X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=tests%2Fretreat%2Fjournal.log;h=f588fbeb5ac71ff8f91f67d49094aef7f2d9ced8;hp=733ce9feae9b74e95303c3a0a7407eff165da220;hb=beedf8dced4340c784354a3500d2f15185c6431e;hpb=5bc934fe25d992f2e88f45429c21ff6b2b1ddb76 diff --git a/tests/retreat/journal.log b/tests/retreat/journal.log index 733ce9fea..f588fbeb5 100644 --- a/tests/retreat/journal.log +++ b/tests/retreat/journal.log @@ -691,6 +691,7 @@ Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32) Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35) + Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 @@ -746,7 +747,6 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 @@ -757,7 +757,6 @@ Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 @@ -781,7 +780,6 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 @@ -792,7 +790,6 @@ Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 @@ -819,7 +816,6 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 @@ -829,7 +825,6 @@ Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 @@ -852,7 +847,6 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -861,7 +855,6 @@ Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -886,7 +879,6 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -895,7 +887,6 @@ Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 @@ -946,12 +937,14 @@ Play#1 output Play#1 1 flying over agribusiness at 1,-1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type + Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type + Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47 @@ -978,18 +971,14 @@ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 - Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 - Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 71% hitchance...Blam @@ -1018,7 +1007,6 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type @@ -1028,7 +1016,6 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 73% hitchance...Blam @@ -1058,7 +1045,6 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type @@ -1068,10 +1054,9 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 - Play#1 output Play#1 1 75% hitchance...BLAM + Play#1 output Play#1 1 76% hitchance...BLAM Play#1 output Play#1 1 cav cavalry #24 takes 1 Play#1 output Play#1 6 0 547 Play#1 input bomb 30 . p -3,1 h @@ -1128,7 +1113,6 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type @@ -1137,7 +1121,6 @@ Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 - Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 25 Play#1 output Play#1 1 71% hitchance...Blam @@ -1165,7 +1148,6 @@ Play#1 output Play#1 1 flying over agribusiness at 0,0 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 @@ -1174,7 +1156,6 @@ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 @@ -1184,7 +1165,6 @@ Play#1 input 60 Play#1 output Play#1 1 50% hitchance...Blam-BLAM Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 @@ -1193,7 +1173,6 @@ Play#1 input 61 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 @@ -1202,7 +1181,6 @@ Play#1 input 62 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 @@ -1211,7 +1189,6 @@ Play#1 input 63 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type - Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 @@ -1248,80 +1225,94 @@ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage. Play#0 output Play#0 1 lc light cruiser (#30) takes 6 - Play#0 output Play#0 1 lc light cruiser (#32) retreated with a damaged friend, - Play#0 output Play#0 1 but had no crew, and couldn't retreat! - Play#0 output Play#0 1 lc light cruiser (#35) retreated with a damaged friend, - Play#0 output Play#0 1 but had no mobility, and couldn't retreat! - Play#0 output Play#0 1 lc light cruiser (#36) retreated with a damaged friend, and ended up at 1,3 Play#0 output Play#0 1 lc light cruiser (#30) sunk! + Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat! + Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat! + Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#31) takes 5 - Play#0 output Play#0 1 lc light cruiser (#31) was damaged, - Play#0 output Play#0 1 but was landlocked, and couldn't retreat! + Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#33) takes 5 - Play#0 output Play#0 1 lc light cruiser (#33) was damaged, - Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat! + Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage. Play#0 output Play#0 1 lc light cruiser (#34) takes 6 - Play#0 output Play#0 1 lc light cruiser (#34) was damaged, - Play#0 output Play#0 1 but was landlocked, and couldn't retreat! + Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage. Play#0 output Play#0 1 lc light cruiser (#40) takes 9 - Play#0 output Play#0 1 lc light cruiser (#40) was damaged, - Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! + Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn + Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#41) takes 4 - Play#0 output Play#0 1 lc light cruiser (#41) was damaged, - Play#0 output Play#0 1 but could not retreat to 2,2! + Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu + Play#0 output Play#0 1 can't go to 2,2 + Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#42) takes 5 - Play#0 output Play#0 1 lc light cruiser (#42) was damaged, - Play#0 output Play#0 1 but could not retreat to -3,1! + Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug + Play#0 output Play#0 1 can't go to -3,1 + Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage. Play#0 output Play#0 1 ms minesweeper (#44) takes 10 - Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating - Play#0 output Play#0 1 ms minesweeper (#44) was damaged, - Play#0 output Play#0 1 and hit a mine in -6,4 while retreating! - Play#0 output Play#0 1 ms minesweeper (#44) takes 29 - Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating - Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4 + Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg + Play#0 output Play#0 1 ms minesweeper (#43) retreats with her + Play#0 output Play#0 1 Approaching minefield at -6,4... