* file.h: Describes Empire tables (`files' for historical reasons)
*
* Known contributors to this file:
- * Markus Armbruster, 2005-2014
+ * Markus Armbruster, 2005-2016
*/
#ifndef FILE_H
EF_RESOURCES,
EF_RETREAT_FLAGS,
EF_SECTOR_NAVIGATION,
+ EF_SECTOR_CHR_FLAGS,
EF_SHIP_CHR_FLAGS,
/* Views */
EF_COUNTRY,
extern struct symbol plague_stages[];
extern struct symbol packing[];
extern struct symbol resources[];
+extern struct symbol sect_chr_flags[];
extern struct symbol sector_navigation[];
/* src/lib/common/nstreval.c */
* Dave Pare
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2014
+ * Markus Armbruster, 2004-2016
*/
float d_ostr; /* offensive strength */
float d_dstr; /* defensive strength */
int d_value; /* resale ("collect") value */
- int d_cost; /* cost to designate the sect */
int d_build; /* cost multiplier for eff */
int d_lcms; /* lcm's needed per point of eff */
int d_hcms; /* hcm's needed per point of eff */
int d_maint; /* maintenance cost per ETU */
int d_maxpop; /* maximum population */
+ int d_flags; /* capability flags */
char *d_name; /* full name of sector type */
};
+/* Sector capability flags */
+#define D_DEITY bit(0) /* Only the deity can designate this */
+
/* Sector types, must match sect.config */
#define SCT_WATER 0 /* basics */
#define SCT_MOUNT 1
Finally, to check out what sectors can do, use:
.EX show sect capabilities
.NF
- sector type product p.e.
-^ mountain dust 75%
-u uranium mine rad 100%
-p park happy 100%
-d defense plant guns 100%
-i shell industry shells 100%
-m mine iron 100%
-g gold mine dust 100%
-a agribusiness food 900%
-o oil field oil 100%
-j light manufacturing lcm 100%
-k heavy manufacturing hcm 100%
-t technical center tech 100%
-r research lab medical 100%
-l library/school edu 100%
-b bank bars 100%
-% refinery petrol 1000%
+ sector type product p.e. capabilities
+. sea deity
+^ mountain dust 75% deity
+s sanctuary deity
+\ wasteland deity
+u uranium mine rad 100%
+p park happy 100%
+d defense plant guns 100%
+i shell industry shells 100%
+m mine iron 100%
+g gold mine dust 100%
+a agribusiness food 900%
+o oil field oil 100%
+j light manufacturing lcm 100%
+k heavy manufacturing hcm 100%
+t technical center tech 100%
+r research lab medical 100%
+l library/school edu 100%
+= bridge span deity
+b bank bars 100%
+% refinery petrol 1000%
+~ plains deity
+@ bridge tower deity
.FI
Column product shows what the sector produces. Column p.e. shows the
sector type's production efficiency. Use command \*Qshow product\*U
to find out more about products, and see \*Qinfo Products\*U.
.s1
+Column capabilities shows special capabilities, if any. These are:
+.s1
+.in \w'deity\0\0'u
+.L deity
+Can only be designated by a deity.
