X-Git-Url: http://git.pond.sub.org/?p=empserver;a=blobdiff_plain;f=tests%2Fversion%2Fjournal.log;h=59bcfe8383a1df34875699db974c47332202797c;hp=1bfe5e1bd22c4a729c1707d41822ef2a478bb0a9;hb=1d8451e87b7f58943c087c54291ce883ffa90828;hpb=5d3abc9917964b9ba4551ae7a1f9c675388ba1b0 diff --git a/tests/version/journal.log b/tests/version/journal.log index 1bfe5e1bd..59bcfe838 100644 --- a/tests/version/journal.log +++ b/tests/version/journal.log @@ -22,7 +22,7 @@ Play#0 output Play#0 6 0 640 Play#0 input version Play#0 command version - Play#0 output Play#0 1 Wolfpack Empire 4.3.34 + Play#0 output Play#0 1 Wolfpack Empire 4.4.0 Play#0 output Play#0 1 Play#0 output Play#0 1 The following parameters have been set for this game: Play#0 output Play#0 1 World size is 64 by 32. @@ -35,20 +35,20 @@ Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day. Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#0 output Play#0 1 - Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. - Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu. - Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu. + Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU. + Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU. + Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU. Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies. Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food. Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults. Play#0 output Play#0 1 No food is needed! Play#0 output Play#0 1 - Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu. + Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU. Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33. Play#0 output Play#0 1 Up to 50 avail can roll over an update. - Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ. - Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ. + Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians. + Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians. Play#0 output Play#0 1 Happiness is averaged over 48 time units. Play#0 output Play#0 1 Education is averaged over 192 time units. Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%. @@ -101,7 +101,7 @@ Play#0 output Play#0 1 Play#0 output Play#0 1 You can get your own copy of the source from . Play#0 output Play#0 1 - Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#0 output Play#0 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. @@ -232,7 +232,7 @@ Play#0 input show ship c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' - Play#0 output Play#0 1 cargos & capabilities + Play#0 output Play#0 1 cargoes & capabilities Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land @@ -428,7 +428,7 @@ Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0% Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0% Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0% - Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0% + Play#0 output Play#0 1 asat anti-sat 23 0 0 17 22 0 0% Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0% Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80% Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80% @@ -599,6 +599,250 @@ Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials Play#0 output Play#0 6 0 640 + Play#0 input show product + Play#0 command show + Play#0 output Play#0 1 product cost raw materials avail reso dep level p.e. + Play#0 output Play#0 1 iron i $0 1 min 0 1.0 + Play#0 output Play#0 1 dust d $0 1 gold 20 1.0 + Play#0 output Play#0 1 food f $0 1 fert 0 (tech+10)/(tech+20) + Play#0 output Play#0 1 oil o $0 1 ocont 10 (tech+10)/(tech+20) + Play#0 output Play#0 1 rad r $2 1 uran 35 (tech-40)/(tech-30) + Play#0 output Play#0 1 shells s $3 2l 1h 3 (tech-20)/(tech-10) + Play#0 output Play#0 1 guns g $30 1o 5l 10h 16 (tech-20)/(tech-10) + Play#0 output Play#0 1 petrol p $1 1o 1 (tech-20)/(tech-10) + Play#0 output Play#0 1 bars b $10 5d 5 1.0 + Play#0 output Play#0 1 lcm l $0 1i 1 (tech+10)/(tech+20) + Play#0 output Play#0 1 hcm h $0 2i 2 (tech+10)/(tech+20) + Play#0 output Play#0 1 tech $300 1d 5o 10l 16 (educ-5)/(educ+5) + Play#0 output Play#0 1 medical $90 1d 5o 10l 16 (educ-5)/(educ+5) + Play#0 output Play#0 1 edu $9 1l 1 1.0 + Play#0 output Play#0 1 happy $9 1l 1 1.0 + Play#0 output Play#0 6 0 640 + Play#0 input show news + Play#0 command show + Play#0 output Play#0 1 id category good will + Play#0 output Play#0 1 messages + Play#0 output Play#0 1 1 The Front Line -4 + Play#0 output Play#0 1 infantry capture %s territory + Play#0 output Play#0 1 shock troops overrun one of %s's sectors + Play#0 output Play#0 1 2 The Front Line -4 + Play#0 output Play#0 1 infantry beaten back by %s troops + Play#0 output Play#0 1 shock troops annihilated in failed attack on %s + Play#0 output Play#0 1 3 Espionage -1 + Play#0 output Play#0 1 spy shot by %s firing squad + Play#0 output Play#0 1 spy captured and shot by %s + Play#0 output Play#0 1 4 Telecommunications 1 + Play#0 output Play#0 1 sends a telegram to %s + Play#0 output Play#0 1 telexes %s + Play#0 output Play#0 1 6 Business & Economics 2 + Play#0 output Play#0 1 bankers make a loan to %s + Play#0 output Play#0 1 Ministry of Finance lends money to %s + Play#0 output Play#0 1 7 Business & Economics 1 + Play#0 output Play#0 1 repays a loan from %s + Play#0 output Play#0 1 makes last payment on loan from %s + Play#0 output Play#0 1 8 Business & Economics 0 + Play#0 output Play#0 1 makes a sale to %s + Play#0 output Play#0 1 sells goods to %s + Play#0 output Play#0 1 9 Sky Watch -1 + Play#0 output Play#0 1 violates %s airspace + Play#0 output Play#0 1 overflies %s territory + Play#0 output Play#0 1 10 Firestorms -2 + Play#0 output Play#0 1 gunners bombard %s territory + Play#0 output Play#0 1 artillery fires on %s sectors + Play#0 output Play#0 1 11 The High Seas -2 + Play#0 output Play#0 1 shells a ship owned by %s + Play#0 output Play#0 1 fires on %s ships + Play#0 output Play#0 1 12 The Front Line 0 + Play#0 output Play#0 1 takes over unoccupied land + Play#0 output Play#0 1 attacks unowned land for some reason + Play#0 output Play#0 1 13 The High Seas 0 + Play#0 output Play#0 1 ships torpedoed by enemy wolf-packs + Play#0 output Play#0 1 ships torpedoed by marauding U-boats + Play#0 output Play#0 1 14 Firestorms 0 + Play#0 output Play#0 1 gunners fire on %s in self-defense + Play#0 output Play#0 1 gunners decimate %s aggressors + Play#0 output Play#0 1 15 Foreign Affairs 0 + Play#0 output Play#0 1 breaks sanctuary + Play#0 output Play#0 1 no longer has a sanctuary + Play#0 output Play#0 1 16 Sky Watch -2 + Play#0 output Play#0 1 planes dive-bomb one of %s's sectors + Play#0 output Play#0 1 bombers wreak havoc on %s + Play#0 output Play#0 1 17 The