pr("That just cost you $%.2f\n", player->dolcost);
else if (player->dolcost < -100.0)
pr("You just made $%.2f\n", -player->dolcost);
- if (player->dolcost != 0.0) {\r
- /*\r
- * Hackish work around for a race condition in the nightly\r
- * build's regression tests: sometimes the update starts right\r
- * after the force command yields, sometimes a bit later. If\r
- * it is late, we use one random number here, for the bye,\r
- * and throwing off the random sequence.\r
- */\r
- natp->nat_money -= roundavg(player->dolcost);\r
- player->dolcost = 0.0;\r
- }\r
+ if (player->dolcost != 0.0) {
+ /*
+ * Hackish work around for a race condition in the nightly
+ * build's regression tests: sometimes the update starts right
+ * after the force command yields, sometimes a bit later. If
+ * it is late, we use one random number here, for the bye,
+ * and throwing off the random sequence.
+ */
+ natp->nat_money -= roundavg(player->dolcost);
+ player->dolcost = 0.0;
+ }
old_nstat = player->nstat;
player_set_nstat(player, natp);