vship.shp_x, vship.shp_y)) {
pr("BOOM!... Torpedo slams into land before reaching target.\n");
/* We only tell the victim if we were within range. */
- if (vshipown != 0)
+ if (vshipown != 0 && vshipown != player->cnum)
wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
xyas(sub.shp_x, sub.shp_y, vshipown),
prship(&vship));
} else if (chance(hitchance)) {
pr("BOOM!...\n");
- if (vshipown != 0)
+ if (vshipown != 0 && vshipown != player->cnum)
wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
sub_mcp->m_flags & M_SUB ? "sub" : prship(&sub),
xyas(sub.shp_x, sub.shp_y, vshipown),
retreat_ship(&vship, vshipown, 't');
} else {
pr("Missed\n");
- if (vshipown != 0)
+ if (vshipown != 0 && vshipown != player->cnum)
wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
}
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit af asw frigate (#16) for 67 damage.
Play#1 output Play#1 1 af asw frigate (#16) takes 44
- Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 529
Play#1 input torp 15 16
Play#1 command torpedo
Play#1 output Play#1 1 Effective torpedo range is 1.0
Play#1 output Play#1 1 Whooosh... Hitchance = 90%
Play#1 output Play#1 1 Missed
- Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 526
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 6 0 638
Play#0 input read 1
Play#0 command read
- Play#0 output Play#0 1
- Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
- Play#0 output Play#0 1 sub in 2,0 torpedoed af asw frigate (#16) for 67 damage.
- Play#0 output Play#0 1 Torpedo sighted @ 2,0 by af asw frigate (#16)
+ Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 638
Play#0 input read 2
Play#0 command read