High Seas -2 + Play#0 output Play#0 1 dive-bombs a ship flying the flag of %s + Play#0 output Play#0 1 air force bombs %s ships + Play#0 output Play#0 1 18 The High Seas -2 + Play#0 output Play#0 1 seadogs board one of %s's ships + Play#0 output Play#0 1 pirates board %s ship + Play#0 output Play#0 1 19 The High Seas -3 + Play#0 output Play#0 1 is repelled by %s while attempting to board a ship + Play#0 output Play#0 1 pirates prove inept at boarding %s's ships + Play#0 output Play#0 1 21 Business & Economics -2 + Play#0 output Play#0 1 seizes a sector from %s to collect on a loan + Play#0 output Play#0 1 collects one of %s's sectors in repayment of a loan + Play#0 output Play#0 1 25 The High Seas 0 + Play#0 output Play#0 1 ship hits a mine + Play#0 output Play#0 1 ship severely damaged in mine field + Play#0 output Play#0 1 26 Foreign Affairs 5 + Play#0 output Play#0 1 announces an alliance with %s + Play#0 output Play#0 1 / %s alliance declared + Play#0 output Play#0 1 28 Foreign Affairs -5 + Play#0 output Play#0 1 declares TOTAL WAR on %s + Play#0 output Play#0 1 gets serious with %s and declares WAR + Play#0 output Play#0 1 29 Foreign Affairs 0 + Play#0 output Play#0 1 diplomats disavow former alliance with %s + Play#0 output Play#0 1 is no longer allied with %s + Play#0 output Play#0 1 30 Foreign Affairs 5 + Play#0 output Play#0 1 is no longer at war with %s + Play#0 output Play#0 1 Foreign Ministry declares "No more war with %s" + Play#0 output Play#0 1 31 The Home Front 0 + Play#0 output Play#0 1 reports outbreak of the black plague + Play#0 output Play#0 1 sector infected with bubonic plague + Play#0 output Play#0 1 32 The Home Front 0 + Play#0 output Play#0 1 citizens die from bubonic plague + Play#0 output Play#0 1 sector reports plague deaths + Play#0 output Play#0 1 33 Foreign Affairs 0 + Play#0 output Play#0 1 goes through a name change + Play#0 output Play#0 1 adopts a new country name + Play#0 output Play#0 1 34 The Home Front 0 + Play#0 output Play#0 1 citizens starve in disastrous famine + Play#0 output Play#0 1 loses citizens to mass starvation + Play#0 output Play#0 1 36 Sky Watch -3 + Play#0 output Play#0 1 pilots down %s planes + Play#0 output Play#0 1 victorious in air-to-air combat against %s + Play#0 output Play#0 1 37 Guidance Systems -10 + Play#0 output Play#0 1 nuclear device devastates %s sector + Play#0 output Play#0 1 explodes a nuclear device damaging %s territory + Play#0 output Play#0 1 38 The Home Front 0 + Play#0 output Play#0 1 terrorists shoot it out with %s special forces + Play#0 output Play#0 1 underground rises up against %s occupation + Play#0 output Play#0 1 39 The Home Front -2 + Play#0 output Play#0 1 execution squads gun down helpless %s civilians + Play#0 output Play#0 1 firing squads massacre defenseless %s workers + Play#0 output Play#0 1 40 Guidance Systems 0 + Play#0 output Play#0 1 launches a satellite into orbit + Play#0 output Play#0 1 continues its conquest of space with a successful launch + Play#0 output Play#0 1 41 Guidance Systems -8 + Play#0 output Play#0 1 strikes a %s big bird + Play#0 output Play#0 1 rockets damage a %s satellite + Play#0 output Play#0 1 42 Business & Economics 0 + Play#0 output Play#0 1 makes a contribution to %s + Play#0 output Play#0 1 helps out %s + Play#0 output Play#0 1 43 The Home Front 0 + Play#0 output Play#0 1 aids %s with divine intervention + Play#0 output Play#0 1 smiles upon %s + Play#0 output Play#0 1 44 The Home Front 0 + Play#0 output Play#0 1 hurts %s with divine intervention + Play#0 output Play#0 1 frowns upon %s + Play#0 output Play#0 1 45 Business & Economics 0 + Play#0 output Play#0 1 sacrifices to %s + Play#0 output Play#0 1 makes divine payment to %s + Play#0 output Play#0 1 46 Guidance Systems -10 + Play#0 output Play#0 1 ABMs intercept a %s missile + Play#0 output Play#0 1 strategic defense systems destroy a %s missile + Play#0 output Play#0 1 47 Guidance Systems -2 + Play#0 output Play#0 1 missile fired at one of %s's sectors + Play#0 output Play#0 1 missile wreaks havoc on %s + Play#0 output Play#0 1 48 Guidance Systems -2 + Play#0 output Play#0 1 missile fired at a ship flying the flag of %s + Play#0 output Play#0 1 missiles hit %s ships + Play#0 output Play#0 1 49 Business & Economics 2 + Play#0 output Play#0 1 engages in friendly trade with %s + Play#0 output Play#0 1 profits from a merchant venture with %s + Play#0 output Play#0 1 50 Business & Economics 0 + Play#0 output Play#0 1 pirates dispose of %s booty in trade + Play#0 output Play#0 1 buccaneers sell their %s goods + Play#0 output Play#0 1 51 Business & Economics 0 + Play#0 output Play#0 1 pirates keep their %s booty + Play#0 output Play#0 1 buccaneers laugh and bury their %s goods + Play#0 output Play#0 1 52 The High Seas 0 + Play#0 output Play#0 1 ships torpedoed by %s torpedo-boats + Play#0 output Play#0 1 ships sunk by marauding %s torpedo-boats + Play#0 output Play#0 1 53 The High Seas 0 + Play#0 output Play#0 1 planes bomb a skulking %s submarine + Play#0 output Play#0 1 planes drop depth-charges on a %s sub + Play#0 output Play#0 1 55 Sky Watch -2 + Play#0 output Play#0 1 dive-bombs a brave %s unit + Play#0 output Play#0 1 air force bombs %s units + Play#0 output Play#0 1 56 The Front Line 0 + Play#0 output Play#0 1 troops run afoul of a landmine + Play#0 output Play#0 1 troops severely damaged in mine field + Play#0 output Play#0 1 57 Firestorms -2 + Play#0 output Play#0 1 fortress gunners support troops attacking %s + Play#0 output Play#0 1 fortress artillery massacres %s defenders + Play#0 output Play#0 1 58 Firestorms -2 + Play#0 output Play#0 1 gunners support troops attacking %s + Play#0 output Play#0 1 artillery battery massacres %s defenders + Play#0 output Play#0 1 59 Firestorms -2 + Play#0 output Play#0 1 naval gunners support troops attacking %s + Play#0 output Play#0 1 naval gunfire massacres %s defenders + Play#0 output Play#0 1 60 Foreign Affairs 10 + Play#0 output Play#0 1 sacks %s capital + Play#0 output Play#0 1 captures and pillages %s's capital + Play#0 output Play#0 1 61 Foreign Affairs 3 + Play#0 output Play#0 1 announces friendly trade relations with %s + Play#0 output Play#0 1 upgrades %s's trade status to triple-A + Play#0 output Play#0 1 62 Foreign Affairs 0 + Play#0 output Play#0 1 downgrades relations with %s to friendly + Play#0 output Play#0 1 cools relations with %s to friendly + Play#0 output Play#0 1 63 Foreign Affairs 2 + Play#0 output Play#0 1 upgrades relations with %s to neutral + Play#0 output Play#0 1 Foreign Ministry declares "%s is A-OK." + Play#0 output Play#0 1 64 Foreign Affairs 0 + Play#0 output Play#0 1 downgrades relations with %s to neutral + Play#0 