+.in
.s1
.SA "designate, show, improve, BTU, Sectors, Producing, Products, Transportation"
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- if (!player->god && dchr[sect.sct_type].d_cost < 0)
+ if ((dchr[sect.sct_type].d_flags & D_DEITY) && !player->god)
continue;
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
rc = RET_FAIL;
break;
}
- if (dchr[des].d_cost < 0) {
+ if (dchr[des].d_flags & D_DEITY) {
pr("Only %s can designate a %s!\n",
cname(0), dchr[des].d_name);
rc = RET_FAIL;
SYMTAB(EF_RESOURCES, "resources", resources),
SYMTAB(EF_RETREAT_FLAGS, "retreat-flags", retreat_flags),
SYMTAB(EF_SECTOR_NAVIGATION, "sector-navigation", sector_navigation),
+ SYMTAB(EF_SECTOR_CHR_FLAGS, "sect-chr-flags", sect_chr_flags),
SYMTAB(EF_SHIP_CHR_FLAGS, "ship-chr-flags", ship_chr_flags),
/* Views */
{"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
- {"cost", fldoff(d_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"build", fldoff(d_build), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"lcms", fldoff(d_lcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"hcms", fldoff(d_hcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"maint", fldoff(d_maint), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"maxpop", fldoff(d_maxpop), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
+ {"flags", fldoff(d_flags), NSC_INT, 0, NULL,
+ EF_SECTOR_CHR_FLAGS, NSC_BITS, CA_DUMP},
{NULL, 0, NSC_NOTYPE, 0, NULL, EF_BAD, 0, CA_DUMP}
#undef CURSTR
};
# The sector types (column uid) must match the compiled-in types
# defined in sect.h.
+# Available capability flags are in compiled-in table sect-chr-flags.
+# info Sector-types should document them all.
+
# Sector terrain (column terra) is the uid of the underlying terrain
# sector type. Sector types that occur in that column are terrain
# types, and must have themselves as terrain.
# types (column nav) are in compiled-in table sector-navigation.
# Packing types (column pkg) are in compiled-in table packing.
-# Players can only designate sectors with a non-negative value in
-# column cost, and only to something with the same terrain. All
-# sectors with the same terrain and non-negative cost should have the
-# same population limit (column maxpop), or else players can abuse
-# redesignation to mass-murder people. Other than that, cost has no
-# purpose anymore.
+# All sectors with the same terrain and without capability deity
+# should have the same population limit (column maxpop), or else
+# players can abuse redesignation to mass-murder people.
# A sector with urban packing (urba in column pkg) is a big city.
# Column maxpop applies at 0% efficiency. The limit at 100% is ten
# econfig key custom_tables.
config sect-chr
-uid mnem prd peff val cost bui lcm hcm maint name ...
- 0 "." -1 0 0 -1 0 0 0 0 "sea"
- 1 "^" dust 75 5 -1 1 0 0 0 "mountain"
- 2 "s" -1 0 127 -1 0 0 0 0 "sanctuary"
- 3 "\134" -1 0 0 -1 0 0 0 0 "wasteland"
- 4 "-" -1 0 1 0 0 0 0 0 "wilderness"
+uid mnem prd peff val bui lcm hcm maint name ...
+ 0 "." -1 0 0 0 0 0 0 "sea"
+ 1 "^" dust 75 5 1 0 0 0 "mountain"
+ 2 "s" -1 0 127 0 0 0 0 "sanctuary"
+ 3 "\134" -1 0 0 0 0 0 0 "wasteland"
+ 4 "-" -1 0 1 0 0 0 0 "wilderness"
