship(&mlp->ship)); - continue; + mlp = (struct ulist *)qp; + if (!(mchr[mlp->unit.ship.shp_type].m_flags & M_SWEEP)) + continue; + if (takemob) { + if (mlp->mobil <= 0.0) { + if (explicit) + mpr(actor, "%s is out of mobility!\n", + prship(&mlp->unit.ship)); + continue; + } + mlp->mobil -= shp_mobcost(&mlp->unit.ship); + mlp->unit.ship.shp_mobil = (int)mlp->mobil; } - mlp->mobil -= shp_mobcost(&mlp->ship); - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); if (!(mines = sect.sct_mines)) continue; - max = mlp->mcp->m_item[I_SHELL]; - shells = mlp->ship.shp_item[I_SHELL]; + max = mchr[mlp->unit.ship.shp_type].m_item[I_SHELL]; + shells = mlp->unit.ship.shp_item[I_SHELL]; for (m = 0; mines > 0 && m < 5; m++) { if (chance(0.66)) { + if (first) { + mpr(actor, "Approaching minefield at %s...\n", + xyas(sect.sct_x, sect.sct_y, actor)); + first = 0; + } mpr(actor, "Sweep...\n"); mines--; shells = MIN(max, shells + 1); @@ -257,14 +294,10 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor) } } sect.sct_mines = mines; - mlp->ship.shp_item[I_SHELL] = shells; - if (shp_check_one_mines(mlp)) { - stopping = 1; - emp_remque(qp); - free(qp); - } - putship(mlp->ship.shp_uid, &mlp->ship); + mlp->unit.ship.shp_item[I_SHELL] = shells; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); putsect(§); + stopping |= shp_check_one_mines(mlp); } if (changed) writemap(actor); @@ -272,26 +305,29 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor) } static int -shp_check_one_mines(struct mlist *mlp) +shp_check_one_mines(struct ulist *mlp) { struct sctstr sect; int actor; - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); + getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §); if (sect.sct_type != SCT_WATER) return 0; if (!sect.sct_mines) return 0; if (chance(DMINE_HITCHANCE(sect.sct_mines))) { - actor = mlp->ship.shp_own; - shp_hit_mine(&mlp->ship, mlp->mcp); + actor = mlp->unit.ship.shp_own; + shp_hit_mine(&mlp->unit.ship); sect.sct_mines--; if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0)) writemap(actor); putsect(§); - putship(mlp->ship.shp_uid, &mlp->ship); - if (!mlp->ship.shp_own) - return 1; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + if (!mlp->unit.ship.shp_own) { + emp_remque(&mlp->queue); + free(mlp); + } + return 1; } return 0; } @@ -301,91 +337,44 @@ shp_check_mines(struct emp_qelem *ship_list) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; int stopping = 0; for (qp = ship_list->q_back; qp != ship_list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (shp_check_one_mines(mlp)) { - stopping = 1; - emp_remque(qp); - free(qp); - } + stopping |= shp_check_one_mines((struct ulist *)qp); } return stopping; } -void -shp_list(struct emp_qelem *ship_list) -{ - struct emp_qelem *qp; - struct emp_qelem *next; - struct mlist *mlp; - struct shpstr *shp; - - pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n"); - - for (qp = ship_list->q_back; qp != ship_list; qp = next) { - next = qp->q_back; - mlp = (struct mlist *)qp; - shp = &mlp->ship; - pr("%4d ", shp->shp_uid); - pr("%-16.16s ", mlp->mcp->m_name); - prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own); - pr("%c", shp->shp_fleet); - pr("%4d%%", shp->shp_effic); - pr("%4d", shp->shp_item[I_MILIT]); - pr("%4d", shp->shp_item[I_SHELL]); - pr("%4d", shp->shp_item[I_GUN]); - count_planes(shp); - pr("%3d", shp->shp_nplane); - pr("%3d", shp->shp_nchoppers); - pr("%3d", shp->shp_nxlight); - count_units(shp); - pr("%3d", shp->shp_nland); - pr("%4d", shp->shp_mobil); - pr("%4d\n", shp->shp_tech); - } -} - -static