from ship_chr_flags[] so they do not appear in the show output.
(missions[]): Add MI_NONE to missions[] table.
#include "queue.h"
+#define MI_NONE 0
#define MI_INTERDICT 1
#define MI_SUPPORT 2
#define MI_RESERVE 3
{M_SUBT, "sub-torp"},
{M_TRADE, "trade"},
{M_SEMILAND, "semi-land"},
- {M_XLIGHT, "xlight"},
- {M_CHOPPER, "chopper"},
{M_OILER, "oiler"},
{M_SUPPLY, "supply"},
{M_ANTIMISSILE, "anti-missile"},
};
struct symbol missions[] = {
+ {MI_NONE, "none"},
{MI_INTERDICT, "interdiction"},
{MI_SUPPORT, "support"},
{MI_RESERVE, "reserve"},