# Uncomment one of the following two. The second one is for big cities.
- 5 "c" -1 0 30 0 1 0 0 1 "capital"
-# 5 "c" -1 0 30 0 10 1 2 1 "city"
- 6 "u" rad 100 15 0 1 0 0 0 "uranium mine"
- 7 "p" hap 100 5 0 1 0 0 0 "park"
- 8 "d" gun 100 7 0 1 0 0 0 "defense plant"
- 9 "i" sh 100 6 0 1 0 0 0 "shell industry"
- 10 "m" iron 100 5 0 1 0 0 0 "mine"
- 11 "g" dust 100 8 0 1 0 0 0 "gold mine"
- 12 "h" -1 0 12 0 1 0 0 0 "harbor"
- 13 "w" -1 0 7 0 1 0 0 0 "warehouse"
- 14 "*" -1 0 12 0 1 0 0 0 "airfield"
- 15 "a" food 900 2 0 1 0 0 0 "agribusiness"
- 16 "o" oil 100 5 0 1 0 0 0 "oil field"
- 17 "j" lcm 100 3 0 1 0 0 0 "light manufacturing"
- 18 "k" hcm 100 4 0 1 0 0 0 "heavy manufacturing"
- 19 "f" -1 0 10 0 5 0 1 0 "fortress"
- 20 "t" tech 100 10 0 1 0 0 0 "technical center"
- 21 "r" med 100 9 0 1 0 0 0 "research lab"
- 22 "n" -1 0 10 0 1 0 0 0 "nuclear plant"
- 23 "l" edu 100 4 0 1 0 0 0 "library/school"
- 24 "+" -1 0 3 0 1 0 0 0 "highway"
- 25 ")" -1 0 4 0 1 0 0 0 "radar installation"
- 26 "!" -1 0 12 0 1 0 0 0 "headquarters"
- 27 "#" -1 0 3 0 1 0 0 0 "bridge head"
- 28 "=" -1 0 5 -1 1 0 0 0 "bridge span"
- 29 "b" bars 100 10 0 1 0 0 0 "bank"
- 30 "%" pet 1000 2 0 1 0 0 0 "refinery"
- 31 "e" -1 0 7 0 1 0 0 0 "enlistment center"
- 32 "~" -1 0 1 -1 1 0 0 0 "plains"
- 33 "@" -1 0 4 -1 1 0 0 0 "bridge tower"
+ 5 "c" -1 0 30 1 0 0 1 "capital"
+# 5 "c" -1 0 30 10 1 2 1 "city"
+ 6 "u" rad 100 15 1 0 0 0 "uranium mine"
+ 7 "p" hap 100 5 1 0 0 0 "park"
+ 8 "d" gun 100 7 1 0 0 0 "defense plant"
+ 9 "i" sh 100 6 1 0 0 0 "shell industry"
+ 10 "m" iron 100 5 1 0 0 0 "mine"
+ 11 "g" dust 100 8 1 0 0 0 "gold mine"
+ 12 "h" -1 0 12 1 0 0 0 "harbor"
+ 13 "w" -1 0 7 1 0 0 0 "warehouse"
+ 14 "*" -1 0 12 1 0 0 0 "airfield"
+ 15 "a" food 900 2 1 0 0 0 "agribusiness"
+ 16 "o" oil 100 5 1 0 0 0 "oil field"
+ 17 "j" lcm 100 3 1 0 0 0 "light manufacturing"
+ 18 "k" hcm 100 4 1 0 0 0 "heavy manufacturing"
+ 19 "f" -1 0 10 5 0 1 0 "fortress"
+ 20 "t" tech 100 10 1 0 0 0 "technical center"
+ 21 "r" med 100 9 1 0 0 0 "research lab"
+ 22 "n" -1 0 10 1 0 0 0 "nuclear plant"
+ 23 "l" edu 100 4 1 0 0 0 "library/school"
+ 24 "+" -1 0 3 1 0 0 0 "highway"
+ 25 ")" -1 0 4 1 0 0 0 "radar installation"
+ 26 "!" -1 0 12 1 0 0 0 "headquarters"
+ 27 "#" -1 0 3 1 0 0 0 "bridge head"
+ 28 "=" -1 0 5 1 0 0 0 "bridge span"
+ 29 "b" bars 100 10 1 0 0 0 "bank"
+ 30 "%" pet 1000 2 1 0 0 0 "refinery"
+ 31 "e" -1 0 7 1 0 0 0 "enlistment center"
+ 32 "~" -1 0 1 1 0 0 0 "plains"
+ 33 "@" -1 0 4 1 0 0 0 "bridge tower"
# Deity-defined sector types go here
/config
config sect-chr
-uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop
- 0 "." 0 -1 -1 sea norm 0.0 0.0 0
- 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100
- 2 "s" 4 -1 -1 land norm 0.0 99.0 1000
- 3 "\134" 3 -1 -1 land norm 0.0 99.0 0
- 4 "-" 4 0.4 0.4 land norm 1.0 2.0 1000
+uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop flags
+ 0 "." 0 -1 -1 sea norm 0.0 0.0 0 (deity)
+ 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 (deity)
+ 2 "s" 4 -1 -1 land norm 0.0 99.0 1000 (deity)
+ 3 "\134" 3 -1 -1 land norm 0.0 99.0 0 (deity)
+ 4 "-" 4 0.4 0.4 land norm 1.0 2.0 1000 ()
