### Checks for library functions
+AC_CHECK_FUNCS(getaddrinfo)
MY_FUNC_MAKECONTEXT
extern int ldround(double, int);
extern int roundintby(int, int);
extern int scthash(register int, register int, int);
+extern int tcp_listen(char *, char *, size_t *);
/* plur.c */
extern s_char *numstr(s_char buf[], int n);
extern s_char *esplur(int n);
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1998
+ * Markus Armbruster, 2005
*/
#include <config.h>
#include <ctype.h>
+#include <errno.h>
+#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <io.h>
#include <winsock.h>
#endif
-#include "misc.h"
+
+#ifdef HAVE_GETADDRINFO
+/*
+ * Inspired by example code from W. Richard Stevens: UNIX Network
+ * Programming, Vol. 1
+ */
int
+tcp_connect(char *host, char *serv)
+{
+ int sockfd, n;
+ struct addrinfo hints, *res, *ressave;
+
+ memset(&hints, 0, sizeof(struct addrinfo));
+ hints.ai_family = AF_UNSPEC;
+ hints.ai_socktype = SOCK_STREAM;
+
+ if ((n = getaddrinfo(host, serv, &hints, &res)) != 0) {
+ fprintf(stderr, "Can't connect to %s:%s: %s\n",
+ host, serv, gai_strerror(n));
+ exit(1);
+ }
+ ressave = res;
+
+ do {
+ sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
+ if (sockfd < 0)
+ continue; /* ignore this one */
+
+ if (connect(sockfd, res->ai_addr, res->ai_addrlen) == 0)
+ break; /* success */
+
+ close(sockfd); /* ignore this one */
+ } while ((res = res->ai_next) != NULL);
+
+ if (res == NULL) { /* errno set from final connect() */
+ fprintf(stderr, "Can't connect to %s:%s: %s\n",
+ host, serv, strerror(errno));
+ exit(1);
+ }
+
+ freeaddrinfo(ressave);
+
+ return sockfd;
+}
+
+#else /* !HAVE_GETADDRINFO */
+
+static int
hostaddr(char *name, struct sockaddr_in *addr)
{
struct hostent *hp;
return 1;
}
-int
+static int
hostport(char *name, struct sockaddr_in *addr)
{
struct servent *sp;
return 1;
}
-int
+static int
hostconnect(struct sockaddr_in *addr)
{
+ /* FIXME should attempt connect to all addresses of multi-homed host, not just 1st */
int s;
s = socket(AF_INET, SOCK_STREAM, 0);
}
return s;
}
+
+int
+tcp_connect(char *host, char *serv)
+{
+ struct sockaddr_in sin;
+ int sock;
+
+ if (!hostport(serv, &sin)) {
+ fprintf(stderr, "Can't resolve Empire port %s\n", serv);
+ exit(1);
+ }
+ if (!hostaddr(host, &sin)) {
+ fprintf(stderr, "Can't resolve Empire host %s\n", host);
+ exit(1);
+ }
+ if ((sock = hostconnect(&sin)) < 0) {
+ fprintf(stderr, "Can't connect to %s:%s: %s\n",
+ serv, host, strerror(errno));
+ exit(1);
+ }
+ return sock;
+}
+#endif
#endif
#include <signal.h>
#include <errno.h>
-#include <time.h>
#ifndef _WIN32
#include <sys/socket.h>
#include <sys/time.h>
char *ptr;
char *auxout_fname;
FILE *auxout_fp;
- struct sockaddr_in sin;
int n;
char *cname;
char *pname;
port = getenv("EMPIREPORT");
if (!port)
port = empireport;
- if (!hostport(port, &sin)) {
- fprintf(stderr, "Can't resolve Empire port %s\n", port);
- exit(1);
- }
host = getenv("EMPIREHOST");
if (!host)
host = empirehost;
- if (!hostaddr(host, &sin)) {
- fprintf(stderr, "Can't resolve Empire host %s\n", host);
- exit(1);
- }
- if ((sock = hostconnect(&sin)) < 0) {
- perror("Can't connect to Empire server");
- exit(1);
- }
+ sock = tcp_connect(host, port);
cname = getenv("COUNTRY");
if (ac > 1)
cname = argv[1];
#endif
int recvline(int s, char *buf);
int expect(int s, int match, char *buf);
-int hostaddr(char *name, struct sockaddr_in *addr);
-int hostconnect(struct sockaddr_in *addr);
-int hostport(char *name, struct sockaddr_in *addr);
+int tcp_connect(char *, char *);
int login(int s, char *uname, char *cname, char *cpass, int kill_proc, int);
void saveargv(int ac, char **src, char **dst);
void sendcmd(int s, char *cmd, char *arg);
--- /dev/null