output Play#0 1 gives the cold shoulder to %s and declares neutral relations + Play#0 output Play#0 1 65 Foreign Affairs 3 + Play#0 output Play#0 1 upgrades relations with %s to hostile + Play#0 output Play#0 1 forgives %s of past war crimes but remains hostile + Play#0 output Play#0 1 66 Foreign Affairs 3 + Play#0 output Play#0 1 downgrades relations with %s to hostile + Play#0 output Play#0 1 is suspicious that %s has hostile intentions + Play#0 output Play#0 1 67 Guidance Systems 0 + Play#0 output Play#0 1 sector is struck by a sub-launched missile + Play#0 output Play#0 1 sector devastated by missile + Play#0 output Play#0 1 68 Guidance Systems 0 + Play#0 output Play#0 1 ship is hit by a sub-launched missile + Play#0 output Play#0 1 ship damaged by marine missile + Play#0 output Play#0 1 69 The Frontier 0 + Play#0 output Play#0 1 pilgrims settle on a new island + Play#0 output Play#0 1 discovers new land and starts a colony + Play#0 output Play#0 1 70 Guidance Systems 0 + Play#0 output Play#0 1 ABMs intercept an incoming sub-launched missile + Play#0 output Play#0 1 strategic defense systems destroy an incoming sub-launched warhead + Play#0 output Play#0 1 71 Guidance Systems 2 + Play#0 output Play#0 1 missile fired at %s ground troops + Play#0 output Play#0 1 missile hits %s troops + Play#0 output Play#0 1 72 Guidance Systems 0 + Play#0 output Play#0 1 regiment struck by sub-launched missile + Play#0 output Play#0 1 ground troops hit by missile + Play#0 output Play#0 1 73 The Front Line -4 + Play#0 output Play#0 1 navy secures a beachhead on %s territory + Play#0 output Play#0 1 sailors take a coastal sector from %s + Play#0 output Play#0 1 74 The Front Line -4 + Play#0 output Play#0 1 paratroopers commandeer a sector from %s + Play#0 output Play#0 1 air force parachutists overwhelm a %s sector + Play#0 output Play#0 1 75 The Frontier 0 + Play#0 output Play#0 1 parachutists grab unoccupied land + Play#0 output Play#0 1 paratroopers break new ground + Play#0 output Play#0 1 76 The Front Line 4 + Play#0 output Play#0 1 sailors repelled by %s coast-guard + Play#0 output Play#0 1 naval forces massacred in failed assault of %s + Play#0 output Play#0 1 77 The Front Line 4 + Play#0 output Play#0 1 paratroopers destroyed in failed air-assault on %s + Play#0 output Play#0 1 loses parachutists in failed air-assault of %s + Play#0 output Play#0 1 80 Business & Economics 0 + Play#0 output Play#0 1 is unable to fulfill its financial obligations to %s + Play#0 output Play#0 1 welches on a deal with %s + Play#0 output Play#0 1 81 The Front Line -3 + Play#0 output Play#0 1 is repelled by %s while attempting to board a land unit + Play#0 output Play#0 1 forces prove inept at boarding %s's land unit + Play#0 output Play#0 1 82 The Front Line -2 + Play#0 output Play#0 1 mercenaries board one of %s's land units + Play#0 output Play#0 1 elite forces board %s land unit + Play#0 output Play#0 6 0 640 + Play#0 input __cmd_added 2 0 0 + Play#0 output Play#0 1 "__cmd_added" is not a legal command + Play#0 output Play#0 1 Try "list of commands" or "info" + Play#0 output Play#0 6 0 640 Play#0 input show updates Play#0 command show Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0 @@ -610,7 +854,7 @@ Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 - Play#0 output Play#0 1 "des" 1 0 0 18 + Play#0 output Play#0 1 "des" 1 0 0 21 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 @@ -626,7 +870,7 @@ Play#0 output Play#0 1 "elev" 1 1 0 -1 Play#0 output Play#0 1 "work" 1 0 0 -1 Play#0 output Play#0 1 "coastal" 1 0 0 -1 - Play#0 output Play#0 1 "newdes" 1 0 0 18 + Play#0 output Play#0 1 "newdes" 1 0 0 21 Play#0 output Play#0 1 "min" 1 0 0 -1 Play#0 output Play#0 1 "gold" 1 0 0 -1 Play#0 output Play#0 1 "fert" 1 0 0 -1 @@ -676,7 +920,7 @@ Play#0 output Play#0 1 "u_del" 1 0 0 -1 Play#0 output Play#0 1 "r_del" 1 0 0 -1 Play#0 output Play#0 1 "mines" 1 1 0 -1 - Play#0 output Play#0 1 "pstage" 1 1 0 42 + Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "che" 1 1 0 -1 Play#0 output Play#0 1 "che_target" 1 1 0 8 @@ -694,14 +938,14 @@ Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 - Play#0 output Play#0 1 "type" 1 0 0 19 + Play#0 output Play#0 1 "type" 1 0 0 22 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 - Play#0 output Play#0 1 "mission" 1 0 0 34 + Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "fleet" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 @@ -718,14 +962,14 @@ Play#0 output Play#0 1 "hcm" 1 0 0 -1 Play#0 output Play#0 1 "uw" 1 0 0 -1 Play#0 output Play#0 1 "rad" 1 0 0 -1 - Play#0 output Play#0 1 "pstage" 1 1 0 42 + Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "xbuilt" 1 1 0 -1 Play#0 output Play#0 1 "ybuilt" 1 1 0 -1 Play#0 output Play#0 1 "builder" 1 1 0 8 - Play#0 output Play#0 1 "rflags" 1 8 0 46 + Play#0 output Play#0 1 "rflags" 1 8 0 49 Play#0 output Play#0 1 "rpath" 3 0 0 -1 Play#0 output Play#0 1 /37 Play#0 output Play#0 6 0 640 @@ -736,21 +980,21 @@ Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 - Play#0 output Play#0 1 "type" 1 0 0 20 + Play#0 output Play#0 1 "type" 1 0 0 23 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 - Play#0 output Play#0 1 "mission" 1 0 0 34 + Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "wing" 3 0 0 -1 Play#0 output Play#0 1 "range" 1 0 0 -1 Play#0 output Play#0 1 "harden" 1 0 0 -1 Play#0 output Play#0 1 "ship" 1 0 0 1 Play#0 output Play#0 1 "land" 1 0 0 3 - Play#0 output Play#0 1 "flags" 1 8 0 44 + Play#0 output Play#0 1 "flags" 1 8 0 47 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "theta" 2 0 0 -1 Play#0 output Play#0 1 /21 @@ -762,20 +1006,20 @@ Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 - Play#0 output Play#0 1 "type" 1 0 0 21 + Play#0 output Play#0 1 "type" 1 0 0 24 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 - Play#0 output Play#0 1 "mission" 1 0 0 34 + Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "army" 3 0 0 -1 Play#0 output Play#0 1 "ship" 1 0 0 1 Play#0 output Play#0 1 "harden" 1 0 0 -1 Play#0 output Play#0 1 "retreat" 1 0 0 -1 - Play#0 output Play#0 1 "rflags" 1 8 0 46 + Play#0 output Play#0 1 "rflags" 1 8 0 49 Play#0 output Play#0 1 "rpath" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 @@ -791,7 +1035,7 @@ Play#0 output Play#0 1 "hcm" 1 0 0 -1 Play#0 output Play#0 1 "uw" 1 0 0 -1 Play#0 output Play#0 1 "rad" 1 0 0 -1 - Play#0 output Play#0 1 "pstage" 1 1 0 42 + Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "land" 1 0 0 3 Play#0 output Play#0 1 "access" 1 0 0 -1 @@ -804,14 +1048,14 @@ Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 - Play#0 output Play#0 1 "type" 1 0 0 22 + Play#0 output Play#0 1 "type" 1 0 0 25 