Explain the additional parameters for the map command.
Sector -4,0 is now yours.
.FI
.s1
-See 'info Mobility' for a description of how much mobility it costs to
+The \*Qmap\*U command will give you a
+map surrounding the current position.
+You can also supply additional parameters:
+.EX <32.3: g 6,2> m # ls
+.s1
+is equivalent to a \*Qmap\*U command, like
+this:
+.EX map # ls
+.s1
+See \*Qinfo Mobility\*U for a description of how much mobility it costs to
explore into sectors.
.s1
Note that while exploring, you might hit mines. The more civs or
For example,
.EX move c 2,2 18 6,2
.s1
+The \*Qmap\*U command will give you a
+map surrounding the current position.
+You can also supply additional parameters:
+.EX <32.3: g 6,2> m # ls
+.s1
+is equivalent to a \*Qmap\*U command, like
+this:
+.EX map # ls
.L "Military control"
.s1
In order to move something (other than mil) out of a sector, you must have
mil would count as 50 mil for the purposes of control)
.s1
.L Mobility
-See 'info Mobility' for a description of how much mobility it costs to
+See \*Qinfo Mobility\*U for a description of how much mobility it costs to
move something.
.s1
.L Mines
You could move all planes in wing d to -6,0 as follows:
.EX transport plane d -6,0
.s1
+The \*Qmap\*U command will give you a
+map surrounding the current position.
+You can also supply additional parameters:
+.EX <32.3: g 6,2> m 3 ls
+.s1
+is equivalent to a \*Qpmap\*U command when transporting planes, like
+this:
+.EX pmap 3 ls
+.s1
+or it is equivalent to a \*Qnmap\*U command when transporting nukes.
+.s1
+If the optional argument selects sectors rather than nukes or planes,
+it is equivalent to a \*Qmap\*U command.
+.s1
Note that while transporting, you may run into any landmines the
enemy has left in your sectors. In that case, the planes being
transported will take damage. See info \*Qlmine\*U for details.