unit you own, planes you
have with the intercept ability will intercept them if:
.NF
-a) The incoming plane is not stealthy, or is detected.
+a) The incoming planes are not stealthy, or are detected.
b) The sector is within 1/2 the interceptor's range (as modified
- by the range command)
-b) They have mobility
-c) Their efficiency is 40 or more
-d) They are at an appropriate place:
+ by the range command).
+c) The interceptor is on no mission, or it is on air defense mission
+ and the incoming planes are in its op area.
+d) It has mobility and fuel.
+e) It is at least 40% efficient.
+f) It is in a suitable base:
1) planes without VTOL ability must be at an airport that
is at least 60% efficient.
2) planes on ships may only fly if the ship can operate
that kind of aircraft.
-
-e) There is petrol there equal to 1/2 the plane's fuel rating.
- (rounded down)
.FI
.s1
Neutral and friendly planes will be reported, but not intercepted.
.s1
+You additionally intercept anywhere else in your air defense mission
+op areas, but only with planes on air defense mission.
+.s1
Before planes scramble to intercept incoming planes, flak fires (see
-info Flak), air defense missions are executed (see info mission), and
-any SAMs in range
+info Flak), and any SAMs in range
will be launched. One SAM is launched at each incoming plane that
cost at least $1000 to build. See below for the damage that the SAM
does to the plane it hits.