pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr(" %1c", ship.shp_fleet);
+ pr(" %c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
pr("%4d", ship.shp_item[I_SHELL]);
pr("%4d", ship.shp_item[I_GUN]);
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
- pr(" %1c", land.lnd_army);
+ pr(" %c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
pr("%4d", land.lnd_item[I_SHELL]);
pr("%4d", land.lnd_item[I_GUN]);
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr("%1c", ship.shp_fleet);
+ pr("%c", ship.shp_fleet);
pr(" %-11s", ship.shp_rpath);
if (ship.shp_rflags & RET_GROUP)
pr("Yes ");
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
- pr("%1c", land.lnd_army);
+ pr("%c", land.lnd_army);
pr(" %-11s", land.lnd_rpath);
if (land.lnd_rflags & RET_GROUP)
pr("Yes ");
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr("%1c", ship.shp_fleet);
+ pr("%c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d ", lnd->lnd_uid);
pr("%-16.16s ", llp->lcp->l_name);
prxy("%4d,%-4d ", lnd->lnd_x, lnd->lnd_y, llp->land.lnd_own);
- pr("%1c", lnd->lnd_army);
+ pr("%c", lnd->lnd_army);
pr("%4d%%", lnd->lnd_effic);
pr("%4d", lnd->lnd_item[I_SHELL]);
pr("%4d", lnd->lnd_item[I_GUN]);
pr("%4d ", shp->shp_uid);
pr("%-16.16s ", mlp->mcp->m_name);
prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own);
- pr("%1c", shp->shp_fleet);
+ pr("%c", shp->shp_fleet);
pr("%4d%%", shp->shp_effic);
pr("%4d", shp->shp_item[I_MILIT]);
pr("%4d", shp->shp_item[I_SHELL]);