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! + Play#0 output Play#0 1 ms minesweeper (#44) takes 14 + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! + Play#0 output Play#0 1 ms minesweeper (#44) takes 13 + Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! + Play#0 output Play#0 1 ms minesweeper (#43) takes 13 + Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4 + Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#46) takes 7 - Play#0 output Play#0 1 lc light cruiser (#46) was damaged, - Play#0 output Play#0 1 but could not retreat to 4,0! - Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0 + Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y + Play#0 output Play#0 1 pt patrol boat (#47) retreats with her + Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1 + Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 7 - Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3 + Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh + Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 4 - Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3 + Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h + Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 4 - Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 4,4 + Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj + Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#11) takes 7 - Play#0 output Play#0 1 lc light cruiser (#11) was fired upon with no one able to defend it, and retreated to 1,3 + Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n + Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#20) takes 4 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#25) takes 7 - Play#0 output Play#0 1 lc light cruiser (#25) was damaged, and retreated to -8,2 - Play#0 output Play#0 1 lc light cruiser (#26) retreated with a damaged friend, and ended up at -4,4 - Play#0 output Play#0 1 lc light cruiser (#27) retreated with a damaged friend, and ended up at -4,4 - Play#0 output Play#0 1 lc light cruiser (#28) retreated with a damaged friend, and ended up at -8,2 - Play#0 output Play#0 1 lc light cruiser (#29) retreated with a damaged friend, and ended up at 1,3 + Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg + Play#0 output Play#0 1 lc light cruiser (#28) retreats with her + Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2 + Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage. Play#0 output Play#0 1 sb submarine (#50) takes 33 - Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1 + Play#0 output Play#0 1 sb submarine (#50) retreats along path gg + Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage. Play#0 output Play#0 1 sb submarine (#51) takes 36 - Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1 + Play#0 output Play#0 1 sb submarine (#51) retreats along path gg + Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage. Play#0 output Play#0 1 sb submarine (#52) takes 27 - Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1 + Play#0 output Play#0 1 sb submarine (#52) retreats along path gg + Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage. @@ -1332,38 +1323,46 @@ Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2 Play#0 output Play#0 1 dd destroyer (#61) takes 27 - Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2 Play#0 output Play#0 1 dd destroyer (#62) takes 33 - Play#0 output Play#0 1 dd destroyer (#62) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2 Play#0 output Play#0 1 dd destroyer (#63) takes 44 - Play#0 output Play#0 1 dd destroyer (#63) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2 Play#0 output Play#0 1 dd destroyer (#64) takes 33 - Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over -4,2 Play#0 output Play#0 1 1 planes spotted over -6,2 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2 Play#0 output Play#0 1 dd destroyer (#65) takes 41 - Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2 Play#0 output Play#0 1 dd destroyer (#66) takes 33 - Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 -6,2 takes 4% collateral damage Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2 Play#0 output Play#0 1 dd destroyer (#68) takes 30 - Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2 Play#0 output Play#0 1 dd destroyer (#69) takes 35 - Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed @@ -1381,127 +1380,156 @@ Play#0 output Play#0 1 ...Incoming 1 missile HIT! Play#0 output Play#0 1 Play#0 output Play#0 1 dd destroyer (#83) takes 71 - Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to -4,4 + Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn + Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 6% collateral damage Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage. Play#0 output Play#0 1 lc light cruiser (#100) takes 50 - Play#0 output Play#0 1 lc light cruiser (#100) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn + Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101) Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage. Play#0 output Play#0 1 lc light cruiser (#102) takes 29 - Play#0 output Play#0 1 lc light cruiser (#102) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn + Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage. Play#0 output Play#0 1 lc light cruiser (#103) takes 63 - Play#0 output Play#0 1 lc light cruiser (#103) was hit by a torpedo, and retreated to 2,-6 + Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn + Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104) Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! - Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1 + Play#0 output Play#0 1 sb submarine (#120) retreats along path gg + Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)... Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130) Play#0 output Play#0 1 We lost 0 troops defending - Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1 + Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg + Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1 Play#0 output Play#0 1 1 planes spotted over 0,2 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30 Play#0 output Play#0 1 cav cavalry #30 takes 17 - Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2 - Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2 - Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2 - Play#0 output Play#0 1 cav cavalry #35 retreated with a bombed friend, - Play#0 output Play#0 1 but had no mobility, and couldn't retreat! - Play#0 output Play#0 1 cav cavalry #36 retreated with a bombed friend, and ended up at 2,2 + Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat! + Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat! + Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat! + Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat! + Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat! Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33 Play#0 output Play#0 1 cav cavalry #33 takes 15 - Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1 + Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat! Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37 Play#0 output Play#0 1 tra train #37 takes 14 - Play#0 output Play#0 1 tra train #37 was bombed, - Play#0 output Play#0 1 but could not retreat to 3,1! + Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat! Play#0 output Play#0 1 1,1 takes 2% collateral damage + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40 Play#0 output Play#0 1 cav cavalry #40 takes 9 - Play#0 output Play#0 1 cav cavalry #40 was bombed, - Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! + Play#0 output Play#0 1 cav cavalry #40 retreats along path nu + Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2 Play#0 output Play#0 1 1,1 takes 2% collateral damage + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41 Play#0 output Play#0 1 cav cavalry #41 takes 11 - Play#0 output Play#0 1 cav cavalry #41 was bombed, - Play#0 output Play#0 1 but could not retreat to 2,0! + Play#0 output Play#0 1 cav cavalry #41 retreats along path jy + Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0 Play#0 output Play#0 1 1,1 takes 3% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42 Play#0 output Play#0 1 cav cavalry #42 takes 14 - Play#0 output Play#0 1 cav cavalry #42 was bombed, - Play#0 output Play#0 1 but could not retreat to -1,1! + Play#0 output Play#0 1 cav cavalry #42 retreats along path g + Play#0 output Play#0 1 can't go to -1,1 + Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1) Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44 Play#0 output Play#0 1 eng engineer #44 takes 10 - Play#0 output Play#0 1 eng engineer #44 was bombed, and retreated to 1,-1 + Play#0 output Play#0 1 eng engineer #44 retreats along path yu + Play#0 output Play#0 1 eng engineer #43 retreats with them + Play#0 output Play#0 1 Approaching minefield at 0,0... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 Sweep... + Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1 + Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 0,-2 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45 Play#0 output Play#0 1 tra train #45 takes 16 - Play#0 output Play#0 1 tra train #45 was bombed, - Play#0 output Play#0 1 but could not retreat to 0,0! - Play#0 output Play#0 1 cav cavalry #46 retreated with a bombed friend, - Play#0 output Play#0 1 and hit a mine in 0,0 while retreating! - Play#0 output Play#0 1 cav cavalry #46 takes 8 + Play#0 output Play#0 1 tra train #45 retreats along path nb + Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat! + Play#0 output Play#0 1 no rail system in 0,0 + Play#0 output Play#0 1 tra train #45 stopped at 1,-1 Play#0 output Play#0 1 0,-2 takes 3% collateral damage Play#0 output Play#0 1 1 planes spotted over 0,0 Play#0 output Play#0 1 1 planes spotted over 1,-1 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47 Play#0 output Play#0 1 cav cavalry #47 takes 9 - Play#0 output Play#0 1 cav cavalry #47 was bombed, - Play#0 output Play#0 1 but could not retreat to -1,-1! - Play#0 output Play#0 1 spy infiltrator #48 retreated with a bombed friend, - Play#0 output Play#0 1 but could not retreat to -1,-1! + Play#0 output Play#0 1 cav cavalry #47 retreats along path gh + Play#0 output Play#0 1 spy infiltrator #48 retreats with them + Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1 + Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1 Play#0 output Play#0 1 1,-1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10 Play#0 output Play#0 1 cav cavalry #10 takes 17 - Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 + Play#0 output Play#0 1 cav cavalry #10 retreats along path jh + Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10 - Play#0 output Play#0 1 cav cavalry #10 takes 14 - Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 + Play#0 output Play#0 1 cav cavalry #10 takes 27 + Play#0 output Play#0 1 cav cavalry #10 retreats along path h + Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1 Play#0 output Play#0 1 3,1 takes 4% collateral damage + Play#0 output Play#0 1 cav cavalry #10 takes 1 + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10 - Play#0 output Play#0 1 cav cavalry #10 takes 15 - Play#0 output Play#0 1 cav cavalry #10 was bombed, - Play#0 output Play#0 1 but could not retreat to 3,-1! + Play#0 output Play#0 1 cav cavalry #10 takes 30 + Play#0 output Play#0 1 cav cavalry #10 retreats along path uy + Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1 Play#0 output Play#0 1 3,1 takes 4% collateral damage + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 3,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25 Play#0 output Play#0 1 cav cavalry #25 takes 9 - Play#0 output Play#0 1 cav cavalry #25 was bombed, and retreated to 2,2 - Play#0 output Play#0 1 cav cavalry #26 retreated with a bombed friend, and ended up at 4,0 - Play#0 output Play#0 1 cav cavalry #27 retreated with a bombed friend, and ended up at 4,0 - Play#0 output Play#0 1 cav cavalry #28 retreated with a bombed friend, and ended up at 2,2 - Play#0 output Play#0 1 cav cavalry #29 retreated with a bombed friend, and ended up at 3,1 + Play#0 output Play#0 1 cav cavalry #25 retreats along path bh + Play#0 output Play#0 1 cav cavalry #28 retreats with them + Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2 + Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2 Play#0 output Play#0 1 3,1 takes 2% collateral damage + Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 0,0 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60 Play#0 output Play#0 1 cav cavalry #60 takes 27 - Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1 + Play#0 output Play#0 1 cav cavalry #60 retreats along path nj + Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 0,0 takes 3% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64 Play#0 output Play#0 1 cav cavalry #64 takes 26 - Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1 + Play#0 output Play#0 1 cav cavalry #64 retreats along path nj + Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 6 0 640 Play#0 input ship * @@ -1520,35 +1548,35 @@ Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45 Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 - Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 93 45 - Play#0 output Play#0 1 2 26 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45 - Play#0 output Play#0 1 2 27 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45 + Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 + Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45 - Play#0 output Play#0 1 2 29 lc light cruis 1,3 g 100% 0 10 0 0 0 0 0 0 103 45 + Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45 Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45 - Play#0 output Play#0 1 2 36 lc light cruis 1,3 c 100% 0 10 0 0 0 0 0 0 115 45 + Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45 - Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 45 - Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 45 + Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45 + Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45 Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45 - Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60 - Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60 - Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60 + Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60 + Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60 + Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70 - Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 + Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70 + Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70 - Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 - Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 40 70 - Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70 + Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 + Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70 + Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70 @@ -1557,13 +1585,13 @@ Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 - Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 15 45 + Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45 Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 - Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 56 45 - Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -16 45 + Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45 + Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45 Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 - Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60 + Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60 Play#0 output Play#0 1 57 ships Play#0 output Play#0 6 0 640 Play#0 input retr * ?rflags#0 @@ -1575,16 +1603,20 @@ Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i + Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i + Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b - Play#0 output Play#0 1 2 29 lc light cruis 1,3 g g Yes i + Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i + Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i + Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h @@ -1596,17 +1628,21 @@ Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith - Play#0 output Play#0 1 27 ships + Play#0 output Play#0 1 31 ships Play#0 output Play#0 6 0 639 Play#0 input miss s * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission + Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission @@ -1629,34 +1665,34 @@ Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1 - Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0 + Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0 - Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0 - Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 - Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 - Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0 - Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 116 0 50 42% 0 0 - Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S - Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0 - Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0 - Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L + Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0 + Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0 + Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S + Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0 + Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0 - Play#0 output Play#0 1 2 36 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 - Play#0 output Play#0 1 2 37 tra train 1,1 82% 8 127 105 0 50 42% 0 0 - Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0 - Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0 + Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 + Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0 + Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0 + Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0 - Play#0 output Play#0 1 2 43 eng engineer 1,1 m 100% 10 127 127 0 130 42% 0 0 - Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0 - Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 127 65 0 50 42% 0 0 - Play#0 output Play#0 1 2 46 cav cavalry 0,0 t 92% 9 127 99 0 50 42% 0 0 + Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0 + Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0 + Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0 + Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0 - Play#0 output Play#0 1 2 48 spy infiltrato 1,-1 s 100% 0 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0 + Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0 + Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 - Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0 + Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0 Play#0 output Play#0 1 35 units Play#0 output Play#0 6 0 637 Play#0 input lretr * ?rflags#0 @@ -1665,33 +1701,44 @@ Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h - Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b + Play#0 output Play#0 1 2 26 cav cavalry 3,1 g uh b + Play#0 output Play#0 1 2 27 cav cavalry 3,1 g uh Yes b Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i - Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b + Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b + Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b + Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b + Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b + Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b + Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 37 tra train 1,1 j b Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b - Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b - Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b + Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s gh Yes b - Play#0 output Play#0 1 2 48 spy infiltrator 1,-1 s gh Yes b Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb - Play#0 output Play#0 1 20 units + Play#0 output Play#0 1 24 units Play#0 output Play#0 6 0 636 Play#0 input miss l * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission + Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission - Play#0 output Play#0 1 eng engineer #43 1,1 1,1 1 is on a reserve mission + Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission - Play#0 output Play#0 1 spy infiltrator #48 1,-1 1,-1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission