total += transfer;
if (transfer && target.shp_own != player->cnum) {
wu(0, target.shp_own, "%s tended %d %s to %s\n",
- cname(player->cnum), total, ip->i_name,
+ cname(player->cnum), transfer, ip->i_name,
prship(&target));
}
}
| BUG: POGO destroys linf#234 silently
read 2
read 3
-| BUG: reports 2f instead of 1f tended to cs#163 4 times
read 4
| BUG: POGO gives away sam#194/224 silently
| BUG: POGO gives away linf#224/254 silently
-| BUG: reports 2f instead of 1f tended to cs#164
Play#0 output Play#0 1 1 linf light infantry #213 loaded on your ls landing ship (#93) at 0,0
Play#0 output Play#0 1 1 linf light infantry #182 unloaded in your harbor at 4,0
Play#0 output Play#0 1 1 linf light infantry #197 unloaded in your city at 4,4
- Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
- Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
- Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
- Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
- Play#0 output Play#0 1 1 tended 2 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
+ Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
Play#0 output Play#0 1 1 linf light infantry #331 loaded on your cs cargo ship (#163) at 0,-2
Play#0 output Play#0 6 0 640
Play#0 input read 4
Play#0 output Play#0 1 POGO sam Sea Sparrow #214 loaded on tra train #94 at 0,0
Play#0 output Play#0 1 POGO linf light infantry #214 loaded on your ls landing ship (#94) at 0,0
Play#0 output Play#0 1 POGO linf light infantry #244 loaded on your tra train #94 at 0,0
- Play#0 output Play#0 1 POGO tended 2 food to cs cargo ship (#164)
+ Play#0 output Play#0 1 POGO tended 1 food to cs cargo ship (#164)
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye