spotted by the plane. Previously, spotting stopped as soon as flak
maxed out.
* Inefficient land units were overcharged mobility when reacting.
- Broken when Empire3 changed land unit mobility use not to depend on
- efficiency, except for supply units.
+ Broken when Empire 3 changed land unit mobility use not to depend
+ on efficiency, except for supply units.
* New journal file to log complete player input plus selected
important events. Controlled by new econfig key keep_journal, off
by default.
After running a series of play-test games, Ken fixed all known bugs in
the server, organized and rewrote a lot of documentation (including
-this info page) and released the Empire2 server out of beta.
+this info page) and released the Empire 2 server out of beta.
1995 Empire 3.0, Ken Stevens
added many configurable options in the KSU distribution, Thomas
Ruschak added land units and missions in 1992-1993 and released the
"Chainsaw" server, and Ken Stevens rewrote much of the server code in
-1995 and released the "Empire2" server.
+1995 and released the "Empire 2" server.
Steve McClure and the Wolfpack made lots
-of other changes and released the "Empire4" server in August of 1996.
+of other changes and released "Empire 4" in August of 1996.
The game is still maintained by the Wolfpack team. Markus Armbruster
serves as technical lead since 2004.
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