1986 UCSD Empire 0.x, Dave Pare
-Made Empire multiplayer with fixed update times. Added hexmap, planes, nukes,
+Made Empire multi-player with fixed update times. Added hex map, planes, nukes,
satellites, ships, market, distribute, and updates.
Jim Reuter (and his PDP/11 decompiler) provided Dave Pare with a large
198? BSD Empire -- KSU Distribution (1.04), Jeff Bailey
One of the goals of the KSU team was to make the server as
-configureable as possible. As such, they added many OPTIONS, and
+configurable as possible. As such, they added many OPTIONS, and
global constants. Added abms, asats, bmap, autonav, scuttle,
NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, NEUTRON, RANGEEDIT,
MISSDEF, NOFOOD, UPDATESCHED, DEMANDUPDATE, ORBIT, FALLOUT, SAIL,
1992 Chainsaw Empire 2.0, Thomas Ruschak
-Added trade ships, fuel, semiland ships, ASW planes, payoff, wire, SNEAK_ATTACK
+Added trade ships, fuel, semi-land ships, ASW planes, payoff, wire, SNEAK_ATTACK
retreat paths, sweep planes, budget. Tom thanks the following people
-for helping him with ideas and playtesting:
+for helping him with ideas and play-testing:
Jorge Diaz (Ansalon)
Tom Tedrick (Afrika Korps)
Added land units, missions, bestpath, people take less damage from shelling, +1
range bonus for 60% forts, cede, neweff, starva, forts interdict
ships, mountain caps, RES_POP, NEW_STARVE, NEW_WORK, uncrewed ship
-decay, anonymous sublaunched missiles, stop & start, bdes.
+decay, anonymous sub-launched missiles, stop & start, bdes.
1995 Empire 2.0, Dave Pare
These are the people who submitted patches for Empire 2.0:
Chad Zabel (3 letter abbrev's, & autonav)
Ken Huisman
- Scott Ferguson (linux port)
+ Scott Ferguson (Linux port)
Kevin Klemmick
Doug Hay (threads debugging)
Bill Canning (AIX port)
Organized info pages, wrote a "configure" script, made minor
improvements to many commands, rewrote missile, navigation, and march
code. Consolidated launch/bomb and missile/plane interdiction so that
-hitchance and damage is the same whether it's a mission or done "by
+hit chance and damage is the same whether it's a mission or done "by
hand". Added collateral damage, interdiction nuke detonation,
"friendly" trade relations, BIG_CITY, ATT_INTERDICT,
Consolidated sail, navi, and order. Added toggle, flash, wall,
shutdown, strength. Other contributers:
Chad Zabel (ship anti-missile defense)
Julian Onions (runtime configuration)
- Sasha Mikheev (linux port)
+ Sasha Mikheev (Linux port)
1995 Empire 2.2 beta, Ken Stevens
1995 Empire 2.3, Ken Stevens
-After running a series of playtest games, Ken fixed all known bugs in
-the server, organized and rewrote alot of documentation (including
+After running a series of play-test games, Ken fixed all known bugs in
+the server, organized and rewrote a lot of documentation (including
this info page) and released the Empire2 server out of beta.
1995 Empire 3.0, Ken Stevens
clients can link with the Empire Toolkit and be confident that when
the server gets upgraded, their client will still work. Note that the
C_SYNC protocol is asynchronous so, in particular, players will be
-able to watch their neighbours sail ships past their coast etc...
+able to watch their neighbors sail ships past their coast etc...
1996 Empire 4.0, Wolfpack (http://www.wolfpackempire.com)
1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com)
-The above authors (Dave Pare, Jeff Bailey, Thomas Rushack, Ken Stevens
+The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens
and Steve McClure) agreed to re-release the source code under the GNU
GPL. The source was already freely released to the public, but any
copyright issues (such as gaining permission from Phil Lapsley for the