# Uncomment one of the following two. The second one is for big cities.
- 5 "c" 4 0.4 0.2 land norm 1.0 2.0 1000
-# 5 "c" 4 0.4 0.2 cana urba 1.0 2.0 1000
- 6 "u" 4 0.4 0.2 land norm 1.0 2.0 1000
- 7 "p" 4 0.4 0.2 land norm 1.0 1.5 1000
- 8 "d" 4 0.4 0.2 land norm 1.0 1.5 1000
- 9 "i" 4 0.4 0.2 land norm 1.0 1.5 1000
- 10 "m" 4 0.4 0.2 land norm 1.0 2.0 1000
- 11 "g" 4 0.4 0.2 land norm 1.0 2.0 1000
- 12 "h" 4 0.4 0.2 harb ware 1.0 1.5 1000
- 13 "w" 4 0.4 0.2 land ware 1.0 1.5 1000
- 14 "*" 4 0.4 0.2 land norm 1.0 1.25 1000
- 15 "a" 4 0.4 0.2 land norm 1.0 1.5 1000
- 16 "o" 4 0.4 0.2 land norm 1.0 1.5 1000
- 17 "j" 4 0.4 0.2 land norm 1.0 1.5 1000
- 18 "k" 4 0.4 0.2 land norm 1.0 1.5 1000
- 19 "f" 4 0.4 0.2 land norm 2.0 4.0 1000
- 20 "t" 4 0.4 0.2 land norm 1.0 1.5 1000
- 21 "r" 4 0.4 0.2 land norm 1.0 1.5 1000
- 22 "n" 4 0.4 0.2 land norm 1.0 2.0 1000
- 23 "l" 4 0.4 0.2 land norm 1.0 1.5 1000
- 24 "+" 4 0.4 0.0 land norm 1.0 1.0 1000
- 25 ")" 4 0.4 0.2 land norm 1.0 1.5 1000
- 26 "!" 4 0.4 0.2 land norm 1.0 1.5 1000
- 27 "#" 4 0.4 0.0 land norm 1.0 1.0 1000
- 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100
- 29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000
- 30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000
- 31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000
- 32 "~" 32 0.4 0.2 land norm 1.0 1.5 100
- 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100
+ 5 "c" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+# 5 "c" 4 0.4 0.2 cana urba 1.0 2.0 1000 ()
+ 6 "u" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+ 7 "p" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 8 "d" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 9 "i" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 10 "m" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+ 11 "g" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+ 12 "h" 4 0.4 0.2 harb ware 1.0 1.5 1000 ()
+ 13 "w" 4 0.4 0.2 land ware 1.0 1.5 1000 ()
+ 14 "*" 4 0.4 0.2 land norm 1.0 1.25 1000 ()
+ 15 "a" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 16 "o" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 17 "j" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 18 "k" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 19 "f" 4 0.4 0.2 land norm 2.0 4.0 1000 ()
+ 20 "t" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 21 "r" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 22 "n" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+ 23 "l" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 24 "+" 4 0.4 0.0 land norm 1.0 1.0 1000 ()
+ 25 ")" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 26 "!" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 27 "#" 4 0.4 0.0 land norm 1.0 1.0 1000 ()
+ 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 (deity)
+ 29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 ()
+ 30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
+ 31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
+ 32 "~" 32 0.4 0.2 land norm 1.0 1.5 100 (deity)
+ 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
# Deity-defined sector types go here
/config
* symbol.c: Empire symbol tables
*
* Known contributors to this file:
- * Markus Armbruster, 2006-2015
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
{0, NULL}
};
+struct symbol sect_chr_flags[] = {
+ {D_DEITY, "deity"},
+ {0, NULL}
+};
+
struct symbol sector_navigation[] = {
{NAV_NONE, "land"},
{NAVOK, "sea"},
{
int i;
- pr(" sector type product p.e.\n");
+ pr(" sector type product p.e. capabilities\n");
for (i = 0; dchr[i].d_name; i++) {
- if (dchr[i].d_mnem == 0 || dchr[i].d_prd < 0)
+ if (dchr[i].d_mnem == 0 || (dchr[i].d_prd < 0 && !dchr[i].d_flags))
continue;
- pr("%c %-23s %-7s %4d%%\n",
- dchr[i].d_mnem, dchr[i].d_name, pchr[dchr[i].d_prd].p_sname,
- dchr[i].d_peffic);
+ pr("%c %-23s ",
+ dchr[i].d_mnem, dchr[i].d_name);
+ if (dchr[i].d_prd >= 0)
+ pr("%-7s %4d%% ",
+ pchr[dchr[i].d_prd].p_sname, dchr[i].d_peffic);
+ else
+ pr(" ");
+ show_capab(dchr[i].d_flags, sect_chr_flags);
+ pr("\n");
}
}
xdump meta 48
xdump meta 49
xdump meta 50
+xdump meta 51
| xdump of game state is in smoke test
xdump item *
xdump product *
xdump resources *
xdump retreat-flags *
xdump sector-navigation *
+xdump sect-chr-flags *
xdump ship-chr-flags *
Play#0 input show sect c
Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000'
- Play#0 output Play#0 1 sector type product p.e.
- Play#0 output Play#0 1 ^ mountain dust 75%
+ Play#0 output Play#0 1 sector type product p.e. capabilities
+ Play#0 output Play#0 1 . sea deity
+ Play#0 output Play#0 1 ^ mountain dust 75% deity
+ Play#0 output Play#0 1 s sanctuary deity
+ Play#0 output Play#0 1 \\ wasteland deity
Play#0 output Play#0 1 u uranium mine rad 100%
Play#0 output Play#0 1 p park happy 100%
Play#0 output Play#0 1 d defense plant guns 100%
Play#0 output Play#0 1 t technical center tech 100%
Play#0 output Play#0 1 r research lab medical 100%
Play#0 output Play#0 1 l library/school edu 100%
+ Play#0 output Play#0 1 = bridge span deity
Play#0 output Play#0 1 b bank bars 100%
Play#0 output Play#0 1 % refinery petrol 1000%
+ Play#0 output Play#0 1 ~ plains deity
+ Play#0 output Play#0 1 @ bridge tower deity
Play#0 output Play#0 6 0 640
Play#0 input show sect s
Play#0 command show
Play#0 output Play#0 1 "ostr" 12 0 0 -1
Play#0 output Play#0 1 "dstr" 12 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "build" 8 0 0 -1
Play#0 output Play#0 1 "lcms" 8 0 0 -1
Play#0 output Play#0 1 "hcms" 8 0 0 -1
Play#0 output Play#0 1 "maint" 8 0 0 -1
Play#0 output Play#0 1 "maxpop" 8 0 0 -1
+ Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 /19
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 19
Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
- Play#0 output Play#0 1 "flags" 8 8 0 48
+ Play#0 output Play#0 1 "flags" 8 8 0 49
Play#0 output Play#0 1 "nplanes" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /44
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 48
Play#0 command xdump
- Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
+ Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 49
Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
+ Play#0 output Play#0 1 "value" 8 0 0 -1
+ Play#0 output Play#0 1 "name" 3 0 0 -1
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump meta 50
+ Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta country 0
Play#0 output Play#0 1 "cnum" 5 0 0 8
Play#0 output Play#0 1 "flags" 8 8 0 35
Play#0 output Play#0 1 "happiness" 12 0 0 -1
Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640
- Play#0 input xdump meta 50
+ Play#0 input xdump meta 51
Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr 0
- Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
- Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
- Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
- Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
- Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
- Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
- Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
- Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
- Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
- Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
- Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
- Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
- Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
- Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
- Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
- Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
+ Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
+ Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 1 0 0 0 100 1
+ Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
+ Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
+ Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
+ Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 1 0 0 1 1000 0
+ Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 1 0 0 0 1000 0
+ Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
+ Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 1 0 0 0 1000 0
+ Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 1 0 0 0 1000 0
+ Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 1 0 0 0 1000 0
+ Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 1 0 0 0 1000 0
+ Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 1 0 0 0 1000 0
+ Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 1 0 0 0 1000 0
+ Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 1 0 0 0 1000 0
+ Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
+ Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
+ Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 1 0 0 0 1000 0
+ Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 5 0 1 0 1000 0
+ Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 1 0 0 0 1000 0
+ Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 1 0 0 0 1000 0
+ Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 1 0 0 0 1000 0
+ Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
+ Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 1 0 0 0 1000 0
+ Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
+ Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 1 0 0 0 100 1
+ Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 1 0 0 0 1000 0
+ Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
+ Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 1 0 0 0 1000 0
+ Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 1 0 0 0 100 1
+ Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 1 0 0 0 100 1
Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr *
Play#0 output Play#0 1 45 "resources"
Play#0 output Play#0 1 46 "retreat-flags"
Play#0 output Play#0 1 47 "sector-navigation"
- Play#0 output Play#0 1 48 "ship-chr-flags"
- Play#0 output Play#0 1 49 "country"
- Play#0 output Play#0 1 /47
+ Play#0 output Play#0 1 48 "sect-chr-flags"
+ Play#0 output Play#0 1 49 "ship-chr-flags"
+ Play#0 output Play#0 1 50 "country"
+ Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640
Play#0 input xdump version *
Play#0 command xdump
Play#0 output Play#0 1 4 "bridge"
Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640
+ Play#0 input xdump sect-chr-flags *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP sect-chr-flags 0
+ Play#0 output Play#0 1 1 "deity"
+ Play#0 output Play#0 1 /1
+ Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr-flags 0
Play#1 input xdump sect-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP sect-chr 0
- Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
- Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
- Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
- Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
- Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
- Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
- Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
- Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
- Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
- Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
- Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
- Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
- Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
- Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
- Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
- Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
- Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
- Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
- Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
- Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
- Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
+ Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
+ Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 1 0 0 0 100 1
+ Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
+ Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
+ Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
+ Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 1 0 0 1 1000 0
+ Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 1 0 0 0 1000 0
+ Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
+ Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 1 0 0 0 1000 0
+ Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 1 0 0 0 1000 0
+ Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 1 0 0 0 1000 0
+ Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 1 0 0 0 1000 0
+ Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 1 0 0 0 1000 0
+ Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 1 0 0 0 1000 0
+ Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 1 0 0 0 1000 0
+ Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
+ Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
+ Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 1 0 0 0 1000 0
+ Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 5 0 1 0 1000 0
+ Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 1 0 0 0 1000 0
+ Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 1 0 0 0 1000 0
+ Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 1 0 0 0 1000 0
+ Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
+ Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
+ Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 1 0 0 0 1000 0
+ Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
+ Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 1 0 0 0 100 1
+ Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 1 0 0 0 1000 0
+ Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
+ Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 1 0 0 0 1000 0
+ Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 1 0 0 0 100 1
+ Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 1 0 0 0 100 1
Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr *
Play#1 output Play#1 1 45 "resources"
Play#1 output Play#1 1 46 "retreat-flags"
Play#1 output Play#1 1 47 "sector-navigation"
- Play#1 output Play#1 1 48 "ship-chr-flags"
- Play#1 output Play#1 1 49 "country"
- Play#1 output Play#1 1 /47
+ Play#1 output Play#1 1 48 "sect-chr-flags"
+ Play#1 output Play#1 1 49 "ship-chr-flags"
+ Play#1 output Play#1 1 50 "country"
+ Play#1 output Play#1 1 /48
Play#1 output Play#1 6 0 0
Play#1 input xdump version *
Play#1 command xdump