void -shp_mess(char *str, struct mlist *mlp) -{ - mpr(mlp->ship.shp_own, "%s %s & stays in %s\n", - prship(&mlp->ship), - str, xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own)); - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); - emp_remque((struct emp_qelem *)mlp); - free(mlp); -} - -int -shp_check_nav(struct sctstr *sect, struct shpstr *shp) +/* + * Return whether and why SP would be stuck in SECTP. + */ +enum shp_stuck +shp_check_nav(struct shpstr *sp, struct sctstr *sectp) { - switch (dchr[sect->sct_type].d_nav) { + switch (dchr[sectp->sct_type].d_nav) { case NAVOK: break; case NAV_CANAL: - if (mchr[(int)shp->shp_type].m_flags & M_CANAL) { - if (sect->sct_effic < 2) - return CN_CONSTRUCTION; - } else - return CN_LANDLOCKED; - break; + if (!(mchr[sp->shp_type].m_flags & M_CANAL)) { + return SHP_STUCK_CANAL; + } + /* fall through */ case NAV_02: - if (sect->sct_effic < 2) - return CN_CONSTRUCTION; + if (sectp->sct_effic < 2) + return SHP_STUCK_CONSTRUCTION; break; case NAV_60: - if (sect->sct_effic < 60) - return CN_CONSTRUCTION; + if (sectp->sct_effic < 60) + return SHP_STUCK_CONSTRUCTION; break; default: - return CN_LANDLOCKED; + CANT_REACH(); + /* fall through */ + case NAV_NONE: + return SHP_STUCK_IMPASSABLE; } - return CN_NAVIGABLE; + return SHP_STUCK_NOT; } int @@ -393,6 +382,7 @@ sect_has_dock(struct sctstr *sect) { switch (dchr[sect->sct_type].d_nav) { case NAV_02: + case NAV_CANAL: return 1; default: return 0; @@ -405,17 +395,19 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; ++count; } @@ -423,12 +415,14 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags, } static void -shp_damage_one(struct mlist *mlp, int dam) +shp_damage_one(struct ulist *mlp, int dam) { - shipdamage(&mlp->ship, dam); - putship(mlp->ship.shp_uid, &mlp->ship); - if (!mlp->ship.shp_own) { - emp_remque((struct emp_qelem *)mlp); + /* ship might have changed (launched interceptors, missile defense) */ + getship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + shipdamage(&mlp->unit.ship, dam); + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); + if (!mlp->unit.ship.shp_own) { + emp_remque(&mlp->queue); free(mlp); } } @@ -439,7 +433,7 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int dam; int count; @@ -449,12 +443,14 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags, dam = ldround((double)totdam / count, 1); for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x != x || mlp->ship.shp_y != y) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; shp_damage_one(mlp, dam); } @@ -467,47 +463,52 @@ shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags, { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; + mlp = (struct ulist *)qp; /* If the ship isn't in the requested sector, then continue */ - if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y) + if (newx != mlp->unit.ship.shp_x || newy != mlp->unit.ship.shp_y) continue; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + if (wantflags && + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; return 1; } return 0; } -static struct mlist * -most_valuable_ship(struct emp_qelem *list) +static struct ulist * +most_valuable_ship(struct