]> git.pond.sub.org Git - empserver/commit - src/lib/global/sect.config
designate: Drop support for designate costing money
authorMarkus Armbruster <armbru@pond.sub.org>
Sun, 5 Jun 2016 17:08:19 +0000 (19:08 +0200)
committerMarkus Armbruster <armbru@pond.sub.org>
Sun, 6 Aug 2017 17:59:58 +0000 (19:59 +0200)
commitba2795fbf79ef9306b49338862f0248ebe674651
tree97cc01d5df9cd2464ec1acaa38d9ba53305363ee
parent9d6b3b352038087e6aa8d6065f0086801d22e553
designate: Drop support for designate costing money

Chainsaw 3 added the designate cost along with extra build cost and
materials, and used both to make fortresses expensive.  Unlike build
cost and materials, the cost to designate didn't pass the test of
time: it was set to zero in Empire 2.  Get rid of it.

sect-chr selector cost and struct dchrstr member d_cost have to stay,
because they're still used to configure whether a sector may be
designated by players (see commit 8d792e1).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
info/Sector-types.t
info/designate.t
src/lib/commands/desi.c
src/lib/global/sect.config
src/lib/subs/show.c
tests/version/journal.log