+/*
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * ---
+ *
+ * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
+ * related information and legal notices. It is expected that any future
+ * projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * tcp_listen.c: Create a socket and listen on it
+ *
+ * Known contributors to this file:
+ * Markus Armbruster, 2005
+ */
+
+#include <config.h>
+
+#include <ctype.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netdb.h>
+#include <arpa/inet.h>
+#include <netinet/in.h>
+#include <unistd.h>
+
+static int cant_listen(char *, char *, const char *);
+
+int
+tcp_listen(char *host, char *serv, size_t *addrlenp)
+{
+ int fd;
+ int on = 1;
+#ifdef HAVE_GETADDRINFO
+ /*
+ * Inspired by example code from W. Richard Stevens: UNIX Network
+ * Programming, Vol. 1
+ */
+ int n;
+ struct addrinfo hints, *res, *ressave;
+
+ memset(&hints, 0, sizeof(struct addrinfo));
+ hints.ai_flags = AI_PASSIVE;
+ hints.ai_family = AF_UNSPEC;
+ hints.ai_socktype = SOCK_STREAM;
+
+ if ((n = getaddrinfo(host, serv, &hints, &res)) != 0)
+ cant_listen(host, serv, gai_strerror(n));
+ ressave = res;
+
+ do {
+ fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
+ if (fd < 0)
+ continue; /* error, try next one */
+
+#ifndef _WIN32
+ /*
+ * SO_REUSEADDR requests to permit another bind even when the
+ * port is still in state TIME_WAIT. Windows' SO_REUSEADDR is
+ * broken: it makes bind() succeed no matter what, even if
+ * there's another server running on the same port. Luckily,
+ * bind() seems to be broken as well: it seems to suceed while
+ * the port in state TIME_WAIT by default; thus we get the
+ * behavior we want by not setting SO_REUSEADDR.
+ */
+ if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) < 0)
+ cant_listen(host, serv, strerror(errno));
+#endif
+ if (bind(fd, res->ai_addr, res->ai_addrlen) == 0)
+ break; /* success */
+
+ close(fd); /* error, close and try next one */
+ } while ((res = res->ai_next) != NULL);
+
+ if (res == NULL) /* errno from final socket() or bind() */
+ cant_listen(host, serv, strerror(errno));
+
+ if (listen(fd, SOMAXCONN) < 0)
+ cant_listen(host, serv, strerror(errno));
+
+ if (addrlenp)
+ *addrlenp = res->ai_addrlen;
+
+ freeaddrinfo(ressave);
+
+#else /* !HAVE_GETADDRINFO */
+ struct sockaddr_in sin;
+ struct hostent *hp;
+ struct servent *sp;
+
+ memset(&sin, 0, sizeof(sin));
+ sin.sin_family = AF_INET;
+ if (!host)
+ sin.sin_addr.s_addr = htonl(INADDR_ANY);
+ else if (isdigit(*host))
+ sin.sin_addr.s_addr = inet_addr(host);
+ else {
+ hp = gethostbyname(host);
+ if (!hp)
+ cant_listen(host, serv, strerror(errno));
+ memcpy(&sin.sin_addr, hp->h_addr, sizeof(sin.sin_addr));
+ }
+ if (isdigit(*serv))
+ sin.sin_port = htons(atoi(serv));
+ else {
+ sp = getservbyname(serv, "tcp");
+ if (!sp)
+ cant_listen(host, serv, strerror(errno));
+ sin.sin_port = sp->s_port;
+ }
+ if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
+ cant_listen(host, serv, strerror(errno));
+#ifndef _WIN32
+ /* see comment on setsockopt() above */
+ if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) < 0)
+ cant_listen(host, serv, strerror(errno));
+#endif
+ if (bind(fd, (struct sockaddr *)&sin, sizeof(sin)) < 0)
+ cant_listen(host, serv, strerror(errno));
+ if (listen(fd, SOMAXCONN) < 0)
+ cant_listen(host, serv, strerror(errno));
+
+ if (addrlenp)
+ *addrlenp = sizeof(struct sockaddr_in);
+
+#endif /* !HAVE_GETADDRINFO */
+
+ return fd;
+}
+
+
+static int
+cant_listen(char *host, char *serv, const char *err)
+{
+ fprintf(stderr, "Can't listen on %s:%s: %s", host, serv, err);
+ exit(1);
+}
#if !defined(_WIN32)
#include <arpa/inet.h>
#include <sys/socket.h>
-#include <sys/wait.h>