emp_qelem *list, coord x, coord y) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; - struct mlist *mvs = 0; + struct ulist *mlp; + struct ulist *mvs = NULL; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->mcp->m_flags & M_SUB) + mlp = (struct ulist *)qp; + if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y) + continue; + if (mchr[mlp->unit.ship.shp_type].m_flags & M_SUB) continue; - if (!mlp->mcp->m_nxlight && - !mlp->mcp->m_nchoppers && - mlp->mcp->m_cost < 1000 && - !mlp->mcp->m_nplanes && !mlp->mcp->m_nland) + if (!mchr[mlp->unit.ship.shp_type].m_nxlight && + !mchr[mlp->unit.ship.shp_type].m_nchoppers && + mchr[mlp->unit.ship.shp_type].m_cost < 1000 && + !mchr[mlp->unit.ship.shp_type].m_nplanes && + !mchr[mlp->unit.ship.shp_type].m_nland) continue; if (!mvs) { mvs = mlp; continue; } - if (mlp->mcp->m_cost * mlp->ship.shp_effic > - mvs->mcp->m_cost * mvs->ship.shp_effic) + if (mchr[mlp->unit.ship.shp_type].m_cost * mlp->unit.ship.shp_effic > + mchr[mvs->unit.ship.shp_type].m_cost * mvs->unit.ship.shp_effic) mvs = mlp; } return mvs; @@ -518,19 +519,21 @@ shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; int hard; int easiest = 9876; /* things start great for victim */ int count = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags) + mlp = (struct ulist *)qp; + if (wantflags && + (mchr[mlp->unit.ship.shp_type].m_flags & wantflags) != wantflags) continue; - if (nowantflags && mlp->mcp->m_flags & nowantflags) + if (nowantflags && + mchr[mlp->unit.ship.shp_type].m_flags & nowantflags) continue; - hard = shp_hardtarget(&mlp->ship); + hard = shp_hardtarget(&mlp->unit.ship); if (hard < easiest) easiest = hard; /* things get worse for victim */ ++count; @@ -542,38 +545,46 @@ static int shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, natid victim) { - int dam; - int twotries; + int dam, sublaunch; int stopping = 0; struct emp_qelem msl_list, *qp, *newqp; - struct mlist *mvs; - char what[512]; + struct plist *plp; + struct ulist *mvs; + + mvs = most_valuable_ship(list, newx, newy); + if (!mvs) + return 0; msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT); - twotries = 0; - while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) { - sprintf(what, "%s", prship(&mvs->ship)); - dam = msl_launch_mindam(&msl_list, newx, newy, - shp_hardtarget(&mvs->ship), - EF_SHIP, 1, what, victim, MI_INTERDICT); - if (dam) { - mpr(victim, - "missile interdiction mission does %d damage to %s!\n", - dam, what); - shp_damage_one(mvs, dam); - twotries = 0; - stopping |= 1; - } else if (++twotries >= 2) { - break; + for (qp = msl_list.q_back; qp != &msl_list; qp = newqp) { + newqp = qp->q_back; + plp = (struct plist *)qp; + + if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) { + if (msl_launch(&plp->plane, EF_SHIP, prship(&mvs->unit.ship), + newx, newy, victim, &sublaunch) < 0) + goto use_up_msl; + stopping = 1; + if (msl_hit(&plp->plane, + shp_hardtarget(&mvs->unit.ship), EF_SHIP, + N_SHP_MISS, N_SHP_SMISS, sublaunch, victim)) { + dam = pln_damage(&plp->plane, 'p', 1); + mpr(victim, + "missile interdiction mission does %d damage to %s!