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 - Play#0 output Play#0 1 "mission" 1 0 0 34 + Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "stockpile" 3 0 0 -1 Play#0 output Play#0 1 "plane" 1 0 0 2 @@ -821,7 +1065,7 @@ Play#0 command xdump Play#0 output Play#0 1 XDUMP meta news 0 Play#0 output Play#0 1 "actor" 1 0 0 8 - Play#0 output Play#0 1 "action" 1 0 0 23 + Play#0 output Play#0 1 "action" 1 0 0 26 Play#0 output Play#0 1 "victim" 1 0 0 8 Play#0 output Play#0 1 "times" 1 0 0 -1 Play#0 output Play#0 1 "duration" 1 0 0 -1 @@ -833,7 +1077,7 @@ Play#0 output Play#0 1 XDUMP meta trade 0 Play#0 output Play#0 1 "uid" 1 0 0 6 Play#0 output Play#0 1 "owner" 1 0 0 8 - Play#0 output Play#0 1 "type" 1 0 0 26 + Play#0 output Play#0 1 "type" 1 0 0 29 Play#0 output Play#0 1 "unitid" 1 0 0 -1 Play#0 output Play#0 1 "price" 1 0 0 -1 Play#0 output Play#0 1 "maxbidder" 1 0 0 8 @@ -850,8 +1094,8 @@ Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nat 0 Play#0 output Play#0 1 "cnum" 1 0 0 8 - Play#0 output Play#0 1 "stat" 1 0 0 38 - Play#0 output Play#0 1 "flags" 1 9 0 35 + Play#0 output Play#0 1 "stat" 1 0 0 41 + Play#0 output Play#0 1 "flags" 1 9 0 38 Play#0 output Play#0 1 "cname" 3 0 0 -1 Play#0 output Play#0 1 "passwd" 3 1 0 -1 Play#0 output Play#0 1 "ip" 3 1 0 -1 @@ -876,18 +1120,36 @@ Play#0 output Play#0 1 "research" 2 1 0 -1 Play#0 output Play#0 1 "education" 2 1 0 -1 Play#0 output Play#0 1 "happiness" 2 1 0 -1 - Play#0 output Play#0 1 "relations" 1 16 99 37 - Play#0 output Play#0 1 "contacts" 1 1 99 -1 - Play#0 output Play#0 1 "rejects" 1 8 99 36 - Play#0 output Play#0 1 /30 + Play#0 output Play#0 1 /27 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 9 Play#0 command xdump - Play#0 output Play#0 1 XDUMP meta loan 0 + Play#0 output Play#0 1 XDUMP meta relat 0 Play#0 output Play#0 1 "uid" 1 0 0 9 + Play#0 output Play#0 1 "relations" 1 16 99 40 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 10 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta contact 0 + Play#0 output Play#0 1 "uid" 1 0 0 10 + Play#0 output Play#0 1 "contacts" 1 1 99 -1 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 11 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta reject 0 + Play#0 output Play#0 1 "uid" 1 0 0 11 + Play#0 output Play#0 1 "rejects" 1 8 99 39 + Play#0 output Play#0 1 /2 + Play#0 output Play#0 6 0 640 + Play#0 input xdump meta 12 + Play#0 command xdump + Play#0 output Play#0 1 XDUMP meta loan 0 + Play#0 output Play#0 1 "uid" 1 0 0 12 Play#0 output Play#0 1 "loaner" 1 0 0 8 Play#0 output Play#0 1 "loanee" 1 0 0 8 - Play#0 output Play#0 1 "status" 1 0 0 29 + Play#0 output Play#0 1 "status" 1 0 0 32 Play#0 output Play#0 1 "irate" 1 0 0 -1 Play#0 output Play#0 1 "ldur" 1 0 0 -1 Play#0 output Play#0 1 "amtpaid" 1 0 0 -1 @@ -896,20 +1158,20 @@ Play#0 output Play#0 1 "duedate" 1 0 0 -1 Play#0 output Play#0 1 /10 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 10 + Play#0 input xdump meta 13 Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 11 + Play#0 input xdump meta 14 Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 12 + Play#0 input xdump meta 15 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta commodity 0 - Play#0 output Play#0 1 "uid" 1 0 0 12 + Play#0 output Play#0 1 "uid" 1 0 0 15 Play#0 output Play#0 1 "owner" 1 0 0 8 - Play#0 output Play#0 1 "type" 1 0 0 16 + Play#0 output Play#0 1 "type" 1 0 0 19 Play#0 output Play#0 1 "amount" 1 0 0 -1 Play#0 output Play#0 1 "price" 2 0 0 -1 Play#0 output Play#0 1 "maxbidder" 1 0 0 8 @@ -920,18 +1182,18 @@ Play#0 output Play#0 1 "ysell" 1 1 0 -1 Play#0 output Play#0 1 /11 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 13 + Play#0 input xdump meta 16 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta lost 0 Play#0 output Play#0 1 "timestamp" 1 0 0 -1 Play#0 output Play#0 1 "owner" 1 0 0 8 - Play#0 output Play#0 1 "type" 1 0 0 26 + Play#0 output Play#0 1 "type" 1 0 0 29 Play#0 output Play#0 1 "id" 1 0 0 -1 Play#0 output Play#0 1 "x" 1 0 0 -1 Play#0 output Play#0 1 "y" 1 0 0 -1 Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 14 + Play#0 input xdump meta 17 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta realm 0 Play#0 output Play#0 1 "cnum" 1 0 0 8 @@ -942,7 +1204,7 @@ Play#0 output Play#0 1 "yh" 1 0 0 -1 Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 15 + Play#0 input xdump meta 18 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta game 0 Play#0 output Play#0 1 "upd_disable" 1 0 0 -1 @@ -952,10 +1214,10 @@ Play#0 output Play#0 1 "rt" 1 1 0 -1 Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 16 + Play#0 input xdump meta 19 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta item 0 - Play#0 output Play#0 1 "uid" 1 0 0 16 + Play#0 output Play#0 1 "uid" 1 0 0 19 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "mnem" 3 0 0 -1 Play#0 output Play#0 1 "power" 1 0 0 -1 @@ -965,37 +1227,38 @@ Play#0 output Play#0 1 "melt_denom" 1 0 0 -1 Play#0 output Play#0 1 /8 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 17 + Play#0 input xdump meta 20 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta product 0 - Play#0 output Play#0 1 "uid" 1 0 0 17 + Play#0 output Play#0 1 "uid" 1 0 0 20 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "sname" 3 0 0 -1 - Play#0 output Play#0 1 "ctype" 1 0 3 16 + Play#0 output Play#0 1 "ctype" 1 0 3 19 Play#0 output Play#0 1 "camt" 1 0 3 -1 - Play#0 output Play#0 1 "type" 1 0 0 16 - Play#0 output Play#0 1 "level" 1 0 0 31 + Play#0 output Play#0 1 "bwork" 1 0 0 -1 + Play#0 output Play#0 1 "type" 1 0 0 19 + Play#0 output Play#0 1 "level" 1 0 0 34 Play#0 output Play#0 1 "cost" 1 0 0 -1 - Play#0 output Play#0 1 "nrndx" 1 0 0 45 + Play#0 output Play#0 1 "nrndx" 1 0 0 48 Play#0 output Play#0 1 "nrdep" 1 0 0 -1 - Play#0 output Play#0 1 "nlndx" 1 0 0 31 + Play#0 output Play#0 1 "nlndx" 1 0 0 34 Play#0 output Play#0 1 "nlmin" 1 0 0 -1 Play#0 output Play#0 1 "nllag" 1 0 0 -1 - Play#0 output Play#0 1 /13 + Play#0 output Play#0 1 /14 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 18 + Play#0 input xdump meta 21 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sect-chr 0 - Play#0 output Play#0 1 "uid" 1 0 0 18 + Play#0 output Play#0 1 "uid" 1 0 0 21 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "mnem" 3 0 0 -1 - Play#0 output Play#0 1 "terrain" 1 0 0 18 - Play#0 output Play#0 1 "prd" 1 0 0 17 + Play#0 output Play#0 1 "terrain" 1 0 0 21 + Play#0 output Play#0 1 "prd" 1 0 0 20 Play#0 output Play#0 1 "peffic" 1 0 0 -1 Play#0 output Play#0 1 "mob0" 2 0 0 -1 Play#0 output Play#0 1 "mob1" 2 0 0 -1 - Play#0 output Play#0 1 "nav" 1 0 0 47 - Play#0 output Play#0 1 "pkg" 1 0 0 40 + Play#0 output Play#0 1 "nav" 1 0 0 50 + Play#0 output Play#0 