-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * copy.c: Copy and return pointer to end of copied string.
- *
- * Known contributors to this file:
- *
- */
-
-#include <config.h>
-
-#include "map.h"
-#include "misc.h"
-#include "optlist.h"
-#include "xy.h"
-
-/*
- * space-fill a map or radar scan;
- * null terminate
- */
-void
-blankfill(char *ptr, struct range *range, int size)
-{
- char *p;
- int row;
- int col;
-
- for (row = 0; row < range->height; row++) {
- col = (range->width + 1) * (size + 1) / 2 - 1;
- p = ptr;
- while (--col >= 0)
- *p++ = ' ';
- *p++ = 0;
- ptr += MAPWIDTH(size);
- }
-}