\n", + dam, prship(&mvs->unit.ship)); + shp_damage_one(mvs, dam); + } else { + dam = pln_damage(&plp->plane, 'p', 0); + collateral_damage(newx, newy, dam); + } + mvs = most_valuable_ship(list, newx, newy); + use_up_msl: + plp->plane.pln_effic = 0; + putplane(plp->plane.pln_uid, &plp->plane); } - } - qp = msl_list.q_forw; - while (qp != msl_list.q_forw) { - newqp = qp->q_forw; emp_remque(qp); free(qp); - qp = newqp; } return stopping; @@ -588,7 +599,7 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) { struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; + struct ulist *mlp; struct natstr *natp; int vrange; @@ -605,17 +616,18 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp) for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->mcp->m_flags & M_SUB) + mlp = (struct ulist *)qp; + if (mchr[mlp->unit.ship.shp_type].m_flags & M_SUB) continue; if (natp->nat_flags & NF_COASTWATCH) wu(0, sectp->sct_own, "%s %s sighted at %s\n", - cname(mlp->ship.shp_own), - prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own)); + cname(mlp->unit.ship.shp_own), + prship(&mlp->unit.ship), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, + sectp->sct_own)); if (opt_HIDDEN) - setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_COAST); + setcont(sectp->sct_own, mlp->unit.ship.shp_own, FOUND_COAST); } return 1; @@ -628,16 +640,15 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, struct nstr_sect ns; struct sctstr fsect; int trange, range; - double guneff; - int shell, gun; int dam; + int stopping = 0; int totdam = 0; signed char notified[MAXNOC]; int i; /* Inform neutral and worse */ for (i = 0; i < MAXNOC; ++i) { - if (getrel(getnatp(i), victim) <= NEUTRAL) + if (relations_with(i, victim) <= NEUTRAL) notified[i] = 0; else notified[i] = 1; @@ -659,42 +670,28 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, return 0; /* Only coastwatch notify in nofortfire */ /* Only fire at Hostile ships */ for (i = 0; i < MAXNOC; ++i) { - if (getrel(getnatp(i), victim) >= NEUTRAL) + if (relations_with(i, victim) >= NEUTRAL) notified[i] = 0; } snxtsct_dist(&ns, newx, newy, fort_max_interdiction_range); while (nxtsct(&ns, &fsect)) { if (!notified[fsect.sct_own]) continue; - gun = fsect.sct_item[I_GUN]; - if (gun < 1) - continue; range = roundrange(fortrange(&fsect)); trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y); if (trange > range) continue; - if (fsect.sct_item[I_MILIT] < 5) - continue; - shell = fsect.sct_item[I_SHELL]; - if (shell < 1) - shell += supply_commod(fsect.sct_own, fsect.sct_x, fsect.sct_y, - I_SHELL, 1); - if (shell < 1) - continue; - shell--; - fsect.sct_item[I_SHELL] = shell; + dam = fort_fire(&fsect); putsect(&fsect); - if (gun > 7) - gun = 7; - guneff = landgun((int)fsect.sct_effic, gun); - dam = (int)guneff; + if (dam < 0) + continue; + stopping = 1; totdam += dam; mpr(victim, "Incoming fire does %d damage!\n", dam); -/* - mpr(victim, "%s fires at you for %d!\n", - xyas(fsect.sct_x,fsect.sct_y,victim), - dam); -*/ +#if 0 + mpr(victim, "%s fires at you for %d!\n", + xyas(fsect.sct_x, fsect.sct_y, victim), dam); +#endif wu(0, fsect.sct_own, "%s fires at %s ships in %s for %d!\n", xyas(fsect.sct_x, fsect.sct_y, @@ -703,8 +700,26 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy, nreport(fsect.sct_own, N_SHP_SHELL, victim, 1); } if (totdam > 0) - return shp_damage(list, totdam, 0, M_SUB, newx, newy); - return 0; + shp_damage(list, totdam, 0, M_SUB, newx, newy); + return stopping; +} + +static int +shp_mission_interdiction(struct emp_qelem *list, coord x, coord y, + natid victim, int subs) +{ + char *what = subs ? "subs" : "ships"; + int wantflags = subs ? M_SUB : 0; + int nowantflags = subs ? 