1 "pkg" 1 0 0 43 Play#0 output Play#0 1 "ostr" 2 0 0 -1 Play#0 output Play#0 1 "dstr" 2 0 0 -1 Play#0 output Play#0 1 "c_build" 1 0 0 -1 @@ -1016,13 +1279,13 @@ Play#0 output Play#0 1 "cost" 1 0 0 -1 Play#0 output Play#0 1 "maint" 1 0 0 -1 Play#0 output Play#0 1 "maxpop" 1 0 0 -1 - Play#0 output Play#0 1 "flags" 1 8 0 48 + Play#0 output Play#0 1 "flags" 1 8 0 51 Play#0 output Play#0 1 /31 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 19 + Play#0 input xdump meta 22 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta ship-chr 0 - Play#0 output Play#0 1 "type" 1 0 0 19 + Play#0 output Play#0 1 "type" 1 0 0 22 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 @@ -1063,15 +1326,15 @@ Play#0 output Play#0 1 "bwork" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "cost" 1 0 0 -1 - Play#0 output Play#0 1 "flags" 1 8 0 49 + Play#0 output Play#0 1 "flags" 1 8 0 52 Play#0 output Play#0 1 "nplanes" 1 0 0 -1 Play#0 output Play#0 1 "nland" 1 0 0 -1 Play#0 output Play#0 1 /44 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 20 + Play#0 input xdump meta 23 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane-chr 0 - Play#0 output Play#0 1 "type" 1 0 0 20 + Play#0 output Play#0 1 "type" 1 0 0 23 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "c_build" 1 0 0 -1 Play#0 output Play#0 1 "m_build" 1 0 0 -1 @@ -1097,13 +1360,13 @@ Play#0 output Play#0 1 "range" 1 0 0 -1 Play#0 output Play#0 1 "fuel" 1 0 0 -1 Play#0 output Play#0 1 "stealth" 1 0 0 -1 - Play#0 output Play#0 1 "flags" 1 8 0 43 + Play#0 output Play#0 1 "flags" 1 8 0 46 Play#0 output Play#0 1 /27 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 21 + Play#0 input xdump meta 24 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta land-chr 0 - Play#0 output Play#0 1 "type" 1 0 0 21 + Play#0 output Play#0 1 "type" 1 0 0 24 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 @@ -1148,15 +1411,15 @@ Play#0 output Play#0 1 "dam" 1 0 0 -1 Play#0 output Play#0 1 "ammo" 1 0 0 -1 Play#0 output Play#0 1 "aaf" 1 0 0 -1 - Play#0 output Play#0 1 "flags" 1 8 0 30 + Play#0 output Play#0 1 "flags" 1 8 0 33 Play#0 output Play#0 1 "nxlight" 1 0 0 -1 Play#0 output Play#0 1 "nland" 1 0 0 -1 Play#0 output Play#0 1 /48 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 22 + Play#0 input xdump meta 25 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nuke-chr 0 - Play#0 output Play#0 1 "type" 1 0 0 22 + Play#0 output Play#0 1 "type" 1 0 0 25 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "c_build" 1 0 0 -1 Play#0 output Play#0 1 "m_build" 1 0 0 -1 @@ -1178,19 +1441,19 @@ Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "cost" 1 0 0 -1 Play#0 output Play#0 1 "weight" 1 0 0 -1 - Play#0 output Play#0 1 "flags" 1 8 0 39 + Play#0 output Play#0 1 "flags" 1 8 0 42 Play#0 output Play#0 1 /23 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 23 + Play#0 input xdump meta 26 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta news-chr 0 - Play#0 output Play#0 1 "uid" 1 0 0 23 + Play#0 output Play#0 1 "uid" 1 0 0 26 Play#0 output Play#0 1 "newstory" 3 0 2 -1 Play#0 output Play#0 1 "good_will" 1 0 0 -1 - Play#0 output Play#0 1 "newspage" 1 0 0 41 + Play#0 output Play#0 1 "newspage" 1 0 0 44 Play#0 output Play#0 1 /4 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 24 + Play#0 input xdump meta 27 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta infrastructure 0 Play#0 output Play#0 1 "name" 3 0 0 -1 @@ -1213,20 +1476,20 @@ Play#0 output Play#0 1 "enable" 1 0 0 -1 Play#0 output Play#0 1 /18 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 25 + Play#0 input xdump meta 28 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta updates 0 Play#0 output Play#0 1 "time" 1 0 0 -1 Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 26 + Play#0 input xdump meta 29 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta table 0 - Play#0 output Play#0 1 "uid" 1 0 0 26 + Play#0 output Play#0 1 "uid" 1 0 0 29 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 27 + Play#0 input xdump meta 30 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta version 0 Play#0 output Play#0 1 "version" 3 0 0 -1 @@ -1341,168 +1604,168 @@ Play#0 output Play#0 1 "trade_ally_cut" 2 0 0 -1 Play#0 output Play#0 1 /110 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 28 + Play#0 input xdump meta 31 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta 0 Play#0 output Play#0 1 "name" 3 0 0 -1 - Play#0 output Play#0 1 "type" 1 0 0 33 - Play#0 output Play#0 1 "flags" 1 8 0 32 + Play#0 output Play#0 1 "type" 1 0 0 36 + Play#0 output Play#0 1 "flags" 1 8 0 35 Play#0 output Play#0 1 "len" 1 0 0 -1 - Play#0 output Play#0 1 "table" 1 0 0 26 + Play#0 output Play#0 1 "table" 1 0 0 29 Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 29 + Play#0 input xdump meta 32 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta agreement-status 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 30 + Play#0 input xdump meta 33 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta land-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 31 + Play#0 input xdump meta 34 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta level 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 32 + Play#0 input xdump meta 35 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 33 + Play#0 input xdump meta 36 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta-type 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 34 + Play#0 input xdump meta 37 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta missions 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 35 + Play#0 input xdump meta 38 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 36 + Play#0 input xdump meta 39 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-rejects 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 37 + Play#0 input xdump meta 40 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-relationships 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 38 + Play#0 input xdump meta 41 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-status 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 39 + Play#0 input xdump meta 42 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 40 + Play#0 input xdump meta 43 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta packing 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 41 + Play#0 input xdump meta 44 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta page-headings 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 42 + Play#0 input xdump meta 45 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plague-stages 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 43 + Play#0 input xdump meta 46 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 44 + Play#0 input xdump meta 47 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 45 + Play#0 input xdump meta 48 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta resources 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 46 + Play#0 input xdump meta 49 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta retreat-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 47 + Play#0 input xdump meta 50 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sector-navigation 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 48 + Play#0 input xdump meta 51 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 49 + Play#0 input xdump meta 52 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 50 + Play#0 input xdump meta 53 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta country 0 Play#0 output Play#0 1 "cnum" 1 0 0 8 - Play#0 output Play#0 1 "flags" 1 8 0 35 + Play#0 output Play#0 1 "flags" 1 8 0 38 Play#0 output Play#0 1 "ip" 3 0 0 -1 Play#0 output Play#0 1 "userid" 3 0 0 -1 Play#0 output Play#0 1 "xcap" 1 0 0 -1 @@ -1525,10 +1788,13 @@ Play#0 output Play#0 1 "happiness" 2 0 0 -1 Play#0 output Play#0 1 /22 Play#0 output Play#0 6 0 640 - Play#0 input xdump meta 51 + Play#0 input xdump meta 54 Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 + Play#0 input __cmd added 3 0 0 + Play#0 command __cmd + Play#0 output Play#0 6 0 640 Play#0 input xdump item * Play#0 command xdump Play#0 output Play#0 1 XDUMP item 0 @@ -1551,21 +1817,21 @@ Play#0 input xdump product * Play#0 command xdump Play#0 output Play#0 1 XDUMP product 0 - Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 - Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 - Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 - Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 - Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 - Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 - Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 - Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 - Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 - Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 - Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 - Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 - Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 + Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0 + Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0 + Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10 + Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10 + Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10 + Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10 + Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10 + Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10 + Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0 + Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10 + Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10 + Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10 + Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10 + Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0 + Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0 Play#0 output Play#0 1 /15 Play#0 output Play#0 6 0 640 Play#0 input xdump sect-chr * @@ -1684,7 +1950,7 @@ Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50 Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50 Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114 - Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560 + Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 0 0 7 13 0 0 560 Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096 Play#0 output Play#0 1 /35 Play#0 output Play#0 6 0 640 @@ -1750,8 +2016,8 @@ Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 - Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 - Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 + Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 + Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3 Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 @@ -1774,7 +2040,7 @@ Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 - Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 + Play#0 output Play#0 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 @@ -1782,7 +2048,7 @@ Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 - Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 + Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4 Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 @@ -1797,11 +2063,11 @@ Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 - Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 + Play#0 output Play#0 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 - Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 + Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 @@ -1834,52 +2100,55 @@ Play#0 output Play#0 1 5 "news" Play#0 output Play#0 1 6 "trade" Play#0 output Play#0 1 8 "nat" - Play#0 output Play#0 1 9 "loan" - Play#0 output Play#0 1 12 "commodity" - Play#0 output Play#0 1 13 "lost" - Play#0 output Play#0 1 14 "realm" - Play#0 output Play#0 1 15 "game" - Play#0 output Play#0 1 16 "item" - Play#0 output Play#0 1 17 "product" - Play#0 output Play#0 1 18 "sect-chr" - Play#0 output Play#0 1 19 "ship-chr" - Play#0 output Play#0 1 20 "plane-chr" - Play#0 output Play#0 1 21 "land-chr" - Play#0 output Play#0 1 22 "nuke-chr" - Play#0 output Play#0 1 23 "news-chr" - Play#0 output Play#0 1 24 "infrastructure" - Play#0 output Play#0 1 25 "updates" - Play#0 output Play#0 1 26 "table" - Play#0 output Play#0 1 27 "version" - Play#0 output Play#0 1 28 "meta" - Play#0 output Play#0 1 29 "agreement-status" - Play#0 output Play#0 1 30 "land-chr-flags" - Play#0 output Play#0 1 31 "level" - Play#0 output Play#0 1 32 "meta-flags" - Play#0 output Play#0 1 33 "meta-type" - Play#0 output Play#0 1 34 "missions" - Play#0 output Play#0 1 35 "nation-flags" - Play#0 output Play#0 1 36 "nation-rejects" - Play#0 output Play#0 1 37 "nation-relationships" - Play#0 output Play#0 1 38 "nation-status" - Play#0 output Play#0 1 39 "nuke-chr-flags" - Play#0 output Play#0 1 40 "packing" - Play#0 output Play#0 1 41 "page-headings" - Play#0 output Play#0 1 42 "plague-stages" - Play#0 output Play#0 1 43 "plane-chr-flags" - Play#0 output Play#0 1 44 "plane-flags" - Play#0 output Play#0 1 45 "resources" - Play#0 output Play#0 1 46 "retreat-flags" - Play#0 output Play#0 1 47 "sector-navigation" - Play#0 output Play#0 1 48 "sect-chr-flags" - Play#0 output Play#0 1 49 "ship-chr-flags" - Play#0 output Play#0 1 50 "country" - Play#0 output Play#0 1 /48 + Play#0 output Play#0 1 9 "relat" + Play#0 output Play#0 1 10 "contact" + Play#0 output Play#0 1 11 "reject" + Play#0 output Play#0 1 12 "loan" + Play#0 output Play#0 1 15 "commodity" + Play#0 output Play#0 1 16 "lost" + Play#0 output Play#0 1 17 "realm" + Play#0 output Play#0 1 18 "game" + Play#0 output Play#0 1 19 "item" + Play#0 output Play#0 1 20 "product" + Play#0 output Play#0 1 21 "sect-chr" + Play#0 output Play#0 1 22 "ship-chr" + Play#0 output Play#0 1 23 "plane-chr" + Play#0 output Play#0 1 24 "land-chr" + Play#0 output Play#0 1 25 "nuke-chr" + Play#0 output Play#0 1 26 "news-chr" + Play#0 output Play#0 1 27 "infrastructure" + Play#0 output Play#0 1 28 "updates" + Play#0 output Play#0 1 29 "table" + Play#0 output Play#0 1 30 "version" + Play#0 output Play#0 1 31 "meta" + Play#0 output Play#0 1 32 "agreement-status" + Play#0 output Play#0 1 33 "land-chr-flags" + Play#0 output Play#0 1 34 "level" + Play#0 output Play#0 1 35 "meta-flags" + Play#0 output Play#0 1 36 "meta-type" + Play#0 output Play#0 1 37 "missions" + Play#0 output Play#0 1 38 "nation-flags" + Play#0 output Play#0 1 39 "nation-rejects" + Play#0 output Play#0 1 40 "nation-relationships" + Play#0 output Play#0 1 41 "nation-status" + Play#0 output Play#0 1 42 "nuke-chr-flags" + Play#0 output Play#0 1 43 "packing" + Play#0 output Play#0 1 44 "page-headings" + Play#0 output Play#0 1 45 "plague-stages" + Play#0 output Play#0 1 46 "plane-chr-flags" + Play#0 output Play#0 1 47 "plane-flags" + Play#0 output Play#0 1 48 "resources" + Play#0 output Play#0 1 49 "retreat-flags" + Play#0 output Play#0 1 50 "sector-navigation" + Play#0 output Play#0 1 51 "sect-chr-flags" + Play#0 output Play#0 1 52 "ship-chr-flags" + Play#0 output Play#0 1 53 "country" + Play#0 output Play#0 1 /51 Play#0 output Play#0 6 0 640 Play#0 input xdump version * Play#0 command xdump Play#0 output Play#0 1 XDUMP version 0 - Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 + Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 Play#0 input xdump meta * @@ -2211,17 +2480,15 @@ Play#1 command xdump Play#1 output Play#1 1 XDUMP meta nat 0 Play#1 output Play#1 1 "cnum" 1 0 0 8 - Play#1 output Play#1 1 "stat" 1 0 0 38 + Play#1 output Play#1 1 "stat" 1 0 0 41 Play#1 output Play#1 1 "cname" 3 0 0 -1 - Play#1 output Play#1 1 "relations" 1 16 99 37 - Play#1 output Play#1 1 "rejects" 1 8 99 36 - Play#1 output Play#1 1 /5 + Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump meta cou Play#1 command xdump Play#1 output Play#1 1 XDUMP meta country 0 Play#1 output Play#1 1 "cnum" 1 0 0 8 - Play#1 output Play#1 1 "flags" 1 8 0 35 + Play#1 output Play#1 1 "flags" 1 8 0 38 Play#1 output Play#1 1 "ip" 3 0 0 -1 Play#1 output Play#1 1 "userid" 3 0 0 -1 Play#1 output Play#1 1 "xcap" 1 0 0 -1 @@ -2266,21 +2533,21 @@ Play#1 input xdump product * Play#1 command xdump Play#1 output Play#1 1 XDUMP product 0 - Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 - Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 - Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 - Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 - Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 - Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 - Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 - Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 - Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 - Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 - Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 - Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 - Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 + Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0 + Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0 + Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10 + Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10 + Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10 + Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10 + Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10 + Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10 + Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0 + Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10 + Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10 + Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10 + Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10 + Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0 + Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0 Play#1 output Play#1 1 /15 Play#1 output Play#1 6 0 0 Play#1 input xdump sect-chr * @@ -2400,8 +2667,8 @@ Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 - Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 - Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 + Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 + Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3 Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 @@ -2424,7 +2691,7 @@ Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 - Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 + Play#1 output Play#1 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 @@ -2432,7 +2699,7 @@ Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 - Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 + Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4 Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 @@ -2447,11 +2714,11 @@ Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 - Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 + Play#1 output Play#1 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 - Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 + Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 @@ -2484,52 +2751,55 @@ Play#1 output Play#1 1 5 "news" Play#1 output Play#1 1 6 "trade" Play#1 output Play#1 1 8 "nat" - Play#1 output Play#1 1 9 "loan" - Play#1 output Play#1 1 12 "commodity" - Play#1 output Play#1 1 13 "lost" - Play#1 output Play#1 1 14 "realm" - Play#1 output Play#1 1 15 "game" - Play#1 output Play#1 1 16 "item" - Play#1 output Play#1 1 17 "product" - Play#1 output Play#1 1 18 "sect-chr" - Play#1 output Play#1 1 19 "ship-chr" - Play#1 output Play#1 1 20 "plane-chr" - Play#1 output Play#1 1 21 "land-chr" - Play#1 output Play#1 1 22 "nuke-chr" - Play#1 output Play#1 1 23 "news-chr" - Play#1 output Play#1 1 24 "infrastructure" - Play#1 output Play#1 1 25 "updates" - Play#1 output Play#1 1 26 "table" - Play#1 output Play#1 1 27 "version" - Play#1 output Play#1 1 28 "meta" - Play#1 output Play#1 1 29 "agreement-status" - Play#1 output Play#1 1 30 "land-chr-flags" - Play#1 output Play#1 1 31 "level" - Play#1 output Play#1 1 32 "meta-flags" - Play#1 output Play#1 1 33 "meta-type" - Play#1 output Play#1 1 34 "missions" - Play#1 output Play#1 1 35 "nation-flags" - Play#1 output Play#1 1 36 "nation-rejects" - Play#1 output Play#1 1 37 "nation-relationships" - Play#1 output Play#1 1 38 "nation-status" - Play#1 output Play#1 1 39 "nuke-chr-flags" - Play#1 output Play#1 1 40 "packing" - Play#1 output Play#1 1 41 "page-headings" - Play#1 output Play#1 1 42 "plague-stages" - Play#1 output Play#1 1 43 "plane-chr-flags" - Play#1 output Play#1 1 44 "plane-flags" - Play#1 output Play#1 1 45 "resources" - Play#1 output Play#1 1 46 "retreat-flags" - Play#1 output Play#1 1 47 "sector-navigation" - Play#1 output Play#1 1 48 "sect-chr-flags" - Play#1 output Play#1 1 49 "ship-chr-flags" - Play#1 output Play#1 1 50 "country" - Play#1 output Play#1 1 /48 + Play#1 output Play#1 1 9 "relat" + Play#1 output Play#1 1 10 "contact" + Play#1 output Play#1 1 11 "reject" + Play#1 output Play#1 1 12 "loan" + Play#1 output Play#1 1 15 "commodity" + Play#1 output Play#1 1 16 "lost" + Play#1 output Play#1 1 17 "realm" + Play#1 output Play#1 1 18 "game" + Play#1 output Play#1 1 19 "item" + Play#1 output Play#1 1 20 "product" + Play#1 output Play#1 1 21 "sect-chr" + Play#1 output Play#1 1 22 "ship-chr" + Play#1 output Play#1 1 23 "plane-chr" + Play#1 output Play#1 1 24 "land-chr" + Play#1 output Play#1 1 25 "nuke-chr" + Play#1 output Play#1 1 26 "news-chr" + Play#1 output Play#1 1 27 "infrastructure" + Play#1 output Play#1 1 28 "updates" + Play#1 output Play#1 1 29 "table" + Play#1 output Play#1 1 30 "version" + Play#1 output Play#1 1 31 "meta" + Play#1 output Play#1 1 32 "agreement-status" + Play#1 output Play#1 1 33 "land-chr-flags" + Play#1 output Play#1 1 34 "level" + Play#1 output Play#1 1 35 "meta-flags" + Play#1 output Play#1 1 36 "meta-type" + Play#1 output Play#1 1 37 "missions" + Play#1 output Play#1 1 38 "nation-flags" + Play#1 output Play#1 1 39 "nation-rejects" + Play#1 output Play#1 1 40 "nation-relationships" + Play#1 output Play#1 1 41 "nation-status" + Play#1 output Play#1 1 42 "nuke-chr-flags" + Play#1 output Play#1 1 43 "packing" + Play#1 output Play#1 1 44 "page-headings" + Play#1 output Play#1 1 45 "plague-stages" + Play#1 output Play#1 1 46 "plane-chr-flags" + Play#1 output Play#1 1 47 "plane-flags" + Play#1 output Play#1 1 48 "resources" + Play#1 output Play#1 1 49 "retreat-flags" + Play#1 output Play#1 1 50 "sector-navigation" + Play#1 output Play#1 1 51 "sect-chr-flags" + Play#1 output Play#1 1 52 "ship-chr-flags" + Play#1 output Play#1 1 53 "country" + Play#1 output Play#1 1 /51 Play#1 output Play#1 6 0 0 Play#1 input xdump version * Play#1 command xdump Play#1 output Play#1 1 XDUMP version 0 - Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 + Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 Play#1 output Play#1 1 /1 Play#1 output Play#1 6 0 0 Play#1 input xdump meta * @@ -2793,7 +3063,7 @@ Play#2 output Play#2 6 0 640 Play#2 input version Play#2 command version - Play#2 output Play#2 1 Wolfpack Empire 4.3.34 + Play#2 output Play#2 1 Wolfpack Empire 4.4.0 Play#2 output Play#2 1 Play#2 output Play#2 1 The following parameters have been set for this game: Play#2 output Play#2 1 World size is 64 by 32. @@ -2806,20 +3076,20 @@ Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day. Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#2 output Play#2 1 - Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. - Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu. - Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu. + Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU. + Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU. + Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU. Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies. Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food. Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults. Play#2 output Play#2 1 No food is needed! Play#2 output Play#2 1 - Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu. + Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU. Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33. Play#2 output Play#2 1 Up to 50 avail can roll over an update. - Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ. - Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ. + Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians. + Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians. Play#2 output Play#2 1 Happiness is averaged over 48 time units. Play#2 output Play#2 1 Education is averaged over 192 time units. Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%. @@ -2872,7 +3142,7 @@ Play#2 output Play#2 1 Play#2 output Play#2 1 You can get your own copy of the source from . Play#2 output Play#2 1 - Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#2 output Play#2 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. @@ -2906,7 +3176,7 @@ Play#1 output Play#1 6 0 0 Play#1 input version Play#1 command version - Play#1 output Play#1 1 Wolfpack Empire 4.3.34 + Play#1 output Play#1 1 Wolfpack Empire 4.4.0 Play#1 output Play#1 1 Play#1 output Play#1 1 The following parameters have been set for this game: Play#1 output Play#1 1 World size is 64 by 32. @@ -2921,20 +3191,20 @@ Play#1 output Play#1 1 Game hours are 00:00-24:00. Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#1 output Play#1 1 - Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. - Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu. - Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu. + Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU. + Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU. + Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU. Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies. Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food. Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults. Play#1 output Play#1 1 No food is needed! Play#1 output Play#1 1 - Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu. + Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU. Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33. Play#1 output Play#1 1 Up to 50 avail can roll over an update. - Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ. - Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ. + Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians. + Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians. Play#1 output Play#1 1 Happiness is averaged over 48 time units. Play#1 output Play#1 1 Education is averaged over 192 time units. Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%. @@ -2996,7 +3266,7 @@ Play#1 output Play#1 1 Play#1 output Play#1 1 You can get your own copy of the source from . Play#1 output Play#1 1 - Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak, + Play#1 output Play#1 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.