# Available flags are in land_chr_flags[]. info Unit-types should
# document them all.
+# Do not edit this file to customize a game! Create your own custom
+# configuration file(s), best next to your econfig, and name them in
+# econfig key config_tables.
+
config land-chr
type name l_b h_b tech cost ...
0 "cav cavalry" 10 5 30 500
# Available flags are in nuke_chr_flags[]. info Nuke-types should
# document them all.
+# Do not edit this file to customize a game! Create your own custom
+# configuration file(s), best next to your econfig, and name them in
+# econfig key config_tables.
+
config nuke-chr
type name l_b h_b o_b r_b bla dam cost tech wei flags
0 "10kt fission" 50 50 25 70 3 70 10000 280 4 ()
# Note if a flag missile is set, then flag VTOL will automatically be
# set by init_plchr().
+# Do not edit this file to customize a game! Create your own custom
+# configuration file(s), best next to your econfig, and name them in
+# econfig key config_tables.
+
config plane-chr
type name l_b h_b cre tech cost ...
0 "f1 Sopwith Camel" 8 2 1 50 400
# non-zero amount of those things. Also note that if nplanes > 0 and
# flag plane is not set, then flag miss will automatically be set.
+# Do not edit this file to customize a game! Create your own custom
+# configuration file(s), best next to your econfig, and name them in
+# econfig key config_tables.
+
config ship-chr
type name l_b h_b tech cost ...
0 "fb fishing boat" 25 15 0 180