#include <sys/time.h>
#include <netdb.h>
#include <netinet/in.h>
static struct emp_qelem Players;
static int player_socket;
+static int player_addrlen;
void
player_init(void)
{
- struct sockaddr_in sin;
- struct hostent *hp;
- struct servent *sp;
- int s;
- int val;
-
emp_initque(&Players);
init_player_commands();
- memset(&sin, 0, sizeof(sin));
- sin.sin_family = AF_INET;
- if (!*listen_addr)
- sin.sin_addr.s_addr = htonl(INADDR_ANY);
- else if (isdigit(*listen_addr))
- sin.sin_addr.s_addr = inet_addr(listen_addr);
- else {
- hp = gethostbyname(listen_addr);
- if (!hp) {
- logerror("Can't resolve listen address %s", listen_addr);
- exit(1);
- }
- memcpy(&sin.sin_addr, hp->h_addr, sizeof(sin.sin_addr));
- }
- if (isdigit(*loginport))
- sin.sin_port = htons(atoi(loginport));
- else {
- sp = getservbyname(loginport, "tcp");
- if (!sp) {
- logerror("Can't resolve service %s", loginport);
- exit(1);
- }
- sin.sin_port = sp->s_port;
- }
- if ((s = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
- logerror("inet socket create");
- exit(1);
- }
- val = 1;
-#ifndef _WIN32
- /*
- * SO_REUSEADDR requests to permit another bind even when the port
- * is still in state TIME_WAIT. Windows' SO_REUSEADDR is broken:
- * it makes bind() succeed no matter what, even if there's another
- * server running on the same port. Luckily, bind() seems to be
- * broken as well: it seems to suceed while the port in state
- * TIME_WAIT by default; thus we get the behavior we want by not
- * setting SO_REUSEADDR.
- */
- if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val)) < 0) {
- logerror("inet socket setsockopt SO_REUSEADDR (%d)", errno);
- exit(1);
- }
-#endif
- if (bind(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
- logerror("inet socket bind");
- exit(1);
- }
- if (listen(s, SOMAXCONN) < 0) {
- logerror("inet socket listen");
- exit(1);
- }
- player_socket = s;
+ player_socket = tcp_listen(*listen_addr ? listen_addr : NULL,
+ loginport, &player_addrlen);
}
struct player *
void
player_accept(void *unused)
{
- struct sockaddr_in sin;
+ struct sockaddr *sap;
+ void *inaddr;
int s = player_socket;
struct player *np;
int len;
struct hostent *hostp;
#endif
+ /* auto sockaddr_storage would be simpler, but less portable */
+ sap = malloc(player_addrlen);
+
while (1) {
empth_select(s, EMPTH_FD_READ);
- len = sizeof(sin);
- ns = accept(s, (struct sockaddr *)&sin, &len);
+ len = player_addrlen;
+ ns = accept(s, sap, &len);
+ /* FIXME accept() can block on some systems (RST after select() reported s ready) */
if (ns < 0) {
logerror("new socket accept");
continue;
}
+ /* FIXME SO_KEEPALIVE is useless, player_kill_idle() strikes long before */
(void)setsockopt(ns, SOL_SOCKET, SO_KEEPALIVE, &set, sizeof(set));
np = player_new(ns);
if (!np) {
close(ns);
continue;
}
- strcpy(np->hostaddr, inet_ntoa(sin.sin_addr));
+#ifdef HAVE_GETADDRINFO
+ inaddr = sap->sa_family == AF_INET
+ ? (void *)&((struct sockaddr_in *)sap)->sin_addr
+ : (void *)&((struct sockaddr_in6 *)sap)->sin6_addr;
+ /* Assumes that if you got getaddrinfo(), you got inet_ntop() too */
+ if (!inet_ntop(sap->sa_family, inaddr,
+ np->hostaddr, sizeof(np->hostaddr))) {
+ logerror("inet_ntop() failed: %s", strerror(errno));
+ close(ns);
+ continue;
+ }
+#else
+ inaddr = &((struct sockaddr_in *)sap)->sin_addr;
+ strcpy(np->hostaddr, inet_ntoa(*(struct in_addr *)inaddr));
+#endif
#ifdef RESOLVE_IPADDRESS
- if (NULL !=
- (hostp = gethostbyaddr(&sin.sin_addr, sizeof(sin.sin_addr),
- AF_INET)))
+ hostp = gethostbyaddr(inaddr, player_addrlen, sap->sa_family);
+ if (NULL != hostp)
strcpy(np->hostname, hostp->h_name);
#endif /* RESOLVE_IPADDRESS */
/* XXX may not be big enough */