#define PINPOINTMISSILE /**/
#define FALLOUT /* Enables secondary effects caused by radiation */
#define SAIL /* A update routine to move ships */
-#define NEUTRON /* Enables Neurton Warheads */
#define NOMOBCOST /* No mob cost for firing from ships */
/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
#define EASY_BRIDGES /* Bridges can be built anywhere */
extern int opt_LOSE_CONTACT;
extern int opt_MARKET;
extern int opt_MOB_ACCESS;
-extern int opt_NEUTRON;
extern int opt_NOFOOD;
extern int opt_NOMOBCOST;
extern int opt_NO_FORT_FIRE;
if (rqtech > tlev
|| (opt_DRNUKE && np->n_tech * drnuke_const > rlev))
type = -1;
- if ((np->n_flags & N_NEUT) && !opt_NEUTRON)
+ if (np->n_flags & N_NEUT)
type = -1;
}
if (type < 0) {
int opt_SAIL = 0;
#endif
-#ifdef NEUTRON
-int opt_NEUTRON = 1;
-#else
-int opt_NEUTRON = 0;
-#endif
-
#ifdef UPDATESCHED
int opt_UPDATESCHED = 1;
#else
{"LOSE_CONTACT", &opt_LOSE_CONTACT},
{"MARKET", &opt_MARKET},
{"MOB_ACCESS", &opt_MOB_ACCESS},
- {"NEUTRON", &opt_NEUTRON},
{"NO_FORT_FIRE", &opt_NO_FORT_FIRE},
{"NO_HCMS", &opt_NO_HCMS},
{"NO_LCMS", &opt_NO_LCMS},
if (sect.sct_x == x && sect.sct_y == y)
retval = damage;
if (opt_FALLOUT) {
- if (opt_NEUTRON && (ncp->n_flags & N_NEUT))
+ if (ncp->n_flags & N_NEUT)
fallout += damage * 30;
else
fallout += damage * 3;
avail = NUK_BLD_WORK(np->n_lcm, np->n_hcm, np->n_oil, np->n_rad);
if (np->n_tech > tlev)
continue;
- if (opt_NEUTRON == 0 && (np->n_flags & N_NEUT))
- continue;
if (opt_DRNUKE)
pr("%-13.13s %3d %3d %4d %4d %5d %4d %3d $%6d\n",
np->n_name, np->n_lcm, np->n_hcm, np->n_oil,
for (np = nchr; np->n_name; np++) {
if (np->n_tech > tlev)
continue;
- if (opt_NEUTRON == 0 && (np->n_flags & N_NEUT))
- continue;
if (opt_DRNUKE)
pr("%-13.13s %4d %3d %3d %4d %3d $%7d ",
np->n_name, np->n_blast, np->n_dam,