0 : M_SUB; + int mission = subs ? MI_SINTERDICT : MI_INTERDICT; + int dam; + + dam = unit_interdict(x, y, victim, what, + shp_easiest_target(list, wantflags, nowantflags), + mission); + if (dam >= 0) + shp_damage(list, dam, wantflags, nowantflags, x, y); + return dam >= 0; } static int @@ -716,26 +731,12 @@ shp_interdict(struct emp_qelem *list, coord newx, coord newy, natid victim) stopping |= shp_fort_interdiction(list, newx, newy, victim); if (shp_contains(list, newx, newy, 0, M_SUB)) { - stopping |= - shp_damage(list, - unit_interdict(newx, newy, victim, "ships", - shp_easiest_target(list, 0, M_SUB), - MI_INTERDICT), - 0, M_SUB, newx, newy); - if (most_valuable_ship(list)) { - stopping |= - shp_missile_interdiction(list, newx, newy, victim); - } + stopping |= shp_mission_interdiction(list, newx, newy, victim, 0); + stopping |= shp_missile_interdiction(list, newx, newy, victim); } } - if (shp_contains(list, newx, newy, M_SUB, 0)) { - stopping |= - shp_damage(list, - unit_interdict(newx, newy, victim, "subs", - shp_easiest_target(list, M_SUB, 0), - MI_SINTERDICT), - M_SUB, 0, newx, newy); - } + if (shp_contains(list, newx, newy, M_SUB, 0)) + stopping |= shp_mission_interdiction(list, newx, newy, victim, 1); return stopping; } @@ -747,17 +748,17 @@ shp_hardtarget(struct shpstr *sp) int vis, onsea; struct mchrstr *mcp = mchr + sp->shp_type; - vis = sp->shp_visib; + vis = shp_visib(sp); getsect(sp->shp_x, sp->shp_y, §); onsea = sect.sct_type == SCT_WATER; if (mcp->m_flags & M_SUB) vis *= 4; return (int)((sp->shp_effic / 100.0) * - (20 + sp->shp_speed * onsea / 2.0 - vis)); + (20 + shp_speed(sp) * onsea / 2.0 - vis)); } static int -shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) +shp_hit_mine(struct shpstr *sp) { double m; @@ -767,7 +768,7 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) nreport(sp->shp_own, N_HIT_MINE, 0, 1); m = MINE_DAMAGE(); - if (mcp->m_flags & M_SWEEP) + if (mchr[sp->shp_type].m_flags & M_SWEEP) m /= 2.0; shipdamage(sp, ldround(m, 1)); @@ -775,145 +776,135 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp) return (int)m; } -void -shp_view(struct emp_qelem *list) -{ - struct sctstr sect; - struct emp_qelem *qp; - struct emp_qelem *next; - struct mlist *mlp; - - for (qp = list->q_back; qp != list; qp = next) { - next = qp->q_back; - mlp = (struct mlist *)qp; - getsect(mlp->ship.shp_x, mlp->ship.shp_y, §); - if (mlp->mcp->m_flags & M_FOOD) - mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil); - if (mlp->mcp->m_flags & M_OIL) - mpr(mlp->ship.shp_own, "[oil:%d] ", sect.sct_oil); - mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n", - prship(&mlp->ship), - xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum), - sect.sct_effic, dchr[sect.sct_type].d_name); - } -} - int -shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor, - int together) +shp_nav_dir(struct emp_qelem *list, int dir, natid actor) { struct sctstr sect; struct emp_qelem *qp; struct emp_qelem *next; - struct mlist *mlp; - struct emp_qelem done; + struct ulist *mlp; coord dx; coord dy; coord newx; coord newy; - int stopping = 0; + int move; + enum shp_stuck stuck; double mobcost; - double tech; /* for mapping */ - double tf; /* for mapping */ - char dp[80]; - int navigate; - if (dir <= DIR_STOP || dir >= DIR_VIEW) { - shp_put(list, actor); + if (CANT_HAPPEN(QEMPTY(list))) + return 1; + + if (dir <= DIR_STOP || dir > DIR_LAST) { + CANT_HAPPEN(dir != DIR_STOP); + shp_nav_put(list, actor); return 1; } dx = diroff[dir][0]; dy = diroff[dir][1]; + + mlp = (struct ulist *)list->q_back; + newx = xnorm(mlp->unit.ship.shp_x + dx); + newy = ynorm(mlp->unit.ship.shp_y + dy); + getsect(newx, newy, §); + + if (sect.sct_own && relations_with(sect.sct_own, actor) < FRIENDLY) { + mpr(actor, "can't go to %s\n", xyas(newx, newy, actor)); + return 1; + } + + move = 0; for (qp = list->q_back; qp != list; qp = next) { next = qp->q_back; - mlp = (struct mlist *)qp; - newx = xnorm(mlp->ship.shp_x + dx); - newy = ynorm(mlp->ship.shp_y + dy); - getsect(newx, newy, §); - navigate = shp_check_nav(§, &mlp->ship); - if (navigate != CN_NAVIGABLE || - (sect.sct_own && actor != sect.sct_own && - getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) { - if (dchr[sect.sct_type].d_nav == NAV_CANAL && - !(mlp->mcp->m_flags & M_CANAL) && - navigate == CN_LANDLOCKED) - sprintf(dp, - "is too large to fit into the canal system at %s", - xyas(newx, newy, actor)); - else - sprintf(dp, "can't go to %s", xyas(newx, newy, actor)); - if (together) { - mpr(actor, "%s\n", dp); - return 2; - } else { - shp_mess(dp, mlp); - continue; - } + mlp = (struct ulist *)qp; + switch (shp_check_nav(&mlp->unit.ship, §)) { + case SHP_STUCK_NOT: + move = 1; + break; + case SHP_STUCK_CANAL: + break; + default: + CANT_REACH(); + /* fall through */ + case SHP_STUCK_CONSTRUCTION: + case SHP_STUCK_IMPASSABLE: + mpr(actor, "can't go to %s\n", xyas(newx, newy, actor)); + return 1; + } + } + if (!move) { + mpr(actor, "is too large to fit into the canal system at %s\n", + xyas(newx, newy, actor)); + return 1; + } + + for (qp = list->q_back; qp != list; qp = next) { + next = qp->q_back; + mlp = (struct ulist *)qp; + stuck = shp_check_nav(&mlp->unit.ship, §); + if (stuck == SHP_STUCK_CANAL) { + mpr(actor, + "%s is too large to fit into the canal system at %s" + " & stays in %s\n", + prship(&mlp->unit.ship), xyas(newx, newy, actor), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); + continue; + } else if (CANT_HAPPEN(stuck != SHP_STUCK_NOT)) { + mpr(actor, "%s can't go to %s & stays in %s\n", + prship(&mlp->unit.ship), xyas(newx, newy, actor), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); + continue; } if (mlp->mobil <= 0.0) { - shp_mess("is out of mobility", mlp); + mpr(actor, "%s is out of mobility & stays in %s\n", + prship(&mlp->unit.ship), + xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, actor)); + shp_nav_put_one(mlp); continue; } - mobcost = shp_mobcost(&mlp->ship); - mlp->ship.shp_x = newx; - mlp->ship.shp_y = newy; + mobcost = shp_mobcost(&mlp->unit.ship); + mlp->unit.ship.shp_x = newx; + mlp->unit.ship.shp_y = newy; if (mlp->mobil - mobcost < -127) { mlp->mobil = -127; } else { mlp->mobil -= mobcost; } - mlp->ship.shp_mobil = (int)mlp->mobil; - putship(mlp->ship.shp_uid, &mlp->ship); - - /* Now update the map for this ship */ - tech = techfact(mlp->ship.shp_tech, mlp->mcp->m_vrnge); - if (mlp->mcp->m_flags & M_SONAR) - tf = techfact(mlp->ship.shp_tech, 1.0); - else - tf = 0.0; - radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y, - (int)mlp->ship.shp_effic, (int)tech, tf); + mlp->unit.ship.shp_mobil = (int)mlp->mobil; + putship(mlp->unit.ship.shp_uid, &mlp->unit.ship); } - if (QEMPTY(list)) - return stopping; - stopping |= shp_sweep(list, 0, actor); + + return 0; +} + +int +shp_nav_gauntlet(struct emp_qelem *list, int interdict, natid actor) +{ + struct ulist *mlp = (struct ulist *)list->q_back; + coord newx = mlp->unit.ship.shp_x; + coord newy = mlp->unit.ship.shp_y; + int stopping; + + stopping = shp_sweep(list, 0, 0, actor); if (QEMPTY(list)) return stopping; stopping |= shp_check_mines(list); if (QEMPTY(list)) return stopping; - - /* interdict ships sector by sector */ - emp_initque(&done); - while (!QEMPTY(list)) { - mlp = (struct mlist *)list->q_back; - newx = mlp->ship.shp_x; - newy = mlp->ship.shp_y; + if (interdict) stopping |= shp_interdict(list, newx, newy, actor); - /* move survivors in this sector to done */ - for (qp = list->q_back; qp != list; qp = next) { - next = qp->q_back; - mlp = (struct mlist *)qp; - if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy) { - emp_remque(qp); - emp_insque(qp, &done); - } - } - } - /* assign surviving ships back to list */ - emp_insque(list, &done); - emp_remque(&done); return stopping; } /* - * shp_miss_defence - * Check for incoming missiles with a P_MAR flag. + * shp_miss_defence + * Check for incoming missiles with a P_MAR flag. * Return True=1 if the missile was shotdown. * Or False=0 - * + * * Chad Zabel, July 95 */ @@ -922,8 +913,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) { struct nstr_item ni; struct shpstr ship; - int hitchance; - int shell; + int hitchance, hit; double gun, eff, teff; snxtitem_dist(&ni, EF_SHIP, dx, dy, 1); @@ -935,121 +925,73 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget) if (!(mchr[(int)ship.shp_type].m_flags & M_ANTIMISSILE)) continue; - if (getrel(getnatp(ship.shp_own), bombown) >= NEUTRAL) + if (relations_with(ship.shp_own, bombown) >= NEUTRAL) continue; if (ship.shp_effic < 60) continue; - shell = ship.shp_item[I_SHELL]; if (ship.shp_item[I_MILIT] < 1) /* do we have mil? */ continue; - if (shell < 2) { /* do we need shells */ - shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, - I_SHELL, 2); - if (shell < 2) - continue; - } if (ship.shp_item[I_GUN] < 1) /* we need at least 1 gun */ continue; + if (!shp_supply(&ship, I_SHELL, 2)) + continue; + ship.shp_item[I_SHELL] -= 2; + putship(ship.shp_uid, &ship); /* now calculate the odds */ - gun = MIN(ship.shp_item[I_GUN], ship.shp_glim); + gun = shp_usable_guns(&ship); eff = ship.shp_effic / 100.0; teff = ship.shp_tech / (ship.shp_tech + 200.0); /* raise 4.5 for better interception -KHS */ hitchance = (int)(gun * eff * teff * 4.5) - hardtarget; - if (hitchance < 0) - hitchance = 0; - if (hitchance > 100) - hitchance = 100; + hitchance = LIMIT_TO(hitchance, 0, 100); + hit = pct_chance(hitchance); - mpr(bombown, "%s anti-missile system activated...", - cname(ship.shp_own)); + mpr(bombown, "%s anti-missile system activated...%s\n", + cname(ship.shp_own), + hit ? "KABOOOM!! Missile destroyed\n" + : "SWOOSH!! anti-missile system failed!!"); mpr(ship.shp_own, "Ship #%i anti-missile system activated!\n", ship.shp_uid); - mpr(ship.shp_own, "%d%% hitchance...", hitchance); - /* use ammo */ - ship.shp_item[I_SHELL] = shell - 2; - putship(ship.shp_uid, &ship); + mpr(ship.shp_own, "%d%% hitchance...%s\n", hitchance, + hit ? "KABOOOM!! Incoming missile destroyed!