ship_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
- int onsea;
struct mchrstr *mcp;
int dam;
s_char *q;
memset(&head, 0, sizeof(struct shiplook));
head.uid = -1;
- onsea = (target->sct_type == SCT_WATER) ? 1 : 0;
for (qp = list->q_forw; qp != list && !player->aborted;
qp = qp->q_forw) {
if (head.uid != -1) {
s_char buf[1024];
s_char msg[128];
struct lndstr land;
- struct lchrstr *lcp;
struct emp_qelem *qp;
int unitno;
int ignore, flak, hitchance;
if (unitno < 0)
continue;
- lcp = &lchr[(int)land.lnd_type];
-
flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
if (flak) {
sprintf(msg,