\n" + : "SWOOSH!! Missile evades anti-missile systems\n"); - if (roll(100) <= hitchance) { - mpr(bombown, "KABOOOM!! Missile destroyed\n\n"); - mpr(ship.shp_own, - "KABOOOM!! Incoming missile destroyed!\n\n"); + if (hit) return 1; - } else { - mpr(bombown, "SWOOSH!! anti-missile system failed!!\n"); - mpr(ship.shp_own, - "SWOOSH!! Missile evades anti-missile systems\n\n"); - } } return 0; /* all attempts failed */ } -char * -shp_path(int together, struct shpstr *shp, char *buf) -{ - coord destx; - coord desty; - struct sctstr d_sect; - char *cp; - - if (!sarg_xy(buf, &destx, &desty)) - return 0; - if (!together) { - mpr(shp->shp_own, - "Cannot go to a destination sector if not all starting in the same sector\n"); - return 0; - } - if (!getsect(destx, desty, &d_sect)) { - mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty); - return 0; - } - - cp = BestShipPath(buf, shp->shp_x, shp->shp_y, - d_sect.sct_x, d_sect.sct_y, player->cnum); - if (!cp || shp->shp_mobil <= 0) { - mpr(shp->shp_own, "Can't get to '%s' right now.\n", - xyas(d_sect.sct_x, d_sect.sct_y, player->cnum)); - return 0; - } - return cp; -} /* Fire missiles at a ship which has fired shells */ void shp_missdef(struct shpstr *sp, natid victim) { struct emp_qelem list; - struct mlist *mlp; + struct ulist *mlp; int eff; char buf[512]; emp_initque(&list); - - mlp = malloc(sizeof(struct mlist)); - mlp->mcp = &mchr[(int)sp->shp_type]; - mlp->ship = *sp; - mlp->mobil = sp->shp_mobil; - emp_insque(&mlp->queue, &list); - sprintf(buf, "%s", prship(&mlp->ship)); + mlp = shp_insque(sp, &list); + sprintf(buf, "%s", prship(&mlp->unit.ship)); eff = sp->shp_effic; - if (most_valuable_ship(&list)) { - shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own); - getship(sp->shp_uid, sp); - - if (!sp->shp_own) { - wu(0, victim, - "missiles launched in defense did 100%% damage to %s\n", - buf); - wu(0, victim, "%s sunk!\n", buf); - } else if (eff > 0 && sp->shp_effic < eff) { - wu(0, victim, - "missiles launched in defense did %d%% damage to %s\n", - 100 * (eff - sp->shp_effic) / eff, buf); - } + shp_missile_interdiction(&list, sp->shp_x, sp->shp_y, sp->shp_own); + getship(sp->shp_uid, sp); + + if (!sp->shp_own) { + wu(0, victim, + "missiles launched in defense did 100%% damage to %s\n", + buf); + wu(0, victim, "%s sunk!\n", buf); + } else if (eff > 0 && sp->shp_effic < eff) { + wu(0, victim, + "missiles launched in defense did %d%% damage to %s\n", + 100 * (eff - sp->shp_effic) / eff, buf); } if (!QEMPTY(&list)) free(mlp); @@ -1058,8 +1000,8 @@ shp_missdef(struct shpstr *sp, natid victim) double shp_mobcost(struct shpstr *sp) { - double effspd = sp->shp_effic * 0.01 * sp->shp_speed; - return 480.0 / (effspd + techfact(sp->shp_tech, effspd)); + return speed_factor(sp->shp_effic * 0.01 * shp_speed(sp), + sp->shp_tech); } /* @@ -1069,17 +1011,9 @@ void shp_set_tech(struct shpstr *sp, int tlev) { struct mchrstr *mcp = mchr + sp->shp_type; - int tech_diff = tlev - mcp->m_tech; - if (CANT_HAPPEN(tech_diff < 0)) { - tlev -= tech_diff; - tech_diff = 0; - } + if (CANT_HAPPEN(tlev < mcp->m_tech)) + tlev = mcp->m_tech; sp->shp_tech = tlev; - sp->shp_armor = (short)SHP_DEF(mcp->m_armor, tech_diff); - sp->shp_speed = (short)SHP_SPD(mcp->m_speed, tech_diff); - sp->shp_visib = (short)SHP_VIS(mcp->m_visib, tech_diff); - sp->shp_frnge = (short)SHP_RNG(mcp->m_frnge, tech_diff); - sp->shp_glim = (short)SHP_FIR(mcp->m_glim, tech_diff); }